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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 5-12

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Gordis (2) · Zombie (2)
strength:
race:
Human (33) · Zombie (19) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Tiefling (8) · Undead (7) · Dwarf (6) · Elf (6) · Half-Elf (6) · None (5) · Aberration (5) · Bear (5) · Ghost (5) · Goblin (5) · Halfling (5) · Werewolf (5) · Skeleton (4) · Worg (4)
type:
Human (33) · Zombie (19) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Tiefling (8) · Undead (7) · Dwarf (6) · Elf (6) · Half-Elf (6) · None (5) · Aberration (5) · Bear (5) · Ghost (5) · Goblin (5) · Halfling (5) · Werewolf (5) · Skeleton (4) · Worg (4)
resistances:
None (116) · Poison immunity (34) · Necrotic resistant full (25) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Fire resistant full (13) · Necrotic immunity (12) · Fire resistance full (9) · Acid resistant full (7) · Lightning resistant full (7) · necrotic resistance full (7) · Thunder resistant full (7) · Slashing resistance full (6) · bludgeoning vulnerability (4) · Cold immunity (4) · Fire vulnerability (4) · Lightning resistance full (4) · Poison resistance full (4) · Poison resistant full (4)
passives:
 Opportunity Attack (136) · Opportunity Attack (68) · Darkvision (56) ·  Extra Attack (38) ·  Darkvision (27) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Extra Attack (14) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (12) ·  Undead Fortitude (12) ·  Tenacity (passive feature) (11) ·  Sunlight Sensitivity (9) ·  Hellish Resistance (8) ·  Unarmoured Defence (Barbarian) (8) · Brute (8) · Danger Sense (8) ·  Superior Darkvision (7)

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