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Drilldown: creatures

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creatures > strength: 12-16 & wisdom: 2-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Zombie (2)
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race:
Goblin (32) · Human (28) · Zombie (19) · Vampire spawn (16) · Githyanki (11) · Ghoul (8) · None (7) · Half-Elf (7) · Tiefling (7) · Undead (7) · Dwarf (6) · Halfling (6) · Aberration (5) · Boar (4) · Dark Justiciar (4) · Skeleton (4) · Crawling Claw (3) · Kuo-toa (3) · Mummy (3) · Ooze (3)
resistances:
None (117) · Poison immunity (45) · Necrotic resistant full (28) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Fire resistant full (13) · Necrotic immunity (10) · fire resistance full (8) · Poison resistant full (8) · necrotic resistance full (6) · Acid resistant full (5) · Fire vulnerability (5) · Lightning resistant full (5) · Psychic Immunity (5) · Thunder resistant full (5) · Bludgeoning vulnerability (4) · Radiant vulnerability (4) · Slashing resistance full (4)
passives:
Opportunity Attack (206) · Darkvision (107) · Extra Attack (34) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (12) · Fey Ancestry (9) · Sunlight Sensitivity (9) · Hellish Resistance (8) · Blindsight (7) · Evasion (7) · Brave (6) · Crude Frenzy (6) · Dwarven Resilience (6) · Halfling Luck (6)

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