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[[File:Moonrise Towers Overview.jpg|thumb|right|alt=Moonrise Towers rises in the eternal mist of the Shadow-Cursed Lands.|Moonrise Towers shrouded in magical shadow.]]
{{Location page
{{Relative location
| name = Moonrise Towers
|region = Shadow-Cursed Lands
| alt name =
|location = {{PAGENAME}}
| image = Moonrise Towers Overview.jpg
|south    =  
| image description = Moonrise Towers shrouded in magical shadow.
|north   = Reithwin Town
| act = two
|west     =  
| summary = In the distant past, it used to be a temple to {{CharLink|Selûne}}, but is now used as the base of operations for the [[Cult of the Absolute]]. It is one of the few locations in the Shadow-Cursed Lands that are not affected by the [[Shadow Curse]], the other being [[Last Light Inn]].
|east     =  
| region prefix = the
|float = right
| region = Shadow-Cursed Lands
| north = Reithwin Town
| west =
| east =  
| south =
}}
}}
'''Moonrise Tower''' is a [[location]] in the [[Shadow-Cursed Lands]], the main area of [[Act Two]]. In the distant past, it used to be a temple to [[Selune]], but is now used as the base of operations for the [[Cult of the Absolute]]. It is one of the few locations in the Shadow-Cursed Lands that are not affected by the [[shadow curse]], the other being [[Last Light Inn]].
{{TOC|limit=3}}
 
__TOC__
{{clear}}
==Overview==
==Overview==
===Waypoints===
===Main floor===
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims [[Iong|Long]], [[Nalira]], [[Taima]], and [[Farimorn]] with Acolyte {{CharLink|Belub}}. Also two traders are found on the western side of the room: {{CharLink|Roah Moonglow}} and {{CharLink|Lann Tarv}}.
*Moonrise Towers {{Coords|-158 |-99}}


===Connected locations===
Lann Tarv is a bugbear merchant that offers three {{SmRarityItem|Soul Coin|Soul Coins}} to Karlach, if she is in the party, on the condition that she hears the stories of the souls bound in the coins first. Proving the party's worth to Lann Tarv through dialogue earns the [[Inspiration|Inspirational Events]] '''Uncommon Recognition''' ([[Folk Hero]] background) as well as '''Notched Armour''' ([[Soldier]] background). He sells a number of valuable items, including {{SmRarityItem|Halberd of Vigilance}}, {{SmRarityItem|Gloves of The Duellist}}, {{SmRarityItem|Fistbreaker Helm}}, and {{SmRarityItem|Sentinel Shield}}, with additional stock potentially unlockable after convincing {{CharLink|Z'rell}} to help on the First Floor.
*[[Moonrise Towers Prison]]
*[[Moonrise Towers Rooftop]]


===Main floor===
The party can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}).  
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims - [[Iong]], [[Nalira]], [[Taima]], and [[Farimorn]] - Acolyte [[Belub]], and two traders found on the western side: [[Roah Moonglow]] and [[Lann Tarv]].  <br />
The player can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}).  


A side room on the south-eastern side is a sanguine laboratory where [[Araj Oblodra]] is performing experiments on blood.
A side room on the south-eastern side is a sanguine laboratory where {{CharLink|Araj Oblodra}} is performing experiments on blood.


On the south-western side, a side room has a staircase leading down to the [[Moonrise Towers Prison|prison]].
On the south-western side, a side room has a staircase leading down to the [[Moonrise Towers Prison|prison]].


====Throne room====
====Throne room====
Continuing south past the foyer is the throne room, where [[Ketheric]] will be judging three goblins and possibly [[Minthara]]. The doors on either side exit out to the sanguine laboratory and stairs to the prison.
Continuing south past the foyer is the throne room, where {{CharLink|Ketheric Thorm}} will be judging three goblins and possibly {{CharLink|Minthara}}. The doors on the side exit out to the sanguine laboratory to the east and stairs to the prison to the west.


Behind the throne are a set of stairs leading up to the [[#First floor|first floor]]
Behind the throne are a stairs leading up to the first floor.


====Kitchen====
====Kitchen====
In the eastern corner of the main floor is a kitchen where [[Linsella]], a true soul, is training three [[gnoll]]s, including [[Barnabus]]. There are also a number of [[Camp Supplies]]. The gnolls can be influenced or freed, resulting in Linsella's death and the [[Inspiration|Inspirational Events]] '''No Strings to Hold Them Back''' ([[Folk Hero]]), '''Who Let the Gnolls Out''' ([[Dark Urge]]), '''Pied Piper''' ([[Charlatan]]), or '''Gone Feral''' ([[Urchin]]). A [[Mind Flayer Parasite Specimen]] can be found on Linsella's body.
In the eastern corner of the main floor is a kitchen where {{CharLink|Linsella}}, a true soul, is training three [[Gnoll]]s, including {{CharLink|Barnabus}}. There are also a number of [[Camp Supplies]]. The gnolls can be influenced or freed, resulting in Linsella's death and the [[Inspiration|Inspirational Events]] '''No Strings to Hold Them Back''' ([[Folk Hero]]), '''Who Let the Gnolls Out''' ([[Dark Urge]]), '''Pied Piper''' ([[Charlatan]]), or '''Gone Feral''' ([[Urchin]]). A {{SmRarityItem|Mind Flayer Parasite Specimen}} can be found on Linsella's body.


Just off from the kitchen is a small dining room with some strange mucus covering a doorway.
Just off from the kitchen is a small dining room with some strange mucus covering a doorway.


====Dormitory====
====Dormitory====
In the far western corner of the main floor is a dormitory where [[Mig]] is. This room also acts as an exit to the southern exterior of the tower.
In the far western corner of the main floor is a dormitory. An ogre named {{CharLink|Mig}} can be found here, who drops {{SmRarityItem|Argument Solver}} and claims to hear "meat-things" moving in the walls. This room also acts as an exit to the southern exterior of the tower.


====Southern exterior====
====Southern exterior====
Just past the dormitory's exterior door is a cracked wall {{coords|-183|-206}} containing a wooden chest.
Just past the dormitory's exterior door is a cracked wall {{coords|-183|-206}} containing a wooden chest.


On the eastern side, just outside the sanguine laboratory and kitchen is [[Steelclaw]], gleefully playing with a dead mind flayer parasite.
On the eastern side, just outside the sanguine laboratory and kitchen is the cat {{CharLink|Steelclaw}}, gleefully playing with a dead mind flayer parasite.


====Rafters====
====Rafters====
In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.
In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.


Just to the east of the ladder is a cracked wall which can be investigated for [[Mig]].
Just to the east of the ladder is a cracked wall, which is the source of the "suspicious sounds" noted by Mig. Interacting with the wall allows the party to reach into the wall, where a tentacle will grab the arm of the interacting party member unless they pass one of the following checks:


On the western side, above the room leading to the prison, are some roots which can be climbed to access a Selûnite bedroom on the first floor.
* {{Dialogue option|''Tear your arm out of the tentacle's grip.''|roll=Strength|dc=14}}
* {{Dialogue option|''Wriggle your hand free.''|roll=Dexterity|dc=16}}
* {{Dialogue option|''You've been in tougher traps - wriggle your hand free.''|tags=Rogue|roll=Dexterity|dc=16|advantage=y}}
* {{Dialogue option|''Calm yourself and gently wriggle your hand free.''|tags=Ranger|roll=Dexterity|dc=16|advantage=y}}
* {{Dialogue option|''Twist your wrist to break the grip.''|tags=Monk|roll=Dexterity|dc=16|advantage=y}}
* {{Dialogue option|''Go limp and ride it out.''|roll=Sleight of Hand|dc=14}}
 
Failing this check or doing nothing allows the tentacle to grip the arm and communicate directly with that party member. The party member will be able to talk directly to the 'Absolute' and question it. Eventually, the tentacle will attempt to grip harder and the party member will have to make another DC 21 ability check to avoid being pulled into the depths:
 
* {{Dialogue option|''Heave against the tentacle with all your might.''|roll=Strength|dc=21}}
* {{Dialogue option|''Channel all your rage - and pull.''|tags=Barbarian|roll=Strength|dc=21|advantage=y}}
* {{Dialogue option|''Search for some leverage to slide your arm out.''|roll=Dexterity|dc=21}}
* {{Dialogue option|''Focus your thoughts to an edge - and cut free.''|roll=Wisdom|dc=21}}
* {{Dialogue option|''Channel your oath. Rebuke the voice. Free yourself.''|tags=Paladin|roll=Charisma|dc=21}}
 
Failing this check or doing nothing will lead to the tentacle dragging the party to the [[Oubliette]] beneath the [[Moonrise Towers Prison]] and incurring a {{Cond|Dislocated Shoulder}} injury in the process.
 
On the western side, above the room leading to the prison, are some roots which can be climbed to access {{CharLink|Isobel|Isobel's}} room on the first floor.


===First floor===
===First floor===
On the first floor, a large door guarded by [[Radija]] and her necromites leads up to the [[Moonrise Towers Rooftop|roof]]. Upon reaching Moonrise the first time, [[Z'rell]] will also be here talking to Radija.
On the first floor, a large door guarded by {{CharLink|Radija}} and her necromites leads up to the [[Moonrise Towers Rooftop|roof]]. Upon reaching Moonrise the first time, Z'rell will also be here talking to Radija. The [[Inspiration|Inspirational Events]] '''Clear Conscience'''' and '''Know Thy Clientele''' (both [[Charlatan]]) can be obtained during the interaction with Z'rell. Additionally, succeeding a {{Ability check|Insight|14}} will allow the party to convince Z'rell ({{Ability check|Persuasion|18}}) to grant access to her secret stash of goods with the quartermaster, Lann Tarv.


From the top of the stairs, the eastern door leads to a study, then onto [[Balthazar]]'s room.  
From the top of the stairs, the eastern door leads to a study, then onto {{CharLink|Balthazar|Balthazar's}} room.  


To the north is a room in the centre of the first floor being patrolled by a zelot and a scrying eye. This room leads to Ketheric, a Selunite's, and Balthazar's  rooms.  
To the north is a room in the centre of the first floor being patrolled by a zealot and a scrying eye. This room leads to the rooms of Balthazar, Ketheric, and Isobel.  


====Balthazar's room====
====Balthazar's room====
This room has several notable items, including a working [[Moonlantern]].
This room has several notable items, including a working {{SmRarityItem|Moonlantern}}. Next to the Moonlantern is a locked Heavy Chest that contains the {{SmRarityItem|Derivation Cloak}}.


Near a torture rack is a book case with several "Protruding Books", spotted with a {{Ability check|Perception|10}}. All but the top row of books on the right are trapped. Interacting with this row will allow access to an "Ancient Altar", which can have a [[Heart]] inserted into it to open the hidden room beyond.
Near a torture rack is a book case with several "Protruding Books", spotted with a {{Ability check|Perception|10}}. All of the labeled shelves are trapped except for the top right, labeled "Musty Tomes". "Galvanic Interrogations" will trigger the two gargoyle heads above the bookcase, which turn the two corpses on the floor into zombies, one of them being Balthazar's apprentice, "Conventional Medicine" will activate two grating traps with spikes in front of the bookcase, and "Poisons and Venoms" will fill the room with a poison cloud, close and lock the doors until it dissipates. Interacting with the "Musty Tomes" row will allow access to an "Ancient Altar" next to the shelves. Inserting a {{SmRarityItem|Heart}} into the altar will open a door into a secret room beyond the bookcase and grant the [[Inspiration|Inspirational Events]] '''Secrets of the Necromancer''' and '''A Little Too Familiar with the Grotesque''' (both [[Sage]] background). This room can also be unlocked with various other body part items found throughout the game, including the heads of {{CharLink|Nere}} and {{CharLink|Karlach}} and the hand of {{CharLink|Gale}}.


Inside the hidden room is an opulent chest with the [[Coldbrim Hat]]. As well, there is a small work table covered in dead pixies and broken moonlanterns from Balthazar's experiments. If [[Gale]] is in the party, he can use the ritual circle to create a [[Shadow Lantern]], or otherwise destroy it and gain a temporary {{cond|Bless}} from [[Mystra]].
Inside the hidden room is an opulent chest with the {{SmRarityItem|Coldbrim Hat}}. As well, there is a small work table covered in dead pixies and broken moonlanterns from Balthazar's experiments. If Gale is in the party, he can use the ritual circle to create a {{SmRarityItem|Shadow Lantern}}, or otherwise destroy it and gain {{cond|Mystra's Benevolence}}, which lasts until the next long rest.


====Ketheric's room====
====Ketheric's room====
This room can be accessed a number of ways: through a metal door on the balcony accessible through Balthazar's room, through the first floor's patrolled centre room, or through the Selûnite room which is accessed by climbing vines from the main floor's rafters.
This room can be accessed a number of ways: through a metal door on the balcony accessible through Balthazar's room, through the first floor's patrolled centre room, or through Isobel's room which is accessed by climbing vines from the main floor's rafters.


The Undead dog [[Squire]] is guarding this room. The player can pass one of several different ability checks to have Squire stand down.
The Undead dog {{CharLink|Squire}} is guarding this room. The party can pass one of several different ability checks to have Squire stand down.


Beneath some loose planks next to the bed (visible with a Perception check) is the book [[Elder Brain Domination]]. Off to the west is the remnants of a Myrkulite ritual. There are also letters from [[Gortash]] and to [[Balthazar]].
Beneath some loose planks next to the bed (visible with a Perception check) is the book {{SmRarityItem|Elder Brain Domination}} and the {{SmRarityItem|Cloak of Elemental Absorption}}. Off to the west is the remnants of a {{CharLink|Myrkul|Myrkulite ritual}}. There are also letters from {{CharLink|Enver Gortash}} and to Balthazar.


====Selûnite room====
====Isobel's room====
Beyond Ketheric's room is a disused bedroom which previously housed a Selûnite. Inside are several Selûnite items, such as a robe and books, as well a bust of Melodia Thorm, Ketheric's deceased wife.
Beyond Ketheric's room is a disused bedroom that used to be Isobel's.{{ref|The [[Criminal]] inspiration event '''Enter Nostalgia''' refers to this room as Isobel's}} Inside are several Selûnite items, such as a robe and books, as well a bust of Melodia Thorm, Ketheric's deceased wife.


The chest at the foot of the bed is a [[Mimic]] (which can be spotted with a {{Ability check|Perception|20}}) which drops the [[Spineshudder Amulet]].
The chest at the foot of the bed is a [[Mimic]] (which can be spotted with a {{Ability check|Perception|20}}) which drops the {{SmRarityItem|Spineshudder Amulet}}.


===Moonrise Towers Prison===
===Moonrise Towers Prison===
{{hatnote|See main article: [[Moonrise Towers Prison]]}}
{{hatnote|See main article: [[Moonrise Towers Prison]]}}
Following the stairs down from a room on the south-western side of the main floor is a prison. [[The Warden]] and some imprisoned [[Tiefling Refugees|tiefling refugees]] and [[Deep Gnome|deep gnomes]] can be found here.
Following the stairs down from a room on the south-western side of the main floor is a prison. {{CharLink|The Warden}} and some imprisoned [[Tiefling Refugees|tiefling refugees]] and [[Deep Gnome|deep gnomes]] can be found here.


===Moonrise Towers Rooftop===
===Moonrise Towers Rooftop===
{{hatnote|See main article: [[Moonrise Towers Rooftop]]}}
{{hatnote|See main article: [[Moonrise Towers Rooftop]]}}
Past a door on the first floor, guarded by [[Radija]], is the rooftop. After meeting him, [[Ketheric]] will move here.
Past a door on the first floor, guarded by {{CharLink|Radija}}, is the rooftop. After meeting him, Ketheric will move here.


===Docks===
=== Docks===
The docks are accessed through heavy oak doors in the prison, or by travelling down under the bridge to Moonrise and east, and jumping over a destroyed bridge at {{coords|-100|-149}}.
The docks are accessed through heavy oak doors in the prison, or by travelling down under the bridge to Moonrise and east, and jumping over a destroyed bridge at {{coords|-100|-149}}.


At the docks, ships are being sent out mysterious cargo, which can be investigated. There are a few Absolutists on the docks: Zealot Renan, Zealot Arden, Adept Bel and Acolyte Marls.
At the docks, ships are being sent out mysterious cargo, which can be investigated. There are a few Absolutists on the docks:  
{{SpoilerBox|nograd=1|Asking Acolyte Marls about the cargo can yield an [[Illithid Persuasion]] interaction.  If you follow the wisdom option, he gets agitated by the suppressed memory of the crate contents. A second {{Ability check|Wisdom|14}} can return him to his ignorant bliss. Otherwise he goes for a swim. This will prompt more conversation from Arden who may run inside afterwards (temporarily) depending on how your interaction goes.}}
* {{CharLink|Renan|Zealot Renan}}
* {{CharLink|Arden|Zealot Arden}}
* {{CharLink|Bel|Adept Bel}}
* {{CharLink|Marls|Acolyte Marls}}
 
A fifth, {{CharLink|Krizt|Zealot Krizt}}, may be present guarding access to the docks via the destroyed bridge.  
 
A total of 3 {{SmRarityItem|Mind Flayer Parasite Specimen|Mind Flayer Parasite Specimens}} can be collected in this area: 2 from the [[Zhentarim Shipping Crate]] and 1 from the lifeless body of Zealot Krizt if killed on the docks. If not killed here, she will open the path for the party to the entrance of the building and enter there. Later, her body may be found lifeless in the [[Oubliette]] where the Mind Flayer Parasite Specimen is still obtainable.


===Notable characters===
===History===
{{div col}}
 
*[[Ketheric Thorm]]
Originally built by the Thorm family architect, Moonrise Towers was a symbol of devotion to the moonmaiden {{CharLink|Selûne}}. The tower was commanded by Ketheric Thorm, who lived there with his wife Melodia and his daughter Isobel.
*[[Minthara]]
*[[Fezzerk]]
*[[Mig]]
*[[Linsella]]
*[[Barnabus]]
*[[Z'rell]]
*[[Radija]]
*[[Glourik]]
*[[Steelclaw]]
{{div col end}}


====Traders====
After both Melodia and Isobel's deaths, Ketheric turned to {{CharLink|Shar}}, the Lady of Loss. In her name, he raised an army of [[Dark Justiciar]]s and set them against the surrounding lands and as far as the [[Grymforge]]. Ketheric's forces were eventually defeated by the allied [[Harpers]] and [[Emerald Grove]] druids, as well from a pact made by the architect which enlisted help from the orthon {{CharLink|Yurgir}}.
*[[Araj Oblodra]]
*[[Roah Moonglow]]
*[[Lann Tarv]]


===Related Quests===
Before Ketheric could be brought to justice, he released the [[Shadow Curse]]. This curse caused immense damage and death across the land, persisting for the following century.
*[[Infiltrate Moonrise Towers]]
*[[Balthazar's Experiment]]
*[[Decide Minthara's Fate]]
*[[Find the Nightsong]]
*[[Find Mol]]
*[[Find Zevlor]]
*[[Rescue the Grand Duke]]
*[[Rescue the Tieflings]]
*[[Rescue Wulbren]]
*[[Discover the history of Prince Orpheus]]
*[[Find Ketheric Thorm's Relic]]
*[[Defeat Ketheric Thorm]]


== Interactions==
During the fifteenth century, Myrkul appeared to Ketheric, promising him his greatest desire of Isobel returned to life. For this, Ketheric sacrificed his body and soul, and became Myrkul's chosen. Moonrise Towers was reclaimed in Myrkul's name, and became the seat of power of the [[Cult of the Absolute]], lead by him and two fellow chosen of the [[Dead Three]].
* [[Mig]] in the dormitory will ask the player to investigate a strange meat-sound coming from the walls. This can be resolved by finding a cracked wall in the rafters.
* [[Steelclaw]] can be found on the southern exterior of the main floor playing with a dead mind flayer parasite. She has a special interaction for [[Dark Urge]] players.
* After meeting [[Z'rell]] for the first time, she will give the player a key and access to [[Balthazar]]'s room to obtain a [[Moonlantern]], provided they do not say they have already met him.


==History==
===Waypoints===
{{SpoilerWarning|act=2}}
This location contains the following Waypoint:
Originally built by the Thorm family architect, Moonrise Towers was a symbol of devotion to the moonmaiden [[Selûne]]. The tower was commanded by [[Ketheric Thorm]], who lived there with his wife Melodia and daughter [[Isobel]].
*{{WpCo|Moonrise Towers|-158 |-99}}


After both Melodia and Isobel's deaths, Ketheric turned to [[Shar]], the Lady of Loss. In her name, he raised an army of [[Dark Justiciar]]s and set them against the surrounding lands and as far as the [[Grymforge]]. Ketheric's forces were eventually defeated by the allied [[Harpers]] and [[Emerald Grove]] druids, as well from a pact made by the architect which enlisted help from the orthon [[Yurgir]].
===Connected locations===
*{{Loc|Moonrise Towers Prison}}
*{{Loc|Moonrise Towers Rooftop}}


Before Ketheric could be brought to justice, he released the [[shadow curse]]. This curse caused immense damage and death across the land, persisting for the following century.
==Notable characters==
{{div col}}
* {{MdCharLink|Barnabus}}
* {{MdCharLink|Fezzerk}}
* {{MdCharLink|Glourik}}
* {{MdCharLink|Ketheric Thorm}}
* {{MdCharLink|Linsella}}
* {{MdCharLink|Mig}}
* {{MdCharLink|Minthara}}
* {{MdCharLink|Radija}}
* {{MdCharLink|Steelclaw}}
* {{MdCharLink|Z'rell}}
{{div col end}}


===Traders===
* {{MdCharLink|Araj Oblodra}}
* {{MdCharLink|Lann Tarv}}
* {{MdCharLink|Roah Moonglow}}


During the fifteenth century, Myrkul appeared to Ketheric, promising him his greatest desire of Isobel returned to life. For this, Ketheric sacrificed his body and soul, and became Myrkul's chosen. Moonrise Towers was reclaimed in Myrkul's name, and became the seat of power of the [[Cult of the Absolute]], lead by him and two fellow chosen of the [[Dead Three]].
==Related Quests==
{{div col}}
* {{Quest|Defeat Ketheric Thorm}}
* {{Quest|Decide Minthara's Fate}}
* {{Quest|Discover the History of Prince Orpheus}}
* {{Quest|Find Mol}}
* {{Quest|Find Zevlor}}
* {{Quest|Find the Nightsong}}
* {{Quest|Infiltrate Moonrise Towers}}
** {{SubQuest|Find Ketheric Thorm's Relic}}
* {{Quest|Rescue the Grand Duke}}
* {{Quest|Rescue the Tieflings}}
* {{Quest|Rescue Wulbren}}
* {{Quest|The Wizard of Waterdeep}}
** {{SubQuest|Balthazar's Experiment}}
{{div col end}}


==Notable loot==
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:  
 
*{{MdRarityItem|Absolute's Protector}} - can be looted from Z'rell
* {{RarityItem|Derivation Cloak}} and a {{RarityItem|Moonlantern}} can be looted from [[Balthazar]]'s Room on the first floor.
*{{MdRarityItem|Cloak of Elemental Absorption}} - can be found in Ketheric Thorm's room.
* {{RarityItem|Coldbrim Hat}} can be found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers. To access it you need to pull the protruding book on the upper right. This will allow you to interact with the stone altar to the right. Place a heart in there (can be found on a nearby table) to get access to the secret room.
*{{MdRarityItem|Coldbrim Hat}} - can be found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers.
* {{RarityItem|Cloak of Elemental Absorption}} can be found in Ketheric Thorm's room
*{{MdRarityItem|Derivation Cloak}} - can be looted from Balthazar's Room on the first floor.
* {{RarityItem|Spineshudder Amulet}} can be looted from a [[Mimic]] in Melodia Throm's room
*{{MdRarityItem|Moonlantern}} - can be looted from Balthazar's Room on the first floor.
* {{RarityItem|Potion of Everlasting Vigour}}
*{{MdRarityItem|Myrkulite Scourge}} - can be looted from Radija
* {{RarityItem|Shadow Lantern}} - possible reward for completing [[Balthazar's Experiment]]
*{{MdRarityItem|Potion of Everlasting Vigour}}
*{{MdRarityItem|Shadow Lantern}} - is a possible reward for completing [[Balthazar's Experiment]]
*{{MdRarityItem|Spineshudder Amulet}} - can be looted from a Mimic in Melodia Thorm's room.


[[Lann Tarv]] sells:
[[Lann Tarv]] sells:
*{{RarityItem|Halberd of Vigilance}}
*{{MdRarityItem|Bigboy's Chew Toy}}
*{{RarityItem|Gloves of The Duellist}}
*{{MdRarityItem|Dagger +2}}
*{{RarityItem|Sentinel Shield}}
*{{MdRarityItem|Enraging Heart Garb}}
*{{RarityItem|Enraging Heart Garb}}
*{{MdRarityItem|Fistbreaker Helm}}  
*{{RarityItem|Fistbreaker Helm}}
*{{MdRarityItem|Gloves of The Duellist}}
*{{RarityItem|Bigboy's Chew Toy}}
*{{MdRarityItem|Halberd of Vigilance}}
*{{RarityItem|Slicing Shortsword}}
*{{MdRarityItem|Sentinel Shield}}
*{{RarityItem|Dagger +2}}
*{{MdRarityItem|Slicing Shortsword}}


If you convince [[Disciple Z'rell]] to help you, Lann Tarv also sells:
If convincing [[Disciple Z'rell]] to help, Lann Tarv also sells:  
*{{RarityItem|Gauntlets of Surging Accuracy}}
*{{MdRarityItem|Dwarven Splintmail}}
*{{RarityItem|Dwarven Splintmail}}
*{{MdRarityItem|Gauntlets of Surging Accuracy}}
*{{RarityItem|Render of Mind and Body}}
*{{MdRarityItem|Render of Mind and Body}}


[[Roah Moonglow]] sells:
[[Roah Moonglow]] sells:
*{{RarityItem|Sharpened Snare Cuirass}}
*{{MdRarityItem|Armour of Devotion}}
*{{RarityItem|Gloves of Crushing}}
*{{MdRarityItem|Drakethroat Glaive}}
*{{RarityItem|Armour of Devotion}}
*{{MdRarityItem|Gloves of Crushing}}
*{{RarityItem|Drakethroat Glaive}}
*{{MdRarityItem|Marksmanship Hat}}
*{{RarityItem|Ne'er Misser}}
*{{MdRarityItem|Ne'er Misser}}
*{{RarityItem|Poisoner's Ring}}
*{{MdRarityItem|Poisoner's Ring}}
*{{RarityItem|Ring of Spiteful Thunder}}
*{{MdRarityItem|Ring of Spiteful Thunder}}
*{{RarityItem|Marksmanship Hat}}
*{{MdRarityItem|Sharpened Snare Cuirass}}


[[Araj Oblodra]] sells:
[[Araj Oblodra]] sells:
*{{RarityItem|Circlet of Hunting}}
*{{MdRarityItem|Boots of Arcane Bolstering}}
*{{RarityItem|Purple Worm Toxin}}
*{{MdRarityItem|Circlet of Hunting}}
*{{RarityItem|Boots of Arcane Bolstering}}
*{{MdRarityItem|Hat of Storm Scion's Power}}
*{{RarityItem|Risky Ring}}
*{{MdRarityItem|Purple Worm Toxin}}
*{{RarityItem|Ring of Free Action}}
*{{MdRarityItem|Ring of Free Action}}
*{{RarityItem|Robe of Exquisite Focus}}
*{{MdRarityItem|Risky Ring}}
*{{RarityItem|The Graceful Cloth}}
*{{MdRarityItem|Robe of Exquisite Focus}}
*{{RarityItem|Thunderskin Cloak}}
*{{MdRarityItem|The Graceful Cloth}} (only until patch 4)
*{{RarityItem|Hat of Storm Scion's Power}}
*{{MdRarityItem|Thunderskin Cloak}}
 
== References ==
{{reflist}}
 
==External links==
*{{FRWiki|Moonrise Towers|long}}


== External links ==
* {{FRWiki|Moonrise Towers|long}}


{{NavShadowCursedLands|nocat=1}}
{{Moonrise Towers}}
[[Category:Locations]]
[[Category:Act Two Locations]]

Latest revision as of 10:10, 15 November 2024

Shadow-Cursed Lands
Reithwin Town
Moonrise Towers
Moonrise Towers is a Location within the Shadow-Cursed Lands in Act Two of Baldur's Gate 3. In the distant past, it used to be a temple to Selûne Selûne, but is now used as the base of operations for the Cult of the Absolute. It is one of the few locations in the Shadow-Cursed Lands that are not affected by the Shadow Curse, the other being Last Light Inn.

Overview[edit | edit source]

Main floor[edit | edit source]

The main floor of the towers is directly accessible through the main door at the end of the bridge from Reithwin Town. In the foyer are several Absolutist pilgrims Long, Nalira, Taima, and Farimorn with Acolyte Belub Belub. Also two traders are found on the western side of the room: Roah Moonglow Roah Moonglow and Lann Tarv Lann Tarv.

Lann Tarv is a bugbear merchant that offers three Soul Coins to Karlach, if she is in the party, on the condition that she hears the stories of the souls bound in the coins first. Proving the party's worth to Lann Tarv through dialogue earns the Inspirational Events Uncommon Recognition (Folk Hero background) as well as Notched Armour (Soldier background). He sells a number of valuable items, including Halberd of Vigilance, Gloves of The Duellist, Fistbreaker Helm, and Sentinel Shield, with additional stock potentially unlockable after convincing Z'rell Z'rell to help on the First Floor.

The party can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the House of Healing Morgue (X: 235 Y: 12).

A side room on the south-eastern side is a sanguine laboratory where Araj Oblodra Araj Oblodra is performing experiments on blood.

On the south-western side, a side room has a staircase leading down to the prison.

Throne room[edit | edit source]

Continuing south past the foyer is the throne room, where Ketheric Thorm Ketheric Thorm will be judging three goblins and possibly Minthara Minthara. The doors on the side exit out to the sanguine laboratory to the east and stairs to the prison to the west.

Behind the throne are a stairs leading up to the first floor.

Kitchen[edit | edit source]

In the eastern corner of the main floor is a kitchen where Linsella Linsella, a true soul, is training three Gnolls, including Barnabus Barnabus. There are also a number of Camp Supplies. The gnolls can be influenced or freed, resulting in Linsella's death and the Inspirational Events No Strings to Hold Them Back (Folk Hero), Who Let the Gnolls Out (Dark Urge), Pied Piper (Charlatan), or Gone Feral (Urchin). A Mind Flayer Parasite Specimen can be found on Linsella's body.

Just off from the kitchen is a small dining room with some strange mucus covering a doorway.

Dormitory[edit | edit source]

In the far western corner of the main floor is a dormitory. An ogre named Mig Mig can be found here, who drops Argument Solver and claims to hear "meat-things" moving in the walls. This room also acts as an exit to the southern exterior of the tower.

Southern exterior[edit | edit source]

Just past the dormitory's exterior door is a cracked wall X: -183 Y: -206 containing a wooden chest.

On the eastern side, just outside the sanguine laboratory and kitchen is the cat Steelclaw Steelclaw, gleefully playing with a dead mind flayer parasite.

Rafters[edit | edit source]

In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.

Just to the east of the ladder is a cracked wall, which is the source of the "suspicious sounds" noted by Mig. Interacting with the wall allows the party to reach into the wall, where a tentacle will grab the arm of the interacting party member unless they pass one of the following checks:

  • [STRENGTH] Tear your arm out of the tentacle's grip. (DC 14)
  • [DEXTERITY] Wriggle your hand free. (DC 16)
  • [ROGUE] [DEXTERITY] You've been in tougher traps - wriggle your hand free. (DC 16 Advantage Icon.png)
  • [RANGER] [DEXTERITY] Calm yourself and gently wriggle your hand free. (DC 16 Advantage Icon.png)
  • [MONK] [DEXTERITY] Twist your wrist to break the grip. (DC 16 Advantage Icon.png)
  • [SLEIGHT OF HAND] Go limp and ride it out. (DC 14)

Failing this check or doing nothing allows the tentacle to grip the arm and communicate directly with that party member. The party member will be able to talk directly to the 'Absolute' and question it. Eventually, the tentacle will attempt to grip harder and the party member will have to make another DC 21 ability check to avoid being pulled into the depths:

  • [STRENGTH] Heave against the tentacle with all your might. (DC 21)
  • [BARBARIAN] [STRENGTH] Channel all your rage - and pull. (DC 21 Advantage Icon.png)
  • [DEXTERITY] Search for some leverage to slide your arm out. (DC 21)
  • [WISDOM] Focus your thoughts to an edge - and cut free. (DC 21)
  • [PALADIN] [CHARISMA] Channel your oath. Rebuke the voice. Free yourself. (DC 21)

Failing this check or doing nothing will lead to the tentacle dragging the party to the Oubliette beneath the Moonrise Towers Prison and incurring a Dislocated Shoulder Dislocated Shoulder injury in the process.

On the western side, above the room leading to the prison, are some roots which can be climbed to access Isobel Isobel's room on the first floor.

First floor[edit | edit source]

On the first floor, a large door guarded by Radija Radija and her necromites leads up to the roof. Upon reaching Moonrise the first time, Z'rell will also be here talking to Radija. The Inspirational Events Clear Conscience' and Know Thy Clientele (both Charlatan) can be obtained during the interaction with Z'rell. Additionally, succeeding a DC 14 Insight check will allow the party to convince Z'rell ( DC 18 Persuasion check) to grant access to her secret stash of goods with the quartermaster, Lann Tarv.

From the top of the stairs, the eastern door leads to a study, then onto Balthazar Balthazar's room.

To the north is a room in the centre of the first floor being patrolled by a zealot and a scrying eye. This room leads to the rooms of Balthazar, Ketheric, and Isobel.

Balthazar's room[edit | edit source]

This room has several notable items, including a working Moonlantern. Next to the Moonlantern is a locked Heavy Chest that contains the Derivation Cloak.

Near a torture rack is a book case with several "Protruding Books", spotted with a DC 10 Perception check. All of the labeled shelves are trapped except for the top right, labeled "Musty Tomes". "Galvanic Interrogations" will trigger the two gargoyle heads above the bookcase, which turn the two corpses on the floor into zombies, one of them being Balthazar's apprentice, "Conventional Medicine" will activate two grating traps with spikes in front of the bookcase, and "Poisons and Venoms" will fill the room with a poison cloud, close and lock the doors until it dissipates. Interacting with the "Musty Tomes" row will allow access to an "Ancient Altar" next to the shelves. Inserting a Heart into the altar will open a door into a secret room beyond the bookcase and grant the Inspirational Events Secrets of the Necromancer and A Little Too Familiar with the Grotesque (both Sage background). This room can also be unlocked with various other body part items found throughout the game, including the heads of Nere Nere and Karlach Karlach and the hand of Gale Gale.

Inside the hidden room is an opulent chest with the Coldbrim Hat. As well, there is a small work table covered in dead pixies and broken moonlanterns from Balthazar's experiments. If Gale is in the party, he can use the ritual circle to create a Shadow Lantern, or otherwise destroy it and gain Mystra's Benevolence Mystra's Benevolence, which lasts until the next long rest.

Ketheric's room[edit | edit source]

This room can be accessed a number of ways: through a metal door on the balcony accessible through Balthazar's room, through the first floor's patrolled centre room, or through Isobel's room which is accessed by climbing vines from the main floor's rafters.

The Undead dog Squire Squire is guarding this room. The party can pass one of several different ability checks to have Squire stand down.

Beneath some loose planks next to the bed (visible with a Perception check) is the book Elder Brain Domination and the Cloak of Elemental Absorption. Off to the west is the remnants of a Myrkul Myrkulite ritual. There are also letters from Enver Gortash Enver Gortash and to Balthazar.

Isobel's room[edit | edit source]

Beyond Ketheric's room is a disused bedroom that used to be Isobel's.[1] Inside are several Selûnite items, such as a robe and books, as well a bust of Melodia Thorm, Ketheric's deceased wife.

The chest at the foot of the bed is a Mimic (which can be spotted with a DC 20 Perception check) which drops the Spineshudder Amulet.

Moonrise Towers Prison[edit | edit source]

See main article: Moonrise Towers Prison

Following the stairs down from a room on the south-western side of the main floor is a prison. The Warden The Warden and some imprisoned tiefling refugees and deep gnomes can be found here.

Moonrise Towers Rooftop[edit | edit source]

See main article: Moonrise Towers Rooftop

Past a door on the first floor, guarded by Radija Radija, is the rooftop. After meeting him, Ketheric will move here.

Docks[edit | edit source]

The docks are accessed through heavy oak doors in the prison, or by travelling down under the bridge to Moonrise and east, and jumping over a destroyed bridge at X: -100 Y: -149.

At the docks, ships are being sent out mysterious cargo, which can be investigated. There are a few Absolutists on the docks:

A fifth, Krizt Zealot Krizt, may be present guarding access to the docks via the destroyed bridge.

A total of 3 Mind Flayer Parasite Specimens can be collected in this area: 2 from the Zhentarim Shipping Crate and 1 from the lifeless body of Zealot Krizt if killed on the docks. If not killed here, she will open the path for the party to the entrance of the building and enter there. Later, her body may be found lifeless in the Oubliette where the Mind Flayer Parasite Specimen is still obtainable.

History[edit | edit source]

Originally built by the Thorm family architect, Moonrise Towers was a symbol of devotion to the moonmaiden Selûne Selûne. The tower was commanded by Ketheric Thorm, who lived there with his wife Melodia and his daughter Isobel.

After both Melodia and Isobel's deaths, Ketheric turned to Shar Shar, the Lady of Loss. In her name, he raised an army of Dark Justiciars and set them against the surrounding lands and as far as the Grymforge. Ketheric's forces were eventually defeated by the allied Harpers and Emerald Grove druids, as well from a pact made by the architect which enlisted help from the orthon Yurgir Yurgir.

Before Ketheric could be brought to justice, he released the Shadow Curse. This curse caused immense damage and death across the land, persisting for the following century.

During the fifteenth century, Myrkul appeared to Ketheric, promising him his greatest desire of Isobel returned to life. For this, Ketheric sacrificed his body and soul, and became Myrkul's chosen. Moonrise Towers was reclaimed in Myrkul's name, and became the seat of power of the Cult of the Absolute, lead by him and two fellow chosen of the Dead Three.

Waypoints[edit | edit source]

This location contains the following Waypoint:

  • caption = Moonrise Towers Moonrise Towers X: -158 Y: -99

Connected locations[edit | edit source]

Notable characters[edit | edit source]

Traders[edit | edit source]

Related Quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Lann Tarv sells:

If convincing Disciple Z'rell to help, Lann Tarv also sells:

Roah Moonglow sells:

Araj Oblodra sells:

References[edit | edit source]

  1. The Criminal inspiration event Enter Nostalgia refers to this room as Isobel's

External links[edit | edit source]