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Drilldown: creatures

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creatures > strength: 13-18 & wisdom: 2-10

Use the filters below to narrow your results.

name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Mask of Vengeance (2) · Zombie (2)
race:
Human (23) · Zombie (21) · Vampire spawn (16) · Githyanki (11) · Tiefling (9) · None (8) · Elemental (8) · Ghoul (8) · Half-orc (8) · Undead (8) · Goblin (6) · Aberration (5) · Boar (4) · High Elf (4) · Lightfoot Halfling (4) · Skeleton (4)
type:
Human (23) · Zombie (21) · Vampire spawn (16) · Githyanki (11) · Tiefling (9) · None (8) · Elemental (8) · Ghoul (8) · Half-orc (8) · Undead (8) · Goblin (6) · Aberration (5) · Boar (4) · High Elf (4) · Lightfoot Halfling (4) · Skeleton (4)
resistances:
None (99) · Poison Immunity (54) · Necrotic resistant full (29) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · slashing resistant nm (28) · Fire resistant full (15) · fire resistance full (8) · Necrotic immunity (8) · Necrotic resistance full (7) · psychic immunity (7) · Acid resistant full (6) · Lightning resistant full (6) · Fire vulnerability (5) · Poison resistant full (5) · Slashing resistance full (5) · Thunder resistant full (5) · bludgeoning vulnerability (4) · Cold resistant full (4) · Lightning resistance full (4)
passives:
 Opportunity Attack (129) · Opportunity Attack (70) · Darkvision (62) ·  Extra Attack (40) ·  Darkvision (22) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Undead Fortitude (13) ·  Hellish Resistance (10) ·  Sunlight Sensitivity (8) ·  Unarmoured Defence (Barbarian) (8) ·  Fey Ancestry (7) ·  Halfling Luck (7) · Blindsight (7) · Danger Sense (7)

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