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|image = Rolan.png
|image = Rolan.png
}}
}}
{{Infobox character
{{Infobox creature
| name = Rolan
| name = Rolan
| voice = George Taylor
| image = <gallery>
| class = [[Wizard]]
Rolan.png|In-game
| image = Rolan.png
Rolan_Model.png|Model
| race = [[Asmodeus tiefling]]
Portrait Rolan.png|Portrait
| family = [[Cal]] (adoptive brother)<br>[[Lia]] (adoptive sister)
</gallery>
| hometown = [[Elturel]] (former)
| identity = Male
| va = George Taylor
| faction = [[Tiefling refugees|Tiefling Refugees]]
| family = [[Cal]] (brother)<br>[[Lia]] (sister)
| hometown = [[Elturel]]
| size = [[Medium]]
| race = [[Tiefling]]
| subrace = [[Asmodeus Tiefling]]
| class = [[Wizard]], [[Evocation School]]
| type = [[Humanoid]]
| level = 3
| level = 3
 
| e hp = 39
| modules =
| hp = 26
{{Infobox statistics
| t hp = 26
| child = yes
| ac = 10
| size = Medium
| movement m = 9
| type = Humanoid
| weight kg = 75
| armour_class = 10
| hit_points = 26
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 3
| str = 12
| str = 12
| dex = 10
| dex = 10
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| wis = 12
| wis = 12
| cha = 12
| cha = 12
| int save prof = y
| wis save prof = y
| passives = Darkvision, Hellish Resistance, Opportunity Attack, Sculpt Spells
}}


| feature1_name = Darkvision
'''Rolan''' is one of the tieflings at the [[Emerald Grove]] in [[Act One]].
| feature1_description = Can see in the dark up to 12m.
{{DiQ|My Thunderwave will make quick work of any goblin - just you wait.|Rolan}}
| feature2_name = Hellish Resistance
 
| feature2_description = Gain Resistance to Fire damage.
== Overview ==
| feature3_name = Opportunity Attack
Rolan is an aspiring [[Wizard|wizard]] who was invited to [[Baldur's Gate]] to apprentice under {{CharLink|Lorroakan}}. He is accompanied by his two siblings, {{CharLink|Cal}} and {{CharLink|Lia}}.
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Sculpt Spells
| feature4_description = Prevents your allies from taking damage from your Evocation spells.
}}
}}
{{SpoilerWarning}}
'''Rolan''' is a [[tiefling]] and aspiring wizard. He can be found within [[The Hollow]] of [[Emerald Grove]] arguing with his siblings [[Cal]] and [[Lia]] over whether they should help the refugees or leave.


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Rolan can be found in the Emerald Grove arguing with Cal and Lia on whether they should remain in the Grove to help the tiefling refugees or leave. Rolan believes that they have no allegiance nor responsibility toward the refugees and should leave for Baldur's Gate for their own safety. Lia argues that they should help the refugees because it is the right thing to do. She accuses him of being selfish and only caring about his apprenticeship to Lorroakan at Baldur's Gate. The party can convince them to stay in the Grove or leave.


Rolan can first be encountered just before the training area inside The Hollow of the Emerald Grove, arguing with his sister Lia on whether or not to stay and help the [[tiefling refugees]] against the [[goblin]]s while their brother Cal is trying to de-escalate their argument to no avail.  
If Rolan survives {{Quest|Defeat the Goblins}}, he attends the [[Campsite]] celebration and performs a magic show for Cal and Lia. If Rolan, Cal, and Lia decide to leave the Grove, he will die alongside his siblings and other tieflings near the bridge to the [[Blighted Village]].


He is of the opinion that he and his siblings have no allegiance nor responsibility towards the [[Tiefling Refugees]] and thus should leave for [[Baldur's Gate]] for the sake of their own safety. His sister Lia on the other hand believes that they should help the refugees just because it is the right thing to do and accuses him of being selfish and only caring about his apprenticeship under the Wizard [[Lorroakan]] at [[Baldur's Gate]].
=== Act Two ===
If Rolan was persuaded into staying at the grove and has survived Act One, he can be found drowning his sorrows in alcohol at the [[Last Light Inn]]. He angrily tells the party that his siblings were taken to the [[Moonrise Towers]] as prisoners while he was defending the children of the tiefling refugees during an attack of The Cult of the [[Absolute]]. He will be angry with the party because of his perception that they are the reason his siblings were in danger and insist on going to find them himself; he must be saved during his attempt or he will fall to the shadow curse. One long rest after he leaves the safety of the inn is enough to condemn his fate. He can be found in the [[Ruined Battlefield]], on the eastern shore of the river, south of the bridge that leads to the {{Coords|-54|-111|Reithwin Tollhouse}}.


==== Stay or go ====
Saving Lia and Cal before finding Rolan at the Last Light Inn will result in him already being gone by the time the Party arrives at the Inn. If searched for at the Ruined Battlefield, he will be about to be attacked by [[Shadow]]s. Speaking to Rolan at the Inn, then saving Lia and Cal before running into him at the Battlefield, might cause Rolan to die and to be afflicted by the [[Shadow curse]].


The player character can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:
If Rolan was not persuaded into staying at the Grove, he and his siblings will not appear in Act Two. His absence results in the deaths of many tiefling refugees during the Absolutist attack.


*{{SkillCheck|Persuasion|10}}
=== Act Three ===
If Rolan survives Act Two or had left the Grove during Act One, he can be found at the front desk of [[Sorcerous Sundries]] in place of {{CharLink|Lorroakan's Projection}}, although his behavior is stiff and the narration will note that something seems wrong.


If the [[Persuasion]] roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.
During the conclusion of {{Quest|Find the Nightsong}}, whether Rolan sides with or against his master upon hearing his plans for {{CharLink|Aylin|Dame Aylin}} depends on several factors:


If successful, the player character is awarded with Rolan and his siblings staying inside the [[Emerald Grove]].
* If both his siblings survived Act Two, he will side automatically against Lorroakan.
* If only one of them survived Act Two, Rolan will require either a {{SkillCheck|Intimidation|20}}, {{SkillCheck|Persuasion|18}}, or {{SkillCheck|Arcana|15}}.
* If neither of them were saved, he will side with Lorroakan; though he can also side with Lorroakan if his siblings were saved before the party first visits Last Light Inn. This outcome also automatically happens whenever Rolan wasn't persuaded into staying at the grove during Act One, implying they did not survive the journey.


There are several special options for bypassing the skill check entirely:
After the battle, if Rolan sided against Lorroakan he resolves to master the tower's secrets on his own and pledge its resources to aid in the final battle, cursing Lorroakan as a bastard and confessing to suffering daily abuse from the man. Rolan then becomes an ally for [[Gather Your Allies]].


* A fellow Tiefling can call upon Rolan to stand up for his people, because no one else will.
If Rolan dies during the battle with Lorroakan, {{SAI|Speak with Dead}} can be used to learn a little more of his background, including that he is not biologically related to Cal and Lia.
* [[Paladin|Paladins]] can argue that it is the duty of the strong to protect the weak.
* [[Ranger|Rangers]] can say that they would choose the wilderness over the city any day.
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path he walks next.


----
== Companion approval ==
If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard [[Lorroakan]] and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of [[Lorroakan]] having the wizard he looks up to agree to teach him.
Rolan and {{CharLink|Lia}} can be found arguing in [[The Hollow]] while Cal attempts to mediate. Rolan believes they should leave the Grove for Baldur's Gate while Lia thinks they should stay and help the Tieflings. The party can convince them to leave or stay.


If [[Gale]] is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in [[Waterdeep]]. Gale requests Rolan to introduce him to Lorroakan and the player can interject by either supporting or rejecting the idea.
* {{Dialogue option|You should all stay. A single blade could make a difference.|dc=10}}
* {{Dialogue option|Only cowards run from a fight.|tags=Barbarian}}
* {{Dialogue option|I'd choose the wilderness over the dangers of a city any day. Stay.|tags=Ranger}}
* {{Dialogue option|Where the weak have need. The strong have a duty. Stay.|tags=Paladin}}


Should Rolan survive to join the celebration after the player [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.
* A fellow Tiefling can call upon Rolan to stand up for his people, because no one else will.
 
If Rolan decides to go, and the grove is raided, he will die along with his siblings and many other tieflings, and their bodies can be found in front of the Blighted Village.  


=== Act Two ===
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path they walk next.
* [[Dragonborn]] can stress the importance of clan and being with his people.


Rolan can be found drowning his sorrows in alcohol in [[Last Light Inn]] due to his siblings Lia and Cal being taken to the [[Moonrise Towers]] as prisoners while he was busy defending the children of the tiefling refugees during an attack of The Cult of the [[Absolute]]. He will be angry with the player characters because of his perception that they are the reason his siblings were in danger and insist on going to find them himself; he must be saved during his attempt or he will fall to the shadow curse (one or two long rests {{Verify}} after he leaves the safety of the inn can be enough to condemn his fate). He can be found in the [[Ruined Battlefield]], on the eastern shore of the river, south of the bridge that leads to {{Coords|-54|-111|Reithwin Tollhouse}}.
<small>''Any of the above:''</small>  {{Approval|Gale|+1}} {{Approval|Karlach|+1}}


Saving Lia and Cal before finding Rolan at Last Light Inn will result in him already being gone by the time the Player arrives at the Inn. If searched for at the Ruined Battlefield, he will be about to be attacked by [[Shadow]]s. Speaking to Rolan at the Inn, then saving Lia and Cal before running into him at the Battlefield, might cause Rolan to die and to be afflicted by the [[Shadow curse]].
* {{Dialogue option|Get out while you can - the goblins will be back.}}
* {{Dialogue option|If they cannot fight, they will die. That is as it should be.|tags=Githyanki}}
<small>''Any of the above:''</small> {{Approval|Shadowheart|+1}}


=== Act Three ===
If the party convince the trio to stay, they can speak to Rolan again in The Hollow, who explains that he has an apprenticeship under {{CharLink|Lorroakan}}. If {{CharLink|Gale}} is in the party, he will ask Rolan to introduce them to Lorroakan.


If he survived Act Two, Rolan can be found manning the front desk at [[Sorcerous Sundries]] in place of [[Lorroakan's Projection]], although his behavior is stiff and the narration will note that something seems wrong. During the conclusion of [[Find the Nightsong]], Rolan will side against his master upon hearing his plans for [[Dame Aylin]] if both his siblings were saved. If they were not saved, he will side with Lorroakan. After the battle, if Rolan sided against [[Lorroakan]] he resolves to master the tower's secrets on his own and pledge its resources to aid in the final battle, cursing [[Lorroakan]] as a bastard and confessing to suffering daily abuse from the man. Rolan then becomes an ally for [[Gather Your Allies]].
* {{Dialogue option|Good idea: powerful acquaintances never hurt.}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}}


== Combat ==
== Combat ==
=== Spells and abilities ===
=== Spells and abilities ===
''Most of Rolan's spells are slight variants of common Wizard spells.''
''Most of Rolan's spells are slight variants of common Wizard spells.''
* {{SAI|Rolan's Magic Missile}}
{{Feature box|Fire Bolt}}
* {{SAI|Rolan's Mage Armour}}
{{Feature box|Rolan's Colour Spray}}
* {{SAI|Rolan's Colour Spray}}
{{Feature box|Rolan's Mage Armour}}
* {{SAI|Rolan's Thunderwave}}
{{Feature box|Rolan's Magic Missile}}
* {{SAI|Fire Bolt}}
{{Feature box|Rolan's Thunderwave}}


=== Loot ===
=== Notable loot ===
*{{RarityItem|Simple Robe}}
*{{MdRarityItem|Letter from Lorroakan (Rolan)}}
*{{RarityItem|Quarterstaff}}
*{{MdRarityItem|Quarterstaff}}
*{{RarityItem|Letter from Lorroakan}}
*{{MdRarityItem|Simple Robe}}
* [[Books]] loot table
* [[Books]] loot table
* [[Scrolls]] loot Table
* [[Scrolls]] loot Table


== Companion approval==
== Speak with Dead ==
{{Dialogue start}}
'''Party member:''' What's your name?
* '''Rolan:''' Rolan. Just... Rolan.
'''Party member:''' Do you have any family?
* '''Rolan:''' No... family... no one.
** '''Party member:''' No family? What about Lia and Cal?
*** '''Rolan:''' They are... brother and sister. Cal says... I am family, but...
'''Party member:''' Did you come here alone?
* '''Rolan:''' With Lia... and Cal. They are brother and sister. But I am... not blood.
'''Party member:''' How did you die?
* '''Rolan:''' Too fast but... can't be. Must finish...
** '''Party member:''' Finish what?
*** '''Rolan:''' My... training... must get to... Lorroakan.
**** '''Party member:''' What is so important about Lorroakan?
***** '''Rolan:''' ''Everything.'' He'll make me... greatest wizard... in Faerûn.
'''Party member:''' Where are you from?
* '''Rolan:''' The city that... survived Hell.
'''Party member:''' Where were you going?
* '''Rolan:''' To Baldur's Gate... to Lorroakan... my destiny.
** '''Party member:''' What is so important about Lorroakan?
*** '''Rolan:''' ''Everything.'' He'll make me... greatest wizard... in Faerûn.


* If the player character tells him and his siblings to leave:
{{Dialogue end}}
:: {{Approval|Shadowheart|+1}}


* If the player character persuades him to stay:
== Related literature ==
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
* {{MdRarityItem|Rolan's Journal (siblings dead)}}
* {{MdRarityItem|Rolan's Journal (siblings saved)}}


* If the player character agrees with Gale wanting an introduction to [[Lorroakan]]
== Related quests ==
:: {{Approval|Gale|+1}} {{Approval|Wyll|+1}}
* {{Quest|Defeat the Goblins}}
* {{Quest|Find Rolan in the Shadows}}
* {{Quest|Find the Nightsong}}
* {{Quest|Gather Your Allies}}
* {{Quest|Raid the Grove}}
* {{Quest|Rescue the Tieflings}}
* {{Quest|Save the Refugees}}


== Gallery ==
== Gallery ==
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* {{FRWiki|Rolan|long}}
* {{FRWiki|Rolan|long}}


{{NavEmeraldGrove}}
{{Emerald Grove}}
{{NavShadowCursedLands}}
{{Shadow-Cursed Lands}}
{{NavBaldursGate}}
{{Upper City}}
[[Category: Tieflings]]
[[Category:Tieflings]]
[[Category: Tiefling Refugees]]
[[Category:Humanoids]]
[[Category: Available to Speak with Dead]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in the Upper City]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Tiefling Refugees]]
[[Category:Available to Speak with Dead]]
[[Category:Traders]]
[[Category:Traders]]
[[Category:Wizards]]

Latest revision as of 10:32, 23 November 2024

Rolan is one of the tieflings at the Emerald Grove in Act One.

Portrait Rolan.png
My Thunderwave will make quick work of any goblin - just you wait.
Rolan

Overview[edit | edit source]

Rolan is an aspiring wizard who was invited to Baldur's Gate to apprentice under Lorroakan Lorroakan. He is accompanied by his two siblings, Cal Cal and Lia Lia.

Involvement[edit | edit source]

Act One[edit | edit source]

Rolan can be found in the Emerald Grove arguing with Cal and Lia on whether they should remain in the Grove to help the tiefling refugees or leave. Rolan believes that they have no allegiance nor responsibility toward the refugees and should leave for Baldur's Gate for their own safety. Lia argues that they should help the refugees because it is the right thing to do. She accuses him of being selfish and only caring about his apprenticeship to Lorroakan at Baldur's Gate. The party can convince them to stay in the Grove or leave.

If Rolan survives Defeat the Goblins Defeat the Goblins, he attends the Campsite celebration and performs a magic show for Cal and Lia. If Rolan, Cal, and Lia decide to leave the Grove, he will die alongside his siblings and other tieflings near the bridge to the Blighted Village.

Act Two[edit | edit source]

If Rolan was persuaded into staying at the grove and has survived Act One, he can be found drowning his sorrows in alcohol at the Last Light Inn. He angrily tells the party that his siblings were taken to the Moonrise Towers as prisoners while he was defending the children of the tiefling refugees during an attack of The Cult of the Absolute. He will be angry with the party because of his perception that they are the reason his siblings were in danger and insist on going to find them himself; he must be saved during his attempt or he will fall to the shadow curse. One long rest after he leaves the safety of the inn is enough to condemn his fate. He can be found in the Ruined Battlefield, on the eastern shore of the river, south of the bridge that leads to the Reithwin Tollhouse X: -54 Y: -111.

Saving Lia and Cal before finding Rolan at the Last Light Inn will result in him already being gone by the time the Party arrives at the Inn. If searched for at the Ruined Battlefield, he will be about to be attacked by Shadows. Speaking to Rolan at the Inn, then saving Lia and Cal before running into him at the Battlefield, might cause Rolan to die and to be afflicted by the Shadow curse.

If Rolan was not persuaded into staying at the Grove, he and his siblings will not appear in Act Two. His absence results in the deaths of many tiefling refugees during the Absolutist attack.

Act Three[edit | edit source]

If Rolan survives Act Two or had left the Grove during Act One, he can be found at the front desk of Sorcerous Sundries in place of Lorroakan's Projection Lorroakan's Projection, although his behavior is stiff and the narration will note that something seems wrong.

During the conclusion of Find the Nightsong Find the Nightsong, whether Rolan sides with or against his master upon hearing his plans for Aylin Dame Aylin depends on several factors:

  • If both his siblings survived Act Two, he will side automatically against Lorroakan.
  • If only one of them survived Act Two, Rolan will require either a DC 20 Intimidation check, DC 18 Persuasion check, or DC 15 Arcana check.
  • If neither of them were saved, he will side with Lorroakan; though he can also side with Lorroakan if his siblings were saved before the party first visits Last Light Inn. This outcome also automatically happens whenever Rolan wasn't persuaded into staying at the grove during Act One, implying they did not survive the journey.

After the battle, if Rolan sided against Lorroakan he resolves to master the tower's secrets on his own and pledge its resources to aid in the final battle, cursing Lorroakan as a bastard and confessing to suffering daily abuse from the man. Rolan then becomes an ally for Gather Your Allies.

If Rolan dies during the battle with Lorroakan, Speak with Dead Speak with Dead can be used to learn a little more of his background, including that he is not biologically related to Cal and Lia.

Companion approval[edit | edit source]

Rolan and Lia Lia can be found arguing in The Hollow while Cal attempts to mediate. Rolan believes they should leave the Grove for Baldur's Gate while Lia thinks they should stay and help the Tieflings. The party can convince them to leave or stay.

  • You should all stay. A single blade could make a difference. (DC 10)
  • [BARBARIAN] Only cowards run from a fight.
  • [RANGER] I'd choose the wilderness over the dangers of a city any day. Stay.
  • [PALADIN] Where the weak have need. The strong have a duty. Stay.
  • A fellow Tiefling can call upon Rolan to stand up for his people, because no one else will.
  • Monks can say that to leave is a heavy choice and will weigh on whatever path they walk next.
  • Dragonborn can stress the importance of clan and being with his people.

Any of the above: Gale approves +1 Karlach approves +1

  • Get out while you can - the goblins will be back.
  • [GITHYANKI] If they cannot fight, they will die. That is as it should be.

Any of the above: Shadowheart approves +1

If the party convince the trio to stay, they can speak to Rolan again in The Hollow, who explains that he has an apprenticeship under Lorroakan Lorroakan. If Gale Gale is in the party, he will ask Rolan to introduce them to Lorroakan.

  • Good idea: powerful acquaintances never hurt. Gale approves +1 Wyll approves +1

Combat[edit | edit source]

Spells and abilities[edit | edit source]

Most of Rolan's spells are slight variants of common Wizard spells.

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Colour Spray.webp
Rolan's Colour Spray Rolan's Colour Spray ()
Create an illustrious display of flashing lights to dazzle and Confuse Confuse creatures up to a combined 44 Hit Points
 Range: 1.5 m / 5 ft
AoE: 5 m / 15 ft (Cone)
Mage Armour.webp
Rolan's Mage Armour Rolan's Mage Armour ()
Grant a creature a rudimentary defensive boost, increasing its Armour Class Armour Class by 2
 Range: 8 m /  ft
Magic Missile.webp
Rolan's Magic Missile Rolan's Magic Missile ()
D4 Force.png 5d4 + 5 (10~25) Damage TypesForce

Hurl a concentrated dart of magical force that can Daze Daze the target.

This spell never misses.

 Range: 18 m /  ft
Thunderwave.webp
Rolan's Thunderwave Rolan's Thunderwave ()
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Release a focused blast of thunderous force that pushes targets back 12m and knocks them Prone Prone

CON Save
 Range: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)

Notable loot[edit | edit source]

Speak with Dead[edit | edit source]

Party member: What's your name?

  • Rolan: Rolan. Just... Rolan.

Party member: Do you have any family?

  • Rolan: No... family... no one.
    • Party member: No family? What about Lia and Cal?
      • Rolan: They are... brother and sister. Cal says... I am family, but...

Party member: Did you come here alone?

  • Rolan: With Lia... and Cal. They are brother and sister. But I am... not blood.

Party member: How did you die?

  • Rolan: Too fast but... can't be. Must finish...
    • Party member: Finish what?
      • Rolan: My... training... must get to... Lorroakan.
        • Party member: What is so important about Lorroakan?
          • Rolan: Everything. He'll make me... greatest wizard... in Faerûn.

Party member: Where are you from?

  • Rolan: The city that... survived Hell.

Party member: Where were you going?

  • Rolan: To Baldur's Gate... to Lorroakan... my destiny.
    • Party member: What is so important about Lorroakan?
      • Rolan: Everything. He'll make me... greatest wizard... in Faerûn.

Related literature[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]