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Drilldown: creatures

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creatures > movement m: 9-16 & constitution: 15-20

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movement m:
race:
Human (147) · Githyanki (44) · Zombie (19) · Half-Orc (18) · Tiefling (16) · Vampire spawn (16) · Redcap (13) · Skeleton (12) · Half-Elf (10) · Drow (9) · Elemental (9) · Elf (8) · Ogre (8) · None (7) · Dwarf (7) · Aberration (6) · Wolf (5) · Beast (4) · Cambion (4) · Death Knight (4)
resistances:
None (297) · Poison Immunity (46) · Piercing resistant nm (32) · Bludgeoning resistant nm (31) · Slashing resistant nm (31) · necrotic resistant full (21) · Fire resistant full (17) · Necrotic immunity (12) · Poison resistant full (11) · Bludgeoning vulnerability (10) · Cold resistant full (9) · Psychic resistance full (9) · Bludgeoning resistant full (7) · Piercing resistant full (7) · Fire immunity (6) · Fire resistance full (6) · Lightning resistant full (6) · Acid resistant full (5) · Psychic resistant full (5)
conditions:
None (278) · Aura of Murder (Aura) (20) · Mage Armour (17) · Aura of Protection (Aura) (16) · Undead Fortitude (14) · Unstoppable (11) · Astral Gravity (8) · Death Ward (8) · Eternally Bound (7) · Dead (4) · Marshal Undead (4) · Stench of Death (4) · Freedom of Movement (3) · Sanctuary (3) · Soul Oath (3)
passives:
Opportunity Attack (405) · Extra Attack (207) · Darkvision (139) · Great Weapon Fighting (55) · Phalanx Formation (35) · Protection (32) · Riposte (32) · Magic Resistance (28) · Tactical Discipline (26) · Fey Ancestry (24) · Tenacity (passive feature) (22) · Divine Health (20) · Evasion (19) · Sunlight Hypersensitivity (17) · Unarmoured Defence (Barbarian) (17) · Vampire Regeneration (17) · Danger Sense (16) · Hellish Resistance (16)

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