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{{hatnote|Main articles: [[Crawling Claw]] and {{FRWiki|Crawling claw|long}}}}
{{hatnote|Main articles: [[Crawling Claw]] and {{FRWiki|Crawling claw|long}}}}
{{Quote race|Crawling Claw}}
{{Quote race|Crawling Claw}}
Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws don't possess intelligence although they can still hear and understand basic commands.
Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws do not possess intelligence, although they can still hear and understand basic commands.


==== Crawling claws in Baldur's Gate 3 ====
==== Crawling claws in Baldur's Gate 3 ====
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==== Dark Justiciars in Baldur's Gate 3 ====
==== Dark Justiciars in Baldur's Gate 3 ====
{{div col|colwidth=20em}}
{{div col|colwidth=20em}}
* {{CharLink|Charismatic Sentinel}}
* {{MdCharLink|Charismatic Sentinel}}
* {{CharLink|Intelligent Sentinel}}
* {{MdCharLink|Intelligent Sentinel}}
* {{CharLink|Justiciar Avenger}}
* {{MdCharLink|Justiciar Avenger}}
* {{CharLink|Justiciar Crusader}}
* {{MdCharLink|Justiciar Crusader}}
* {{CharLink|Justiciar Soulhunter}}
* {{MdCharLink|Justiciar Soulhunter}}
* {{CharLink|Justiciar Nightweaver}}
* {{MdCharLink|Justiciar Nightweaver}}
* {{CharLink|Lyrthindor}}
* {{MdCharLink|Lyrthindor}}
* {{CharLink|Wise Sentinel}}
* {{MdCharLink|Wise Sentinel}}
{{div col end}}
{{div col end}}


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{{hatnote|Main articles: [[Death Knight]] and {{FRWiki|Death knight|long}}}}
{{hatnote|Main articles: [[Death Knight]] and {{FRWiki|Death knight|long}}}}
{{Quote race|Death Knight}}
{{Quote race|Death Knight}}
Death knights are reanimated warriors, often created from characters who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from paladin-type characters.
Death knights are reanimated warriors, often created from those who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from those who were, or whose behaviors aligned with, paladins or others sufficiently of their ilk.


==== Death knights in Baldur's Gate 3 ====
==== Death knights in Baldur's Gate 3 ====
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{{hatnote|Main articles: [[Ghast]] and {{FRWiki|Ghast|long}}}}
{{hatnote|Main articles: [[Ghast]] and {{FRWiki|Ghast|long}}}}
{{Quote race|Ghast}}
{{Quote race|Ghast}}
Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause nausea, and even paralysis.
Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause {{Cond|Nauseous|nausea}}, and even {{Cond|Paralysed|paralysis}}.


==== Ghasts in Baldur's Gate 3 ====
==== Ghasts in Baldur's Gate 3 ====
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{{hatnote|Main articles: [[Ghost]] and {{FRWiki|Ghost|long}}}}
{{hatnote|Main articles: [[Ghost]] and {{FRWiki|Ghost|long}}}}
{{Quote race|Ghost}}
{{Quote race|Ghost}}
Ghosts are spirits that are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please.
Ghosts are spirits which are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please.


==== Ghosts in Baldur's Gate 3 ====
==== Ghosts in Baldur's Gate 3 ====
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{{hatnote|Main articles: [[Ghoul]] and {{FRWiki|Ghoul|long}}}}
{{hatnote|Main articles: [[Ghoul]] and {{FRWiki|Ghoul|long}}}}
{{Quote race|Ghoul}}
{{Quote race|Ghoul}}
Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can paralyze their prey with claw or bite wounds.
Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can {{Cond|Paralysed|paralyze}} their prey with claw or bite wounds.


==== Ghouls in Baldur's Gate 3 ====
==== Ghouls in Baldur's Gate 3 ====
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{{hatnote|Main articles: [[Grim Visage]] and {{FRWiki|Grim Visage|long}}}}
{{hatnote|Main articles: [[Grim Visage]] and {{FRWiki|Grim Visage|long}}}}
{{Quote race|Grim Visage}}
{{Quote race|Grim Visage}}
Grim visages are floating skulls created from various aspects of [[Gerringothe Thorm]]'s personality to guard her coins. There are 6 of them, and defeating them removes armor from Gerringothe.
Grim visages are floating skulls created from various aspects of [[Gerringothe Thorm|Gerringothe Thorm's]] personality to guard her coins. There are six of these reprehensible aspects; defeating any of them removes armor from Gerringothe.


==== Grim Visages in Baldur's Gate 3 ====
==== Grim Visages in Baldur's Gate 3 ====
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{{hatnote|Main articles: [[Mummy]] and {{FRWiki|Mummy|long}}}}
{{hatnote|Main articles: [[Mummy]] and {{FRWiki|Mummy|long}}}}
{{Quote race|Mummy}}
{{Quote race|Mummy}}
Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages that wrapped and preserved the original body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as mummy rot may be inflicted.
Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages which wrapped and preserved their body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as {{Cond|Mummy Rot}} may be inflicted.


==== Mummies in Baldur's Gate 3 ====
==== Mummies in Baldur's Gate 3 ====
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{{hatnote|Main articles: [[Mummy Lord]] and {{FRWiki|Mummy lord|long}}}}
{{hatnote|Main articles: [[Mummy Lord]] and {{FRWiki|Mummy lord|long}}}}
{{Quote race|Mummy Lord}}
{{Quote race|Mummy Lord}}
Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are destroyed by found and destroyed by fire.
Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are found and destroyed by fire.


==== Mummy Lords in Baldur's Gate 3 ====
==== Mummy Lords in Baldur's Gate 3 ====
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{{hatnote|Main articles: [[Shadow]] and {{FRWiki|Shadow|long}}}}
{{hatnote|Main articles: [[Shadow]] and {{FRWiki|Shadow|long}}}}
{{Quote race|Shadow}}
{{Quote race|Shadow}}
Shadows are dark, incorporeal creatures that can be frequently found in Act Two. They are twisted remnants of once living creatures that are twisted by the shadow curse. When defeated, they frequently leave behind a Shadow Vestige which details fragments of the shadow's former life.
Shadows are dark, incorporeal creatures which can be frequently found in Act Two. They are twisted remnants of once living creatures that have been corrupted and consumed by the [[Shadow Curse]]. When defeated, they usually leave behind a [[Shadow Vestige]]; interacting with these  reveals fragments of their former lives.


==== Shadows in Baldur's Gate 3 ====
==== Shadows in Baldur's Gate 3 ====
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{{Main|Undead Dragon}}
{{Main|Undead Dragon}}
{{Quote race|Undead Dragon}}
{{Quote race|Undead Dragon}}
Undead dragons are extremely rare dragon creatures reanimated using extremely powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they did in their previous life.
Undead dragons are exceedingly rare creatures reanimated by use of extraordinarily powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they had in life.


==== Undead dragons in Baldur's Gate 3 ====
==== Undead dragons in Baldur's Gate 3 ====
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{{hatnote|Main articles: [[Vampire]] and {{FRWiki|Vampire|long}}}}
{{hatnote|Main articles: [[Vampire]] and {{FRWiki|Vampire|long}}}}
{{Quote race|Vampire}}
{{Quote race|Vampire}}
Vampires are powerful undead creatures with pale-skin, blood-red eyes, and sharp canine teeth which they use to pierce and drink the blood of their victims. They also have sharp claws and can regenerate, as well as turn other humanoid creatures into vampire spawn by feeding on them. Most notably however, they are sensitive to sunlight and their skin will burn in its presence.  
Vampires are powerful undead creatures known for their pale-skin, sharp claws, blood-red eyes, and sharp canine teeth used to pierce and drink the blood of their victims. They can regenerate, as well as turn other humanoid creatures into vampire spawn by feeding on them. They are also known for their [[Sunlight Sensitivity|sensitivity]] to sunlight, and their skin burns in its presence.  


'''Vampires in Baldur's Gate 3'''
'''Vampires in Baldur's Gate 3'''
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{{hatnote|Main articles: [[Vampire Spawn]] and {{FRWiki|Vampire spawn|long}}}}
{{hatnote|Main articles: [[Vampire Spawn]] and {{FRWiki|Vampire spawn|long}}}}
{{Quote race|Vampire Spawn}}
{{Quote race|Vampire Spawn}}
Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but have no free-will unless their master is killed or their freedom is granted.
Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature and allows it to survive. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but are bound to the one who turned them unless their master is killed, or their freedom is granted.


'''Vampire spawn in Baldur's Gate 3'''
'''Vampire spawn in Baldur's Gate 3'''
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{{hatnote|Main articles: [[Wraith]] and {{FRWiki|Wraith|long}}}}
{{hatnote|Main articles: [[Wraith]] and {{FRWiki|Wraith|long}}}}
{{Quote race|Wraith}}
{{Quote race|Wraith}}
Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They will also generate an {{Cond|Aura of Vile Oblivion}} which snuffs out nearby light sources and can drain the life of their enemies.  
Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They also generate an {{Cond|Aura of Vile Oblivion}} which snuffs out nearby light sources and can drain the life of their enemies.  


==== Wraiths in Baldur's Gate 3 ====
==== Wraiths in Baldur's Gate 3 ====
{{div col|colwidth=20em}}
{{div col|colwidth=20em}}
* {{MdCharLink|Daddy}}
* {{MdCharLink|Daddy}}
* {{MdCharLink|Mummy}}
* {{MdCharLink|Mummy_(wraith)|Mummy}}
{{div col end}}
{{div col end}}


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{{hatnote|Main articles: [[Zombie]] and {{FRWiki|Zombie|long}}}}
{{hatnote|Main articles: [[Zombie]] and {{FRWiki|Zombie|long}}}}
{{Quote race|Zombie}}
{{Quote race|Zombie}}
Zombies are a common form of undead similar to Skeletons except they still retain significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often reviving after receiving a fatal blow.
Zombies are a common form of undead similar to Skeletons except for retaining significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often recovering after receiving an otherwise fatal blow.


==== Zombies in Baldur's Gate 3 ====
==== Zombies in Baldur's Gate 3 ====
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== Other ==
== Other ==
{{div col|colwidth=20em}}
* {{MdCharLink|Apostle of Myrkul}}
* {{MdCharLink|Apostle of Myrkul}}
* {{MdCharLink|Balthazar}}
* {{MdCharLink|Balthazar}}
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* {{MdCharLink|Squire}}
* {{MdCharLink|Squire}}
* {{MdCharLink|Thisobald Thorm}}
* {{MdCharLink|Thisobald Thorm}}
{{div col end}}


== Related items ==
== Related items ==
* {{MdRarityItem|Arrow of Undead Slaying}} - double damage against undead creatures
* {{MdRarityItem|Arrow of Undead Slaying}} - double damage against undead creatures
* {{MdRarityItem|Blade of Oppressed Souls}} - {{SAI|Crowning Strike}} won't apply Crown of Madness to undead
* {{MdRarityItem|Doom Hammer}} - prevents healing and applies disadvantage to their attacks
* {{MdRarityItem|Doom Hammer}} - prevents healing and applies disadvantage to their attacks
* {{MdRarityItem|Gandrel's Aspiration}} - {{SAI|Sacred Munitions}} allows ranged weapon attacks to turn undead
* {{MdRarityItem|Hammer of the Just}} - additional slashing damage against undead
* {{MdRarityItem|Hammer of the Just}} - additional slashing damage against undead
* {{MdRarityItem|Holy Water}} - Deals {{DamageText|3d6|Radiant}} damage against undead
* {{MdRarityItem|Holy Water}} - Deals {{DamageText|3d6|Radiant}} damage against undead
* {{MdRarityItem|Planeslayer Flail}} (inaccessible) - bonus damage and attack roll against undead
* {{MdRarityItem|Planeslayer Flail}} (inaccessible) - bonus damage and attack roll against undead
* {{MdRarityItem|Resonance Stone}} - does not affect undead
* {{MdRarityItem|Sword of Life Stealing}} - target takes additional {{DamageType|Necrotic}} damage unless it is undead
* {{MdRarityItem|Sword of Life Stealing}} - target takes additional {{DamageType|Necrotic}} damage unless it is undead
* {{MdRarityItem|The Blood of Lathander}} - blinds nearby undead creatures
* {{MdRarityItem|The Blood of Lathander}} - blinds nearby undead creatures
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* {{MdRarityItem|The Oak Father's Embrace}} - deals {{DamageType|Radiant}} damage to undead creatures that hit the wearer
* {{MdRarityItem|The Oak Father's Embrace}} - deals {{DamageType|Radiant}} damage to undead creatures that hit the wearer
* {{MdRarityItem|The Sacred Star}} - turns undead creatures if they fail a saving throw.
* {{MdRarityItem|The Sacred Star}} - turns undead creatures if they fail a saving throw.
* {{MdRarityItem|The Undead Bane}} - deals additional damage and applies {{Cond|Bane}}
* {{MdRarityItem|The Undead Bane}} - deals additional damage and applies {{Cond|Bane}} to undead
* {{MdRarityItem|Veil of the Morning}} - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures
* {{MdRarityItem|Veil of the Morning}} - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures


== Related spells and abilities ==
* {{MdSAI|Aura of Hate}} - nearby undead deal [[Charisma]] modifier additional damage with weapon attacks
* {{MdSAI|Bone Chill}} - Undead receive disadvantage on attack rolls.
* {{MdSAI|Carrion's Explosive Cloudkill}} - forces an undead corpse to explode, creating a {{Area|Cloudkill}} cloud
* {{MdSAI|Claws (Flying Ghoul)}} - undead are not paralyzed by the attack
* {{MdSAI|Control Undead}} - must be used on undead
* {{MdSAI|Crown of Madness}} - takes control of target undead for a period of time
* {{MdSAI|Divine Sense}} - grants advantage on attack rolls against undead
* {{MdSAI|Divine Smite}} - deals an additional {{DamageText|1d6|Radiant}} to undead
* {{Cond|Holy Fire|w=30}} - deals an extra {{DamageText|1d4|Radiant}} damage per turn
* {{Cond|Marshal Undead|w=30}} - grants nearby undead resistance to {{SAI|Turn Undead}}
* {{MdSAI|Mortal Uncoiling}} - Controls an undead but kills it at the end of battle
* {{MdSAI|No Rest for the Wicked}} - Raises a fallen undead creature with half its hit points
* {{MdSAI|Protection from Evil and Good}} - undead have disadvantage against the target
* {{Cond|Sacred Defiance Aura|w=30}} - grants nearby undead resistance to {{SAI|Turn Undead}}
* {{MdSAI|Turn the Unholy}} - Forces nearby undead to flee
* {{MdSAI|Turn Undead}} - Forces nearby undead to flee
* {{Cond|Undead Ward Aura|w=30}} - allied undead become resistant to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage.


== List of abilities that do not work on undead ==
* {{MdSAI|Ascendant Bite}}
* {{MdSAI|Bite (Mother's Loathing)}}
* {{MdSAI|Balm of the Moonmaiden}}
* {{MdSAI|Blight}}
* {{MdSAI|Charm Person}}
* {{MdSAI|Clench of the North Wind}}
* {{MdSAI|Command}}
* {{MdSAI|Cure Wounds}}
* {{MdSAI|Daddy's Lecture}}
* {{MdSAI|Devour (Ghoul)}}
* {{MdSAI|Disconcerting Visage}}
* {{MdSAI|Divine Intervention: Opulent Revival}}
* {{MdSAI|Dominate Person}}
* {{MdSAI|Dread Embrace}}
* {{MdSAI|Exhort the Risen}}
* {{MdSAI|Heal}}
* {{MdSAI|Healing Incense Aura}}
* {{MdSAI|Healing Radiance}}
* {{MdSAI|Healing Word}}
* {{MdSAI|Hold Monster}}
* {{MdSAI|Hold Person}}
* {{MdSAI|Lay on Hands}}
* {{MdSAI|Lay on Hands: Cure}}
* {{MdSAI|Lay on Hands: Greater Healing}}
* {{MdSAI|Lay on Hands: Lesser Healing}}
* {{MdSAI|Mass Cure Wounds}}
* {{MdSAI|Mass Healing Word}}
* {{MdSAI|Perturbing Visage}}
* {{MdSAI|Prayer of Healing}}
* {{MdSAI|Preserve Life}}
* {{MdSAI|Selûne's Dream}}
* {{MdSAI|Sleep}}
* {{MdSAI|Terrifying Visage}}
* {{MdSAI|Vampire Bite}}
* {{MdSAI|Vampiric Shout}}


{{Creatures}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Races]]
[[Category:Races]]

Latest revision as of 09:28, 7 February 2025

Undead are a type of creature that has died and been brought back through magical or spiritual means. They can be frequently found throughout Baldur's Gate 3, most notably during Act Three, and may be created through various spells and actions available to players and NPCs.

Characteristics[edit | edit source]

Most undead are reanimated from formerly living creatures, and generally exist between the realms of the living and the dead. As such, certain damage types or status effects that would normally be effective against organic creatures are ineffective against undead creatures. Damage TypesPoison and Damage TypesNecrotic resistances appear quite commonly, and some are often immune to Poison or Necrotic damage, or both. Similarly, they are unaffected by many conditions such as Bleeding Bleeding and Poisoned Poisoned.

Conversely, almost all healing effects including Healing Word Healing Word, Lay on Hands Lay on Hands, and Preserve Life Preserve Life have no effect on undead. However, potions can still heal them.

Types of undead[edit | edit source]

Crawling Claw[edit | edit source]

Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws do not possess intelligence, although they can still hear and understand basic commands.

Crawling claws in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Dark Justiciar[edit | edit source]

Dark Justiciar are elite warriors who serve Shar, even after death. They can be found mainly in the Gauntlet of Shar in Act Two, as well as corpses in Grymforge during Act One.

Dark Justiciars in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Death Knight[edit | edit source]

Death knights are reanimated warriors, often created from those who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from those who were, or whose behaviors aligned with, paladins or others sufficiently of their ilk.

Death knights in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Flying Ghoul[edit | edit source]

Main articles: Flying Ghoul

Flying Ghouls are flying variants of the regular Ghoul. They have large jagged wings and often swoop down to consume humanoid corpses

Flying ghouls in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Ghast[edit | edit source]

Main articles: Ghast and Ghast on the Forgotten Realms Wiki

Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause nausea nausea, and even paralysis paralysis.

Ghasts in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Ghost[edit | edit source]

Main articles: Ghost and Ghost on the Forgotten Realms Wiki

Ghosts are spirits which are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please.

Ghosts in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Ghoul[edit | edit source]

Main articles: Ghoul and Ghoul on the Forgotten Realms Wiki

Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can paralyze paralyze their prey with claw or bite wounds.

Ghouls in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Grim Visage[edit | edit source]

Grim visages are floating skulls created from various aspects of Gerringothe Thorm's personality to guard her coins. There are six of these reprehensible aspects; defeating any of them removes armor from Gerringothe.

Grim Visages in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Mummy[edit | edit source]

Main articles: Mummy and Mummy on the Forgotten Realms Wiki

Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages which wrapped and preserved their body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as Mummy Rot Mummy Rot may be inflicted.

Mummies in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Mummy Lord[edit | edit source]

Main articles: Mummy Lord and Mummy lord on the Forgotten Realms Wiki

Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are found and destroyed by fire.

Mummy Lords in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Shadow[edit | edit source]

Main articles: Shadow and Shadow on the Forgotten Realms Wiki

Shadows are dark, incorporeal creatures which can be frequently found in Act Two. They are twisted remnants of once living creatures that have been corrupted and consumed by the Shadow Curse. When defeated, they usually leave behind a Shadow Vestige; interacting with these reveals fragments of their former lives.

Shadows in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Skeleton[edit | edit source]

Main articles: Skeleton and Skeleton on the Forgotten Realms Wiki

Skeletons are a commonly encountered form of undead. They are animated from a corpse of a creature that is devoid of flesh. Consisting of mainly brittle bones, skeletons are vulnerable to Damage TypesBludgeoning damage and can be created through various magic spells.

Skeletons in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Undead Dragon[edit | edit source]

Main article: Undead Dragon

Undead dragons are exceedingly rare creatures reanimated by use of extraordinarily powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they had in life.

Undead dragons in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Vampire[edit | edit source]

Main articles: Vampire and Vampire on the Forgotten Realms Wiki

Vampires are powerful undead creatures known for their pale-skin, sharp claws, blood-red eyes, and sharp canine teeth used to pierce and drink the blood of their victims. They can regenerate, as well as turn other humanoid creatures into vampire spawn by feeding on them. They are also known for their sensitivity to sunlight, and their skin burns in its presence.

Vampires in Baldur's Gate 3

Bg3 content hr.png

Vampire Spawn[edit | edit source]

Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature and allows it to survive. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but are bound to the one who turned them unless their master is killed, or their freedom is granted.

Vampire spawn in Baldur's Gate 3

Bg3 content hr.png

Wraith[edit | edit source]

Main articles: Wraith and Wraith on the Forgotten Realms Wiki

Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They also generate an Aura of Vile Oblivion Aura of Vile Oblivion which snuffs out nearby light sources and can drain the life of their enemies.

Wraiths in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Zombie[edit | edit source]

Main articles: Zombie and Zombie on the Forgotten Realms Wiki

Zombies are a common form of undead similar to Skeletons except for retaining significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often recovering after receiving an otherwise fatal blow.

Zombies in Baldur's Gate 3[edit | edit source]

Other[edit | edit source]

Related items[edit | edit source]

Related spells and abilities[edit | edit source]

List of abilities that do not work on undead[edit | edit source]