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Revision as of 02:56, 2 June 2024

Counsellor Florrick is an elven wizard and advisor to the Archduke, her loyalty to Grand Duke Ravengard is beyond question. Steady as Tyr's heartbeat, as upstanding as the Sword Mountains,[1] Florrick plays a notable role in the politics brewing within Baldur's Gate, mainly through the Rescue the Grand Duke questline.

Overview

Background

Florrick is a professional and dutiful leading member of Baldur's Gate's government. While an advisor, she prefers to be direct and on-hand when it comes to handling problems that plague the city, such as the disappearance of Ulder Ravengard. Being such a straightforward and honest leader makes her quite a rarity in the corrupt ranks of the city's elite.

Quests

Involvement

Act One

Main article: Rescue the Grand Duke

Florrick can first be encountered at Waukeen's Rest on The Risen Road leading west towards the Mountain Pass. When the player arrives, the place is on fire after an attack by goblins and drow serving the Cult of the Absolute. Trapped on the second floor in the east-most room of the inn, Florrick can be rescued from the blaze. Once saved, she informs the party of Duke Ravengard's recent kidnapping by the drow, assuming they took him west to Moonrise Towers.

She urges the player to help in saving the Duke, even more so if Wyll is present. Upon recognizing him, she unintentionally reveals that he is Ulder's son. Once the party is rewarded for saving her, she will depart from Waukeen's Rest, taking the Flaming Fist soldiers with her to personally lead the mission to find the missing Grand Duke.

Act Two

Upon traversing the Shadow-Cursed Lands, Florrick can be found at Last Light Inn, in the north-eastern room on the ground floor of the inn. She and her Flaming Fist troops are still planning a rescue for Ravengard. Without a safe way through the cursed shadows surrounding Moonlight Towers, her efforts unfortunately are in vain. As are their attempts to get information from Art Cullagh.

While there, the player can speak with Florrick, and gain some news from the city and its new Lord Gortash. She will then inform the player of her plans and eventually depart for Baldur's Gate, intending to convince the council to send reinforcements for rescuing the duke.

Note that once the party reaches Moonrise Towers, Florrick and her party will depart for Baldur's Gate, leaving a note on the table in Last Light Inn. Thus visiting Moonrise before Last Light Inn will result in finding only the note.

Act Three

In Act Three, Florrick can be found in Wyrm's Rock Prison where she awaits execution after being found guilty of crimes against the city of Baldur's Gate by none other than Ulder Ravengard. If the player decides to rescue her, she pledges her aid in the final battle and Florrick's Cohort becomes one of the forces the party can call upon. In case Florrick isn't rescued within five long rests after the quest Free Counsellor Florrick starts, she will be hanged by the neck until dead and her body will remain hanging from the gallows at the Basilisk Gate .

If Wyll decides to break his pact with Mizora during The Blade of Frontiers and forsake his father, Florrick will approach Wyll and the party while they are in Baldur's Gate, with the intent to avenge Ravengard. The attack can be avoided if the player succeeds a DC 18 Persuasion check or a DC 15 History check. Once convinced, and presuming Ravengard is dead, Florrick will hand Wyll The Legend of Ansur and direct the party to the next step of his personal quest. If all attempts to reason with Florrick fail, she and her retinue of Flaming Fists will become hostile. In that case, the book needs to be acquired by other means.

Combat

Attacks and Abilities (Act 1)

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.
 Melee: 1.5 m / 5  ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Hypnotic Pattern.webp
Hypnotic Pattern Hypnotic Pattern ()

Hypnotise Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act.

This spell can be cast while you are Silenced Silenced.

WIS Save
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)

Additional Abilities (Act 3)

Fire Shield.webp
Fire Shield Fire Shield ()
Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to Damage TypesFire or Damage TypesCold damage, and retaliate against melee attacks.
 Range: Self
Cone of Cold.webp
Cone of Cold Cone of Cold ()
D8 Cold.png 8d8 (8~64) Damage TypesCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Otto's Irresistible Dance.webp
Otto's Irresistible Dance Otto's Irresistible Dance ()

Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage Icon.png Advantage on Attack rolls.

The dancer has Disadvantage Icon.png Disadvantage on Attack Rolls and Dexterity Saving throws.

WIS Save
 Range: 9 m / 30 ft

Combat

If the player wishes to kill her in Waukeen's Rest, it is best to do so as soon as she is freed from the burning room to avoid triggering the guards downstairs. In Wyrm's Rock Prison, she can be engaged through the prison cell door with ranged attacks and spells, and the nearby patrolling guards won't react to the fight.


Loot

Related literature

Act 3

References

  1. Last Light Inn, lines spoken by Wyll when asked if Florrick can be trusted. This dialogue happens after Florrick was present at the Inn and spoken to.
    "The councillor's loyalty to my father is beyond question. She's as steady as Tyr's heartbeat, as upstanding as the Sword Mountains."

External links

Florrick on the Forgotten Realms Wiki