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Drilldown: creatures

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creatures > ac: 13-22 & charisma: 5-11

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race:
Human (131) · Goblin (84) · Githyanki (36) · Dwarf (22) · Wolf (13) · Elemental (12) · Redcap (12) · Bugbear (11) · None (10) · Gnome (10) · Half-orc (10) · Half-Elf (9) · Skeleton (9) · Undead (9) · Aberration (8) · Worg (8) · Drow (7) · Tiefling (6)
resistances:
None (408) · poison immunity (49) · Poison resistant full (19) · Piercing resistant nm (17) · slashing resistant nm (17) · Bludgeoning resistant nm (16) · Fire resistant full (16) · lightning resistant full (16) · Necrotic resistant full (15) · Acid resistant full (14) · Necrotic immunity (13) · fire resistance full (11) · Thunder resistant full (10) · Bludgeoning resistant full (9) · Cold resistant full (9) · Piercing resistant full (9) · Psychic immunity (9) · Fire immunity (8) · Psychic resistance full (8)
conditions:
None (445) · Slightly Drunk (27) · Death Ward (8) · Sleeping (5) · Sacred Defiance Aura (4) · Dead (3) · Drunk (3) · Mage-Animated (2) · Necrotic Veil (2) · See Invisibility (2) · Undead Ward Aura (2)
passives:
Opportunity Attack (511) · Darkvision (243) · Extra Attack (207) · Crossbow Expert: Point-Blank (40) · Great Weapon Fighting (34) · Phalanx Formation (33) · Protection (29) · Riposte (29) · Dwarven Resilience (23) · Fey Ancestry (23) · Archery (22) · Crossbow Expert: Wounding (20) · Pack Tactics (18) · Sunlight Sensitivity (18) · Tenacity (passive feature) (17) · Ethereal (15) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tactical Discipline (15)

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