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Drilldown: creatures

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creatures > strength: 12-16 & constitution: 14-30 & wisdom: 0-20

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name:
Act 2 differences (2) · Zombie (2)
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race:
Human (47) · Githyanki (24) · Zombie (19) · Dwarf (17) · Vampire spawn (16) · Half-Elf (13) · Tiefling (10) · Gnome (8) · Aberration (7) · None (5) · Bear (5) · Elf (5) · Skeleton (5) · Werewolf (5) · Drow (4) · Hobgoblin (3) · Mummy (3) · Ooze (3) · Wolf (3)
resistances:
None (127) · Poison immunity (23) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Slashing resistant nm (22) · Necrotic resistant full (20) · fire resistant full (14) · Poison resistant full (13) · Psychic resistance full (10) · Necrotic immunity (8) · Poison resistance full (6) · Slashing resistance full (6) · Fire vulnerability (5) · Lightning resistance full (5) · Lightning resistant full (4) · Piercing resistant full (4) · poison resistance nm (4) · Thunder resistant full (4)
passives:
Opportunity Attack (224) · Darkvision (78) · Extra Attack (74) · Fey Ancestry (22) · Archery (21) · Crossbow Expert: Point-Blank (20) · Dwarven Resilience (18) · Evasion (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Martial Arts: Bonus Unarmed Strike (14) · Martial Arts: Deft Strikes (14) · Martial Arts: Dextrous Attacks (14) · Unarmoured Defence (Monk) (14) · Advanced Unarmoured Movement (13) · Deflect Missiles (passive feature) (13) · Ki-Empowered Strikes (13) · Slow Fall (13) · Stillness of Mind (passive feature) (13) · Unarmoured Movement (13)

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