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Drilldown: creatures

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creatures > strength: 13-16 & wisdom: 8-12

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Gordis (2)
race:
Human (37) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Ghoul (8) · Tiefling (8) · Dwarf (7) · None (6) · Undead (6) · Aberration (5) · Bear (5) · Elf (5) · Goblin (5) · Werewolf (5) · Boar (4) · Dog (4) · Ghost (4) · High Half-Elf (4) · Skeleton (4) · Worg (4)
type:
Human (37) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Ghoul (8) · Tiefling (8) · Dwarf (7) · None (6) · Undead (6) · Aberration (5) · Bear (5) · Elf (5) · Goblin (5) · Werewolf (5) · Boar (4) · Dog (4) · Ghost (4) · High Half-Elf (4) · Skeleton (4) · Worg (4)
resistances:
None (122) · Poison Immunity (32) · Necrotic resistant full (25) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Fire resistant full (13) · fire resistance full (9) · Necrotic immunity (7) · necrotic resistance full (7) · acid resistant full (6) · lightning resistant full (6) · Thunder resistant full (6) · poison resistant full (4)
passives:
 Opportunity Attack (134) · Opportunity Attack (65) · Darkvision (54) ·  Extra Attack (35) ·  Darkvision (25) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) · Extra Attack (13) ·  Fey Ancestry (11) ·  Tenacity (passive feature) (11) ·  Sunlight Sensitivity (10) ·  Hellish Resistance (8) · Brute (8) · Danger Sense (8) · None (7) ·  Unarmoured Defence (Barbarian) (7) ·  Superior Darkvision (6)

Showing below up to 211 results in range #1 to #211.

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