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=Prologue= | =[[Prologue]]= | ||
Meeting [[Shadowheart]]: | |||
* Help her escape the pod and keep her alive during the escape. <sub> | * Help her escape the pod and keep her alive during the escape. <sub>Continues in Act 1</sub> | ||
=Act | =[[Act One]]= | ||
==[[Wilderness]]== | ==[[Wilderness]]== | ||
Line 12: | Line 12: | ||
===[[Ravaged Beach]]=== | ===[[Ravaged Beach]]=== | ||
Finding [[Shadowheart]]: | |||
* Recruit her after saving her in the prologue. {{Approval|Shadowheart|+10}} | |||
Meeting [[Astarion]]: | |||
* Accept his apology for attacking you {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Gale|-1}} | * Accept his apology for attacking you {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Gale|-1}} | ||
* Demand more than an apology from him {{Approval|Gale|+1}} | * Demand more than an apology from him {{Approval|Gale|+1}} | ||
Line 67: | Line 69: | ||
* Tell them to leave while they still can. {{Approval|Shadowheart|+1}} | * Tell them to leave while they still can. {{Approval|Shadowheart|+1}} | ||
* Talk about Rolan's [[Lorroakan|wizard master]] and agree to set up an introduction {{Approval|Gale|+1}} | * Talk about Rolan's [[Lorroakan|wizard master]] and agree to set up an introduction {{Approval|Gale|+1}} | ||
Meeting [[Wyll]]: | |||
* Agree to help the Tieflings for [[Wyll]]. {{Approval|Gale|+1}} | * Agree to help the Tieflings for [[Wyll]]. {{Approval|Gale|+1}} | ||
* Recruit him into the party. {{Approval|Gale|+1}} | * Recruit him into the party. {{Approval|Gale|+1}} | ||
Line 580: | Line 582: | ||
* After being exposed as a vampire, successfully explain why you didn't reveal your vampirism. {{Approval|Shadowheart|+1}} | * After being exposed as a vampire, successfully explain why you didn't reveal your vampirism. {{Approval|Shadowheart|+1}} | ||
=Act | =[[Act Two]]= | ||
{{SpoilerBox|act=2| | {{SpoilerBox|act=2| | ||
Line 678: | Line 680: | ||
}} | }} | ||
=Act | =[[Act Three]]= | ||
{{SpoilerBox|act=3| | {{SpoilerBox|act=3| | ||
Revision as of 16:00, 3 December 2023
Prologue
Meeting Shadowheart:
- Help her escape the pod and keep her alive during the escape. Continues in Act 1
Act One
Wilderness
General
- After summoning Lump the Enlightened and telling him your deal is done, let him have one lick +1 +1
Ravaged Beach
Finding Shadowheart:
Meeting Astarion:
- Accept his apology for attacking you +1 +1 -1
- Demand more than an apology from him +1
- Say that you likewise wanted to see his innards on the ground -1
During Boar encounter:
- Animal Handling Calm the Scared Boar found near Astarion +1 +1
- Speak with Animals Tell it that you will not hurt it +1 +1
Roadside Cliffs
During Lae'zel encounter with Damays and Nymessa:
- Convince the Tieflings to leave peacefully. +1
- Convince the Tieflings to open the trap holding Lae'zel. +1
- Kill Lae'zel +5
- Ask Lae'zel to say 'please' before rescuing her +1 +1
- Recruit her into the party +1 -5
Chapel Entrance
During Encounter with Gimblebock and Taman:
- Read the Book of Dead Gods inside Dank Crypt and succeed the Religion Check +1
Druid Grove
Ramparts
During Zevlor and Aradin argument:
Talking to Zevlor after the argument:
Meeting Timber
Talking to Elegis:
- "You're scared of a few goblins? Pathetic." +1 +1 -1 -1
- "If a few goblins scare you, you don't deserve to survive." +1 +1 -1 -1
- "Best get to digging your own graves then." +1 +1 -1 -1
Talking Nadira (Must save her from the bugbear assassin):
- Use convince Nadira to give you her Soul Coin. +1
The Hollow
Talking to Rolan, Lia, and Cal:
- Convince them to stay in the Grove. +1
- Tell them to leave while they still can. +1
- Talk about Rolan's wizard master and agree to set up an introduction +1
Meeting Wyll:
- Agree to help the Tieflings for Wyll. +1
- Recruit him into the party. +1
Talking to Asharak and children:
Talking to Guex:
Talking to Zooru:
- Make him bow or kneel to Lae'zel. +1
- Order Lae'zel to stand down. +1
- After the conversation:
Talking to Auntie Ethel:
- Defend Meli from Barth over stealing the locket. +1
- If you get his locket back from Meli, have Barth pay you for handing over the locket +1
Talking to Lakrissa:
Talking to Mattis (and Silfy):
Talking to Pandirna:
- Offer to heal her for a price +1
- Offer to heal her for a price but pocket the money and leave +1
- Break her legs and kill her +1
- Tell her to hush or you will snap her neck +1 -1
- Offer to heal her. +1
- Let her shoot Sazza +1
- Stand between Arka and Sazza +8 (works if Gale has been recruited but is not an active member of your party)
- Convince Arka to not shoot Sazza +1 +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
Talking to Arron:
Talking to Aradin:
- of Tempus | Tell Remira Liam earned a warriors rest +1
Secluded Chamber
Talking to Zevlor:
After fighting the Shadow Druids:
Underground Passage
Talking to Findal
Tiefling Hideout
Talking to Mol for the first time:
Talking to Mol after stealing the Idol of Silvanus
Sacred Pool
Talking to Arabella's parents Locke and Komira:
- Tell them that you'll speak to the druids +1 -1
- Refuse to help
- If Arabella has died, lie that Kagha will release her soon +1 +1
Talking to Topaz
- Using Speak with Animals
- Using Animal Handling
- Kick the bird. +1
Talking to squirrels with Alfira:
Talking to Alfira:
- Play with Alfira or convince her to finish her song +1
- Take her lute out of her hands and smash it. +1 -1
- Tell her she should give up on her song. +1
After stealing the Idol of Silvanus:
Inner Sanctum
Talking to Nettie's bird:
Talking to Nettie:
Talking to Kagha while shes holding Arabella:
- Save Arabella by talking to Kagha or her viper. +8 +5
- Do nothing when Kagha is threatening Arabella +1
Talking to Kagha after Arabella is gone:
- Say that you would have killed Arabella outright +1
- Say you just wanted to see what would happen +1
- Say that it was quite a show +1
- Say "You killed a child in cold blood" +1
- Say "Only a monster would threaten a child" +1
- Sau "You're protecting your own" +5
- Say you don't threaten/kill children +1
- Attack her +1
Confronting Kagha after Shadow Druid questline
Talking to Silver:
- Sit with Silver +1 +1
- With Speak with Animals:
Secluded Cove
Finding Mirkon
- As a Rogue pick his pockets while he is charmed by the harpies +1 +1
- After saving him, tell him to "stop snivelling or they'll be back" +1 -1
Raid the Emerald Grove
Talking to Zevlor (or Asharak):
- Confirm you're turning on the Grove +5 -10
- Say the goblin horde is yours +1 -1
- Tell Mirkon you are not here to save them +1
- If you start attacking the Tieflings before Minthara arrives, betray her while speaking to her +5
- Betray the Grove after blowing the horn -5
- Convince Memnos to join the fight against the goblins +1 +1
- Refuse to open the gate for Minthara +5
- Attack the Tieflings +??
- Tell Lakrissa to buy you a drink +1
Forest
During Ecounter with Brynna and Andrick:
- Tell them to find the Owlbear and avenge their brother +1
- Tell them to forget the owlbear and go away +1
- After sending them off express distrust towards the power the parasite grants. +1
- Crush the tadpole leaving True Soul Edowin +??
While talking to Aradin on the bridge:
Talking to Scratch:
- While using Speak with Animals:
Owlbear Nest
Altar to Selûne:
Owlbear encounter:
- Convince the Owlbear to let you go without fighting +1 +1
- Kill the Owlbear, spare the Owlbear Cub +1 +1
- Kill the owlbear cub -1
Sunlit Wetlands
Encounter with Ethel, Johl and Demir:
After Ethel leaves:
- Ask them to "Trust a more experienced soul." +1 +5
- Tell them you'll bring Mayrina home. +??
- Tell them "You're on your own. I have enough problems." +??
When entering the Sunlit Wetlands:
Talking to Gandrel:
- Let him kill Gandrel +10
- Don't let him kill Gandrel -3
- Reveal his identity to Gandrel -??
- Tell him that Astarion is under your protection and refuse to reveal his whereabouts +??
Interacting with the well outside the teahouse:
Talking to Ethel inside the teahouse:
- Tell her about the tadpole
- Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble -??
- Tell Mayrina that Auntie Ethel killed Demir and Johl (Must find them in the swamp) -1
Overgrown Tunnel
Talking to Lorin:
Talking to Gnarled Door:
When Ethel surrenders:
After Saving Mayrina from Ethel:
- Reject her's reward for saving her. -1
- Find the wand and resurrect her husband and give it to her. +??
- Then tell Astarion that it was funny. +??
Blighted Village
Entering the village:
- South gate:
- East gate:
Encounter with Fezzerk and Barcus:
- Pay Fezzerk a lot of gold to let you pass -1
- Convince Fezzerk at the windmill to leave peacefully +1 +5
- Save Barcus Wroot and tell him that he owes you nothing +1
- Persuade Fezzerk at the Windmill to leave peacefully
- Request to be compensated by Barcus Wroot after saving him from the windmill +1
- Intimidate The Ornate Mirror into letting you pass +1
- Give him the Necromancy of Thay +5
- Interrupt the bugbear and ogre in the barn +1 OR let Astarion interrupt them +5
- Read the Necromancy of Thay -1
- Drop and prepare to destroy the Necromancy of Thay -5
- Enter the village without violence +1
- Read the Necromancy of Thay -5
- Drop and prepare to destroy the Necromancy of Thay -5
- Give the Necromancy of Thay to Astarion -5
Talking to Lump the Enlightened and the Ogres:
The Risen Road
- Side with Karlach during Wyll's confrontation with her +??
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns +??
- Pass the check to order Flind, the Gnoll warlord to attack the survivors in the cave instead of you +1
- Pass the check to order Flind to feast on other Gnoll +1
- Pass the check to order Flind to kill herself +1
- Obey and eliminate Rugan when asked by Zarys +??
- Speak to the artist and call him a slave +??
- Recruit Karlach into the party +2
- Save Rugan, then use Persuasion to convince him to sell his employer's wares +1
- Recruit Karlach into the party +2
Zhentarim Basement
Encounter at the Gate:
Encounter with Oskar and Brem:
- Free the artist. +??
- Buy Oskar from Brem -1
- Give Oskar an extra 200 gold after freeing him +?? -1
- Tell Oskar he is your slave now and that you're not joking. +1
- Kill Rugan when Zarys asks you to do so. +1
Goblin Camp
- Deceive the goblins, say 'you can't be serious', then fling poo at them
- Boo Volo as he performs +1
- Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners +1
- Tell Torturer Spike to let you show him how it's done. +1
- Remove the ring from Crusher's foot after you kneel in front of him +1
- Make Crusher kiss your foot +1
- Make Crusher kiss your foot after defeating him in a fight.. +1
- Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile +1
- Pick a fight with Priestess Gut in the throne room or in her chambers +1
- Tell Priestess Gut you are ready to clear your head -1
- Tell Eight that you are sorry for the loss of his parents -1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout +1
- Agree to endure Abdirak's teachings on Loviatar's love +5
- Tell Minthara that Sazza was too stupid to understand you +1
- Tell Minthara that Sazza didn't know who you were -1
- Agree to attack the Grove with Minthara +1
- When finding goblin children throwing rocks at jailed Halsin, tell them to use sharper stones +1
- Turn down Halsin's request to help him save the grove in favor of saving yourself first
- Agree to help Halsin after freeing him -1
- Don't talk back when Dror Ragzlin orders you to report to Minthara +1
- Convince Minthara to spare Sazza +1
- Pick a fight with Minthara +5
- Persuade Klagga to give you the Dwarf's Poem +1
- Accept Minthara's mission to raid the Emerald Grove -5
- Using speak with animals, tell the Dishevelled Chicken to shut up and play. +1
- Using speak with animals, instruct the chicken to ran to the posts during chicken chasing. +1
- Use Illithid Persuasion to make Krolla pay you after finishing her camp of chicken chasing.
- Intimidate Crusher into kissing your foot +1
- Pet the Owlbear Cub or send him to your camp. +??
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners +??
- Tell Eight "Sorry for your loss" +1
- Get Booyahg Piddle to give you the book he's reading without using Illithid Powers +1
- Tease Klagga about his secret appreciation of poetry (requires Detect Thoughts) +1
- Pick a fight with Priestess Gut in her chambers +1
- Agree to Abdirak's ritual for Loviatar +1
- Convince the spiders in the pit that goblins taste better than you +??
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location +??
- Tell Minthara that Sazza is just an idiot +1
- Pick a fight with Minthara +1
- Tell Torturer Spike to let you show him how it's done +1
Mountain Pass
- Pass the Deception Check when speaking to the Githyanki Patrol +5
Rosymorn Monastery Trail
Crèche Y'llek
Portrait of Vlaakith:
Infirmary
Using the Zaith'Isk:
- Lae'zel uses the zaith'isk
- Succeed a difficult (30) persuasion or Wisdom check to have her get out of it before it harms her +?? +??
- Succeed a difficult deception check or a Wisdom check followed by a Persuasion check (21) to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2. +?? +??
- Succeed a difficult Deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2. +??
Classroom
Talking to Sa'varsh and Varrl:
- Persuade Sa'varsh to spare Varrl +1 +??
- Offer to fight Varrl to the death -1
- Do a successful Template:AbilityCheck to non-fatality stab Varrl +??
- Kill Varrl -1
Hatchery
Talking to Varsh:
- When convincing him to give you the Githyanki egg:
Interacting with the Egg:
Captain's Quarters
Talking to Therezzyn:
- Give Therezzyn the Mysterious Artefact +1
Inquisitor's Chamber
Talking to Inquisitor Ch'r'ai
- Ask the Inquisitor how he knows so much about you +1
- Ask the Inquisitor what you'll get in return for producing the Mysterious Artefact +1
- Tell the Inquisitor you accept gold as a reward +??
- Bargain with the Inquisitor when giving him the Mysterious Artefact +1
- Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai +??
Talking to Vlaakith:
- Refuse Vlaakith's demands to enter the Mysterious Artefact +1 +??
- Accept Vlaakith's demands to enter the Mysterious Artefact -??
Underdark
- Tell BOOOAL he is a fake god and tell him you'll just kill him and take his power +5
- Agree to be BOOOAL's chosen +1
- Tell Spaw "Sure, I can handle those Duergar nearby" +1
- Tell Glut you will kill Spaw for him +??
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw +1
- Steal the Boots of Speed from Thulla +1
- Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field +1
- Push Corsair Greymoon off of the boat on your first voyage to Grymforge +1
- When BOOOAL offers to share his power, say you won't let him enslave the Kuo-toa any longer -1
- Place autumncrocus on Myrna’s grave +??
- Convince the Restless Myconid you are a traveler seeking adventure via the Persuasion check. +??
- When meeting the Myconids in their settlement, tell the Mysterious Voice/Sovereign the truth of your parasite situation +??
- Successfully intimidate Derryth Bonecloak for a reward in exchange for the Noblestalk, then take the reward and keep the Noblestalk +??
- Tell BOOOAL he is a fake god, and you are going to kill him and take his power +1
- Pass the Intimidation when finishing Help Omeluum Investigate the Parasite +1
- Steal Thulla's Boots +1
Myconid Colony
- Tell Spaw "Sure, I can handle those Duergar nearby" +1
- Give an antidote to Thulla +1
- Tell Spaw the truth about the parasite +??
- Defeat the Duergar Intruders and report back to Sovereign Spaw +1
Decrepit Village
- Attack Absolute follower Gekh Coal at the beginning of the conversation +??
The Festering Cove
- Tell BOOOAL you will kill him and take his power +1
Grymforge
- Decide to attack Morghal and Orgath after finding out they use slaves +??
- Ask Ward Magmar how to get a slave of your own +??
- When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need" +??
- After poisoning Ward Magmar, tell Skickpit to take the elevator to the surface. +1
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on +??
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere +??
- After rescuing Nere, tell him to finish the slaves, or choose to say nothing +??
- Express your disgust toward slavery when talking to Ward Magmar -1
- Pay your respects to the pile of dead deep gnome corpses after killing Brathwen and Viss -??
- Persuade Skickpit you're willing to kill his slavers -??
- Agree to help Lunkbug find Philomeen -??
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed -1
- Convince Elder Brithvar to free the deep gnomes after fighting Nere alongside the Duergar -1
- Express your disgust toward slavery while talking to Ward Magmar +1
- Stand up for the deep gnome slaves once Nere is freed +1
- When talking to Ward Magmar about traveling to Moonrise Towers, tell that it holds the answers you need +1
- Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus." +??
- Convince the Deep Rothé to attack the duergar via the Persuasion check "Give in to your rage.." +1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- Give Shadowheart the Idol of Shar +5
Campsite
- Talking to Astarion:
- Tell him you'll sleep better for it when he says he'll keep watch +1
- In camp on the first night, tell Shadowheart to remain cautious +1
- Tell him how you'd like to die (decapitation, stabbing, or poison) +5
- Feed the Owlbear Cub when it arrives at the Camp
- Pet the Owlbear Cub in your camp
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful." +1
- Say "Karlach is beautiful. You're fine, though."
- Threaten to kill Mizora during her first appearance +1
- Agree to sleep with him. +5
- Confess to murdering the bard +1
- When telling him how you'd like to die, tell him you'll spill his guts, or that you would prefer another party member do it -1
- Give Gale the Necromancy of Thay, or destroy it. -5
- Allow Volo to follow through with his attempt to remove the parasite -??
- Say "I brought you back, didn't I?" or "I thought the mind flayer parasite protects you from light?" or "I think I preferred you as a pile of ash." when speaking to him after reviving him if he died from the Sun Lance blast in Rosymorn Monastery. -5
Vampirism
- Letting him bite you
- When the rest of the camp finds out Astarion is a vampire, tell them you trust him or tell them that if they don't like it, they can leave +5
- Agree with Astarion that him feeding on your enemies sounds good +5
- When he asks whose blood you'd hypothetically drink, choose any option +1
- While speaking about Cazador, tell him that you'll watch his back or that you'll keep each other safe +5
- When you first catch him trying to drink your blood in camp:
- Forbid him to drink blood from other people -5
- During the first conversation about Cazador, tell him he's on his own -5
- Talking to Gale:
- Respond to him saying "Go to Hell" with "And good evening to you too" +1
- Sacrifice a magic item to keep him stable +10
- Say you're gratified to hear he trusts you +1
- After speaking to Lae'zel, talk to Shadowheart and tell her you agree
- Tell him you're happy to help him find magic items to consume +2
- Agree to not ask questions when he asks you to not ask questions
- At night, when Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- Tell Mizora not to lay a finger on Karlach during her first appearance +1
- Threaten to kill Mizora during her first appearance +1
- Tell him he is among friends when he says he has something to tell you
- Feed the Owlbear Cub when it arrives at the Camp
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- Question why the Gods don't directly intervene when Elminster comes to your camp
- Tell Arabella her parents would be proud +1
- After staking Astarion, say bringing him was a mistake +1
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" +1
- When Gale says that Mystra "is all creation"...
- Allow Gale to help you experience the Weave +5 (Class-specific options also give approval)
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- After asking Gale for initial information about himself and receiving the first response, ask the next question, which Gale will refuse to answer, then try peering into his mind. It does not matter if you succeed the Wisdom check, or not. Disapproval will ensue regardless.
- Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave -1
- Give Astarion the Necromancy of Thay -5 or destroy it
- When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
- Ask Mizora if she will leave if you turn on Karlach -1
- When Gale offers to help you experience the Weave, turn him down -2
- (Wizard, Warlock, Sorcerer or Bard) When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" -1
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- When Gale says that Mystra "is all creation", tell him he's deluded -2 (Not available for sorcerers)
- When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. -1
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why -5
- Use the tadpole's power to delve into Gale's mind for information, why he needs to consume magical artifacts, and either fail the ensuing wisdom check, or confess to having used the tadpole afterwards. The latter leads to a choice which can result in Gale permanently leaving the party.
Talking to Shadowheart:
- Tell her that you don't care who she worships, without pushing her into telling about Shar +1
- Ask her about her faith, then persuade her that you have no problems with it +1
- Say "I won't pry" when she rebuffs your attempts to know each other better +1
- In camp on the first night tell her you agree with her about finding a healer as soon as possible +8
- Talk about her missing memories, make her promise to point out Night Orchids +??
- When she has odd magical flare-up, choose to change the subject and ignore it +??
- Pet Scratch +??
- Tell Mizora not to lay a finger on Karlach during her first appearance +1
- Feed the Owlbear Cub when it arrives at the Camp +??
- Pet the Owlbear Cub when it stays at the Camp +??
- At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact +??
- Use Persuasion to successfully convince her to explore the illithid powers +??
- Do nothing when Shadowheart tries to kill Lae'zel +10 (Lae'zel permanently dies)
- After Shadowheart Kills Lae'zel, talk to her and tell her "It was always an uneasy pairing. I'm going to trust you had your reasons." +10
Talking to Scratch:
Alfira staying at camp:
Party at the Camp
- If you already have a partner, tell him "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. -1
- Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. Then talk to Astarion again and tell him you're spending the night with someone else. -1
- Turn him down if he offers to sleep with you. -1
- Fail the Persuasion roll (DC 15) to make Astarion say 'please' when offering to sleep with you. -1
Raphael's deal
- Meeting Raphael
- Tell him that you are not the devil's plaything in regards to Raphael's offer +1
- When meeting Raphael, tell him "I'll do anything to get rid of the tadpole." -5
- After meeting Raphael, tell Astarion that "you might not be able to outfox him, but I will." -1
- (Warlock-only) After meeting Raphael, say that he's "only a cambion" and that you can handle him. -1
- Tell Raphael you need to think it over or tell him to fix it or die by your hand +1
- Ask Gale for advice on how to deal with Raphael +1
- Meeting Raphael
- Tell her you would never trust Raphael. +5
:
- Confess that you are a vampire. +10
- After being exposed as a vampire, successfully explain why you didn't reveal your vampirism. +1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
General
- Free Dolly from the Moonlantern carried by Kar'niss
Shadow-cursed Lands
Last Light Inn
- Tell Jaheira that you are here on holiday +1
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options +??
- Tell His Majesty that you wanted to admire him up close +1 , and then quietly admire him +1
- Do not drink the truth serum-spiked wine Jaheira offers you +??
- Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives +??
- Talk to the Strange Ox in the stables and agree to keep its secret +1
- As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live." +??
- Call Wulbren a prick when speaking with him and Barcus. +??
- After Mol is taken, tell Mattis she's probably dead already. +1
- Drink the truth serum-spiked wine Jaheira offers you -?
- Warn Isobel that Marcus plans to kidnap her -5
Ruined Battlefield
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only)
- Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" (Bard only)
- Say to Harper Lassandra, "Peace - I am a druid. This land and its festering shadows, what do you know of it?" (Druid only)
- Call Madeline a coward -1
- Tell Madeline to stop stabbing herself
Shadowed Battlefield
- When Lassandra asks who's there, say:
- A nightmare in the dark +1
- (Wild Magic Sorcerer) I'm a sorcerer, so kindly lower your weapons - or who knows what my magic might do +1
- (Sorcerer) I'm a sorcerer, so kindly lower your weapons or things might get ugly. Very ugly. +1
- (Barbarian) Someone who will snap both you and your weapons in two unless you lower them. +1
- Run from the shadow ambush +1
- Convince Gronag the warrior to look for the bone in the shadows
- Convince the hyena in the convoy that they don't belong to the goblins.
- Tell the drider they are amazing after watching them berate a goblin who "fed the shadows"
- Convince the drider to not attack you when you killed the convoy before summoning him
- Convince the drider through deception to give you the lantern +1
- Convince the drider through deception to walk into the shadows +1
- If you're traveling with the convoy when it's ambushed, protect the convoy and maintain your cover as a True Soul
- If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
- Persuade Madeline to stab herself
- Tell Madeline to prove she's sorry
Reithwin Town
House in Deep Shadows
- Beat Oliver at hide-and-seek without being spotted +??
Reithwin Tollhouse
- Beat Gerringothe Thorm through either persuasion or deception +1
The Waning Moon
- Drink with Thisobald Thorm +1 and tell him stories. +1
House of Healing
- Persuade Malus Thorm to have the Sisters practice on each other +1
- Persuade Malus Thorm to have the Sisters practice on on him +1
Moonrise Towers=
- Sever the connection between Linsella and Barnabus +??
- Tell Araj Oblodra that Astarion is his own person +5
- Tell Astarion to not do anything he doesn't want to when Araj Oblodra asks you to pressure him into agreeing with her offer +5
- Kill Fezzerk without combat (through dialogue options)
- Successfully distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for proof of your faith (relationship) +1
- Ask Disciple Z'rell to show the power the Absolute has given her +??
- Tell Ketheric Thorm that seeing your enemies cowed never gets old +??
- Tell Araj Oblodra that Astarion does what you tell him to -3
- Convince Astarion to drink Araj Oblodra's blood -??
- Offer Fezzerk a fair fight -??
- Tell the guards to release Fezzerk -1
- Give up all your gold to Gerringothe Thorm -??
Gauntlet of Shar
- Persuade Balthazar to give you the bell to summon Flesh +1
- Tell him his scars must have hurt after the initial conversation with Raphael +1
- Attack Yurgir +5
- Talking to Yurgir about his pact instead of attacking him immediately -2, then pass an insight check (unless playing as a Bard) and three Persuasion checks to get him to kill his Merregons, his Displacer Beast and himself. +5
- When Yurgir says "That perfumed trickster swindled me - trapped me," talk to him instead of attacking -1
- Persuade Yurgir to let you help him find something to get him out of his contract with Raphael -3
- Agree to peace with the rats after interacting with the broken effigy -1
Mind Flayer Colony
Campsite
- Tell him it makes sense to enlist Raphael's help with investigating his scars +??
- Tell him that of course you'll help hunt down and kill Cazador +5
- Tell Arabella her parents are dead +1
- Tell him he's mad when he mentions enlisting Raphael's help in finding out what his scars mean -??
- Tell him you regret stopping him from drinking Araj's blood because the potion would have really helped -15
- Tell him you slept with him because you wanted some fun, not to deal with this -15
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Tell Yenna to get lost +1
- Give Yenna coin, food, offer to go find a guard, or tell her that her mum is probably dead +1
- Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp +??
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate +1
- Get more money out of Danzo Arkwright when returning the Zhentarim letters +1
- Tell Commander Lightfeather that his soldiers died horrible, painful deaths +??
- Tell Commander Lightfeather that his soldiers were eaten by a flying cat +??
- Say "Woof" a second time to Mar'hyah +1
- Tell the Strange Ox that "It takes worse than a bit of gore to turn my gullet" as the Dark Urge. +??
- Tell the Strange Ox you will keep its secret +??
- Every dialogue option with Fist Rowan:
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. -1
- Tell Wulbren Gortash is the enemy, not the Gondians, and that you'll find another way. -1
- Refuse to take the Runepowder Bomb from Wulbren. -1
- Tell Tara to stop eating the carrier pigeons. -1
- Donate gold to Manip Nestor. -1
Circus of the Last Days
- Boo at Dribbles the Clown +1
- Volunteer anyone other than Astarion to Dribbles' show. +1
- If going on stage with Dribbles yourself, say you're special because you treat the people around you with kindness.
- Resist the madness when accepting the monk's curse after delivering his amulet. +1
- Answer Zethino's questions correctly:
Open Hand Temple
- Agree with the Brother Clements in the Open Hand Temple that Father Lorgan was right to accept everyone at the temple. -1
Wyrm's Crossing
- Tell Farlin that you're happy to help them against Cairos and his men.
- Accept the Deal with the Gnomes quest from Manip Falcäo +1
- Tell Adventurer Drin in Fraygo's Flophouse that "'Adventurer' means nothing here anymore"
- Pass the Investigation check to find the body in Fraygo's Flophouse during Solve the Open Hand Temple Murders questline +1
- Tell Blase Elin you're needed by Valeria and get past the drawbridge
Wyrm's Rock Fortress
- Convince the Flaming Fist quartermaster to trade with you +??
- Tell Fist Reynash to get a grip +??
- Agree to watch Gortash's coronation +??
- Escort Counsellor Florrick out of the prison +??
- Give Fist Reynash 300 gold to flee. -1
- Tell him you would never ask such a thing of him when he expresses discomfort with the drow twins' offer of an orgy +1
Lower City
- When first speaking to Araj, ask Astarion if he wishes to leave. +1
- When Araj asks you to follow her inside, say "Lead on". -1
Lower City Sewers
Stormshore Tabernacle
Graveyard
Ramazith's Tower
Szarr Palace
- Requires 55+ approval (High) to persuade him.
House of Hope
- Persuade Helsik to give you free passage to the House of Hope in exchange for one of Raphael's artefacts +1
- Tell Haarlep you are there to kill them or attack Haarlep +1
- Refuse to remove your clothes for Haarlep +1
- Refuse to pledge your body to Haarlep +1
- Vow your body to Haarlep -1