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creatures > movement m: 9-10 & strength: 14-16 & constitution: 11-15

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
movement m:
strength:
constitution:
race:
Human (35) · Bugbear (9) · Tiefling (8) · Undead (6) · Aberration (5) · Elf (5) · Werewolf (5) · Half-Elf (4) · Worg (4) · None (3) · Dark Justiciar (3) · Dwarf (3) · Goblin (3) · Ooze (3) · Skeleton (3) · Animated Armour (2) · Doppelganger (2) · High Half-Elf (2) · Phase Spider (2)
type:
Human (35) · Bugbear (9) · Tiefling (8) · Undead (6) · Aberration (5) · Elf (5) · Werewolf (5) · Half-Elf (4) · Worg (4) · None (3) · Dark Justiciar (3) · Dwarf (3) · Goblin (3) · Ooze (3) · Skeleton (3) · Animated Armour (2) · Doppelganger (2) · High Half-Elf (2) · Phase Spider (2)
resistances:
None (79) · Fire resistant full (10) · fire resistance full (9) · Necrotic resistant full (8) · Poison immunity (8) · necrotic resistance full (7) · Lightning resistance full (6) · Slashing resistance full (6) · poison resistant full (5) · Acid resistant full (4) · Lightning resistant full (4) · Thunder resistant full (4) · Bludgeoning Immunity nm (3) · Bludgeoning resistant nm (3) · Cold resistant full (3) · Piercing Immunity nm (3) · Piercing resistant nm (3) · Radiant vulnerability (3) · Slashing Immunity nm (3) · Slashing resistant nm (3)
passives:
 Opportunity Attack (98) ·  Extra Attack (32) · Darkvision (32) · Opportunity Attack (28) ·  Darkvision (21) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Extra Attack (14) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (12) ·  Tenacity (passive feature) (9) ·  Hellish Resistance (8) · Brute (8) · Multiattack: Wounded (Werewolf) (5) ·  Sunlight Sensitivity (4) ·  Web Walker (4) · Blindsight (4)

Showing below up to 129 results in range #1 to #129.

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