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Drilldown: creatures

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creatures > dexterity: 11-20 & intelligence: 6-10 & conditions: None

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intelligence:
race:
Human (102) · Dwarf (60) · Goblin (60) · Githyanki (47) · Tiefling (30) · Half-Elf (13) · Redcap (12) · Worg (9) · Elf (8) · Half-Orc (8) · Bugbear (7) · Gnoll (7) · Mephit (7) · Undead (7) · Ghoul (6) · Gold Dwarf (6) · Werewolf (6)
type:
Human (102) · Dwarf (60) · Goblin (60) · Githyanki (47) · Tiefling (30) · Half-Elf (13) · Redcap (12) · Worg (9) · Elf (8) · Half-Orc (8) · Bugbear (7) · Gnoll (7) · Mephit (7) · Undead (7) · Ghoul (6) · Gold Dwarf (6) · Werewolf (6)
resistances:
None (329) · Poison Immunity (36) · Poison resistant full (30) · Fire resistant full (28) · Fire resistance full (21) · poison resistance full (21) · Bludgeoning resistant nm (13) · Piercing resistant nm (13) · Slashing resistant nm (13) · Lightning resistant full (12) · Necrotic immunity (10) · Thunder resistant full (10) · Acid resistant full (9) · Poison resistance nm (9) · cold resistant full (7) · necrotic resistance full (7) · Cold immunity (5) · Fire Immunity (5) · Radiant vulnerability (5)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (378) · Darkvision (204) ·  Extra Attack (146) · Opportunity Attack (91) · Extra Attack (71) ·  Dwarven Resilience (61) ·  Darkvision (38) ·  Sunlight Sensitivity (38) ·  Phalanx Formation (36) ·  Great Weapon Fighting (34) ·  Fey Ancestry (33) ·  Riposte (31) ·  Hellish Resistance (30) ·  Protection (29) ·  Superior Darkvision (29) ·  Tactical Discipline (29) · Duergar Resilience (23) ·  Crossbow Expert: Wounding (21) ·  Crossbow Expert: Point-Blank (17)

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