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Drilldown: creatures

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creatures > strength: 14-16 & constitution: 13-30

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Zombie (2)
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strength:
race:
Human (41) · Zombie (19) · Githyanki (16) · Vampire Spawn (16) · Dwarf (12) · Aberration (9) · Bugbear (9) · Tiefling (9) · Gnome (8) · Half-Elf (7) · None (5) · Bear (5) · Elf (5) · Skeleton (5) · Werewolf (5) · Shadow Mastiff (4) · Mummy (3) · Ooze (3) · Worg (3)
resistances:
None (126) · Poison immunity (26) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Necrotic resistant full (21) · Fire resistant full (13) · Necrotic immunity (10) · Poison resistant full (8) · Lightning resistance full (7) · Slashing resistance full (7) · Poison resistance full (6) · Acid resistant full (4) · Fire resistance full (4) · Fire vulnerability (4) · Lightning resistant full (4) · Piercing resistant full (4) · poison resistance nm (4) · Thunder resistant full (4)
conditions:
None (155) · Undead Fortitude (13) · Eternally Bound (7) · Astral Gravity (4) · dead (3) · Mage Armour (3) · Reconfigured: Undead (3) · Sleeping (3) · Stench of Death (3) · Aura of Protection (Aura) (2) · Drunk (2)
passives:
Opportunity Attack (212) · Darkvision (79) · Extra Attack (66) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (14) · Dwarven Resilience (12) · Undead Fortitude (12) · Evasion (11) · Tenacity (passive feature) (11) · Sunlight Sensitivity (10) · Danger Sense (9) · Githyanki War Magic (9) · Gnome Cunning (9) · Hellish Resistance (9) · Shortened Stride (9) · Superior Darkvision (9)

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