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{{hatnote|Main articles: [[Crawling Claw]] and {{FRWiki|Crawling claw|long}}}} | {{hatnote|Main articles: [[Crawling Claw]] and {{FRWiki|Crawling claw|long}}}} | ||
{{Quote race|Crawling Claw}} | {{Quote race|Crawling Claw}} | ||
Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws | Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws do not possess intelligence, although they can still hear and understand basic commands. | ||
==== Crawling claws in Baldur's Gate 3 ==== | ==== Crawling claws in Baldur's Gate 3 ==== | ||
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==== Dark Justiciars in Baldur's Gate 3 ==== | ==== Dark Justiciars in Baldur's Gate 3 ==== | ||
{{div col|colwidth=20em}} | {{div col|colwidth=20em}} | ||
* {{ | * {{MdCharLink|Charismatic Sentinel}} | ||
* {{ | * {{MdCharLink|Intelligent Sentinel}} | ||
* {{ | * {{MdCharLink|Justiciar Avenger}} | ||
* {{ | * {{MdCharLink|Justiciar Crusader}} | ||
* {{ | * {{MdCharLink|Justiciar Soulhunter}} | ||
* {{ | * {{MdCharLink|Justiciar Nightweaver}} | ||
* {{ | * {{MdCharLink|Lyrthindor}} | ||
* {{ | * {{MdCharLink|Wise Sentinel}} | ||
{{div col end}} | {{div col end}} | ||
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{{hatnote|Main articles: [[Death Knight]] and {{FRWiki|Death knight|long}}}} | {{hatnote|Main articles: [[Death Knight]] and {{FRWiki|Death knight|long}}}} | ||
{{Quote race|Death Knight}} | {{Quote race|Death Knight}} | ||
Death knights are reanimated warriors, often created from | Death knights are reanimated warriors, often created from those who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from those who were, or whose behaviors aligned with, paladins or others sufficiently of their ilk. | ||
==== Death knights in Baldur's Gate 3 ==== | ==== Death knights in Baldur's Gate 3 ==== | ||
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{{hatnote|Main articles: [[Ghast]] and {{FRWiki|Ghast|long}}}} | {{hatnote|Main articles: [[Ghast]] and {{FRWiki|Ghast|long}}}} | ||
{{Quote race|Ghast}} | {{Quote race|Ghast}} | ||
Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause nausea, and even paralysis. | Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause {{Cond|Nauseous|nausea}}, and even {{Cond|Paralysed|paralysis}}. | ||
==== Ghasts in Baldur's Gate 3 ==== | ==== Ghasts in Baldur's Gate 3 ==== | ||
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{{hatnote|Main articles: [[Ghost]] and {{FRWiki|Ghost|long}}}} | {{hatnote|Main articles: [[Ghost]] and {{FRWiki|Ghost|long}}}} | ||
{{Quote race|Ghost}} | {{Quote race|Ghost}} | ||
Ghosts are spirits | Ghosts are spirits which are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please. | ||
==== Ghosts in Baldur's Gate 3 ==== | ==== Ghosts in Baldur's Gate 3 ==== | ||
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{{hatnote|Main articles: [[Ghoul]] and {{FRWiki|Ghoul|long}}}} | {{hatnote|Main articles: [[Ghoul]] and {{FRWiki|Ghoul|long}}}} | ||
{{Quote race|Ghoul}} | {{Quote race|Ghoul}} | ||
Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can paralyze their prey with claw or bite wounds. | Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can {{Cond|Paralysed|paralyze}} their prey with claw or bite wounds. | ||
==== Ghouls in Baldur's Gate 3 ==== | ==== Ghouls in Baldur's Gate 3 ==== | ||
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{{hatnote|Main articles: [[Grim Visage]] and {{FRWiki|Grim Visage|long}}}} | {{hatnote|Main articles: [[Grim Visage]] and {{FRWiki|Grim Visage|long}}}} | ||
{{Quote race|Grim Visage}} | {{Quote race|Grim Visage}} | ||
Grim visages are floating skulls created from various aspects of [[Gerringothe Thorm]] | Grim visages are floating skulls created from various aspects of [[Gerringothe Thorm|Gerringothe Thorm's]] personality to guard her coins. There are six of these reprehensible aspects; defeating any of them removes armor from Gerringothe. | ||
==== Grim Visages in Baldur's Gate 3 ==== | ==== Grim Visages in Baldur's Gate 3 ==== | ||
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{{hatnote|Main articles: [[Mummy]] and {{FRWiki|Mummy|long}}}} | {{hatnote|Main articles: [[Mummy]] and {{FRWiki|Mummy|long}}}} | ||
{{Quote race|Mummy}} | {{Quote race|Mummy}} | ||
Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages | Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages which wrapped and preserved their body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as {{Cond|Mummy Rot}} may be inflicted. | ||
==== Mummies in Baldur's Gate 3 ==== | ==== Mummies in Baldur's Gate 3 ==== | ||
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{{hatnote|Main articles: [[Mummy Lord]] and {{FRWiki|Mummy lord|long}}}} | {{hatnote|Main articles: [[Mummy Lord]] and {{FRWiki|Mummy lord|long}}}} | ||
{{Quote race|Mummy Lord}} | {{Quote race|Mummy Lord}} | ||
Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are | Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are found and destroyed by fire. | ||
==== Mummy Lords in Baldur's Gate 3 ==== | ==== Mummy Lords in Baldur's Gate 3 ==== | ||
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{{hatnote|Main articles: [[Shadow]] and {{FRWiki|Shadow|long}}}} | {{hatnote|Main articles: [[Shadow]] and {{FRWiki|Shadow|long}}}} | ||
{{Quote race|Shadow}} | {{Quote race|Shadow}} | ||
Shadows are dark, incorporeal creatures | Shadows are dark, incorporeal creatures which can be frequently found in Act Two. They are twisted remnants of once living creatures that have been corrupted and consumed by the [[Shadow Curse]]. When defeated, they usually leave behind a [[Shadow Vestige]]; interacting with these reveals fragments of their former lives. | ||
==== Shadows in Baldur's Gate 3 ==== | ==== Shadows in Baldur's Gate 3 ==== | ||
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{{Main|Undead Dragon}} | {{Main|Undead Dragon}} | ||
{{Quote race|Undead Dragon}} | {{Quote race|Undead Dragon}} | ||
Undead dragons are | Undead dragons are exceedingly rare creatures reanimated by use of extraordinarily powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they had in life. | ||
==== Undead dragons in Baldur's Gate 3 ==== | ==== Undead dragons in Baldur's Gate 3 ==== | ||
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{{hatnote|Main articles: [[Vampire]] and {{FRWiki|Vampire|long}}}} | {{hatnote|Main articles: [[Vampire]] and {{FRWiki|Vampire|long}}}} | ||
{{Quote race|Vampire}} | {{Quote race|Vampire}} | ||
Vampires are powerful undead creatures | Vampires are powerful undead creatures known for their pale-skin, sharp claws, blood-red eyes, and sharp canine teeth used to pierce and drink the blood of their victims. They can regenerate, as well as turn other humanoid creatures into vampire spawn by feeding on them. They are also known for their [[Sunlight Sensitivity|sensitivity]] to sunlight, and their skin burns in its presence. | ||
'''Vampires in Baldur's Gate 3''' | '''Vampires in Baldur's Gate 3''' | ||
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{{hatnote|Main articles: [[Vampire Spawn]] and {{FRWiki|Vampire spawn|long}}}} | {{hatnote|Main articles: [[Vampire Spawn]] and {{FRWiki|Vampire spawn|long}}}} | ||
{{Quote race|Vampire Spawn}} | {{Quote race|Vampire Spawn}} | ||
Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but | Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature and allows it to survive. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but are bound to the one who turned them unless their master is killed, or their freedom is granted. | ||
'''Vampire spawn in Baldur's Gate 3''' | '''Vampire spawn in Baldur's Gate 3''' | ||
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{{hatnote|Main articles: [[Wraith]] and {{FRWiki|Wraith|long}}}} | {{hatnote|Main articles: [[Wraith]] and {{FRWiki|Wraith|long}}}} | ||
{{Quote race|Wraith}} | {{Quote race|Wraith}} | ||
Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They | Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They also generate an {{Cond|Aura of Vile Oblivion}} which snuffs out nearby light sources and can drain the life of their enemies. | ||
==== Wraiths in Baldur's Gate 3 ==== | ==== Wraiths in Baldur's Gate 3 ==== | ||
{{div col|colwidth=20em}} | {{div col|colwidth=20em}} | ||
* {{MdCharLink|Daddy}} | * {{MdCharLink|Daddy}} | ||
* {{MdCharLink|Mummy}} | * {{MdCharLink|Mummy_(wraith)|Mummy}} | ||
{{div col end}} | {{div col end}} | ||
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{{hatnote|Main articles: [[Zombie]] and {{FRWiki|Zombie|long}}}} | {{hatnote|Main articles: [[Zombie]] and {{FRWiki|Zombie|long}}}} | ||
{{Quote race|Zombie}} | {{Quote race|Zombie}} | ||
Zombies are a common form of undead similar to Skeletons except | Zombies are a common form of undead similar to Skeletons except for retaining significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often recovering after receiving an otherwise fatal blow. | ||
==== Zombies in Baldur's Gate 3 ==== | ==== Zombies in Baldur's Gate 3 ==== | ||
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== Other == | == Other == | ||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Apostle of Myrkul}} | * {{MdCharLink|Apostle of Myrkul}} | ||
* {{MdCharLink|Balthazar}} | * {{MdCharLink|Balthazar}} | ||
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* {{MdCharLink|Squire}} | * {{MdCharLink|Squire}} | ||
* {{MdCharLink|Thisobald Thorm}} | * {{MdCharLink|Thisobald Thorm}} | ||
{{div col end}} | |||
== Related items == | == Related items == | ||
* {{MdRarityItem|Arrow of Undead Slaying}} - double damage against undead creatures | * {{MdRarityItem|Arrow of Undead Slaying}} - double damage against undead creatures | ||
* {{MdRarityItem|Blade of Oppressed Souls}} - {{SAI|Crowning Strike}} won't apply Crown of Madness to undead | |||
* {{MdRarityItem|Doom Hammer}} - prevents healing and applies disadvantage to their attacks | * {{MdRarityItem|Doom Hammer}} - prevents healing and applies disadvantage to their attacks | ||
* {{MdRarityItem|Gandrel's Aspiration}} - {{SAI|Sacred Munitions}} allows ranged weapon attacks to turn undead | |||
* {{MdRarityItem|Hammer of the Just}} - additional slashing damage against undead | * {{MdRarityItem|Hammer of the Just}} - additional slashing damage against undead | ||
* {{MdRarityItem|Holy Water}} - Deals {{DamageText|3d6|Radiant}} damage against undead | * {{MdRarityItem|Holy Water}} - Deals {{DamageText|3d6|Radiant}} damage against undead | ||
* {{MdRarityItem|Planeslayer Flail}} (inaccessible) - bonus damage and attack roll against undead | * {{MdRarityItem|Planeslayer Flail}} (inaccessible) - bonus damage and attack roll against undead | ||
* {{MdRarityItem|Resonance Stone}} - does not affect undead | |||
* {{MdRarityItem|Sword of Life Stealing}} - target takes additional {{DamageType|Necrotic}} damage unless it is undead | * {{MdRarityItem|Sword of Life Stealing}} - target takes additional {{DamageType|Necrotic}} damage unless it is undead | ||
* {{MdRarityItem|The Blood of Lathander}} - blinds nearby undead creatures | * {{MdRarityItem|The Blood of Lathander}} - blinds nearby undead creatures | ||
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* {{MdRarityItem|The Oak Father's Embrace}} - deals {{DamageType|Radiant}} damage to undead creatures that hit the wearer | * {{MdRarityItem|The Oak Father's Embrace}} - deals {{DamageType|Radiant}} damage to undead creatures that hit the wearer | ||
* {{MdRarityItem|The Sacred Star}} - turns undead creatures if they fail a saving throw. | * {{MdRarityItem|The Sacred Star}} - turns undead creatures if they fail a saving throw. | ||
* {{MdRarityItem|The Undead Bane}} - deals additional damage and applies {{Cond|Bane}} | * {{MdRarityItem|The Undead Bane}} - deals additional damage and applies {{Cond|Bane}} to undead | ||
* {{MdRarityItem|Veil of the Morning}} - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures | * {{MdRarityItem|Veil of the Morning}} - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures | ||
== Related spells and abilities == | |||
* {{MdSAI|Aura of Hate}} - nearby undead deal [[Charisma]] modifier additional damage with weapon attacks | |||
* {{MdSAI|Bone Chill}} - Undead receive disadvantage on attack rolls. | |||
* {{MdSAI|Carrion's Explosive Cloudkill}} - forces an undead corpse to explode, creating a {{Area|Cloudkill}} cloud | |||
* {{MdSAI|Claws (Flying Ghoul)}} - undead are not paralyzed by the attack | |||
* {{MdSAI|Control Undead}} - must be used on undead | |||
* {{MdSAI|Crown of Madness}} - takes control of target undead for a period of time | |||
* {{MdSAI|Divine Sense}} - grants advantage on attack rolls against undead | |||
* {{MdSAI|Divine Smite}} - deals an additional {{DamageText|1d6|Radiant}} to undead | |||
* {{Cond|Holy Fire|w=30}} - deals an extra {{DamageText|1d4|Radiant}} damage per turn | |||
* {{Cond|Marshal Undead|w=30}} - grants nearby undead resistance to {{SAI|Turn Undead}} | |||
* {{MdSAI|Mortal Uncoiling}} - Controls an undead but kills it at the end of battle | |||
* {{MdSAI|No Rest for the Wicked}} - Raises a fallen undead creature with half its hit points | |||
* {{MdSAI|Protection from Evil and Good}} - undead have disadvantage against the target | |||
* {{Cond|Sacred Defiance Aura|w=30}} - grants nearby undead resistance to {{SAI|Turn Undead}} | |||
* {{MdSAI|Turn the Unholy}} - Forces nearby undead to flee | |||
* {{MdSAI|Turn Undead}} - Forces nearby undead to flee | |||
* {{Cond|Undead Ward Aura|w=30}} - allied undead become resistant to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage. | |||
== List of abilities that do not work on undead == | |||
* {{MdSAI|Ascendant Bite}} | |||
* {{MdSAI|Bite (Mother's Loathing)}} | |||
* {{MdSAI|Balm of the Moonmaiden}} | |||
* {{MdSAI|Blight}} | |||
* {{MdSAI|Charm Person}} | |||
* {{MdSAI|Clench of the North Wind}} | |||
* {{MdSAI|Command}} | |||
* {{MdSAI|Cure Wounds}} | |||
* {{MdSAI|Daddy's Lecture}} | |||
* {{MdSAI|Devour (Ghoul)}} | |||
* {{MdSAI|Disconcerting Visage}} | |||
* {{MdSAI|Divine Intervention: Opulent Revival}} | |||
* {{MdSAI|Dominate Person}} | |||
* {{MdSAI|Dread Embrace}} | |||
* {{MdSAI|Exhort the Risen}} | |||
* {{MdSAI|Heal}} | |||
* {{MdSAI|Healing Incense Aura}} | |||
* {{MdSAI|Healing Radiance}} | |||
* {{MdSAI|Healing Word}} | |||
* {{MdSAI|Hold Monster}} | |||
* {{MdSAI|Hold Person}} | |||
* {{MdSAI|Lay on Hands}} | |||
* {{MdSAI|Lay on Hands: Cure}} | |||
* {{MdSAI|Lay on Hands: Greater Healing}} | |||
* {{MdSAI|Lay on Hands: Lesser Healing}} | |||
* {{MdSAI|Mass Cure Wounds}} | |||
* {{MdSAI|Mass Healing Word}} | |||
* {{MdSAI|Perturbing Visage}} | |||
* {{MdSAI|Prayer of Healing}} | |||
* {{MdSAI|Preserve Life}} | |||
* {{MdSAI|Selûne's Dream}} | |||
* {{MdSAI|Sleep}} | |||
* {{MdSAI|Terrifying Visage}} | |||
* {{MdSAI|Vampire Bite}} | |||
* {{MdSAI|Vampiric Shout}} | |||
{{Creatures}} | {{Creatures}} | ||
[[Category:Creatures]] | [[Category:Creatures]] | ||
[[Category:Races]] | [[Category:Races]] |
Latest revision as of 09:28, 7 February 2025
Undead are a type of creature that has died and been brought back through magical or spiritual means. They can be frequently found throughout Baldur's Gate 3, most notably during Act Three, and may be created through various spells and actions available to players and NPCs.
Characteristics[edit | edit source]
Most undead are reanimated from formerly living creatures, and generally exist between the realms of the living and the dead. As such, certain damage types or status effects that would normally be effective against organic creatures are ineffective against undead creatures. Poison and
Necrotic resistances appear quite commonly, and some are often immune to Poison or Necrotic damage, or both. Similarly, they are unaffected by many conditions such as and .
Conversely, almost all healing effects including , , and have no effect on undead. However, potions can still heal them.
Types of undead[edit | edit source]
Crawling Claw[edit | edit source]
Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws do not possess intelligence, although they can still hear and understand basic commands.
Crawling claws in Baldur's Gate 3[edit | edit source]

Dark Justiciar[edit | edit source]
Dark Justiciar are elite warriors who serve Shar, even after death. They can be found mainly in the Gauntlet of Shar in Act Two, as well as corpses in Grymforge during Act One.
Dark Justiciars in Baldur's Gate 3[edit | edit source]

Death Knight[edit | edit source]
Death knights are reanimated warriors, often created from those who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from those who were, or whose behaviors aligned with, paladins or others sufficiently of their ilk.
Death knights in Baldur's Gate 3[edit | edit source]

Flying Ghoul[edit | edit source]
Flying Ghouls are flying variants of the regular Ghoul. They have large jagged wings and often swoop down to consume humanoid corpses
Flying ghouls in Baldur's Gate 3[edit | edit source]

Ghast[edit | edit source]
Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause , and even .
Ghasts in Baldur's Gate 3[edit | edit source]

Ghost[edit | edit source]
Ghosts are spirits which are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please.
Ghosts in Baldur's Gate 3[edit | edit source]

Ghoul[edit | edit source]
Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can their prey with claw or bite wounds.
Ghouls in Baldur's Gate 3[edit | edit source]

Grim Visage[edit | edit source]
Grim visages are floating skulls created from various aspects of Gerringothe Thorm's personality to guard her coins. There are six of these reprehensible aspects; defeating any of them removes armor from Gerringothe.
Grim Visages in Baldur's Gate 3[edit | edit source]

Mummy[edit | edit source]
Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages which wrapped and preserved their body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as may be inflicted.
Mummies in Baldur's Gate 3[edit | edit source]

Mummy Lord[edit | edit source]
Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are found and destroyed by fire.
Mummy Lords in Baldur's Gate 3[edit | edit source]

Shadow[edit | edit source]
Shadows are dark, incorporeal creatures which can be frequently found in Act Two. They are twisted remnants of once living creatures that have been corrupted and consumed by the Shadow Curse. When defeated, they usually leave behind a Shadow Vestige; interacting with these reveals fragments of their former lives.
Shadows in Baldur's Gate 3[edit | edit source]

Skeleton[edit | edit source]
Skeletons are a commonly encountered form of undead. They are animated from a corpse of a creature that is devoid of flesh. Consisting of mainly brittle bones, skeletons are vulnerable to Bludgeoning damage and can be created through various magic spells.
Skeletons in Baldur's Gate 3[edit | edit source]
- Agile Guardian
- Apostate Destroyer
- Apostate Defender
- Apostate Librarian
- Apostate Sentinel
- Bloodmarrow Skeleton
- Chatterteeth
- Death Shepherd
- Entombed Scribe
- Entombed Warrior
- Giant Skeleton
- Godey
- Infernal Mason
- Necromite
- Reconstituted Arcanist
- Reconstituted Duellist
- Reconstituted Marksman
- Robust Guardian
- Withers

Undead Dragon[edit | edit source]
Undead dragons are exceedingly rare creatures reanimated by use of extraordinarily powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they had in life.
Undead dragons in Baldur's Gate 3[edit | edit source]

Vampire[edit | edit source]
Vampires are powerful undead creatures known for their pale-skin, sharp claws, blood-red eyes, and sharp canine teeth used to pierce and drink the blood of their victims. They can regenerate, as well as turn other humanoid creatures into vampire spawn by feeding on them. They are also known for their sensitivity to sunlight, and their skin burns in its presence.
Vampires in Baldur's Gate 3

Vampire Spawn[edit | edit source]
Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature and allows it to survive. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but are bound to the one who turned them unless their master is killed, or their freedom is granted.
Vampire spawn in Baldur's Gate 3

Wraith[edit | edit source]
Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They also generate an which snuffs out nearby light sources and can drain the life of their enemies.
Wraiths in Baldur's Gate 3[edit | edit source]

Zombie[edit | edit source]
Zombies are a common form of undead similar to Skeletons except for retaining significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often recovering after receiving an otherwise fatal blow.
Zombies in Baldur's Gate 3[edit | edit source]
Other[edit | edit source]
Related items[edit | edit source]
Arrow of Undead Slaying - double damage against undead creatures
Blade of Oppressed Souls - won't apply Crown of Madness to undead
Doom Hammer - prevents healing and applies disadvantage to their attacks
Gandrel's Aspiration - allows ranged weapon attacks to turn undead
Hammer of the Just - additional slashing damage against undead
Holy Water - Deals 3d6
Radiant damage against undead
Planeslayer Flail (inaccessible) - bonus damage and attack roll against undead
Resonance Stone - does not affect undead
Sword of Life Stealing - target takes additional
Necrotic damage unless it is undead
The Blood of Lathander - blinds nearby undead creatures
The Long Arm of the Gur - bonus to attack and damage against undead
The Oak Father's Embrace - deals
Radiant damage to undead creatures that hit the wearer
The Sacred Star - turns undead creatures if they fail a saving throw.
The Undead Bane - deals additional damage and applies to undead
Veil of the Morning - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures
Related spells and abilities[edit | edit source]
- - nearby undead deal Charisma modifier additional damage with weapon attacks
- - Undead receive disadvantage on attack rolls.
- - forces an undead corpse to explode, creating a
Cloudkill cloud
- - undead are not paralyzed by the attack
- - must be used on undead
- - takes control of target undead for a period of time
- - grants advantage on attack rolls against undead
- - deals an additional 1d6
Radiant to undead
- - deals an extra 1d4
Radiant damage per turn
- - grants nearby undead resistance to
- - Controls an undead but kills it at the end of battle
- - Raises a fallen undead creature with half its hit points
- - undead have disadvantage against the target
- - grants nearby undead resistance to
- - Forces nearby undead to flee
- - Forces nearby undead to flee
- - allied undead become resistant to
Bludgeoning,
Slashing, and
Piercing damage.