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Wilderness

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The Wilderness on a region map.

The Wilderness is the Overworld Region in Act One of Baldur's Gate 3. It is is a heavily forested area in Elturgard[1][2], covering a segment of the Risen Road and the River Chionthar somewhere between Elturel and Baldur's Gate.

Notable settlements in the region include the Emerald Grove, the former village of Moonhaven and Waukeen's Rest. A tribe of Goblins, as well as several other types of monsters, have settled into the Blighted Village and the Temple of Selûne to the west. In the far east are Overgrown Ruins

The Wilderness also contains several entrances to the Underdark.

Access

No special action is required to reach this region. After completing the Prologue, the player will find themselves at a Location within the Wilderness known as the Ravaged Beach.

Waypoints

The following Waypoints Waypoints are available within the Wilderness region.

Locations

Adjacent Locations

South Eastern Locations

The map areas that constitute the SE quadrant of the Wilderness.

Ravaged Beach

For more information see: Ravaged Beach

Located on the bank of the River Chionthar, and the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a nautiloid.. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the Dank Crypt, while to the north is the Emerald Grove.

This is the Location the player arrives at immediately after the events of the Prologue, and where the player is likely to encounter Shadowheart for the first time.

Nautiloid Wreck

For more information see: Nautiloid Wreck

The Nautiloid Wreck from the Prologue divides the Ravaged Beach. A couple surviving Intellect Devourers may pose a threat to unprepared players.

The companion Astarion can be found close by the Nautiloid Wreck X: 170 Y: 288.

Harper Cache

West of the Nautiloid Wreck on the far side of the beach is an old Harper's Cache. It can be found down a ledge near the water is a scuffed rock X: 141 Y: 282. Succeeding on a Nature check will reveal deep grooves around it. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed.

Concentration Icons.png This chest contains the following items:

Roadside Cliffs

The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east.

The Roadside Cliffs are littered with broken Goblin traps. A malfunctioning Waypoint can be interacted with to find another companion, Gale, who needs a hand after some wizardry went awry. A fully functional trap holds another potential companion, Lae'zel, who has been captured by tieflings.

Harper Outpost

Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice X: 160 Y: 373. A Silver Pendant can be found on a skeleton in the outpost X: 152 Y: 366, while a less arachnophobic player can procure a Spider Egg Sac.

Necklace has a Harper sigil. Why were they here?
Player remark after discovering the Silver Pendant


Overgrown Ruins

For more information see: Overgrown Ruins

North Eastern Locations

The map areas that constitute the NE Quadrant of the Wilderness.

Emerald Grove

For more information see: Emerald Grove

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is in the north-east. It encompasses the large cavern known as the The Hollow, and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha who serves as the leader of the druids in First Druid Halsin's abscence. They are providing a temporary refuge for the Tiefling Refugees from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns be preformed to shut the grove off, which would displace the Tieflings.

Secluded Cove

For more information see: Secluded Cove

The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters.

Central Locations

The map areas that constitute the Central Quadrant of the Wilderness.

Forest

The Forest is a location in the center-most quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for its large canopy of shade trees and soil pathways speckled with gray rocks.

This location contains the Blighted Village at its center. It is north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, southwest of the Druid Grove, and west of the unnamed area known only as the Roadside Cliffs where the Nautiloid wreckage still burns.

Blighted Village

The Blighted Village is a location in the center-most quadrant Wilderness map. This area is labeled on the player minimap and is recognizable for a large windmill.

This location is surrounded by the Forest on all sides.

North Western Locations

Risen Road

The Risen Road is a location in the north and central quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of the Druid Grove, to the north of the Forest, and the passage location for both Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest

Waukeen's Rest is a location in the NW quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building as a result of a raid.

This location is adjacent to the northwest of the Risen Road .

Mountain Pass

The Mountain Pass is a location in the most northwest quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of Waukeen’s Rest and the Risen Road. Pass further westward to enter a separate region.

Southern Locations

Sunlit Wetlands

The Sunlit Wetlands (also known as the Putrid Bog is a location in the most SW quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for it's beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.

This location is adjacent to the South of the Forest.

Western Locations

Goblin Camp

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable by, perhaps unsurprisingly, its goblin residents.

This location is adjacent to the west of the Forest, and the Sunlit Wetlands to the South. Pass further westward to enter a separate region via the Mountain Pass.

Characters

Companions

The following companions may all be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):

Notable NPCs

All other notable NPCs are contained within named locations.

Monsters

Loot

The following loot may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

Hidden Treasures

  • Cartilaginous Chest: onboard the crashed Nautiloid, tucked up on a second-floor shelf is this chest. X: 234 Y: 261
  • Harper Cache: An Ornate Chest hidden under a rockX: 141 Y: 282.
  • Spider Egg Sac from the crevice at X: 160 Y: 373
  • Silver Pendant can be found on a skeleton X: 152 Y: 366,

References

  1. Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."
  2. Findings from the Hinterlands - New Edition