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Drilldown: creatures

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creatures > movement m: 9-10 & dexterity: 11-13

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movement m:
dexterity:
race:
Human (157) · Goblin (49) · Dwarf (23) · Githyanki (13) · Redcap (13) · Tiefling (12) · Elf (11) · Half-orc (9) · Half-Elf (8) · Drow (7) · Mephit (7) · Rat (6) · Werewolf (6) · Hobgoblin (5) · Death Knight (4) · High Half-Elf (4) · Worg (4) · Alioramus (3)
type:
Human (157) · Goblin (49) · Dwarf (23) · Githyanki (13) · Redcap (13) · Tiefling (12) · Elf (11) · Half-orc (9) · Half-Elf (8) · Drow (7) · Mephit (7) · Rat (6) · Werewolf (6) · Hobgoblin (5) · Death Knight (4) · High Half-Elf (4) · Worg (4) · Alioramus (3)
resistances:
None (317) · Poison immunity (16) · Fire resistant full (10) · Poison resistant full (9) · Psychic resistance full (9) · Poison resistance full (6) · Necrotic immunity (5) · Bludgeoning Immunity nm (4) · Cold resistant full (4) · Necrotic resistant full (4) · Piercing Immunity nm (4) · Poison resistance nm (4) · Slashing Immunity nm (4) · bludgeoning resistant full (3) · Fire immunity (3) · Fire resistance full (3) · Fire vulnerability (3) · piercing resistant full (3)
passives:
 Opportunity Attack (283) · Darkvision (121) · Extra Attack (88) · Opportunity Attack (78) ·  Extra Attack (68) ·  Tactical Discipline (40) ·  Fey Ancestry (30) ·  Great Weapon Fighting (30) ·  Phalanx Formation (30) ·  Riposte (28) ·  Protection (25) ·  Darkvision (24) ·  Dwarven Resilience (22) ·  Sunlight Sensitivity (20) ·  Tenacity (passive feature) (19) ·  Superior Darkvision (15) ·  Divine Health (13) ·  Hellish Resistance (12) ·  Infernal Weapon (12)

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