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Drilldown: creatures

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creatures > dexterity: 11-20 & constitution: 12-14 & intelligence: 6-10

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constitution:
intelligence:
race:
Human (64) · Dwarf (42) · Githyanki (32) · Tiefling (14) · Bugbear (11) · Half-Elf (11) · Worg (9) · Goblin (7) · Mephit (7) · Undead (7) · Drow (6) · Werewolf (6) · Elf (5) · Gnoll (5) · Gold dwarf (5) · Aberration (4) · Ghost (4)
type:
Human (64) · Dwarf (42) · Githyanki (32) · Tiefling (14) · Bugbear (11) · Half-Elf (11) · Worg (9) · Goblin (7) · Mephit (7) · Undead (7) · Drow (6) · Werewolf (6) · Elf (5) · Gnoll (5) · Gold dwarf (5) · Aberration (4) · Ghost (4)
resistances:
None (184) · Poison resistant full (23) · poison immunity (21) · Fire resistant full (19) · fire resistance full (14) · poison resistance full (13) · Thunder resistant full (11) · Acid resistant full (10) · Lightning resistant full (10) · Necrotic immunity (9) · Necrotic resistance full (7) · Necrotic resistant full (7) · Bludgeoning resistant nm (6) · cold resistant full (6) · Piercing resistant nm (6) · poison resistance nm (6) · Slashing resistant nm (6) · Cold immunity (5)
passives:
 Opportunity Attack (221) · Darkvision (112) ·  Extra Attack (102) · Opportunity Attack (61) ·  Dwarven Resilience (44) ·  Sunlight Sensitivity (30) ·  Fey Ancestry (28) ·  Darkvision (24) ·  Superior Darkvision (23) ·  Tenacity (passive feature) (21) ·  Crossbow Expert: Wounding (20) · Duergar Resilience (19) · Extra Attack (17) ·  Crossbow Expert: Point-Blank (16) ·  Hellish Resistance (15) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Tactical Discipline (15) · Mobile: Evade Difficult Terrain (14) ·  Divine Health (11)

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