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Drilldown: creatures

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creatures > dexterity: 9-12 & passives :  Sun Sickness or Darkvision

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dexterity:
race:
Tiefling (32) · Goblin (19) · Gold Dwarf (19) · Gnome (18) · Drow (15) · Dwarf (13) · Rock gnome (12) · Half-Elf (10) · Wood Elf (10) · High Elf (8) · Ogre (8) · Elf (7) · Mephit (6) · Rat (6) · Myconid (5) · Asmodeus Tiefling (4) · Beast (4) · Dark Justiciar (4) · High Half-Elf (4)
type:
Tiefling (32) · Goblin (19) · Gold Dwarf (19) · Gnome (18) · Drow (15) · Dwarf (13) · Rock gnome (12) · Half-Elf (10) · Wood Elf (10) · High Elf (8) · Ogre (8) · Elf (7) · Mephit (6) · Rat (6) · Myconid (5) · Asmodeus Tiefling (4) · Beast (4) · Dark Justiciar (4) · High Half-Elf (4)
resistances:
None (146) · Fire resistance full (22) · Poison Immunity (19) · Fire resistant full (17) · Poison resistant full (17) · Poison full (9) · Fire vulnerability (8) · Necrotic resistant full (8) · Necrotic immunity (6) · bludgeoning resistant nm (4) · piercing resistant nm (4) · Poison resistance full (4) · Psychic resistance full (4) · Radiant vulnerability (4) · Slashing resistant nm (4) · Bludgeoning vulnerability (3) · Cold resistance full (3) · Cold vulnerability (3) · Fire full (3) · Fire immunity (3)
passives: (Click arrow to add another value)

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