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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 5-12 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (32) · Githyanki (11) · Vampire spawn (9) · Undead (8) · Bugbear (6) · Elf (6) · Half-Elf (6) · Tiefling (6) · Bear (5) · Dwarf (5) · Ghost (5) · Werewolf (5) · None (4) · Goblin (4) · Halfling (4) · Skeleton (4) · Worg (4) · Ghoul (3) · Mummy (3) · Zombie (3)
resistances:
None (96) · Poison immunity (23) · Bludgeoning resistant nm (14) · Piercing resistant nm (14) · Slashing resistant nm (14) · Fire resistant full (12) · Necrotic resistant full (12) · fire resistance full (9) · Necrotic immunity (9) · necrotic resistance full (7) · Thunder resistant full (7) · Acid resistant full (6) · Lightning resistant full (6) · Cold immunity (5) · Slashing resistance full (5) · bludgeoning vulnerability (4) · Fire vulnerability (4) · Lightning resistance full (4)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (156) · Darkvision (64) · Extra Attack (41) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (10) · Sunlight Hypersensitivity (9) · Vampire Regeneration (9) · Danger Sense (8) · Tenacity (passive feature) (8) · Ethereal (7) · Sunlight Sensitivity (7) · Unarmoured Defence (Barbarian) (7) · Hellish Resistance (6) · Incorporeal Movement (6) · Born into Darkness (5) · Brute (5) · Multiattack: Wounded (Werewolf) (5) · Pack Tactics (5)

Showing below up to 162 results in range #1 to #162.

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