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Drilldown: creatures

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creatures > dexterity: 11-13 & charisma: 0-20 & subrace: None

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dexterity:
race:
Human (148) · Goblin (50) · Githyanki (23) · Redcap (13) · None (9) · Half-orc (9) · Mephit (9) · Ogre (8) · Mind Flayer (7) · Rat (7) · Beast (6) · Hobgoblin (6) · Werewolf (6) · Boar (5) · Dwarf (5) · Death Knight (4) · Gold dwarf (4) · Worg (4)
resistances:
None (322) · Poison Immunity (20) · Poison resistant full (10) · fire resistant full (8) · Cold resistant full (5) · Fire Immunity (5) · Necrotic immunity (5) · Bludgeoning Immunity nm (4) · Fire Resistance full (4) · Fire vulnerability (4) · Necrotic resistant full (4) · Piercing Immunity nm (4) · Poison resistance full (4) · Slashing Immunity nm (4)
conditions:
None (306) · Slightly Drunk (13) · Aura of Protection (Aura) (12) · Dead (8) · Mage Armour (8) · Marshal Undead (4) · Death Ward (3) · Drunk (3) · Soul Oath (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2) · Sleeping (2)
passives:
Opportunity Attack (355) · Darkvision (141) · Extra Attack (127) · Great Weapon Fighting (32) · Phalanx Formation (31) · Riposte (27) · Tenacity (passive feature) (26) · Tactical Discipline (24) · Protection (23) · Magic Resistance (14) · None (12) · Divine Health (12) · Charger (11) · Dwarven Resilience (11) · Unarmoured Defence (Barbarian) (11) · Danger Sense (10)

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