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Drilldown: creatures

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creatures > hp: 60-400 & movement m: 9-30 & dexterity: 10-16

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movement m:
race:
Human (144) · Vampire Spawn (16) · Elf (14) · Dwarf (13) · Half-orc (13) · Aberration (9) · Redcap (9) · Elemental (8) · Half-Elf (7) · Drow (6) · Githyanki (6) · Tiefling (6) · None (4) · Death Knight (4) · Dark Justiciar (3) · Dragonborn (3) · Hobgoblin (3) · Sahuagin (3)
resistances:
None (237) · Necrotic resistant full (26) · bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Poison immunity (23) · necrotic immunity (9) · Fire resistant full (8) · Poison resistant full (8) · Acid resistant full (7) · Lightning resistant full (7) · Cold resistant full (5) · Fire resistance full (5) · Lightning resistance full (5) · Radiant vulnerability (5) · Thunder resistant full (5)
conditions:
None (231) · Aura of Protection (Aura) (29) · Eternally Bound (7) · Mage Armour (4) · Marshal Undead (4) · Dead (3) · Freedom of Movement (3) · Soul Oath (3) · Aura of Courage (Aura) (2) · Elixir of Viciousness (2) · Ephemeral Whispers (2) · Longstrider (2)
passives:
Opportunity Attack (309) · Extra Attack (190) · Darkvision (86) · Great Weapon Fighting (49) · Tactical Discipline (40) · Phalanx Formation (30) · Protection (30) · Divine Health (29) · Riposte (29) · Tenacity (passive feature) (29) · Fey Ancestry (25) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Magic Resistance (15) · Danger Sense (14) · Dwarven Resilience (14) · Sunlight Sensitivity (14) · Unarmoured Defence (Barbarian) (14) · Fast Movement (13) · Infernal Weapon (12)

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