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=Act 1= | =Act 1= | ||
==[[Wilderness]]== | ==[[Wilderness]]== | ||
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* Forbid him to drink blood from other people {{Approval|Astarion|-5}} | * Forbid him to drink blood from other people {{Approval|Astarion|-5}} | ||
* During the first conversation about [[Cazador]], tell him he's on his own {{Approval|Astarion|-5}} | * During the first conversation about [[Cazador]], tell him he's on his own {{Approval|Astarion|-5}} | ||
=Act 2= | =Act 2= |
Revision as of 21:29, 28 November 2023
Nautiloid
Act 1
Wilderness
General
- After summoning Lump the Enlightened and telling him your deal is done, let him have one lick +1
Ravaged Beach
- During Astarion encounter:
- During Lae'zel encounter:
- During Boar encounter:
- Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it +1
Roadside Cliffs
- Deceive, persuade or intimidate the tieflings who captured Lae'zel to leave (Bard, Monk, Paladin, Drow, Githyanki have extra options.) ( +1)
- Recruit Lae'zel into the party +1
Chapel Entrance
- Choose the 'Attack' dialogue option when speaking to Taman and Gimblebock +1
- Solve the encounter with Gimblebock outside the Crypt without violence +1
Druid Grove
- Refuse to help Zevlor persuade Kagha to let the Tieflings stay +1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves +1
- While speaking with Arron, say the refugees will be fine due to their devilish powers +1
- Tell the Tielfling kids trained by Asharak that they are going to die +1
- Make Zorru bow to Lae'zel +1
- After the conversation with Zorru tell Lae'zel that she is good at interrogations +1
- Offer to heal Pandirna for a price but pocket the money and leave +1
- Break Pandirna's legs and kill her +1
- As a Barbarian, tell Pandirna to hush or you will snap her neck +1
- Let Arka shoot Sazza +1
- In the Underground Passage, after reviving Findal tell him you are here to finish the job and kill him +1
- While using Speak with Animals convince Topaz the bird that the key in its nest is dull OR choose the bard-specific option about a song OR kick at the bird +1
- Prod Nettie's bird twice +1
- Attack Nettie (no need to kill her) +5
- When confronting Kagha about the shadow druids, choose to attack her instead of persuading her +1
- Telling Auntie Ethel about the tadpole in your head. +1
- When speaking to Mattis, steal the ring +1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies +1
- After saving Mirkon, tell him to "stop snivelling or they'll be back" +1
- Threaten Mol when first meeting her in the Tiefling Hideout +1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it +1
- If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon +1
- Attack the Tieflings
- Kick Timber the squirrel +1.
- If you miss, try to kick her again +1
- When you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way +1
- As a Bard, when you walk up to Alfira and talk to the squirrels, first choose the option "Shhh - you're ruining the song", and only afterwards the class-specific "Sing along with them..." +1
- Take Alfira's lute out of her hands and smash it +1
- Tell Alfira she should give up on her song +1
When speaking to Kagha after Arabella is freed or died
- Tell Kagha that you would have killed Arabella outright +1
- Tell her you just wanted to see what would happen +1
- Tell her that it was quite a show +1
- Attack her +1
GALE:
- Persuade Aradin and Zevlor to stop fighting +8
- Tell Zevlor you will talk to Kagha about stopping the ritual (immediately after the conflict with Aradin or later, in Zevlor's cave) +1
- Agree to help the Tieflings for Wyll
- Recruit Wyll into the party +1
- Use Athletics/Insight or Detect Thoughts to help Guex train +1
- Defend Meli from Barth over Meli stealing the locket +1
- Use Persuasion to convince Rolan, Lia, and Cal to stay in the Grove +1
- Talk about Rolan's wizard master Lorroakan and agree to set up an introduction +1
- Offer to heal Pandirna. Must be a Paladin,Druid. Cleric or Bard +1
- Step between Arka and Sazza +8 (works if Gale has been recruited but is not an active member of your party)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza +1
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine +1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it +1
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Save Arabella by talking to Kagha or her viper +8 (works if Gale has been recruited but is not an active member of your party)
- When speaking to Kagha after Arabella is freed or died
- With Speak with Animals, tell Silver the wolf you just wanted to give them your scent OR as a Ranger or Druid, sit with Silver (without speak with animals) +1
- Persuade Kagha to fight against the Shadow Druids
- Agree with Zevlor to kill the goblin horde's leaders +1
- Play with Alfira or convince her to finish her song +1
While the Druid Grove is preparing for the goblin attack
- Tell Zevlor that you have other things to do -??
- Tell the Tielfling kids trained by Asharak that they are going to die -1
- As a Barbarian, tell Pandirna to hush or you will snap her neck -1
- Attack Findal after healing him -1
- Grab Silfy after you notice her stealing from you -1
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return -1
- Take Alfira's lute out of her hands and smash it -1
- Prod Nettie's bird twice -1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise -1
While the Druid Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins +5
- Tell Zevlor the goblin horde is yours +1
- Tell Mirkon you are not here to save them +1
- Tell Lakrissa to buy you a drink +1
- If you start attacking the Tieflings before Minthara arrives, betray her while speaking to her +5
- Agree to help the Tieflings for Wyll
- When speaking with Zevlor after his confrontation with Aradin, agree to help pursuade Kagha to stop the ritual -1
- Soothe Silfy after she steals from you -1
- Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them -1
- Swear to Nettie you'll take the Wyvern Poison -1
- Catching Mattis's sister pickpocketing you and telling her you won't be mad -1
- Persuade Kagha to fight against the Shadow Druids -1
- After fighting the Shadow Druids, tell Zevlor you will kill the goblin camp's leaders without asking for compensation -1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise -1
- Convince Kagha to turn on the Shadow Druids -1
While the Druid Grove is preparing for the goblin attack
- As the Dark Urge, tell Zevlor the goblin horde is yours -1
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins -10
- Betray the Grove after blowing the horn -5
Forest
- Mystra While talking to Aradin on the bridge, say a prayer over the corpses. +1
- During Ecounter with Brynna and Andrick:
- While using Speak with Animals with Scratch:
Owlbear Nest
- Agree with Shadowheart when she asks you not to loot the Selunite chest or say "if you insist" -1
- During Owlbear encounter:
- Convince the Owlbear to let you go without fighting +1
- Kill the Owlbear, spare the Owlbear Cub +1
- Kill the owlbear cub -1
Sunlit Wetlands
- When talking with Johl and Demir after Auntie Ethel leaves, ask them to "Trust a more experienced soul." (Ranger only) +1
- When entering the Sunlit Wetlands, pass the check to break the illusion, then say 'BAA' at the redcaps when you speak to them ( +1)
- Say 'BAA' at the redcaps a second time +1
- Let him kill Gandrel +10
- Tell Auntie Ethel about the tadpole
- Speak to Lorin and roar at him
- When Auntie Ethel's true form surrenders, accept the deal to let her go, with or without Mayrina +5
- After killing Auntie Ethel's true form, use the wand to resurrect Mayrina's dead husband Connor, give her the wand, then tell Astarion that it was funny
- Reveal his identity to Gandrel -??
- Don't let him kill Gandrel -3
- Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble -??
- Tell Mayrina that Auntie Ethel killed Demir and Johl -1
- Reject the offer to get Auntie Ethel's Hair -5
- Reject Mayrina's reward for saving her -1
- Stand up for Auntie Ethel when she's confronted by Johl and Demir +1
- After Auntie Ethel leaves, tell Johl and Demir you'll bring Mayrina home +??
- Tell Gandrel that Astarion is under your protection and refuse to reveal his whereabouts +??
- Drink from the well outside the teahouse (works regardless of whether illusion is active) +??
- Resurrect Mayrina's husband and give her the wand +??
Blighted Village
- Enter the Village by either attacking the goblin an the East gate, or by persuading or performing as a Bard at the South gate. +1
- Deliver the final blow to the goblin Fezzerk +1
- Intimidate The Ornate Mirror into letting you pass +1
- Give him the Necromancy of Thay +5
- Request to be compensated by Barcus Wroot after saving him from the windmill +1
- Interrupt the bugbear and ogre in the barn +1 OR let Astarion interrupt them +5
- Read the Necromancy of Thay -1
- Drop and prepare to destroy the Necromancy of Thay -5
- Pay Fezzerk a lot of gold to let you pass -1
- Tell Barcus Wroot that he owes you nothing after rescuing him -1
- Enter the village without violence +1
- Persuade Fezzerk at the windmill to leave peacefully +1
- Save Barcus Wroot and tell him that he owes you nothing +1
- Read the Necromancy of Thay -5
- Drop and prepare to destroy the Necromancy of Thay -5
- Give the Necromancy of Thay to Astarion -5
The Risen Road
- Side with Karlach during Wyll's confrontation with her
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns
- Pass the check to order Flind, the Gnoll warlord to attack the survivors in the cave instead of you +1
- Pass the check to order Flind to feast on other Gnoll +1
- Pass the check to order Flind to kill herself +1
- Obey and eliminate Rugan when asked by Zarys
- Speak to the artist and call him a slave
- Recruit Karlach into the party +2
Zhentarim Basement
- Free the artist Oskar Fevras from the Zhentarim hideout +??
- Agree to pay the artist Oskar Fevras an extra 200 gold after freeing him +??
- Kill Rugan when Zarys asks you to do so. +1
- After purchasing Oskar Fevras, tell him "my slaves do not speak until they are spoken to" and then say "I don't make jokes with my slaves". +1
- Buy Oskar Fevras from Brem -1
- Agree to give Oskar Fevras 200 gold once you free him -1
Goblin Camp
- Deceive the goblins, say 'you can't be serious', then fling poo at them
- Boo Volo as he performs +1
- Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners +1
- Tell Torturer Spike to let you show him how it's done. +1
- Remove the ring from Crusher's foot after you kneel in front of him +1
- Make Crusher kiss your foot +1
- Make Crusher kiss your foot after defeating him in a fight.. +1
- Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile +1
- Pick a fight with Priestess Gut in the throne room or in her chambers +1
- Tell Priestess Gut you are ready to clear your head -1
- Tell Eight that you are sorry for the loss of his parents -1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout +1
- Agree to endure Abdirak's teachings on Loviatar's love +5
- Tell Minthara that Sazza was too stupid to understand you +1
- Tell Minthara that Sazza didn't know who you were -1
- Agree to attack the Grove with Minthara +1
- When finding goblin children throwing rocks at jailed Halsin, tell them to use sharper stones +1
- Turn down Halsin's request to help him save the grove in favor of saving yourself first
- Agree to help Halsin after freeing him -1
- Don't talk back when Dror Ragzlin orders you to report to Minthara +1
- Convince Minthara to spare Sazza +1
- Pick a fight with Minthara +5
- Persuade Klagga to give you the Dwarf's Poem +1
- Accept Minthara's mission to raid the Emerald Grove -5
Rosymorn Monastery Trail
Crèche Y'llek
- Vandalise the portrait of Vlaakith +1
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelet or sell it +1
- Ask the Inquisitor how he knows so much about you +1
- Ask the Inquisitor what you'll get in return for producing the weapon +1
- Tell the Inquisitor you accept gold as a reward +??
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult (30) persuasion or Wisdom check to have her get out of it before it harms her +??
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Wisdom check followed by a persuasion check (21) to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2. +??
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase. Will permanently lower Lae'zel's INT and WIS by 2. +??
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche -1
- Persuade Sa'varsh Kethk to spare Youth Varrl +1
- Persuade Varsh Ko'kuu to let you take the githyanki egg and suggest you'll take it to a better Creche or raise it yourself +1
- Give Kith'rak Therezzyn the Mysterious Artefact +1
- As a Warlock, try to bargain with Ch'r'ai W'Wargaz in giving him the Mysterious Artefact +1
- Refuse Vlaakith's demands to enter the Mysterious Artefact +1
- Offer to fight Youth Varrl to the death -1
- Kill Youth Varrl -1
- Suggest you'll cook or sell the Githyanki egg when trying to convince Varsh Ko'kuu to give it to you -1
- Crush the Githyanki egg -??
- Accept Vlaakith's demands to enter the Mysterious Artefact -??
Underdark
- Tell BOOOAL he is a fake god and tell him you'll just kill him and take his power +5
- Agree to be BOOOAL's chosen +1
- Tell Spaw "Sure, I can handle those Duergar nearby" +1
- Tell Glut you will kill Spaw for him +??
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw +1
- Steal the Boots of Speed from Thulla +1
- Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field +1
- Push Corsair Greymoon off of the boat on your first voyage to Grymforge +1
- When BOOOAL offers to share his power, say you won't let him enslave the Kuo-toa any longer -1
- Place autumncrocus on Myrna’s grave +??
Myconid Colony
- Tell Spaw "Sure, I can handle those Duergar nearby" +1
- Give an antidote to Thulla +1
- Tell Spaw the truth about the parasite +??
- Defeat the Duergar Intruders and report back to Sovereign Spaw +1
Decrepit Village
- Attack Absolute follower Gekh Coal at the beginning of the conversation +??
The Festering Cove
- Tell BOOOAL you will kill him and take his power +1
Grymforge
- Decide to attack Morghal and Orgath after finding out they use slaves +??
- Ask Ward Magmar how to get a slave of your own +??
- When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need" +??
- After poisoning Ward Magmar, tell Skickpit to take the elevator to the surface. +1
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on +??
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere +??
- After rescuing Nere, tell him to finish the slaves, or choose to say nothing +??
- Express your disgust toward slavery when talking to Ward Magmar -1
- Pay your respects to the pile of dead deep gnome corpses after killing Brathwen and Viss -??
- Persuade Skickpit you're willing to kill his slavers -??
- Agree to help Lunkbug find Philomeen -??
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed -1
- Convince Elder Brithvar to free the deep gnomes after fighting Nere alongside the Duergar -1
- Express your disgust toward slavery while talking to Ward Magmar +1
- Stand up for the deep gnome slaves once Nere is freed +1
Campsite
- Tell him you'll sleep better for it when he says he'll keep watch +1
- In camp on the first night, tell Shadowheart to remain cautious +1
- Tell him how you'd like to die (decapitation, stabbing, or poison) +5
- Feed the Owlbear Cub when it arrives at the Camp
- Pet the Owlbear Cub in your camp
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful." +1
- Say "Karlach is beautiful. You're fine, though."
- Threaten to kill Mizora during her first appearance +1
- Agree to sleep with him. +5
- Confess to murdering the bard +1
- When telling him how you'd like to die, tell him you'll spill his guts, or that you would prefer another party member do it -1
- Give Gale the Necromancy of Thay, or destroy it. -5
- Allow Volo to follow through with his attempt to remove the parasite -??
- Say "I brought you back, didn't I?" or "I thought the mind flayer parasite protects you from light?" or "I think I preferred you as a pile of ash." when speaking to him after reviving him if he died from the Sun Lance blast in Rosymorn Monastery. -5
Camp/Conversation
- Respond to him saying "Go to Hell" with "And good evening to you too" +1
- Sacrifice a magic item to keep him stable +10
- Say you're gratified to hear he trusts you +1
- After speaking to Lae'zel, talk to Shadowheart and tell her you agree
- Tell him you're happy to help him find magic items to consume +2
- Agree to not ask questions when he asks you to not ask questions
- Pet Scratch
- At night, when Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- Tell Mizora not to lay a finger on Karlach during her first appearance +1
- Threaten to kill Mizora during her first appearance +1
- Tell him he is among friends when he says he has something to tell you
- Feed the Owlbear Cub when it arrives at the Camp
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- Question why the Gods don't directly intervene when Elminster comes to your camp
- Tell Arabella her parents would be proud +1
- After staking Astarion, say bringing him was a mistake +1
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" +1
- When Gale says that Mystra "is all creation"...
- Allow Gale to help you experience the Weave +5 (Class-specific options also give approval)
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- After asking Gale for initial information about himself and receiving the first response, ask the next question, which Gale will refuse to answer, then try peering into his mind. It does not matter if you succeed the Wisdom check, or not. Disapproval will ensue regardless.
- Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave -1
- Give Astarion the Necromancy of Thay -5 or destroy it
- When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
- Ask Mizora if she will leave if you turn on Karlach -1
- When Gale offers to help you experience the Weave, turn him down -2
- (Wizard, Warlock, Sorcerer or Bard) When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" -1
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- When Gale says that Mystra "is all creation", tell him he's deluded -2 (Not available for sorcerers)
- When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. -1
- As the Dark Urge: Confess to murdering the bard. -1
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why -5
- Use the tadpole's power to delve into Gale's mind for information, why he needs to consume magical artifacts, and either fail the ensuing wisdom check, or confess to having used the tadpole afterwards. The latter leads to a choice which can result in Gale permanently leaving the party.
Party at the Camp
- If you already have a partner, tell him "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. -1
- Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. Then talk to Astarion again and tell him you're spending the night with someone else. -1
- Turn him down if he offers to sleep with you. -1
- Fail the Persuasion roll (DC 15) to make Astarion say 'please' when offering to sleep with you. -1
Raphael's deal
- Meeting Raphael
- Tell him that you are not the devil's plaything in regards to Raphael's offer +1
- When meeting Raphael, tell him "I'll do anything to get rid of the tadpole." -5
- After meeting Raphael, tell Astarion that "you might not be able to outfox him, but I will." -1
- (Warlock-only) After meeting Raphael, say that he's "only a cambion" and that you can handle him. -1
- Tell Raphael you need to think it over or tell him to fix it or die by your hand +1
- Ask Gale for advice on how to deal with Raphael +1
Vampirism
- Letting him bite you
- When the rest of the camp finds out Astarion is a vampire, tell them you trust him or tell them that if they don't like it, they can leave +5
- Agree with Astarion that him feeding on your enemies sounds good +5
- When he asks whose blood you'd hypothetically drink, choose any option +1
- While speaking about Cazador, tell him that you'll watch his back or that you'll keep each other safe +5
- When you first catch him trying to drink your blood in camp:
- Forbid him to drink blood from other people -5
- During the first conversation about Cazador, tell him he's on his own -5
Act 2
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
General
- Free Dolly from the Moonlantern carried by Kar'niss
Shadow-cursed Lands
Last Light Inn
- Tell Jaheira that you are here on holiday +1
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options +??
- Tell His Majesty that you wanted to admire him up close +1 , and then quietly admire him +1
- Do not drink the truth serum-spiked wine Jaheira offers you +??
- Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives +??
- Talk to the Strange Ox in the stables and agree to keep its secret +1
- As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live." +??
- Call Wulbren a prick when speaking with him and Barcus. +??
- After Mol is taken, tell Mattis she's probably dead already. +1
- Drink the truth serum-spiked wine Jaheira offers you -?
- Warn Isobel that Marcus plans to kidnap her -5
Ruined Battlefield
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only)
- Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" (Bard only)
- Say to Harper Lassandra, "Peace - I am a druid. This land and its festering shadows, what do you know of it?" (Druid only)
- Call Madeline a coward -1
- Tell Madeline to stop stabbing herself
Shadowed Battlefield
- When Lassandra asks who's there, say:
- A nightmare in the dark +1
- (Wild Magic Sorcerer) I'm a sorcerer, so kindly lower your weapons - or who knows what my magic might do +1
- (Sorcerer) I'm a sorcerer, so kindly lower your weapons or things might get ugly. Very ugly. +1
- (Barbarian) Someone who will snap both you and your weapons in two unless you lower them. +1
- Run from the shadow ambush +1
- Convince Gronag the warrior to look for the bone in the shadows
- Convince the hyena in the convoy that they don't belong to the goblins.
- Tell the drider they are amazing after watching them berate a goblin who "fed the shadows"
- Convince the drider to not attack you when you killed the convoy before summoning him
- Convince the drider through deception to give you the lantern +1
- Convince the drider through deception to walk into the shadows +1
- If you're traveling with the convoy when it's ambushed, protect the convoy and maintain your cover as a True Soul
- If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
- Persuade Madeline to stab herself
- Tell Madeline to prove she's sorry
Reithwin Town
House in Deep Shadows
- Beat Oliver at hide-and-seek without being spotted +??
Reithwin Tollhouse
- Beat Gerringothe Thorm through either persuasion or deception +1
The Waning Moon
- Drink with Thisobald Thorm +1 and tell him stories. +1
House of Healing
- Persuade Malus Thorm to have the Sisters practice on each other +1
- Persuade Malus Thorm to have the Sisters practice on on him +1
Moonrise Towers=
- Sever the connection between Linsella and Barnabus +??
- Tell Araj Oblodra that Astarion is his own person +5
- Tell Astarion to not do anything he doesn't want to when Araj Oblodra asks you to pressure him into agreeing with her offer +5
- Kill Fezzerk without combat (through dialogue options)
- Successfully distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for proof of your faith (relationship) +1
- Ask Disciple Z'rell to show the power the Absolute has given her +??
- Tell Ketheric Thorm that seeing your enemies cowed never gets old +??
- Tell Araj Oblodra that Astarion does what you tell him to -3
- Convince Astarion to drink Araj Oblodra's blood -??
- Offer Fezzerk a fair fight -??
- Tell the guards to release Fezzerk -1
- Give up all your gold to Gerringothe Thorm -??
Gauntlet of Shar
- Persuade Balthazar to give you the bell to summon Flesh +1
- Tell him his scars must have hurt after the initial conversation with Raphael +1
- Attack Yurgir +5
- Talking to Yurgir about his pact instead of attacking him immediately -2, then pass an insight check (unless playing as a Bard) and three Persuasion checks to get him to kill his Merregons, his Displacer Beast and himself. +5
- When Yurgir says "That perfumed trickster swindled me - trapped me," talk to him instead of attacking -1
- Persuade Yurgir to let you help him find something to get him out of his contract with Raphael -3
- Agree to peace with the rats after interacting with the broken effigy -1
Mind Flayer Colony
Campsite
- Tell him it makes sense to enlist Raphael's help with investigating his scars +??
- Tell him that of course you'll help hunt down and kill Cazador +5
- Tell Arabella her parents are dead +1
- Tell him he's mad when he mentions enlisting Raphael's help in finding out what his scars mean -??
- Tell him you regret stopping him from drinking Araj's blood because the potion would have really helped -15
- Tell him you slept with him because you wanted some fun, not to deal with this -15
Act 3
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Tell Yenna to get lost +1
- Give Yenna coin, food, offer to go find a guard, or tell her that her mum is probably dead +1
- Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp +??
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate +1
- Get more money out of Danzo Arkwright when returning the Zhentarim letters +1
- Tell Commander Lightfeather that his soldiers died horrible, painful deaths +??
- Tell Commander Lightfeather that his soldiers were eaten by a flying cat +??
- Say "Woof" a second time to Mar'hyah +1
- Tell the Strange Ox that "It takes worse than a bit of gore to turn my gullet" as the Dark Urge. +??
- Tell the Strange Ox you will keep its secret +??
- Every dialogue option with Fist Rowan:
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. -1
- Tell Wulbren Gortash is the enemy, not the Gondians, and that you'll find another way. -1
- Refuse to take the Runepowder Bomb from Wulbren. -1
- Tell Tara to stop eating the carrier pigeons. -1
- Donate gold to Manip Nestor. -1
Circus of the Last Days
- Boo at Dribbles the Clown +1
- Volunteer anyone other than Astarion to Dribbles' show. +1
- If going on stage with Dribbles yourself, say you're special because you treat the people around you with kindness.
- Resist the madness when accepting the monk's curse after delivering his amulet. +1
- Answer Zethino's questions correctly:
Open Hand Temple
- Agree with the Brother Clements in the Open Hand Temple that Father Lorgan was right to accept everyone at the temple. -1
Wyrm's Crossing
- Tell Farlin that you're happy to help them against Cairos and his men.
- Accept the Deal with the Gnomes quest from Manip Falcäo +1
- Tell Adventurer Drin in Fraygo's Flophouse that "'Adventurer' means nothing here anymore"
- Pass the Investigation check to find the body in Fraygo's Flophouse during Solve the Open Hand Temple Murders questline +1
- Tell Blase Elin you're needed by Valeria and get past the drawbridge
Wyrm's Rock Fortress
- Convince the Flaming Fist quartermaster to trade with you +??
- Tell Fist Reynash to get a grip +??
- Agree to watch Gortash's coronation +??
- Escort Counsellor Florrick out of the prison +??
- Give Fist Reynash 300 gold to flee. -1
- Tell him you would never ask such a thing of him when he expresses discomfort with the drow twins' offer of an orgy +1
Lower City
- When first speaking to Araj, ask Astarion if he wishes to leave. +1
- When Araj asks you to follow her inside, say "Lead on". -1
Lower City Sewers
Stormshore Tabernacle
Graveyard
Ramazith's Tower
Szarr Palace
- Requires 55+ approval (High) to persuade him.
House of Hope
- Persuade Helsik to give you free passage to the House of Hope in exchange for one of Raphael's artefacts +1
- Tell Haarlep you are there to kill them or attack Haarlep +1
- Refuse to remove your clothes for Haarlep +1
- Refuse to pledge your body to Haarlep +1
- Vow your body to Haarlep -1