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Drilldown: creatures

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creatures > ac: 12-20 & dexterity: 11-13

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dexterity:
race:
Human (138) · Dwarf (44) · Goblin (40) · Gnome (14) · Githyanki (13) · Redcap (13) · Half-Elf (10) · Half-Orc (9) · Tiefling (9) · Ogre (8) · None (7) · Mind Flayer (6) · Werewolf (6) · Beast (5) · Elf (5) · Halfling (5) · Death Knight (4) · Gold dwarf (4)
resistances:
None (299) · Poison resistant full (19) · Poison resistance full (17) · Poison immunity (12) · fire resistant full (9) · Psychic resistance full (9) · Cold resistant full (5) · Fire resistance full (5) · Necrotic immunity (5) · Bludgeoning Immunity nm (4) · Piercing Immunity nm (4) · poison full (4) · Slashing Immunity nm (4) · bludgeoning resistant full (3) · Bludgeoning resistant nm (3) · piercing resistant full (3) · Piercing resistant nm (3) · Poison resistance nm (3) · slashing resistant nm (3)
conditions:
None (310) · Aura of Protection (Aura) (13) · Slightly Drunk (11) · Mage Armour (10) · Death Ward (8) · Dead (4) · Marshal Undead (4) · Soul Oath (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2) · Mind Flayer Form (2) · Permanent Mind Sanctuary (2)
passives:
Opportunity Attack (374) · Extra Attack (171) · Darkvision (154) · Dwarven Resilience (46) · Tactical Discipline (44) · Great Weapon Fighting (37) · Phalanx Formation (37) · Riposte (33) · Protection (28) · Tenacity (passive feature) (26) · Sunlight Sensitivity (22) · Duergar Resilience (18) · Superior Darkvision (18) · Fey Ancestry (17) · Danger Sense (14) · Divine Health (14) · Gnome Cunning (14) · Infernal Weapon (14) · Unarmoured Defence (Barbarian) (14)

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