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Drilldown: creatures

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creatures > hp: 30-50 & movement m: 0-40

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name:
Act 2 differences (2)
movement m:
race:
Human (67) · Dwarf (19) · Githyanki (18) · Halfling (8) · Wood Elf (8) · None (6) · Drow (6) · Grim Visage (6) · Undead (6) · Zombie (6) · Gnome (5) · Lightfoot halfling (5) · Worg (5) · Gold dwarf (4) · High Elf (4) · Myconid (4)
type:
Human (67) · Dwarf (19) · Githyanki (18) · Halfling (8) · Wood Elf (8) · None (6) · Drow (6) · Grim Visage (6) · Undead (6) · Zombie (6) · Gnome (5) · Lightfoot halfling (5) · Worg (5) · Gold dwarf (4) · High Elf (4) · Myconid (4)
resistances:
None (158) · Poison immunity (22) · Necrotic resistant full (12) · Fire resistant full (8) · Poison resistance full (8) · poison resistance nm (8) · fire resistance full (7) · necrotic resistance full (6) · Psychic vulnerability (6) · Cold resistant full (5) · fire vulnerability (5) · Poison resistant full (5) · bludgeoning resistant full (4) · Necrotic immunity (4) · Fire Immunity (3) · Piercing resistant full (3) · Piercing resistant nm (3) · Radiant vulnerability (3) · Slashing resistant nm (3)
passives:
 Opportunity Attack (150) · Opportunity Attack (79) ·  Extra Attack (69) · Darkvision (69) ·  Sunlight Sensitivity (29) ·  Darkvision (28) ·  Dwarven Resilience (24) ·  Fey Ancestry (21) ·  Prey Upon the Weak (19) ·  Superior Darkvision (18) · Duergar Resilience (17) ·  Shadow Ambush (16) · Extra Attack (16) ·  Crossbow Expert: Wounding (14) ·  Halfling Luck (13) ·  Crossbow Expert: Point-Blank (11) ·  Born into Darkness (10) · Brave (10) · Born into Darkness (7)

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