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Drilldown: creatures

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creatures > hp: 32-200 & ac: 8-13 & conditions: None

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name:
Act 2 differences (2)
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race:
Human (50) · Dwarf (28) · Gnome (19) · Elf (13) · Ogre (7) · Undead (7) · Half-orc (6) · Werewolf (6) · Drow (5) · Half-Elf (5) · Halfling (5) · Tiefling (5) · None (4) · Myconid (4) · Elemental (3) · Ghost (3) · Hobgoblin (3)
resistances:
None (128) · Poison immunity (16) · Poison resistance full (12) · fire resistant full (10) · Lightning resistant full (10) · Necrotic immunity (9) · fire resistance full (8) · necrotic resistance full (7) · poison resistance nm (7) · Bludgeoning resistant nm (6) · Fire vulnerability (6) · Piercing resistant nm (6) · Slashing resistant nm (6) · Acid resistant full (5) · Poison resistant full (5) · Thunder resistant full (5)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (204) · Darkvision (96) · Extra Attack (47) · Dwarven Resilience (30) · Sunlight Sensitivity (27) · Superior Darkvision (26) · Fey Ancestry (23) · Duergar Resilience (22) · Gnome Cunning (19) · Born into Darkness (18) · Shortened Stride (18) · Shadow Ambush (16) · Tenacity (passive feature) (11) · Ethereal (9) · Danger Sense (8) · Ogre's Mark (7) · Unarmoured Defence (Barbarian) (7) · Fast Movement (6) · Multiattack: Wounded (Werewolf) (6)

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