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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 8-13

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
race:
Human (33) · Vampire Spawn (16) · Githyanki (11) · Undead (11) · Bugbear (9) · Gnome (8) · Tiefling (8) · None (7) · Half-Elf (7) · Dwarf (6) · Elf (6) · Halfling (6) · Aberration (5) · Bear (5) · Goblin (5) · Werewolf (5) · Ghost (4) · Shadow Mastiff (4) · Skeleton (4) · Worg (4)
resistances:
None (121) · Necrotic resistant full (25) · Poison immunity (23) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · Slashing resistant nm (20) · fire resistance full (14) · Fire resistant full (13) · necrotic resistance full (11) · Necrotic immunity (8) · acid resistant full (6) · Lightning resistant full (6) · Thunder resistant full (6) · Cold immunity (5) · Poison resistant full (5)
passives:
Opportunity Attack (200) · Darkvision (84) · Extra Attack (51) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (12) · Tenacity (passive feature) (11) · Sunlight Sensitivity (9) · Brute (8) · Danger Sense (8) · Gnome Cunning (8) · Hellish Resistance (8) · Shortened Stride (8) · Superior Darkvision (7) · Unarmoured Defence (Barbarian) (7)

Showing below up to 205 results in range #1 to #205.

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