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Malik (zealot): Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Zealot Malik
| name = Malik
| full name = Zealot Malik
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| image = Portrait Malik.png
| image =<gallery>
| role = Guard
Zealot Malik.png|In-game
Portrait Malik.png|Portrait
</gallery>
| role = Zealot
| race = [[Human]]
| race = [[Human]]
| type = Humanoid
| type = Humanoid
Line 23: Line 27:
| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| conditions = Aura of Protection
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger
}}
}}
'''Zealot Malik''' is a [[human]] guard at [[Moonrise Towers]].  
'''Malik''' is a [[human]] [[Zealot of the Absolute|zealot]] and [[True Soul]] of the [[Cult of the Absolute]] in [[Act Two]]. He is stationed at the stairs leading into [[Moonrise Towers]], guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the [[Absolute]].  


== Involvement==
== Involvement ==
Malik is notable for carrying a [[Mind Flayer Parasite Specimen|Mind Flayer Parasite Specimen]]. After the Harper assault on Moonrise Towers, his corpse is at the bottom left of the stairs of the main door entering Moonrise. Located at {{coords|-157|-135}}.
=== Moonrise Towers ===
Malik is encountered when approaching [[Moonrise Towers]] for the first time, where he will stop the party and probe at their tadpoles through the use of his own [[Mind Flayer Parasite Specimen]]. Upon recognizing the party lead as a [[True Soul]], Malik asks for news from the field; the party can respond with a variety of dialogue options, but upon asking Malik why he is on guard duty at the entrance of Moonrise Towers will have him reveal it's to recognize fellow True Souls{{ref|''"Ah, one blessed like myself. What news, True Soul?"'' - Malik<br>''"I might ask the same. Why is one of our rank on guard duty?"''<br>''"Who better to suss out his like?"''}}.
 
If [[Minthara]]'s demise is prevented and freed from the [[Moonrise Towers Prison]], the party can lead her out of Moonrise through the main entrance. Passing by Malik and [[Merim]] will have them block the party's path, demanding an explanation as to why Minthara is not in her cell. Convincing them that Minthara has been wiped and is at the party's whim would have them satisfied with the explanation, and let the party and Minthara leave in peace.
 
=== Defending Moonrise Towers ===
If the [[Aylin|Nightsong]] is freed and the Harpers launch their assault on Moonrise Towers, Malik is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door entering Moonrise, at {{coords|-157|-135}}.


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and Abilities ===
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Cleave|item=Halberd}}
{{Feature box|Lacerate|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Hamstring shot|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}


=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Caustic Bulb}}
* {{MdRarityItem|Caustic Bulb}}
== References ==
{{reflist}}


{{Moonrise Towers}}
{{Moonrise Towers}}
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[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Followers of the Absolute]]

Revision as of 02:20, 13 July 2024

Malik is a human zealot and True Soul of the Cult of the Absolute in Act Two. He is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the Absolute.

Involvement

Moonrise Towers

Malik is encountered when approaching Moonrise Towers for the first time, where he will stop the party and probe at their tadpoles through the use of his own Mind Flayer Parasite Specimen. Upon recognizing the party lead as a True Soul, Malik asks for news from the field; the party can respond with a variety of dialogue options, but upon asking Malik why he is on guard duty at the entrance of Moonrise Towers will have him reveal it's to recognize fellow True Souls[1].

If Minthara's demise is prevented and freed from the Moonrise Towers Prison, the party can lead her out of Moonrise through the main entrance. Passing by Malik and Merim will have them block the party's path, demanding an explanation as to why Minthara is not in her cell. Convincing them that Minthara has been wiped and is at the party's whim would have them satisfied with the explanation, and let the party and Minthara leave in peace.

Defending Moonrise Towers

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Malik is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door entering Moonrise, at X: -157 Y: -135.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Cleave.webp
Cleave Cleave ()   –  Halberd
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 1.5 m / 5 ft (Cone)
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Shortbow
Normal weapon damage
Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
 Range: Normal weapon range
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.
  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft

Notable loot

References

  1. "Ah, one blessed like myself. What news, True Soul?" - Malik
    "I might ask the same. Why is one of our rank on guard duty?"
    "Who better to suss out his like?"