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Drilldown: creatures

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creatures > strength: 12-18 & dexterity: 13-18

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race:
Human (63) · Goblin (32) · Dwarf (31) · Githyanki (29) · Halfling (23) · None (19) · Elf (19) · Tiefling (18) · Vampire spawn (16) · Half-Elf (15) · Undead (15) · Wolf (14) · Bugbear (12) · Gnome (11) · Spider (9) · Worg (9) · Ghoul (8) · Redcap (8) · Aberration (7)
resistances:
None (284) · Poison immunity (36) · Piercing resistant nm (35) · bludgeoning resistant nm (34) · Slashing resistant nm (34) · Necrotic resistant full (31) · Fire resistance full (22) · fire resistant full (22) · Poison resistant full (21) · Lightning resistant full (13) · necrotic resistance full (10) · Poison resistance full (10) · lightning resistance full (9) · Cold resistant full (7) · Necrotic immunity (7) · poison resistance nm (7)
conditions:
None (371) · Eternally Bound (7) · Slightly Drunk (6) · Mage Armour (5) · Astral Gravity (4) · Dead (4) · Sacred Defiance Aura (4) · Dominated Will (3) · Freedom of Movement (3) · Sleeping (3) · Aura of Protection (Aura) (2) · Charmed (2) · Drunk (2) · Ready to Parry (2)
passives:
Opportunity Attack (427) · Darkvision (196) · Extra Attack (149) · Fey Ancestry (39) · Dwarven Resilience (30) · Brave (23) · Halfling Luck (23) · Sunlight Sensitivity (22) · Superior Darkvision (20) · Hellish Resistance (18) · Sunlight Hypersensitivity (17) · Vampire Regeneration (17) · Evasion (16) · Land's Stride: Difficult Terrain (16) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Duergar Resilience (15) · Githyanki Parry (15) · Pack Tactics (14)

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