Ad placeholder
Claws (Ghoul)
Jump to navigation
Jump to search
For other versions of this ability, see Claws (disambiguation).
Claws is a Class Action commonly used by Ghouls and Flying Ghouls. This ability allows the user to make a melee attack that deals Slashing Damage to enemies using their Claws.
Description
Lash out with deadly claws and possibly the target.Elves and undead cannot be Paralysed by this attack.
Properties
- Cost:
- Action
- Damage:
- 2d4 (2~8) + Strength modifier Slashing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- CON Save (Spell save DC)
At Higher Levels
At level 6, Ghast and Ghoul (Danse Macabre) damage is 2d6 + Strength modifierSlashing
At level 6 Ghoul (Animate Dead) and Flying Ghoul, and level 3 Winged Horror, damage is 3d6 + Strength modifierSlashing
At level 8, Fallen Gur Hunter damage is 4d6 + Strength modifierSlashing
Condition: Paralysed
Duration: 2 turns
Spell save DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Ghoul, Winged Horror, Flying Ghoul, Ghoul (Animate Dead), Ghast, and Fallen Gur Hunter