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Z'rell: Difference between revisions

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== Involvement ==
== Involvement ==
Z'rell is first encountered in the Moonrise audience chamber along with General Thorm, where they are judging the failures of the Absolute's forces from the Goblin Camp. Ultimately, Z'rell delegates their punishment to the player, and orders them to report to her afterwards. There, she assigns them the task of assisting the necromancer {{CharLink|Balthazar}} in securing a relic needed by Ketheric, called the {{CharLink|Aylin|Nightsong}}. If the player allows Balthazar to take the Nightsong Z'rell will give a follow-up quest, [[Resolve the Abduction]], tasking the player to assist {{CharLink|Marcus Falgor|Marcus}} with the abduction of {{CharLink|Isobel}}.
Z'rell is first encountered in the Moonrise audience chamber along with General Thorm, where they are judging the failures of the Absolute's forces from the Goblin Camp. Ultimately, Z'rell delegates their punishment to the player character, and orders them to report to her afterwards. There, she assigns them the task of assisting the necromancer {{CharLink|Balthazar}} in securing a relic needed by Ketheric, called the {{CharLink|Aylin|Nightsong}}. If the party allows Balthazar to take the Nightsong, then Z'rell gives a follow-up quest, [[Resolve the Abduction]], tasking the party to assist {{CharLink|Marcus Falgor|Marcus}} with the abduction of {{CharLink|Isobel}}.


==== Unlocking Lann Tarv's secret stash ====
==== Unlocking Lann Tarv's secret stash ====
The trader {{CharLink|Lann Tarv}} has a secret stash of items that can be unlocked by convincing Z'rell to give you access to it.
The trader {{CharLink|Lann Tarv}} has a secret stash of items that can be unlocked by convincing Z'rell to give the party access to it.


If the dialogue option "What exactly was this relic he was sent to retrieve?" doesn't appear, cast {{SAI|Detect Thoughts}}. After choosing it, you will need to pass an insight check followed by a DC 18 persuasion check. If you succeed, speak with Lann Tarv, with the same character that convinced Z'rell, in order to unlock the secret stash.
If the dialogue option "What exactly was this relic he was sent to retrieve?" doesn't appear, casting {{SAI|Detect Thoughts}} is recommended. After choosing it, you will an {{Skill|Insight}} check must be passsed followed by a DC 18 {{Skill|Persuasion}} check. If succeeding both checks, the party can speak with Lann Tarv, with the same character that convinced Z'rell, in order to unlock the secret stash.


==== Assault on Moonrise Towers ====
==== Assault on Moonrise Towers ====


If Z'rell is still alive after the player kills or frees the Nightsong, she will lead the forces of the Absolute against the party when they attempt to enter Moonrise Towers. She will start this battle with {{cond|Mirror Image}} and {{cond|Fire Shield: Chill}}.
If Z'rell is still alive after killing or freeing the Nightsong, she leads the forces of the Absolute against the party during the assault on Moonrise Towers. She will start the combat with {{cond|Mirror Image}} and {{cond|Fire Shield: Chill}}.


==Combat==
==Combat==

Latest revision as of 22:35, 12 November 2024

Disciple Z'rell is a Half-Orc Warlock who can be found in Moonrise Towers in Act 2.

Portrait Z'rell.png
I see you have been rejected in the past. Do not worry - the Absolute loves you, and that is all that truly matters.
Z'rell if she sees that the player has been romantically rejected by a companion.

Overview[edit | edit source]

Z'rell is a high-ranking member of the Cult of the Absolute and a trusted advisor to Ketheric Thorm Ketheric Thorm.

Involvement[edit | edit source]

Z'rell is first encountered in the Moonrise audience chamber along with General Thorm, where they are judging the failures of the Absolute's forces from the Goblin Camp. Ultimately, Z'rell delegates their punishment to the player character, and orders them to report to her afterwards. There, she assigns them the task of assisting the necromancer Balthazar Balthazar in securing a relic needed by Ketheric, called the Aylin Nightsong. If the party allows Balthazar to take the Nightsong, then Z'rell gives a follow-up quest, Resolve the Abduction, tasking the party to assist Marcus Falgor Marcus with the abduction of Isobel Isobel.

Unlocking Lann Tarv's secret stash[edit | edit source]

The trader Lann Tarv Lann Tarv has a secret stash of items that can be unlocked by convincing Z'rell to give the party access to it.

If the dialogue option "What exactly was this relic he was sent to retrieve?" doesn't appear, casting Detect Thoughts Detect Thoughts is recommended. After choosing it, you will an Insight Insight check must be passsed followed by a DC 18 Persuasion Persuasion check. If succeeding both checks, the party can speak with Lann Tarv, with the same character that convinced Z'rell, in order to unlock the secret stash.

Assault on Moonrise Towers[edit | edit source]

If Z'rell is still alive after killing or freeing the Nightsong, she leads the forces of the Absolute against the party during the assault on Moonrise Towers. She will start the combat with Mirror Image Mirror Image and Fire Shield: Chill Fire Shield: Chill.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Black Hole.webp
Black Hole Black Hole ()

Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them.

Five more black holes can be summoned after this spell's initial casting. Afterwards, you must Short Rest before casting it again.

INT Save
 Range: 18 m / 60 ft
Recharge: Short rest
Cone of Cold.webp
Cone of Cold Cone of Cold ()
D8 Cold.png 8d8 (8~64) Damage TypesCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Eldritch Blast.webp
Eldritch Blast Eldritch Blast ()
D10 Force.png 1d10 (1~10) Damage TypesForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe +1
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mirror Image.webp
Mirror Image Mirror Image ()

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

 Range: Self

Tactics[edit | edit source]

  • It can be tempting to use a large Area of Effect spell to start combat like Fireball Fireball or Hunger of Hadar Hunger of Hadar since Z'rell usually starts the fight in the center of a large, open entryway surrounded by her allies. However, this is a bait since she will use Counterspell Counterspell on the first spell the party casts. Hence, it can be smart to cast a cantrip first to have her waste it and then use stronger spells.

Loot[edit | edit source]

Related Literature[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]