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{{CharacterInfo
{{Confused with|Marcus (dead fisher)}}
|title=Agent of the Absolute
{{Infobox creature
|name=Flaming Fist Marcus
| image =
|image = [[File:Marcus Headshot.jpg|350px]]
<gallery>
|imagename= Headshot
Marcus Headshot.jpg|In-game
|image2 = [[File:Marcus Wings.png|350px]]
Portrait Marcus.png|Portrait
|imagename2= With Wings
</gallery>
|level=6
| name = Fist Marcus
|STR=23
| full name = Marcus Falgor
|DEX=16
| title = Agent of the Absolute
|CON=16
| size = Medium
|INT=10
| race = [[Aberration]], [[Human]] (former)
|WIS=10
| faction = [[Cult of the Absolute]]
|CHA=10
| type =  
|race=Aberration, formerly [[Human]].
| extra init = 3
|type=Aberration
| ac = 17
|HP=86, 40 Temporary HP
| e hp = 60
|AC=17
| hp = 86
|speed=9m / 30ft
| t hp = 195
|size=Medium
| movement m = 9
|weight=75kg
| weight kg = 75
|proficiency=3
| level = 6
|initiative=+6
| str = 23
|location=[[Last Light Inn]]
| dex = 16
|passive={{PAS|Great Weapon Master: Bonus Attack}}
| con = 16
{{PAS|Dark Devotion}}
| int = 10
{{PAS|Extra Attack}}
| wis = 10
{{PAS|Feral Instinct}}
| cha = 10
{{PAS|Opportunity Attack}}
| str save prof = Yes
{{PAS|Improved Critical Hit|t=1}}
| con save prof = Yes
{{PAS|Tenacity}}
| resistances =
|faction=[[Cult of the Absolute]]
| passives = Great Weapon Master: Bonus Attack, Dark Devotion, Extra Attack, Feral Instinct, Opportunity Attack, Tenacity (passive feature)
|alt-name=Aberration
| t passives = Great Weapon Master: Bonus Attack, Dark Devotion, Extra Attack, Feral Instinct, Opportunity Attack, Tenacity (passive feature), Improved Critical Hit
|alt-image=<tabber>
|-|Main Model=
[[File:Marcus Model.png|300px]]
|-|Winged Model=
[[File:Marcus Model Wings.png|300px]]
</tabber>
}}
}}
{{SpoilerWarning|act=2}}
'''Flaming Fist Marcus''' is NPC who is a former member of the [[Flaming Fist]], now turned into an elite agent of the [[Followers of the Absolute]].


Can be spoken to with {{SAI|Speak with Dead}}.
'''Fist Marcus''' is a former member of the [[Flaming Fist]], now turned into an elite agent of the [[Cult of the Absolute]].  


==Last Light Inn==
== Involvement ==
When the party reaches [[Last Light Inn]] [[Jaheira]] is instantly wary of them and summons vines to stop them. She believes the party are True Souls. If tieflings were not saved in Act One Marcus comes to vouch for the party, telepathically revealing that he is an Absolutist spy.
=== Last Light Inn ===
When the party reaches [[Last Light Inn]], {{CharLink|Jaheira}} is instantly wary of them and summons vines to stop them. She believes the party are True Souls. If Mol didn't survive [[Act One]], Marcus comes to vouch for the party, telepathically revealing that he is an Absolutist spy.


Revealing that Marcus is tadpoled to Jaheira will trigger a fight against him. He will have a [[Initiative#Surprised|surprise round]] where he will summon many [[Crawling Claw]]s and then disappear, returning to Moonrise Towers. He can however be defeated here if members of the party have the passive [[Alert]] or have the condition {{cond|Elixir of Vigilance}}.
Revealing that Marcus is tadpoled to Jaheira will trigger a fight against him. He will have a [[Initiative#Surprised|surprise round]] where he will summon 13 [[Crawling Claw]]s and then disappear, returning to Moonrise Towers. However, he can be defeated here if members of the party have the passive {{SAI|Alert}} or drank an {{SmRarityItem|Elixir of Vigilance}}. Killing him here will prevent the abduction attempt when you first talk to {{CharLink|Isobel}}.


When the party first goes to speak with Isobel on how to traverse through the Shadow-Cursed Lands, Marcus will show up on the balcony much to her shock. He will quickly reveal his loyalty to the Absolute and [[Ketheric Thorm]], urging Isobel to come with him to see the warlord. A critical choice is than made here.
If Marcus wasn't killed earlier, when the party first goes to speak with Isobel on how to traverse through the Shadow-Cursed Lands, Marcus will show up on the balcony much to her shock. He will quickly reveal his loyalty to the Absolute and {{CharLink|Ketheric Thorm}}, urging Isobel to come with him to see the warlord.  


*Fight against Marcus and his [[Winged Horror|Winged Horrors]] who will focus on taking down [[Isobel]].
The party must make a critical choice here:
*Turn against [[Isobel]], making Marcus and the Winged Horrors allies. The rest of the inn won't be hostile at first though. '''Doing so will put a huge divide with [[Jaheira]] and the [[Harpers]].
* Fighting against Marcus and his [[Winged Horror|Winged Horrors]] who will focus on taking down Isobel.
*'''If Isobel is defeated, the barrier protecting the [[Last Light Inn]] will fade, letting the shadow curse in. Everyone except Jaheira and your party will either die or become [[Shadow-Cursed Undead]]. This will make multiple questlines prematurely end along with losing merchants, some of who will no longer be active in [[Act Three]].
* Turning against Isobel, making Marcus and the Winged Horrors allies. The rest of the inn won't be hostile at first though. Doing so will cause a huge divide with Jaheira and the [[Harpers]].


==Attacks and Abilities==
If Isobel is defeated, the barrier protecting the Last Light Inn will fade, letting the shadow curse in. Everyone except Jaheira and the party will either die or become [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]]. This will make multiple questlines end prematurely, and cause the party to lose traders ({{CharLink|Dammon}}, {{CharLink|Mattis}} and {{CharLink|Talli}}), who will no longer appear in [[Act Two]] and [[Act Three]].


{{TooltipBox|Main Hand Attack - [[Greatclub +1]]|image = Greatclub PlusOne Icon.png
Marcus can be spoken to with {{SAI|Speak with Dead}}. When asked if he left anything valuable behind, he will answer with ''"Outside the inn... buried near graveyard... she found out..."''. Moving to the graveyard adjacent to Last Light Inn, there is a Flaming Fist's corpse {{Coords|-3|215}} directly east of the open graves where the {{SmRarityItem|Shield of Scorching Reprisal}} can be looted from. This implies that the dead [[Gnome]] Flaming Fist discovered Marcus' treachery, but was killed by him before she could warn the rest of the Fists and Harpers. A successful [[Perception]] check is needed to detect the rubble, and a subsequent [[Strength]] check is required to smash the rubble to find the body.
|Make a melee attack with your equipped weapon.


{{Action}}
If Marcus is killed while attempting to kidnap Isobel, his body can later be found in the grass to the north of the Last Light Inn, seemingly dumped there unceremoniously during the cleanup after the attack.


{{Attack Roll}}: +10
===Moonrise Towers===
{{DamageInfo|count=1|die=8|plus=7|type=Bludgeoning}}
If the player failed to protect Isobel and Marcus survived the fight in the [[Last Light Inn]], Marcus can be found inside Moonrise Towers, on the top floor near the door to {{CharLink|Balthazar|Balthazar's}} room.   
}}
If Isobel was knocked out and thus abducted alive, Marcus will also be alive. If, however, Isobel didn't survive the abduction, Marcus will be found dead, presumably killed by an angry {{CharLink|Ketheric Thorm}}.
 
== Speak with Dead ==
(If Isobel doesn't survive the abduction)
 
{{Dialogue start}}
'''Party member:''' Who were you before you became a True Soul?
* '''Marcus:''' Marcus Falgor... raised in... Baldur's Gate...
 
'''Party member''': What do you know of Ketheric Thorm?
* '''Marcus:''' Chosen of... the Absolute. Wants... the cleric... more than anything.
 
'''Party member''': Why were you after the cleric?
* '''Marcus''': Orders... of the General... Absolute's... Chosen...
 
'''Party member''': Who is the Chosen?
* '''Marcus''': Ketheric... Thorm...
 
'''Party member''': How did you come to follow the Absolute?
* '''Marcus:''' Squad... captured... enlightened...
 
'''Party member:''' What is the Absolute's end game?
* '''Marcus:''' Enlightenment... love... power...
 
'''Party member:''' Do you know the source of Ketheric's invulnerability?
* '''Narrator:''' *The corpse remains silent. It does not know.*
 
Party member: Did you leave anything valuable behind?
* '''Marcus:''' Outside the inn... buried near graveyard... she found out...
{{Dialogue end}}
 
== Combat ==
===Attacks and abilities===
{{Feature box|Fly (class action)}}
{{Feature box|Main Hand Attack|item=Greatclub +1}}
{{Feature box|Vampiric Shout}}
 
===Allies===
* 13x {{CharLink|Crawling Claw}} (if fought in Last Light Inn's courtyard)
* 6x {{CharLink|Winged Horror}} (if fought in Isobel's room)
 
===Encounter details===
Marcus is an incredibly aggressive great weapon fighter, who in the case of the encounter at the [[Last Light Inn]] will focus on trying to knock out Isobel. The fight there can end very quickly if he and the [[Winged Horror|Winged Horrors]] act first on [[Initiative]]. He can attack up to 3 times a turn thanks to his {{SAI|Extra Attack}} along with the bonus attack he can gain through his {{SAI|Great Weapon Master}} passive.
 
Three of the Winged Horrors will engage Jaheira and the Harpers in combat on the first floor, while the other three will land on the upper floor and race to Isobel's room to help Marcus. Their {{SAI|Claws (Ghoul)}} can possibly paralyze Isobel or the party, making all attacks against them critically hit.
 
Isobel can be defeated and carried off by either Marcus ''or'' the Winged Horrors, so she must be kept alive until all enemies are defeated.
 
Jaheira may occasionally kill other Harpers or Tiefling Refugees by casting {{SAI|Ice Storm}}, ruining the party's chances of getting the [[Leave No One Behind]] achievement.
 
===Tactics===
The key to besting Marcus is preparation. During the conversation with him, the party can be positioned around the room to avoid getting caught up in his {{SAI|Vampiric Shout}}, and a [[Cleric]] who is not part of the conversation can also pre-cast {{SAI|Sanctuary}} and/or {{SAI|Warding Bond}} on Isobel to protect her during Marcus's first turn.{{note|Shadowheart will get dragged into the conversation with Isobel for the Sharran vs. Selûnite insults, so she cannot pre-cast spells this way unless she is separated from the team before the conversation.}} His high initiative means that he will likely act first but party members can use {{SAI|Alert}}, {{SAI|Dread Ambusher}}, {{SmRarityItem|Soulbreaker Greatsword}}, {{SmRarityItem|Sentinel Shield}}, or {{SmRarityItem|Elixir of Vigilance}} to increase their initiative rolls as well.


{{TooltipBox|Vampiric Shout
An easy approach to defeating him is to use {{SAI|Banishment}} to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the [[Winged Horror|Winged Horrors]]. By the time the spell ends, he will be no match against the full party and the Inn's defenders.
|Vent a malevolent shout, wounding nearby foes and healing yourself provided they're neither Constructs or Undead.{{DamageInfo|count=2|die=8|type=Necrotic}}{{AOE|Circle|m=8|ft=25}}
}}


{{Feature box|name=Fly (Class Action)|image name=Fly.webp
Alternatively, adding barrels and other objects to block the entrances will help by confusing the enemies and limiting how many have to be fought at the same time. Some enemies will attack the blockades to gain access, using explosive barrels with torches or other effects can trick enemies into damaging themselves. The party can also use {{SAI|Arcane Lock}} to simply lock all the doors before beginning the conversation with Isobel.
|{{Action|Movement|m=3|ft=10}}
Fly using movement at a {{Range|m=16|ft=60}}.
}}


==Tactics==
It is also wise to have healing spells (e.g. {{SAI|Healing Word}}) and healing potions (e.g. {{SmRarityItem|Potion of Greater Healing}}) available to help Isobel if she gets hurt. {{SAI|Lesser Restoration}} is also useful in case anyone gets {{Cond|paralysed}} by a winged horror.  
'''Marcus''' is an incredibly aggressive great weapon fighter, who in the case of the encounter at the [[Last Light Inn]] will focus on [[Isobel]] in trying to knock her out. The fight there can end very quickly if he and the [[Winged Horror|Winged Horrors]] act first on [[Initiative]]. Being a dedicated [[Fighter]], his extra attack along with a bonus attack he can gain through a [[Critical Hit]] thanks to his Great Weapon Master passive.


The key to besting '''Marcus''' is preparation. During the conversation with him, shifting your party around to avoid getting caught up in his Vampiric Shout is a good way to avoid losing [[Concentration]] on a spell. An easy approach is to use [[Banishment]] to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the [[Winged Horror|Winged Horrors]]. By the time the spell ends, he will be no match against the full party and the Inn's defenders.
== Loot ==
*{{MdRarityItem|Greatclub +1}}
*{{MdRarityItem|Half Plate Armour|alias=Half Plate Armour (Flaming Fist variant)|override_icon=Flaming_fist_half_plate_icon.jpg}}
*{{MdRarityItem|Mind Flayer Parasite Specimen}}
*{{MdRarityItem|Shifting Corpus Ring}}


==Notable Loot==
== Gallery ==
<gallery heights="200px" mode="packed">
Marcus Model.png|Marcus' model
Marcus Model Wings.png|Marcus' winged model
Marcus Wings.png|Marcus with wings
</gallery>


*{{RarityItem|Greatclub +1}}
== Notes ==
*{{RarityItem|Half Plate Armour}}
{{notebegin}}
*{{RarityItem|Shifting Corpus Ring}}
{{notelist}}
*{{RarityItem|Mind Flayer Parasite Specimen}}
{{noteend}}


[[Category:Humanoids]]
{{Shadow-Cursed Lands}}
{{NavShadowCursedLands}}
[[Category:Aberrations]]
[[Category:Characters]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Act Two]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Flaming Fist]]
[[Category:Available to Speak with Dead]]
[[Category: Available to Speak with Dead]]
[[Category:Bosses]]

Latest revision as of 09:38, 27 August 2024

Not to be confused with Marcus (dead fisher)

Fist Marcus is a former member of the Flaming Fist, now turned into an elite agent of the Cult of the Absolute.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

When the party reaches Last Light Inn, Jaheira Jaheira is instantly wary of them and summons vines to stop them. She believes the party are True Souls. If Mol didn't survive Act One, Marcus comes to vouch for the party, telepathically revealing that he is an Absolutist spy.

Revealing that Marcus is tadpoled to Jaheira will trigger a fight against him. He will have a surprise round where he will summon 13 Crawling Claws and then disappear, returning to Moonrise Towers. However, he can be defeated here if members of the party have the passive Alert Alert or drank an Elixir of Vigilance. Killing him here will prevent the abduction attempt when you first talk to Isobel Isobel.

If Marcus wasn't killed earlier, when the party first goes to speak with Isobel on how to traverse through the Shadow-Cursed Lands, Marcus will show up on the balcony much to her shock. He will quickly reveal his loyalty to the Absolute and Ketheric Thorm Ketheric Thorm, urging Isobel to come with him to see the warlord.

The party must make a critical choice here:

  • Fighting against Marcus and his Winged Horrors who will focus on taking down Isobel.
  • Turning against Isobel, making Marcus and the Winged Horrors allies. The rest of the inn won't be hostile at first though. Doing so will cause a huge divide with Jaheira and the Harpers.

If Isobel is defeated, the barrier protecting the Last Light Inn will fade, letting the shadow curse in. Everyone except Jaheira and the party will either die or become Shadow-Cursed Undead. This will make multiple questlines end prematurely, and cause the party to lose traders (Dammon Dammon, Mattis Mattis and Talli Talli), who will no longer appear in Act Two and Act Three.

Marcus can be spoken to with Speak with Dead Speak with Dead. When asked if he left anything valuable behind, he will answer with "Outside the inn... buried near graveyard... she found out...". Moving to the graveyard adjacent to Last Light Inn, there is a Flaming Fist's corpse X: -3 Y: 215 directly east of the open graves where the Shield of Scorching Reprisal can be looted from. This implies that the dead Gnome Flaming Fist discovered Marcus' treachery, but was killed by him before she could warn the rest of the Fists and Harpers. A successful Perception check is needed to detect the rubble, and a subsequent Strength check is required to smash the rubble to find the body.

If Marcus is killed while attempting to kidnap Isobel, his body can later be found in the grass to the north of the Last Light Inn, seemingly dumped there unceremoniously during the cleanup after the attack.

Moonrise Towers[edit | edit source]

If the player failed to protect Isobel and Marcus survived the fight in the Last Light Inn, Marcus can be found inside Moonrise Towers, on the top floor near the door to Balthazar Balthazar's room. If Isobel was knocked out and thus abducted alive, Marcus will also be alive. If, however, Isobel didn't survive the abduction, Marcus will be found dead, presumably killed by an angry Ketheric Thorm Ketheric Thorm.

Speak with Dead[edit | edit source]

(If Isobel doesn't survive the abduction)

Party member: Who were you before you became a True Soul?

  • Marcus: Marcus Falgor... raised in... Baldur's Gate...

Party member: What do you know of Ketheric Thorm?

  • Marcus: Chosen of... the Absolute. Wants... the cleric... more than anything.

Party member: Why were you after the cleric?

  • Marcus: Orders... of the General... Absolute's... Chosen...

Party member: Who is the Chosen?

  • Marcus: Ketheric... Thorm...

Party member: How did you come to follow the Absolute?

  • Marcus: Squad... captured... enlightened...

Party member: What is the Absolute's end game?

  • Marcus: Enlightenment... love... power...

Party member: Do you know the source of Ketheric's invulnerability?

  • Narrator: *The corpse remains silent. It does not know.*

Party member: Did you leave anything valuable behind?

  • Marcus: Outside the inn... buried near graveyard... she found out...

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub +1
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Necrotic.webp
Vampiric Shout Vampiric Shout ()
D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic
+
Damage hit points
Vent a malevolent shout, wound nearby foes and healing yourself provided they're neither Constructs or Undead.
AoE: 8 m / 27 ft (Radius)

Allies[edit | edit source]

Encounter details[edit | edit source]

Marcus is an incredibly aggressive great weapon fighter, who in the case of the encounter at the Last Light Inn will focus on trying to knock out Isobel. The fight there can end very quickly if he and the Winged Horrors act first on Initiative. He can attack up to 3 times a turn thanks to his Extra Attack Extra Attack along with the bonus attack he can gain through his Great Weapon Master Great Weapon Master passive.

Three of the Winged Horrors will engage Jaheira and the Harpers in combat on the first floor, while the other three will land on the upper floor and race to Isobel's room to help Marcus. Their Claws (Ghoul) Claws (Ghoul) can possibly paralyze Isobel or the party, making all attacks against them critically hit.

Isobel can be defeated and carried off by either Marcus or the Winged Horrors, so she must be kept alive until all enemies are defeated.

Jaheira may occasionally kill other Harpers or Tiefling Refugees by casting Ice Storm Ice Storm, ruining the party's chances of getting the Leave No One Behind achievement.

Tactics[edit | edit source]

The key to besting Marcus is preparation. During the conversation with him, the party can be positioned around the room to avoid getting caught up in his Vampiric Shout Vampiric Shout, and a Cleric who is not part of the conversation can also pre-cast Sanctuary Sanctuary and/or Warding Bond Warding Bond on Isobel to protect her during Marcus's first turn.[note 1] His high initiative means that he will likely act first but party members can use Alert Alert, Dread Ambusher Dread Ambusher, Soulbreaker Greatsword, Sentinel Shield, or Elixir of Vigilance to increase their initiative rolls as well.

An easy approach to defeating him is to use Banishment Banishment to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the Winged Horrors. By the time the spell ends, he will be no match against the full party and the Inn's defenders.

Alternatively, adding barrels and other objects to block the entrances will help by confusing the enemies and limiting how many have to be fought at the same time. Some enemies will attack the blockades to gain access, using explosive barrels with torches or other effects can trick enemies into damaging themselves. The party can also use Arcane Lock Arcane Lock to simply lock all the doors before beginning the conversation with Isobel.

It is also wise to have healing spells (e.g. Healing Word Healing Word) and healing potions (e.g. Potion of Greater Healing) available to help Isobel if she gets hurt. Lesser Restoration Lesser Restoration is also useful in case anyone gets Paralysed Paralysed by a winged horror.

Loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  1. Shadowheart will get dragged into the conversation with Isobel for the Sharran vs. Selûnite insults, so she cannot pre-cast spells this way unless she is separated from the team before the conversation.