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Drilldown: creatures

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creatures > movement m: 9-14 & dexterity: 11-14

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movement m:
race:
Human (176) · Goblin (91) · Elf (24) · Tiefling (24) · Dwarf (23) · Half-Elf (23) · Githyanki (20) · Redcap (13) · Aberration (11) · Bugbear (11) · Drow (9) · Half-orc (9) · Worg (9) · None (7) · Mephit (7) · Ogre (7) · Rat (7) · Hobgoblin (6) · Werewolf (6)
resistances:
None (461) · Poison Immunity (26) · fire resistant full (16) · Fire Resistance full (15) · Poison resistant full (13) · Psychic resistance full (10) · necrotic immunity (8) · Necrotic resistant full (8) · Cold resistant full (7) · Bludgeoning resistant full (6) · Piercing resistant nm (6) · poison resistance full (6) · Slashing resistant nm (6)
conditions:
None (444) · Slightly Drunk (29) · Mage Armour (18) · Aura of Protection (Aura) (16) · Death Ward (8) · Dead (7) · Drunk (7) · Aura of Murder (Aura) (6) · Sleeping (6) · Marshal Undead (4) · Death Wish (3) · Soul Oath (3) · Astral Conduit (2) · Aura of Courage (Aura) (2) · Elixir of Viciousness (2) · Fire Shield: Chill (2) · Freedom of Movement (2) · Invigorating Fanaticism (2) · Longstrider (2) · Ready to Parry (2)
passives:
Opportunity Attack (531) · Darkvision (270) · Extra Attack (194) · Fey Ancestry (50) · Tenacity (passive feature) (41) · Tactical Discipline (40) · Great Weapon Fighting (37) · Phalanx Formation (31) · Riposte (29) · Protection (25) · Sunlight Sensitivity (25) · Hellish Resistance (24) · Dwarven Resilience (23) · Divine Health (16) · Superior Darkvision (16) · None (15) · Danger Sense (15) · Unarmoured Defence (Barbarian) (15) · Duergar Resilience (14) · Infernal Weapon (13)

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