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Drilldown: creatures

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creatures > strength: 14-16 & dexterity: 10-14

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name:
Act 2 differences (2)
strength:
race:
Human (33) · Githyanki (19) · Bugbear (9) · Dwarf (9) · Tiefling (8) · Elf (6) · Half-Elf (6) · Aberration (5) · Bear (5) · Goblin (5) · Halfling (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Gnome (4) · Worg (4) · None (3) · Mummy (3)
type:
Human (33) · Githyanki (19) · Bugbear (9) · Dwarf (9) · Tiefling (8) · Elf (6) · Half-Elf (6) · Aberration (5) · Bear (5) · Goblin (5) · Halfling (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Gnome (4) · Worg (4) · None (3) · Mummy (3)
resistances:
None (109) · Poison immunity (13) · Fire resistant full (10) · Lightning resistant full (10) · Necrotic resistant full (7) · Necrotic immunity (5) · Poison resistance full (5) · Poison resistant full (5) · Bludgeoning resistant nm (4) · bludgeoning vulnerability (4) · piercing resistant nm (4) · Radiant vulnerability (4) · Slashing resistant nm (4)
passives:
 Opportunity Attack (111) · Opportunity Attack (48) · Darkvision (41) ·  Darkvision (26) ·  Extra Attack (18) · Extra Attack (14) ·  Tenacity (passive feature) (12) ·  Fey Ancestry (10) ·  Dwarven Resilience (9) ·  Sunlight Sensitivity (9) ·  Hellish Resistance (8) · Brute (8) · Danger Sense (8) ·  Unarmoured Defence (Barbarian) (7) · Githyanki War Magic (7) ·  Halfling Luck (5) · Born into Darkness (5) · Brave (5) · Multiattack: Wounded (Werewolf) (5)

Showing below up to 166 results in range #1 to #166.

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