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Drilldown: creatures

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creatures > hp: 50-10000 & movement m: 9-30 & charisma: 0-13

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movement m:
race:
Human (128) · Vampire spawn (16) · Elemental (12) · Elf (11) · Half-Elf (10) · Half-orc (10) · Redcap (9) · Aberration (8) · Dwarf (8) · Ogre (8) · Tiefling (6) · Werewolf (6) · Zombie (6) · Beast (4) · Drow (4) · Skeleton (4)
resistances:
None (215) · Poison Immunity (30) · Bludgeoning resistant nm (27) · Necrotic resistant full (27) · Piercing resistant nm (27) · slashing resistant nm (27) · Poison resistant full (9) · psychic immunity (8) · Psychic resistance full (8) · Fire resistant full (7) · Lightning resistance full (7) · Piercing resistant full (7) · Fire immunity (6) · Lightning resistant full (6) · Acid resistant full (5) · Bludgeoning resistant full (5)
conditions:
None (250) · Death Ward (8) · Eternally Bound (7) · Undead Fortitude (5) · Sacred Defiance Aura (4) · Dead (3) · Freedom of Movement (2) · Mage Armour (2) · Mage-Animated (2) · See Invisibility (2)
passives:
Opportunity Attack (303) · Extra Attack (161) · Darkvision (94) · Great Weapon Fighting (37) · Phalanx Formation (32) · Riposte (31) · Protection (30) · Fey Ancestry (21) · Archery (18) · Crossbow Expert: Point-Blank (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (15) · Tactical Discipline (14) · Land's Stride: Difficult Terrain (12) · Dwarven Resilience (10)

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