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Drilldown: creatures

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creatures > strength: 13-18 & dexterity: 10-18 & wisdom: 2-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Mask of Vengeance (2)
race:
Human (23) · Vampire spawn (16) · Githyanki (11) · Tiefling (9) · None (8) · Ghoul (8) · Half-orc (8) · Undead (8) · Elemental (7) · Goblin (6) · Aberration (4) · Boar (4) · Elf (4) · Lightfoot Halfling (4) · Skeleton (4)
type:
Human (23) · Vampire spawn (16) · Githyanki (11) · Tiefling (9) · None (8) · Ghoul (8) · Half-orc (8) · Undead (8) · Elemental (7) · Goblin (6) · Aberration (4) · Boar (4) · Elf (4) · Lightfoot Halfling (4) · Skeleton (4)
resistances:
None (91) · Poison immunity (42) · Necrotic resistant full (29) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Fire resistant full (15) · fire resistance full (8) · Acid resistant full (6) · necrotic resistance full (6) · Lightning resistant full (5) · psychic immunity (5) · Bludgeoning Vulnerability (4) · Cold resistant full (4) · Fire vulnerability (4) · Necrotic immunity (4) · Poison resistant full (4) · Thunder resistant full (4) · Radiant vulnerability (3)
passives:
 Opportunity Attack (114) · Opportunity Attack (59) · Darkvision (55) ·  Extra Attack (37) ·  Darkvision (17) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Hellish Resistance (10) ·  Sunlight Sensitivity (8) ·  Halfling Luck (7) ·  Unarmoured Defence (Barbarian) (7) · Danger Sense (7) ·  Fey Ancestry (6) ·  Tenacity (passive feature) (6) · Extra Attack (6)

Showing below up to 184 results in range #1 to #184.

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