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Gale/Banter

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< Gale
Revision as of 18:09, 26 October 2024 by Arikel (talk | contribs) (→‎Act One)

A collection of Gale's remarks and overhead conversations with other characters.

Remarks

Selected

Out of combat

  • One with the Weave.
  • We're a long way from Waterdeep.
  • The air is ripe with magic.
  • Lovely day, this. For now.
  • Which way to the nearest library?
  • I applaud your taste.
  • Lost in thought.
  • Quite ready for you.
  • I have the magic touch.
  • Elminster's not around, so might as well.
  • You have my attention.
  • Seek and you shall find me.
  • Direct me.
  • Salutations!
  • No rest for the wicked, I see.
  • Let me work my magic.
  • Charmed, I'm sure.
  • An excellent choice!
  • At the ready.
  • Ready and willing.
  • Yes?
  • Your desire?

Sneaking

  • This really isn't my forte.
  • My knees are starting to ache.
  • Such an undignified position to find oneself in.
  • I'm a wizard, not a cat burglar.
  • Let's get this over with.
  • I'd rather stand tall.
  • What?
  • Get me up, would you?
  • Intolerable.
  • This is no fun at all.
  • I can't see a thing from down here.
  • Why am I doing this?
  • Just hurry this along.
  • How unseemly.
  • How much longer will this take?
  • Bad for one's back, this.
  • I'm surprised you spotted me.

In combat

  • Creator. Destroyer.
  • A battle of wits.
  • Swords, meet sorcery!
  • One can't always be a gentleman.
  • No gloom, all doom.
  • Death is but a word away.
  • What fools these mortals be.
  • Victory is assured.
  • The lanceboard is set.
  • May the dice roll in my favour.
  • Mystra-Ryl!
  • Allow me to demonstrate.
  • I don't fancy their chances.
  • The witching hour.
  • A tale for the ages.
  • Unleash me.
  • I speak. They burn.
  • Gone with the Weave.
  • Let me recite their demise.
  • A rough tempest I will raise.

Selection spam

Out of combat

  • I hope Halaster takes good care of Tara while I'm away.
  • Sembian wine; Cormyrian boar; Waterdhavian conversation. It's the little things you miss while on the road.
  • Oh, what a tangled Weave we web!
  • All the world's my stage and you're just a player in it.

Sneaking

  • You made me hide, don't make me come seek you.
  • Gods, it's like trying to sleep with a mosquito in the room.
  • A little privacy please.
  • Stop it - that tickles.

In combat

  • Just go for the Magic Missile and fire away. Never fails.
  • Don't make me go all Edwin Odesseiron on you.
  • Get. Out. Of. My. Head.
  • I really wish I could cast a Hold spell on you.

Moving

Out of combat or Sneaking

  • It shall be done.
  • Certainly.
  • Forthwith.
  • Most excellent.
  • With ease.
  • Adventure awaits.
  • Onward.
  • May it please Mystra.
  • The path less travelled.
  • To new horizons.
  • On my way.
  • With haste.
  • Let's explore.
  • Quite.
  • My pleasure.
  • That way?
  • Of course.
  • Right away.
  • Yes.
  • Let's go.
  • Immediately.
  • Very well.
  • Step by step.
  • I venture forth.

In combat

  • It shall be done.
  • Certainly.
  • With ease.
  • Onward.
  • May it please Mystra.
  • On my way.
  • With haste.
  • Of course.
  • Step by step.
  • Indeed.
  • Outflank. Outsmart.
  • Swiftly now.
  • Don't get too close.
  • In striking distance.
  • Let's light them up.
  • Step to it.
  • Good move.
  • Rook to queen six.
  • Knight to king five.
  • Pawn to cleric four.
  • The danse macabre.

Attack

(Are the same for Out of combat, Sneaking and Combat)

  • On it.
  • Won't know what hit 'em.
  • On the double.
  • Mine is the advantage.
  • Their worst nightmare.
  • I strike with precision.
  • With glee.
  • Nemesis.
  • Oh yes.
  • A spell a day…
  • Danse macabre.
  • On my honour.
  • Into the fray.
  • While the iron is hot.
  • The lesson is death.
  • Checkmate.
  • One by one.
  • My turn.

Hiding

Out of combat

  • Such a long way down.
  • The coward's route.
  • It's a gnome's life for me.
  • My robes will get dirty.
  • Unseen and unsightly.
  • If I must.
  • Yes, yes.
  • Not this again.
  • You've got the wrong man for this.
  • Oh, bother.
  • Brought low.
  • No honour among sneaks.

In combat

  • Did they see me?
  • On cat's paws.
  • A silent spell.
  • The whispered Weave.
  • There goes my equilibrium.
  • An invisibility spell works too, you know.
  • I will be but an illusion.
  • I'll keep my doubts to myself…
  • O, to cast on bended knee.
  • Must I?
  • I perform better on my feet.
  • This has to be frowned upon.

Utility actions

(Referred in game devnotes as taking an action like casting Identify, Freedom of Movement, etc. Are the same for Out of combat, Sneaking and Combat)

  • It shall be done.
  • Certainly.
  • Forthwith.
  • Most excellent.
  • With ease.
  • As you wish.
  • My pleasure.
  • Good show.
  • With diligence and care.
  • On it.
  • Indubitably.
  • Yes, of course.

Helping party member

These reactions are the same for Out of Combat, Sneaking, and Combat. They differ a little, though, depending on Gale's relationship level towards the character

Helping unconscious

Negative relationship

  • There's always one.
  • Not this again.
  • In trouble? Small wonder.
  • A waste of my talents.
  • If I must.
  • How tedious.
  • How bothersome.
  • Don't fret, I'm on my way.
  • Where are my smelling salts?
  • Yes, yes.
  • Fine.
  • No other choice, I suppose.
Neutral or positive relationship
  • On my way.
  • To the rescue.
  • With haste.
  • Without delay.
  • Let's get you on your feet.
  • At once.
  • No time to lose.
  • Willing and able.
  • Oh dear.
  • Where are my smelling salts?
  • Quickly now.
  • Help's on the way.
Romantic (partnered) relationship
  • I won't fail you.
  • Your knight in magic armour.
  • Hang in there, dearest.
  • Take heart, I'm here for you.
  • No time to lose.
  • To the rescue.
  • Help's on the way.
  • At once.
  • No time to lose.
  • Quickly now.
  • Let's get you on your feet.
  • With haste.

Helping restrained

Negative relationship

  • Two left hands, I see.
  • Not this again.
  • In trouble? Small wonder.
  • A waste of my talents.
  • If I must.
  • How tedious.
  • How bothersome.
  • Don't fret, I'm on my way.
  • Where are my smelling salts?
  • Yes, yes.
  • Fine.
  • No other choice, I suppose.
Neutral or positive relationship
  • A rather sticky situation.
  • No obstacle too great.
  • I'll take care of that.
  • At once.
  • No time to lose.
  • Let's remedy that, shall we?
  • Willing and able.
  • Quickly now.
  • Without delay.
  • A spot of bother.
  • To the rescue.
  • Help's on the way.
Romantic (partnered) relationship
  • I won't fail you.
  • Your knight in magic armour.
  • Hang in there, dearest.
  • Take heart, I'm here for you.
  • No time to lose.
  • To the rescue.
  • Help's on the way.
  • At once.
  • No time to lose.
  • Quickly now.
  • Let's remedy that, shall we?
  • With haste

Healing and buffing

These reactions are the same for Out of Combat and Sneaking, but some appear in Combat (C) only. They differ, too, depending on Gale's relationship level towards the character

Casting a buff

Negative relationship

  • What a waste.
  • I have power enough to share - if I must.
  • One touch of magic coming up.
  • I'm indispensible, aren't I?

Neutral relationship
  • I have power enough to share.
  • An essential incantation.
  • Let me make myself indispensable
  • Use it wisely.
  • A little pick-me-up.
  • Easy - and effective.
Positive relationship
  • I have power enough to share.
  • An essential incantation.
  • Let me make myself indispensable
  • Use it wisely.
  • It will be my pleasure.
  • This should do you some good.

Romantic (partnered) relationship

  • My best is yours.
  • Hand in hand.
  • Make me proud.
  • Together as one.
  • A token of my appreciation.
  • Go on - excel.
Addditional lines for Combat in all except Negative relations
  • Give them nine hells.
  • Let's put on a show.
  • They won't see this coming.












Healing a party member

Negative relationship

  • I suppose some help is in order.
  • There's always one...
  • Not this again.
  • Aren't we precious...
  • Pearls before swine.
  • If you insist.
Neutral relationship
  • I have your back.
  • To the rescue.
  • Mystra soothes all pain.
  • The light of life.
  • Never fear.
  • My bedside manner is beyond reproach.
Positive relationship
  • I have your back.
  • To the rescue.
  • Mystra soothes all pain.
  • A little help from a friend.
  • You can count on me.
  • Allow me.

Romantic (partnered) relationship

  • My life for yours.
  • I will keep you safe.
  • Let me take away the pain.
  • Your knight in magic armour.
  • I've got you.
  • Take me by the hand.
Addditional lines for Combat in all except Romantic relations
  • Let them do their worst.
  • Keep up! There's still a battle to be won.












Talking to party member

Relationship Out of combat Sneaking
Negative
  • Let's get this over with.
  • Fine.
  • How tedious.
  • If I must.
  • Yes, yes.
  • I'd rather not.
  • Ever a dull moment.
  • Words fail me.
  • Cantankerousness ahead.
  • Oh, bother.
  • Up for debate.
  • A word.
  • Let's get this over with.
  • Fine.
  • How tedious.
  • If I must.
  • Yes, yes.
  • Ever a dull moment.
Neutral
  • A word.
  • At once.
  • Up for debate.
  • I can do that.
  • Let's chat.
  • Certainly.
  • My pleasure.
  • With silver tongue.
  • By all means.
  • A little discourse.
  • Let us confer.
  • Yes, of course.
  • A word.
  • At once.
  • I can do that.
  • A little discourse.
  • Let us confer.
  • Yes, of course.
Positive
  • A friendly consultation.
  • A word.
  • At once.
  • I can do that.
  • Let's chat.
  • Certainly.
  • My pleasure.
  • With silver tongue.
  • By all means.
  • A little discourse.
  • Let us confer.
  • Yes, of course.
  • A word.
  • At once.
  • I can do that.
  • A little discourse.
  • Let us confer.
  • Yes, of course.
Romantic
  • A heart-to-heart.
  • Our very souls do echo.
  • A word, my dear.
  • Some pillow talk.
  • More than just lip service.
  • Gladly.
  • Yes, of course.
  • A little discourse.
  • By all means.
  • With silver tongue.
  • My pleasure.
  • At once.
  • A heart-to-heart.
  • A word, my dear.
  • Yes, of course.
  • A little discourse.
  • My pleasure.
  • At once.

Refusing to talk

Being a player's companion [1]

  • Please. Now's hardly the time.
  • If you desire conversation, please do find someone else.
  • I'm sure you're perfectly delightful, but I can't talk right now.
Being another player's companion [2]
  • Sorry, but I'm spoken for.
  • Do excuse me, please. Frightfully busy.devnote
  • Whatever it is, I'm afraid I can't help you.

Health and rest

At low health

  • Weave save me. I can't take much more…
  • Death can't have me. Not yet…
  • I cannot die. Please, help me.
  • Some healing for a wizard in need?

After a short rest

  • That hit the spot.
  • A little respite does wonders.
  • Patched up and pushing on.
  • Lovely little pick me up.

Wanting a long rest

  • A wizard's quite worthless with a tired mind. Sleep beckons, and I would follow.
  • If I don't get my beauty sleep soon, I may just get a tad malcontent.
  • I'm quite exhausted. A good night's sleep would do me wonders.

Attacked by party member

  • Ow! We'll just consider that an accident then, shall we?
  • Whoa! I'm not your enemy! Not quite yet, anyway.
  • Hey! Could you please redirect your no so friendly fire?



Downed in combat

  • Please - time is of the essence!
  • If you'd be so kind!
  • I'm in a spot of bother here!
  • Quickly - don't let me down!
  • Downed and soon to be out!
  • For all our sakes - help me up!
  • A hand!
  • A little help!

On character death

  • Player: Now's no time to die. You must get up!
  • Player (Dark Urge): No, not you!
  • Astarion: Astarion!
  • Karlach: Don't give up, Karlach. Please...
  • Lae'zel: Lae'zel! You can't die like this...
  • Shadowheart: Shadowheart! Anyone but her!
  • Wyll: Wyll! Please - stay with me.
  • Halsin: Halsin, no!
  • Minthara: Don't worry, Minthara. Gale won't let you down.
  • Jaheira: No, not Jaheira!
  • Minsc: Minsc? Boo?

Interacting with environment

  • (The globe)
    • Ah, to hold the world in the palm of one's hand!
  • (The astrolabe)
    • Quite something, to hold the cosmos in your hands...
    • A map of the celestial bodies. Beautiful, but not a patch on the real thing.
    • A fine apparatus. Though not as beautiful as my own.
    • Coliar, Karpri, Anadia... So many worlds still to travel. One day.
  • (The telescope)
    • No time for star-gazing. More's the pity.
  • (Small hole)
    • I'm far too big to get through there.
    • Perhaps if there were considerably less of me...
    • That's not a Gale-sized hole.



  • (Tiny hole)
    • Which part of me is supposed to fit in there, exactly?
    • Far, far far too small for me.
    • I'm a large man, and that's a very small hole.

Identified a mimic

  • My, my, a mimic. I'm the last one you've tried to ambush, you craven thing.

Surprised by mimic

  • Another mimic! You'd think I'd get better at spotting the damned things.
  • Gah! That's a frightful amount of teeth where there shouldn't be any.

Looking into a mirror

  • Looking magical, as always.
  • 'Doth thy mirror crack?' Apparently not.
  • No harm reflecting on one's appearance.

Interacting with an item

Referred in game devnotes as using something like a button, a lever or a book. Same for Out of combat, Sneaking and Combat

  • Let's give this a try.
  • Easy enough.
  • Not a problem.
  • Might as well.
  • On it.
  • Yes, of course.
  • As you wish.
  • Consider it done.


Taking an item

Same for Out of combat, Sneaking and Combat

  • What have we here?
  • Interesting.
  • My, my.
  • Could be useful.
  • This will come in handy.
  • Mine for the taking.
  • Good find.
  • Most excellent.




Can't use an item

Out of combat

  • Now's not the right time for that.
  • Hmmm. Maybe later.
  • No. I'll have to try again later.
  • I can't use this at the moment.


In combat

  • Gods, you're distracting aren't you?
  • Perhaps later, when I'm not in mortal peril...
  • Hardly the right moment for that!
  • Not the time!

Opening a container/ Empty crate

Out of combat/Sneaking

  • Let's take a gander.
  • Colour me curious.
  • Let's have a peek inside.
  • Curiosity must be satisfied.
  • In for a surprise.
  • Could be interesting.
  • Yes, why not.
  • All right.
  • Very well.
  • On it.
In combat
  • Let's hope there's smokepowder inside.
  • Watch my back while I take a look.
  • Now?
  • Good move. Maybe.
  • Curiosity trumps combat then.
  • Cover me.
  • A quick peek will have to do.
  • Perhaps not the best use of my time.



An empty crate

  • Disappointing.
  • Empty.
  • Nothing here.








Found a locked item

Something that can be unlocked from elsewhere

  • Locked. Perhaps by some nearby mechanism...
  • Not budging. There must be something here to unlock it.
  • Can't be opened directly. Time to investigate.
  • No ordinary lock. Something else seals it.

Found an inactive item

Something that can be activated from elsewhere

  • Hmm. Won't work from here.
  • Nothing. The activation mechanism must be elsewhere.
  • There must be some way to turn this on.
  • Useless, unless I find a way to activate it.

Picking a lock

Out of combat

  • Knock, knock.
  • I don't think this is strictly legal…
  • Surely there's a spell for this sort of thing…
  • The right tools for the wrong trade.


Sneaking
  • Your wish is my… regret.
  • Knock, knock.
  • I don't think this is strictly legal…
  • Surely there's a spell for this sort of thing…
  • The right tools for the wrong trade.
Combat
  • Quickly now.
  • I should be concentrating on the enemy.
  • Now?
  • This is hardly the time.
  • Steady…
  • Give me some cover.

Pickpocketing

Out of combat

  • Wealth is to be shared, I suppose.
  • I was raised better than this!
  • Nimble fingers, ill intent.
  • Woe upon the unsuspecting.
  • Ugh, how rude.
  • Ugh, I feel apologetic already.
  • Your wish is my regret.
  • If I really must.
Sneaking
  • Wealth is to be shared, I suppose.
  • I was raised better than this!
  • Nimble fingers, ill intent.
  • Woe upon the unsuspecting.
  • Ugh, how rude.
  • Ugh, I feel apologetic already.
  • Your wish is my regret.
  • If I really must.
In combat
  • Woe upon the unsuspecting.
  • What if they see me?
  • Nimble fingers; ill intent.
  • Steady...
  • I can't believe I'm doing this.
  • Not a sound.


Successfully picking a pocket

Sneaking

  • Almost worth the subterfuge.
  • Ill-gotten gains are still gains.
  • Some possessions are naught but a burden.
  • I'll just keep this safe.
  • A pretty bauble.
  • That was easy.

  • Pretty.
  • Guess it's mine now.
  • I don't like that I'm so good at this.
  • Might fetch a copper or two.
  • A little keepsake.
  • I really shouldn't have.


In combat
  • That was close.
  • A lucky gamble.
  • Now let's get back into the fight.
  • I could have struck a blow instead.
  • My, I actually did it.
  • Like a ghost.

Dipping Weapon

Out of combat

  • This should give me an edge.
  • No advantage is unfair.
  • How opportune.
  • Don't mind if I do.
  • Surprise, surprise.
  • Yes, lovely.


Sneaking
  • This should give me an edge.
  • No advantage is unfair.
  • How opportune.
  • Don't mind if I do.
  • Surprise, surprise.
  • Yes, lovely.


In combat
  • This should give me an edge.
  • No advantage is unfair.
  • How opportune.
  • Don't mind if I do.
  • Surprise, surprise.
  • Yes, lovely.
  • Deadlier than ever.
  • Let's tip the scales.

Successful rolls

Investigation

  • Well now, what have we here?
  • Well hello there.
  • Hmm, what could you be?
  • What's that I spy?
  • Ah, interesting.
Spotted a trap (Investigation)
  • A trap... So much for the art of hospitality.
  • Traps! One always has to be on the alert.
  • Traps, eh? I've a feeling I'm not very welcome here.



Spotted a trap (Perception)
  • A trap... This place is more dangerous than I thought.
  • A nasty surprise... Caution is warranted here.
  • My, I had better be careful not to trigger that thing.

Camp followers

Throwing Scratch's ball after he is dismissed

  • Hmm. I suppose Scratch has had enough fun and games for now.
  • Aww. Poor pooch is worn out.
  • The ballplay can wait, I suppose.
  • Better let Scratch rest up.

Throwing Scratch's ball after his death

  • You were a an excellent friend, Scratch - and that's coming from a cat-lover.
  • I hope there's balls and bones galore, wherever you are...
  • Poor Scratch. I'm lucky to have met you.
  • I hope Scratch doesn't miss his ball, wherever he is...

Throwing Boo

  • Pete oculos, Boo!
  • Well, this is a novel use for familiars.

At the Epilogue party

Feeling the player's ghost (same everywhere)

  • Curiouser and curiouser...
  • Heavens - what was that?

As a mortal

Greeting

  • Ah, there you are!

Banter with Tara

  • Tara: Have your associates always been so ugly?
  • Gale: Tara! I never knew you to be so cruel!
  • Tara: I said it to you, not them.


  • Gale: Nice little spot, isn't it?
  • Tara: Not quite as nice as the sitting room, but... sure
  • Gale: I didn't realise you were such a homebody, Tara.


  • Gale: My knees are aching terribly.
  • Tara: Must mean rain.
  • Gale: Hopefully not during the party.


  • Tara: I've seen every corner of the realms. I just know what I like.
  • Gale: And that's my mother's sitting room?
  • Tara: And the dining table. And the hearth. And above all, your lap.

Other

  • Achoo! Pardon me.
  • Nice to return to familiar environs.
  • My knees are a little stiff. Must be a storm coming.
  • Suddenly I had a spot of déjà vu.

As a god

Greeting

  • Ah, there you are, my mortal friend.

Banter with Tara

  • Tara: Hiss!
  • Gale: Tara, did you just hiss at me?!
  • Tara: Sorry. It's a reflex when I clap eyes on something distasteful.


  • Gale: Tara, you must practice acceptance. My new powers are to be utilised, not feared.
  • Tara: The only thing I fear is the ever-growing size of your ego. Gale.
  • Gale: Oh, Tara. It hurts to be so misunderstood by my oldest friend.


  • Gale: Haven't you any ambitions, Tara? I could help you, you know.
  • Tara: Oh? At what cost?
  • Gale: A prayer or two would suffice. Is that so bad?


  • Tara: The day I pray to you, Gale, is the day up is down, left is right, and tressyms are cats.
  • Gale: So very stubborn.
  • Tara: And don't you forget it!

Other

  • Something of the sheen of Elysium missing, isn't there?
  • Still, I mustn't frighten them with my newfound powers...
  • To be a god among men...
  • Ah, the material plane. I'd almost forgotten what it's like.

Spectral

  • You'd think a magical apparition with an urgent message would be deserving of some attention...
  • I hope my spell doesn't wear off before the toasts begin.
  • A word, please? It's very, very important.

Location Remarks

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach and Roadside Cliffs

  • (Near the docks): "A mighty river. There's bound to be settlements along its shores."
  • (Saw dead fishers near dead Intellect Devourers): “These fellows fought to the last. Between fight or flight, they picked the wrong response.”
  • (Encountering Intellect Devourers in the Nautiloid Wreck): "Intellect devourers. A thinking man's worst nightmare."
  • (Approaching the dying mind flayer in the Nautiloid Wreck): "Approach with extreme caution. An injured mind flayer is still a dangerous one."
  • (Saw the corpse of the gith guide): “Our guide suffered a harder landing than we did.”[3]

Overgrown Ruins and the Dank Crypt

  • (Entering the crypt from the Refectory): "Such oppressive silence. Must be lonesome to be a forgotten god."
  • (Looked at Jergal's statue in the crypt, Religion check):
    • (Successful): "Look at that! Jergal, the Scribe of the Dead. This chapel must be ancient."
    • (Failed): "This must be the god they worshipped here. Can't say I recognise him."
  • (Saw the skeletons): "Sword-carrying scribes... What was so subversive about their words that they commanded protection?"
  • (After skeletons have been defeated): “Those undead did not surrender their secrets lightly. Something drove them to resist.”
    • (Responding remark): “Let's have a look at the loot. It isn't for your pockets only.”
  • (Sneaked past enlivened skeletons): “Bad form, isn't it? Grave robbing?”
    • (Responding remark): “Now let's have a look at the loot. It isn't for your pockets only.”
  • (Ran away, escaped from the crypt): “Ah, fleeing from battle. And I thought desecrating those graves was a low point.”
  • (Found the Book of Dead Gods): "A chained-up book in a long-abandoned temple. Temptation, old friend, we meet again."
  • (Found a Soul Coin): "Never seen a coin like this before. Most peculiar."
  • (Entering the locked part of the crypt): "Yes, I'm getting a distinct whiff of crypt. Undisturbed too, until now."
  • (Trying to press a button that deactivates an avoided-so-far trap): “Doesn't budge. Maybe the mechanism's broken.”

Emerald Grove and The Hollow

Approaching the Grove:

  • (After defeating the raiding pack of goblins): "Live by the sword, die by the spell - that's what I always say. "
    • (Responding remark 1): “Quite the fortifications for a wandering band of goblins to try and breach. What drove them to it, I wonder?”
    • (Responding remark 2): "A taste of goblins to come, I fear. There must be a horde nearby."

Resolving the initial confrontation between Aradin and Zevlor:

  • (Aradin/Zevlor was knocked out by the other one): “That was a brain-rattler. He'll be nursing his head for a tenday.”
    • (Responding remark to any of leaders' punch): “Hardly the intelligent way to solve your problems. I suggest we seek out their healer, then move swiftly onwards.”
  • (Aradin/Zevlor was knocked out by avatar): “You like to make an entrance, don't you?”
    • (Responding remark to any of avatar’s punches): “If there is a healer here, I hope they don't solve problems with your... enthusiasm.”
  • (Reaction to Zevlor’s words about more goblins): “So much for finding a safe haven.”
    • (Responding remark): “We'd best deal with them, or their healer will be kept very busy indeed.”

Resolving Sazza's fate:

  • (After Sazza told the party about Priestess Gut): “To seek some goblin priestess' help would be unconventional to say the least.”
    • (Responding remark): “If this priestess is indeed a master in the arts of booyahg, it's not inconceivable she could be of help to us.”
  • (Helped Sazza escape from the grove): “The goblin may yet prove her worth. Necessity has bred stranger bed fellows.”
    • (Responding remark): “Far be it from me to second-guess your decisions, but I'm not entirely convinced setting that scamp of a goblin free was the wisest of ideas.”
  • (Let Arka shoot Sazza): “All's well with the world one might argue. And yet there's something unsettling about witnessing an execution - no?”
    • (Responding remark): “No one will mourn this goblin, I suppose. Let's leave it at that.”

In the Sacred Pool and Druids' Caves:

  • (Trying to recognize the ritual chanted by druids): “This ritual rings a bell, but its execution is... grander somehow. A great flowering in the making.”
    • (Responding remark): “Not just altered, but... magnified. There's powerful magic budding here. ”
  • (If Arabella was killed by Teela during the trial): “If the errors of youth deserve an early grave, none of us would live to see a dozen summers. There is no justification for this tragedy.”
    • (Responding remark): “This place is a snake pit in more ways than one. That poor girl... Such sudden madness...”
  • (In Halsin’s chamber, saw dead drow): “That drow's seen better days.”
    • (Responding remark 1): “Notice the tadpole too - in that jar over there.”
    • (Responding remark 2): “And yet it's that statue that commands all attention.”
    • (Responding remark 3): “Speaks volumes as to the owner of the place.”
  • (Read Halsin’s research on tadpoles): “This Halsin sounds like a knowledgeable man. He studied illithid tadpoles in great detail.”
    • (Responding remark): “Just the sort of chap to have a chat with, I reckon.”
  • (Read Halsin’s research on tadpoles, knows druid’s missing): “This Halsin sounds like a knowledgeable man. He may just be able to cure us.”
    • (Responding remark 1): “We know the man. We know the mission. Let's go find him.”
    • (Responding remark 2): “Let's be optimistic and assume he's still among the living.”
    • (Responding remark 3): “Speculation will get us nowhere. Let's go find him.”
  • (Opened the druids’ library with the magical circlet): “Excellent. Time to uncover some secrets.”
  • (Saw a magic-imbued glaive in druids’ library, knows the story): “A dark blade. If I'm right - and I usually am - it's the glaive from the druid's notebook.”
    • (Haven’t read about the weapon’s story): “An exquisite blade, although its magic is a little darker than I'd like.”

Dealing with Nettie:

  • (Nettie locked the party up after they refused to take Wyvern Poison): “A prudent reaction, if somewhat lacking in curiosity.”
    • (Responding remark): “These tadpoles are no ordinary ailment. It might be wiser to keep the specifics to ourselves.”
  • (Feeling sick after Nettie scratched them with a poisonous thorn): “I feel... sick. What in the hells did that druid do to me?”
    • (Sickness getting worse after LR without cure): “I grow cold, numb. I need a damned antidote now!”
    • (Almost dying after second LR without cure): “The poison is overtaking me. Bring me back! I must be brought back!”
    • (Cured from Nettie’s poison): “The antidote's working. Gods, that was too close a call.”
  • (Agreed to take Wyvern poison from Nettie): “Wyvern poison. Lethal stuff. Let's hope we won't have to sample its delights.”
    • (Responding remark 1): “I've read it's one of the nastiest poisons in Faerûn. Starts burning in the small intestine, and works its way through the blood from there.”
    • (Responding remark 2): “As something of a potential would-be mind flayer myself, I couldn't agree more.”
    • (Responding remark 3): “Oh, I don't know. I can think of worse deaths than toasting to you all with a wyvern sour.”

In the Secluded Cove:

  • (Charmed by a Harpy's song, 1) "That voice! Ambrosia... Sing on!"
    • (Charmed by a Harpy's song, 2) “This music! To live for... To die for...”
    • (Charmed by a Harpy's song, 3) “Is that you, Mystra? It is you! Sing! Sing on!”
    • (Charmed by a Harpy's song, 4) “Play on! Play on and soothe my soul!”
  • (Broke the Harpy's charm) "Gah - villain! But I see you now for what you are!"

Elsewhere in The Hollow:

  • (Saw the Strange Ox): "I'm not sure I care for the way that ox is looking at me..."
  • (Watching at the map in Zevlor’s cave): “So we're in Elturgard. That means Baldur's Gate lies west - rather far west even.”
    • (Responding remark): “Those symbols show where gnolls and goblins were sighted. Plenty of trouble along the way.”
  • (Near a guarding statue in the Underground Passage): "Druid magic. Better tread carefully."
  • (Found malnourished Torchstalks behind the Makeshift Prison): "Something's… off about that mushroom. Best keep my distance."
  • (Found dead tiefling children after goblins' attack on the grove): “We did this. Such depravity cannot be erased.”
  • (Found the vines all around the grove blocking the entrance): “Impenetrable. But why would we even bother?”
    • (Found the vines all around the grove, knows about Rite of Thorns): “Look at all those vines spread like vices over the grove. A sour harvest in the making.”
  • (Tried to attack the vines): “Useless. Like hewing granite with a spoon.”

The Forest

  • (Dealt with Andrik and Brynna, not knowing about the cult of Absolute): “Well. That quite the load of gobbledygook, wasn't it?”
    • (Responding remark): “Whatever the Absolute it, it certainly seems to command a lot of devotion.”
    • (Heard about the cult previously from Sazza): “The Absolute - that's the mystery god Sazza mentioned. Eerie common ground, if you ask me.”
    • (Responding remark): “Goblins and humans worshipping the same god? Eerie common ground, if you ask me.”
  • (Saw Edowin’s tadpole exerting from his body): “ I have to say, it's one thing to have a parasite in your head, quite another not to know it's there.”
    • (Responding remark): “I wish mine would give up so easily. Though without requiring such extreme motivation, of course.”
  • (Found Exsanguinated Boar): “That boar shows no signs it was killed by wolves or hunters, and yet there's terror etched into its dead eyes.”

The Owlbear Nest

  • (Healed the Mother Owlbear): “Looks like she's fit as a fiddle again. Which might be somewhat dangerous, mind you.”
  • (Found Mother Owlbear killed by goblins, if the party have spared her earlier): “A goblin patrol, looks like. The beasts.”
    • (Responding remark): “She put up a fight, at least. A brave effort.”
  • (Found a shrine to Selûne, Religion check):
    • (Successful): "An unusual place to find a shrine to Selûne, but there it is."
    • (Failed): "A shrine. Looks forlorn."
  • (Near the magically sealed chest): "A wizard sealed this chest. Wasn't an amateur either."
  • (Found a Selûnite Prayer Sheet, Investigation check):
    • (Successful): “This prayer bears the same symbol as the chest. I think it might just be the key.”
    • (Failed): “An ancient prayer. But why hidden back here? And what's this symbol?”
    • (Tried to open without disarming magical seal): “Ow! Protective magic. Should have known.”
    • (Opened the chest by reading the prayer): “And there we go. Never knew prayer could be so practical.”
  • (Picked up the scroll with the Selûnite Rite): "Coming-of-age rites for children born into worship of Selûne. A touch drastic, no?"

Sunlit Wetlands/Putrid Bog

Dealing with Demir and Johl:

  • (Saw Auntie Ethel disappeared after helping her against brothers): “You know, I think there's a little something more to Ethel than meets the eye.”
    • (Responding remark): “'Hag' is the word they used. If that's what she really is, she's beyond dangerous.”
  • (Found the brothers dead, haven’t met them earlier): “Two dead men. These are recent kills...”
    • (Have encountered them arguing with Ethel): “The brothers in arms have perished. Never did find their sister, I suppose.”
    • (Responding remark to either): “These killings were deliberately brutal. There's something near that relishes in carnage.”

At the Druid Sanctuary/Decrepit Sanctuary:

  • (Read Kagha’s recruitment letter from Shadow Druids): “So Kagha is involved with the Shadow Druids. That certainly explains things.”
    • (Responding remark): “No one in the grove will suspect their true enemy walks among them.”
    • (Read the letter before meeting Kagha): “Shadow Druids have taken root in these parts, and whoever Kagha is, she's their agent.”
  • (Noticed the knife-damaged tree bark): “There's a mark on that tree. How... intriguing.”
    • (Saw the damaged bark, knowing about Kagha’s letter): “A marked tree. Could be the one Kagha mentioned in her correspondence.”

Elsewhere in the Wetlands/Bog:

  • (Found a sword and a helmet in the middle of the bog X: -3 Y: 277): “That's a rather jaunty hat lying in the mud there - and a sword too. Someone must have been in quite the hurry to get out of this swamp.”
  • (Tried to pick a fruit from a Barbed Bulrush, pricked a finger):Ah! Sharper than Malar's[4] fangs, these thorns!”
  • (Found a slaughtered campsite on the riverbank): "Blood… I don't like where this is going."
    • (Nature check successful): “This is the work of redcaps - vicious by nature. They could already be hunting us…”
    • (Failed): “I don't recognise these claw marks, but they're telling enough in their own right.”
  • (After defeating Gandrel, stood to Astarion): "How thoroughly invigorating it is to stand by one's friend in the face of danger."
    • (Responding remark): “We should judge him by his actions, not his teeth. Unless his teeth are the source of the action, of course…”
  • (Betrayed Astarion to Gandrel): “Easy as that, is it? I hope you wouldn't give the rest of us up so easily.”
    • (Responding remark): “Having a vampire in our midsts will only end in betrayal. I merely took the initiative.”

In the Riverside Teahouse/Gnarled Teahouse:

  • (Near the fireplace in hag’s house, Arcana check):
    • (Successful): “That is no ordinary fireplace. There's something there, beyond the flames.”
    • (Failed): “How the flames always mesmerise the soul.”
  • (After Ethel hasn’t succeed to extract the tadpole): “Netherese. A portentous word. Combine it with mind flayers, and it's... unspeakable.”
    • (Responding remark): “The parasite is somehow infused with Netherese magic - more powerful, more sinister than it has any right to be. We must find out how.”
  • (Ethel fled from the house, peaceful encounter): “That was a sudden exit from the stage. Can't help but wonder where she's gone.”
    • (Ethel fled from the house escaping a combat): “We've got auntie on the run, but I'm sure she still has a few tricks up her sleeve.”
  • (Reached out to Connor’s coffin while the hag is still alive): “Ouch! That stung.”
    • (Tried to touch it second time): “Blast. Even worse the second time around.”

In the Overgrown Tunnel and the Ancient Abode:

  • (Chasing after Ethel through the illusory fireplace): “Let the hunt begin...”
  • (Entering the Overgrown Tunnel): “My, a veritable cabinet of creepy curiosities.”
  • (After speaking with Lorin in the Entrance Gallery): “He doesn't see the future, only the nightmares we think the future may hold.”
    • (Responding remark 1): “I say he doesn't see the future, only the nightmares we think the future may hold.”
    • (Responding remark 2): “Probably another of the hag's mind games. Nothing more.”
  • (Lorin died after being forced out of his corner): “He just... died on the spot.”
    • (Responding remark): “Another one of auntie's victims.”
  • (Put on a Whispering Mask and saw through illusion): “Well now, to see through this mask is to see through different eyes.”
    • (Failed a Wisdom save against Ethel’s mask): “Out of my head, hag!”
    • (Freed from Ethel’s masks mind control): “At last! How foul it was to have hag in the head.”
    • (Other hag’s victims act neutral when wearing a Whispering Mask): “No one's attacking me, eh? This mask is certainly doing the trick.”
  • (Wandered into Ethel’s lair, the hag is not there): “Gods, this stench of death is overpowering.”
    • (Responding remark): “Keep your guard up. When the stench of death hangs in the air, a killer is near.”
  • (Entered Acrid Workshop): “My word, this is a place where nightmares come to die.”
    • (Responding remark): “The hag's handiwork - a depraved competition in viciousness.”
  • (After Ethel’s set Mayrina’s cage on fire): “The cage is burning! There isn't much time to save her!”
  • (After resurrecting Connor Vinderblad): “Not quite the outcome intended, but I must say - the technique was excellent.”
    • (Responding remark): “A pity - he's beyond even the power of the Weave to help now.”

Blighted Village

  • (Spotted goblins' ambush upon entering the village): “Movement on the roofs. I sense a classic ambush in the making.”

At the blacksmith's house and cellar:

  • (Picked up Selûnite Necklace in blacksmith’s house): “A Selûnite piece. Not magical, but charming enough.”
  • (Found blacksmith's blueprints): "Weapon diagrams. Some blacksmith's passion project from the looks of it."
    • (Responding remark): "These designs are unfinished. Rough drafts, no more."
    • (Found another set of blueprints on the wall near the smithy): “Weapon diagrams. Our friendly neighbourhood blacksmith has been busy.”
    • (Responding remark, if already knows about adding sussur bark): “Conspicuous absence of sussur bark in these particular diagrams though.”
  • (Added sussur bark to the melting forge, has read blueprints): “The bark's in place. Now to add a greatsword, sickle, or dagger.”
    • (If has read apprentice’s journal, but hasn’t seen blueprints): “Ready to go, but not quite. Something else is needed.”

In the Whispering Depths:

  • (After climbing down the well rope, Survival check):
    • (Successful): "Better not disturb these webs. Whatever wove them would be much too large for my liking."
    • (Failed): "Impressive webbing. Though I should probably worry about its creators."
    • (Touched the web and heard Ettercap's shriek): "We woke something. Most likely not from a beauty sleep."
  • (Felt air motion from the deeper pit): “There's something ominous about such depths. I wonder how deep it goes.”

In the Apothecary's Cellar:

  • (Upon entering the secret cellar): “A hidden laboratory full of abandoned experiments. Colour me in my element.”
  • (Found the tome): “A Thayan book about necromancy. Not for the faint of heart. All the more for the decayed of heart.”
  • (If the party knows about his needs): “A Thayan book about necromancy. Not for the faint of heart. All the more for the decayed of heart. Much magic to be absorbed indeed.”
    • (If the tome was destroyed): “It's a barbarian act to destroy a book!”
    • (If Gale has already opened the tome, and another character tries to take it): “Sorry, but that book is spoken for - by me.”

The deal with Lump the Enlightened:

  • (Blowing Lump's War Horn, if the ogres are dead): “Why bother? The dead can't hear my summons.”
    • (Responding remark): “All this horn is good for now, is to sound a last farewell for those ogres.”
  • (Blowing Lump’s Horn, while staying at the camp): “No response? Ogres aren't the types to enjoy a quiet night by the fire, I suppose.”
  • (Blowing the horn, if the ogres are too far away to hear it): “No ogres. Stands to reason the sound of this primitive tool doesn't carry very far.”
  • (Blowing the horn, if the deal with the ogres is done): “A pretty tune, but that's all this horn is good for now.”
    • (Responding remark): “Useless. Those ogres are long gone by now.”

Elsewhere in the village:

  • (Found a hopscotch game): “Game marks as faded as the memories of the children that played them. I wonder what became of them.”
  • (After killing killing Grukkoh and Buthir): “An ogre and a bugbear… A torrid tryst indeed.”
    • (Responding remark): “One moment they were embracing each other in intimacy, the next they're embracing only death.”
  • (Found the Curious Book): “Well, well! Come for the words, stay for the wine. The owner of this tome must have been quite the jolly fellow.”
    • (Responding remark): “I suppose there are worse surprises to be found inside some books.”

Goblin Camp

At the gate and in the outer camp:

  • (After any party member knocked a rhythm on a War Drum near the outer gate): "Word of warning: if you keep banging on war drums, you might just be drumming up war."
  • (After any party member smeared worg dung on their face): "Lovely. Brings out the colour in your eyes."
  • (Walking through the outer part of goblin camp): “Amid all this grandeur sunk into squalor, I wonder what dismal corner we'll find Halsin in.”
    • (Responding remark): “We should make haste. This place is making me feel stupider by the second. I mean, more stupid.”
  • (Freed the Owlbear Cub and directed it to the camp): "The owlbear. Man's best friend - until it goes hungry."
  • (Saw sleeping drunk goblins at the platform above the entrance): “Never knew goblins can't hold their liquor.” (Also works as a Responding remark here)
  • (Found a loose wall at the upper platform): “Shabby workmanship. A strong push and this wall comes down.”
  • (Found Shadowheart's body, knows her): “My word - it's Shadowheart. How very tragic...” (this happens only if Shadowheart hasn't been recruited)
    • (Does not know her): “My word - the lady with the artefact. How very tragic...”

In the Shattered Sanctum:

  • (Noticed a Scrying Eye): “A scrying eye. Better be on our best behaviour - until we're out of sight, that is.”
  • (Talked to either Dror Ragzlin or Minthara, and they mentioned “the weapon”): “So, it's a weapon they seek. Could they be referring to the artefact?”
    • (Responding remark): “Let's hope not. If they know we have their 'weapon' they'll never give up. More's the pity.”
  • (Found a blocked trapdoor in Ragzlin’s throne room): “No getting through. More's the pity.”
  • (Killed Minthara): “How the mighty have fallen.”
  • (Killed Priestess Gut): “Well done. I doubt anyone will mourn this wicked mouthpiece of the Absolute.”

In Worg Pens:

  • (Halsin died while in bear form and reshaped after death): “A magic-user, disguised as a bear. I'd better take a closer look at that corpse.”
    • (Halsin died, players spoke to him previously): “Looks like Halsin's no more. Better see what I can glean from his remains.”
  • (Halsin escaped Worg Pens on his own, the party hasn’t been to grove): “Something escaped from this place, and its jailors didn't live to tell the tale.”
    • (the party does not know about Halsin missing): “Looks like someone escaped from this place, rather messily I might add. Could have returned to the grove if it was one of the adventurers.”
    • (the party knows Halsin was missing): “There were claws at work here. Magic too. Hallmarks of a druid. Our friend Halsin must have been rather keen to return to his grove.”
    • (the party met him afterwards): “This must be the spot they held Halsin captive. Clearly he didn't quite appreciate the accommodations.”
  • (the party know only about the adventurers): “Someone left a mess on the way out. I wonder if it's one of those adventurer fellows that gave the goblins the slip.”
  • (Trying to use the tunnel left after drawing out Taeglyn's body): “Blocked. Nothing a quick blast of magic won't clear.”

While heading to the Underdark:

  • (Approaching Selûnite disc riddle, read the Dwarf's Poem):
    • (Successful Investigation check): "MSelûnite symbols. They're just like the dwarf's poem described, and from the looks of it they can be rotated."
    • (Failed): "Selûnite symbols. They're just like the dwarf's poem described."
  • (Approaching the riddle, hasn't read the poem):
    • (Successful Investigation check): "These plates can be rotated. Most likely for a reason."
    • (Failed): "Intriguing. What manner of device could this be?"
    • (After the riddle is solved): "Well, down it is, I suppose..."

Underdark

At the Selûnite Outpost and around:

  • (Approaching portcullis, saw a Minotaur killed by traps): "There's danger underfoot. Best be on our guard."
    • (Responding remark): “My advice would be care and caution.”
  • (Felt the quake): "A bloody mess this. Something rather unpleasant went down here."
  • (Approaching myconid spore-guarded territory, Nature check):
    • (Successul): "Fungal spores... Must be myconids nearby."
    • (Failed): "The air here is rife with fungal spores. Must be myconids nearby."
  • (Approaching a group of petrified Drow): “These aren't statues. These are petrified drow!”
  • (Killed the Spectator, Arcana check): “Spectators don't normally possess the ability to petrify. Something's not adding up.”
    • (Failed): “It's one thing to be sculpted, another to become the sculpture. That was a close call.”

In the Ebonlake Grotto and Decrepit Village:

  • (Met the Myconids for the first time, Intelligence check failed): “I've read about these creatures. They tend to be benign unless provoked.”
  • (Looking at Spaw planting spores into a corpse): “I read about myconids and the manifold properties of their spores. That duergar is about to rise - undead.”
    • (Responding remark to Lae'zel): “Yes. Myconids are more powerful than you realise.”
    • (Responding remark to any other avatar): “Indeed. These creatures are mightier than they look.”
  • (Saw a corpse revived as a Spore Servant): “Spores that can raise the dead... These myconids certainly are fascinating creatures.”
    • (Responding remark): “In such environs, their efficiency is to be admired. Nothing goes to waste.”
  • (Found the remains of duergar and myconids’ battle): “A battleground. There are duergar and myconids among the dead.”
  • (Approached abandoned camp in the Decrepit Village): “A campsite. Nobody's home, though.”
  • (Killed Glut): “Glut's ambition comes full circle: from foolish inception to foolish demise.”
    • (Responding remark): “A petty kingdom undone, already lost to history.”

In the Dread Hollow:

  • (Finding Hook Horror markings, Survival check):
    • (Successful): "These are territorial markings and recent ones too. There are hunters around."
    • (Failed): "I wonder what these grooves are. Territorial markings maybe, but I can't say for certain."
  • (Saw a Hook Horror eating a gnome): “Hook horrors! Classification: monstrosity. Social behaviour: kills on sight.”
  • (Heard Hook Horror calling for reinforcement in battle): “In case you were wondering: it's calling the rest of its pack!”
  • (Saw Bulette’s holes, Nature check):
    • (Successful): “These burrow holes have all the markings of having been dug by bulettes. There's trouble afoot.”
    • (Failed): “These burrow holes must have been dug by some creature. Most likely not a creature I'd like to meet.”
  • (Felt Bulette burrowing beneath): “What's that?”
    • (Succeeded Nature check): "A bulette... Best brace for a vicious battle."
    • (Failed Nature check): "Whatever that was, it looks mightily unpleasant."
  • (Bulette reappeared after hiding underground): “My, my. Second time's the charm.”
  • (Approaching the Sussur Tree): That's a sussur tree! These things drain away one's magic - shouldn't linger here.
    • (Feeling Sussur Tree impact): "By Mystra, what are these accursed flowers? I can feel my magic ebbing away."
    • (Responding remark): “I had better watch your back then.”
  • (Found Myrna's dog collar after digging out the grave at X: -41 Y: -212): “A collar covered with runes. Belonged to a wizard's pet I gather.”
    • (Responding remark, read Letter from Amarith): “Must have belonged to Lenore's pet, I gather.”
    • (Responding remark, hasn’t read the letter): “Must have belonged to a wizard's pet, I gather.”

In the Arcane Tower:

  • (Approaching the entrance, saw scorched ground from Arcane Turrets): “Scorch marks. Hints of Weave too. There might just be trouble afoot.”
  • (Read any poem book in the tower): “Here dwelt a man blessed with impeccable taste in literature.”
  • (Felt Weave emanations from the Chest of the Mundane, Arcana check):
    • (Successful): “Trickles of Weave radiate from that chest.”
    • (Failed): “I feel trickles of Weave, but what's their source?”
  • (Put an item IN the chest): “So this chest contains a field of transformative Weave. Delightful.”
  • (Took an item OUT of the chest): “Look at that: it transformed. Wonder what else it can change.”
  • (Interact with lights without activating Power generator): “These are no ordinary lights. Yet there must be a way to turn them on.”
    • (Activated Power generator): “Arcane lights. How delightful.”
    • (After powering up the generator): "Ingenious use of the magic in the tower's floral core. Though not ingenius enough to outsmart Gale of Waterdeep."
  • (Blocked lift in the Arcane tower, Arcana check):
    • (Successful): “This contraption is powered by magic, but its magic seems to be gone - or dormant.”
    • (Failed): “It doesn't look defective, but its magic aura is too faint for it to operate.”
    • (Try to trigger it second time): “It's still bereft of power.”
  • (Pressed the strange button in Lenore’s bedroom, doesn’t have the collar): “This button must have had a use once, but was it worth reaching so far down for?”
    • (Pressed the button, has Myrna's collar in inventory): “I can feel the collar stirring in my pack. Something must be triggering the runes' magic.”
    • (Pressed the button, a party member wears the collar): “The collar stirs. Something must be triggering the runes' magic.”
    • (Pressed the button, got a Raw Steak): “Clever. Give a dog a magical food dispensing collar, and I'm sure it will eat.”
    • (Pressed the button second time): “This seems to have run out of food disappointingly quickly.”
  • (Put on the ring obtained from Bernard): “Well, well, well. This ring is yielding secrets.”
  • (Sat down on the Stool of Hill Giant Strength): "My, not only is this chair comfortable, it imbues its sitter with power!"
    • (Got up from it): "Hmmm. So if I stand, the power's gone. Sedentary magic I suppose that's called."
    • (Destroyed the stool and took the leg club): “Look at that. An unconventional weapon, but it might just be an effective one.”

Collecting lore on the Adamantine Forge:

  • (First learned about the adamantine forge): “There's mention here of an adamantine forge. Such would be a rare and valuable find indeed.”
  • (Looted disguised book[5] from Xargrim, Arcana check):
    • (Successful): “A spell of sorts is masking the book's true meaning. But I'm sure there's a way around that...”
    • (Failed): “What's this? 'Flumph Mating Rituals'. Acquired taste, I'm sure, but not mine. Nor a drow's I would have thought...”
    • (If already interrogated Xargrim's corpse): “Aha! This must be the book that hides a book within. Let's take a closer look.”
    • (The book transformed, the party knew it was disguised): “The magic veil has been drawn back from the drow's book on flumphs. Let me peruse.”
    • (The party didn’t know): “My, my. The tome on flumphs hid truer words behind its impostor ones. What a clever feat of magic.”
  • (Looted Filro’s records, not knowing about the forge): “Nothing in these notes but nonsensical run-on sentences.”
    • (Deciphered the record scroll): “What have we here? Adamantine forge... Mysterious guardian... Mention of a 'hot hammer'... A whole adventure in a nutshell.”
    • (If learned about the forge first from Filro): “These papers describe an adamantine forge hidden somewhere deep below. Such a forge is a treasure vault where the treasure's for the making.”
      • (Responding remark, successfully deciphered drow’s records): “An adamantine forge is very much a treasure, and any good treasure is protected by a guardian. Looks like we can defeat it with a so-called 'hot hammer'.”
      • (Failed to decipher the record scroll): “The reference to a 'hot hammer' is rather puzzling though. Whoever wrote these papers must have been rather delirious.”
  • (Second mention of the forge): “Further mention of the adamantine forge. Someone was dead set on finding it.”
    • (The party knows about it from Filro’s corpse): “Plenty more were looking for the forge it seems. The drow had competition.”
    • (The party knows about it from Filro’s notes): “Another reference to the adamantine forge. No mention of a guardian this time.”
    • (The party knows about it from Dhourn/Dhourn’s corpse): “The adamantine forge again. Dhourn, too, was looking to find it.”
    • (The party knows about it from Dhourn’s Memory Shard): “Another clue about the adamantine forge. Unnecessary now that the memory shard revealed its location.”
    • (The party knows about it from Xargrim’s corpse): “The dead drow spoke of a forge. Must be the same one.”
    • (The party knows about it from Xargrim’s disguised book): “That enchanted journal made note of an adamantine forge as well. I must be on to something.”
    • (The party knows about it from Skarjall): “Further mention of the adamantine forge. The duergar were looking for it too.”
  • (Third mention of the forge): “Yet again the adamantine forge is mentioned. Surely I'm on the right track.”

Dealing with Mushroom Circles in the Underdark and beyond:

  • (Found dead drow at the foot of the crag, Medicine check):
    • (Successful): “The injuries on this drow are consistent with a fall. A very deep fall.”
    • (Failed): “A dead drow - took quite a pounding, too.”
  • (Found illusory mushroom “ladder” leading toward crag top): “Can't trust one's eyes in the Underdark. Can't trust these mushrooms either.”
  • (Found illusory wall on the top of the crag): “There's no illusion without a reason to elude. Now to find the reason.”
  • (Approaching a mushroom ring, knows its purpose): “This fairy ring looks disappointingly dormant.”
    • (Not knowing the purpose): “A perfect ring of mushrooms. That can hardly be a coincidence.”
  • (Entered a mushroom ring, knows its purpose): “Hmmm. I must not be doing it right.”
    • (Not knowing the purpose): “Well... That was anticlimactic.”
  • (Activated the mushroom ring): “New colours, new destinations perhaps?”
  • (Teleported from the Underdark into Overgrown Tunnel, Ethel is dead): “The hag's lair again. Sans hag that is.”
  • (Teleported from the Underdark into Overgrown tunnel, Ethel survived): “The hag's lair again. Better be careful while Auntie Evil is still around.”
  • (Teleported from the Overgrown tunnel to the Putrid Bog): “And so I'm back in the swamp. If only I could actually pick a destination.”
  • (Teleported from the Overgrown tunnel into the Underdark, hasn’t been to Underdark earlier): “This is no ordinary cave, no ordinary depth in stone. Good gods, this is the Underdark...”
  • (Teleported from the Overgrown tunnel into the Underdark, has been to Underdark): “Magical access into the Underdark. A shortcut to death one might call that.”
  • (Teleported from the Putrid Bog into Overgrown tunnel): “How lovely. A shortcut into the hag's palace of perversion and pain.” (this line is the same regardless Ethel was killed or survived)
  • (Teleported from the Underdark to the Putrid Bog): “Out of the black and into the bog. Hardly an improvement.”
  • (Teleported from the Underdark to the Sunlit Wetlands (Ethel’s illusion is still intact)): “Out of the black and into the wetlands. Quite an improvement.”

Elsewhere in the Underdark:

  • (Looking at cave paintings, History check):
    • (Successful): “What interesting tableaus - clearly ancient too. Lolth's violent descent into the Underdark depicted with vivid detail.”
  • (Failed): “What interesting tableaus - clearly ancient too. Driders, mind flayers... Must depict some ancient battle.”
  • (Entering Zhentarim storehouse from the Underdark): "The mark of the Zhentarim. Bound to be more to this place than meets the eye."
    • (Entering the storehouse, descending from Zhentarim Hideout): "This is no ordinary storage room. This depth... This feeling of incomprehensible abyss... The Underdark."
  • (Found a Drow resupply stash at X: 71 Y: -220): “Lolth-sworn drow passed by here, but it seems they never returned. Finders, keepers, I say.”
  • (Heard Baelen’s cries for help): “A shout for help reverberating through the Underdark. That's going to attract the wrong crowd.”
  • (Killed all Kuo-toa in Festering cove, dissipating BOOOAL’s magic): “Quite a bit less-than-divine for a god, wasn't he? With powers as fleeting as his followers' lives”


Grymforge

  • (Approaching the Adamantine Forge) "This must be the forge - and what a feat of engineering it is."

The Risen Road and Mountain Pass

In and around the Tollhouse:

  • (Saw dead gnolls on the bridge to the Tollhouse): “Someone made short work of these gnolls. Made it look easy too. That's someone to be reckoned with.”
  • (Saw rockfall and wreckage near the Tollhouse): “This place looks like a battlefield.”
  • (Agreed to help Anders, but found out that his crew are Zariel’s servants): “I have to say I don't know if agreeing to this hunt was such a wise idea.”
    • (Responding remark): “Who's to say who's the real villain in this tale of devils and masquerades?”
  • (Entering Tollhouse basement): "Gods, this assault on the nostrils should be labelled a war crime."
  • (Stepped on a pressure plate in the Tollhouse vault): “A teasing sound, but to what effect?”
  • (Found the skeletal couple under the broken bridge): “These bones speak of some old, long-forgotten tragedy.”
    • (Successful History check): "Harper insignia; druidic markings - they must have fell as allies."
    • (Failed): “Their equipment doesn't seem to be worse for wear though, even after all this time.”

Fighting gnolls and dealing with missing shipment:

  • (After one of hyenas fled): “That hyena will be back. And it won't be alone.”
  • (Witnessed a birth of a gnoll from dying hyena, seq 1): “So much for the miracle of childbirth...” (also serves as a Responding remark here)
    • (Responding remark 2): “Let's not stand around. Predators like these can smell spilled blood a mile away.”
  • (Witnessed a birth of a gnoll, seq 2 - knows about gnolls’ presence in area): “This place runs rife with gnolls.”
    • (Responding remark 1): “I had no idea this was their mating season.”
    • (Responding remark 2): “Let's not stand around. They can smell spilled blood a mile away.”
  • (Witnessed a birth of a gnoll, seq 3): “No wonder such violent beginnings lead to violent ends.”
  • (Witnessed a birth of a gnoll, seq 4 - knows about gnolls’ presence in area): “Gnolls erupting from corpses? I've not seen the likes of it.”
    • (Responding remark for sequences 3 and 4): “I wonder how many more newborns are around.”
  • (Found the missing shipment, Rugan dead, hasn’t met Zarys): “A weighty-looking chest. What treasures might that be filled with?”
    • (Responding remark): “Only one way to find out. Time to indulge our curiosity.”
  • (Found the missing shipment, Rugan dead, has met Zarys): “Looks like Zarys' missing shipment. The one she was most insistent we return unopened.”
    • (Responding remark): “Let's hope our fee isn't worth less than its contents.”
  • (Found the missing shipment, conspired with Rugan, has met Zarys): “Looks like Zarys' missing shipment. It must be hiding quite the treasure.”
    • (Responding remark): “Only one way to find out. Unless we plan to ask the Zhentarim for a shipping manifest.”

At Waukeen's Rest and Zhentarim Hideout:

  • (Failed a Strength check to kick out the front door): “Hmmm. When one door closes, another opens. All I need to do is find it.”
  • (Walking near the burning door in the tavern): “That door is like a cork. Pop it and we'll be served a firestorm.”
  • (Cannot lift the fallen beams off Benryn): “Blast, I can't lift this.”
  • (Found Mirileth’s corpse): “Green blouse, brown hair - must be Benryn's wife, Miri.”
    • (Responding remark): “Poor woman. Nothing we can do for her.”
  • (Saw the haystack with hidden dowry, Investigation check):
    • (Successful): “Look at that: there's a chest hidden in the hay.”
    • (Failed): “An untouched stack of hay. Mustn't be any horses around.”
  • (Found a secret entrance to the Zhentarim Hideout): “Well now - a little spectacle never hurts.
  • (Illusory wall in the Zhentarim Hideout, successful Investigation check): “An illusory wall. Let's find out what it seeks to hide.””
  • (After the Flaming Fist guard refused to attack the Zhentarim): “So much for the law of the land…”

Meeting with the githyanki scouts near the Mountain Pass:

  • (Found giant scratches near Mountain Pass entrance): “Look at that - rock gouged like it was nothing.”
  • (Successful Arcana check): “Dragon claws. Nothing else could do that, surely.”
  • (Failed): “What the hells could do that...?”
  • (Saw a red dragon): “My word, a red dragon. Majestic. And malignant.”
    • (Responding remark): “I suggest we admire it from afar.”
    • (Saw a red dragon, Frightened): “A red dragon! Gods, it must have followed us from Avernus!”
    • (Responding remark, Frightened): “We stand no chance against such a foe. We should get out of sight!”
  • (Picked up dead mercenary’s shield 1): “Still hot to the touch. When it comes down to man versus dragon, the result tends to be predictable.”
  • (Picked up dead mercenary’s shield 2): “Hot to the touch. The dragon's breath still lingers on this shield.”
    • (Responding remark): “When it comes down to man versus dragon, the result tends to be predictable.”
  • (Read a roadsign after dragon’s attack): “This is a sign to nowhere now. Only scorched earth ahead.”
  • (Leaving the area after Lae'zel ran off to speak with Voss): “Lae'zel was left behind. It doesn't feel right to abandon her.”
    • (Responding remark): “Lae'zel's one of us now. It doesn't feel right to abandon her.”
  • (Reacting to the sight of Lae’zel’s dead body): “She was dangerous, but I respected her passion and ambition. Her kin have done themselves a disservice.”

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Shadow-Cursed Lands

  • (Entering the Shadow-Cursed Lands for the first time): “Shrouded in no ordinary shadows. What evil lurks within such darkness?”
  • (Responding remark): “Moonrise Towers lies ahead. We must venture on, however bleak the path.”
  • (Looking at the distorted land within Shadow Curse): “The very plates of the earth have been shattered by the magic of the shadow curse. Utterly fascinating - unless you happened to be standing on it, of course.”
  • (Looking at the former battlefield): “The site of no ordinary skirmish. This was once a battlefield, and a bloody one too, judging by the number of bodies.”
  • (Found old war machines, History check):
    • (Successful): “These siege engines... it's like walking into a military history book. A century old, I'd say.”
    • (Failed): "This stuff's ancient. Abandoned to the elements for a long time, I'd say."
  • (Found non-dousable torches): “Well now, this torch seems to be in strict opposition to being doused.”
    • (Recognized the spell): “Must have been a wizard at work. I know a Continual Flame spell when I see one.”

Note: Gale passes the Arcana check here automatically (as well as a Wizard avatar [Needs Verification])

  • (Found fresh flowers near Oliver’s hovel, not knowing the story): “Wildflowers in bloom... A welcome sight, but a strange one...”
    • (Knowing about him from Halsin): “A pocket of nature, thriving in the darkness. Just as Halsin predicted...”
  • (Looking for Oliver in hide-and-seek game, Perception check):
    • (Successful): “Ah, I have you! Just a shame I don't want you.”
    • (Failed): “Hells. I have better things to do than seek out unsettling little children.”
  • (Met Rolan near the bridge to Reithwin Town): “Is that Rolan? Gods, his foolishness is enough to give wizards a bad name..”

Feeling the effect of the Shadow Curse:

  • (Feeling the effect of Shadow Curse, 1): “The shadows... feels like they're gnawing at my very being.”
    • (Feeling the effect of Shadow Curse, 2): “I can't linger in this darkness - I'm weakening by the moment.”
    • (Feeling the effect of Shadow Curse, 3): “ Agh... I'll be sucked dry of all life if I linger here...”
    • (Responding remark 1): “I can barely think straight... this place saps the very thoughts from your mind.”
    • (Responding remark 2): “Not sure... how much farther I can go...”
    • (Responding remark 3 - looking for a solution): “We need to escape these shadows, while we still have the strength.”
  • (Feeling the effect of Shadow Curse, looking for light source): “Please... some light... dispel the darkness...”
    • (Responding remark): “These shadows will be the death of me. We need light...”
    • (Responding remark): “Yes, light. Before we are consumed entirely.”
    • (Responding remark): “I need light... the darkness is consuming me...”
  • (Feeling the effect of Shadow Curse, answers to Shadowheart who doesn’t, 1): “They feed on me instead... I need light...”
    • (Answer to Shadowheart 2): “It's my spirit draining... only light drives the shadows away...”
  • (Negated the Curse with a light source): “Look at that. In this light there is shelter from the shadows.”
  • (A torch snuffed out in deeper curse, 1): “Is it too much to ask for the blasted torches to stay lit?!”
    • (Remark 2): “I'd gladly carry a pair of rancid britches on a stick right now, if they kept aflame.”
    • (Remark 3): “Can't keep anything lit in this curse.”
    • (Remark 4): “Damn. The curse has snuffed my light.”

Dealing with Shadow Curse victims:

  • (Found the Dead Druid's Journal, Nature check):
    • (Successful): “Research notes - on the nature of the shadow curse. A most-fortuitous find.”
    • (Failed): “Notes on the shadow curse. I sincerely hope its effects haven't spread past this region...”
  • (Read graverobber’s note): “Ellie May. Passed by her grave earlier.”
    • (Read graverobber’s note, saw the grave/got the ring): “The ring must be Ellie May's. Better in my hands than those of some graverobber, I say.”
    • (Found Ellie May’s grave): “This grave has been disturbed. Must have been an animal, or whatever else lurks in this darkness.”
    • (Found animal tracks near Ellie May’s grave): “Tracks of some sort. Looks like they lead downwards...”
    • (Found animal’s burrow down the ledge): “My. If I'm not mistaken, someone seems to have misplaced their femur.”
    • (Saw an animal killed by the Shadow Curse): “A withered creature, consumed by the shadow curse. A fate I hope we don't share.”
  • (Saw the dead grove tieflings, Investigation check):
    • (Successful): “Seems like they put up a struggle - in vain.”
    • (Failed): “Poor souls. They can rest now.”
  • (Saw the dead cursed ox, Investigation check):
    • (Successful): “Its horns bear someone else's blood. It must have put up a fight.”
    • (Failed): “Poor beast. It didn't deserve to die in fear.”
  • (Saw the dead cursed ox’s master, Medicine check):
    • (Successful): “Flesh met horn - and flesh lost.”
    • (Failed): “All the hallmarks of a miserable death.”
  • (Found a dead raven nearby Last Light Inn, ? check):
    • (Successful): “That corpse is tainted by the shadows, no doubt. Best avoided.”
    • (Failed): “Charming. Seems like you can't even take flight to evade this shadow curse.”

Encounters with the drider and the pixie:

  • (Took the Moonlantern from the drider's corpse): “Now to make use of that lantern.”
  • (Set Dolly Thrice free): “My, a pixie.”
    • (Responding remark): “She'd put a sailor to shame with that mouth.”
  • (Set Dolly free but angered her): “My, what an angry little pixie. She's practically turning the air blue.”
    • (Responding remark to an angered pixie): “Feisty little darling, isn't she?”
  • (Found drider’s route starting point 1): “The origin point of the drider's caravan, it seems.”
    • (Found drider’s route starting point 2): “The drider's caravan must have came from here.”
  • (Responding remark, defeated the drider 1): “At least they won't drag any more poor souls along in chains.”
    • (Responding remark, defeated the drider 2): “At least they've herded their last prisoner.”
  • (Responding remark, haven’t defeated the drider 1): “Cages, shackles, whips... all prepared to mete out misery on captives.”
    • (Responding remark, haven’t defeated the drider 2): “A long march through dark, unfriendly lands. I don't envy them.”

Leaving Shadow-Cursed lands:

  • (At the road to Baldur’s Gate): “These grounds look like they've been trampled by an entire horde of beasts. An army passed through here.”
  • (If has seen the Absolute’s army from the cemetery cliff): “The army of the Absolute is gone, marching west. Sooner or later the very walls of Baldur's Gate will tremble.”

Last Light Inn

  • (Approaching the Moonshield around the inn): “What light is that? A barrier to keep the shadows at bay?”
  • (Saw a stuffed bear upon entering the inn, Nature check):
    • (Successful): “Believe it or not, but I know that stuffed bear. Darkmaw the Wicked.”
    • (Responding remark to successful): “He terrorised everyone and everything between the woods of Cloak and Sharp Teeth. Odd place for him to end up, this.”
    • (Failed): “Impressive specimen. Better off stuffed than stalking me, I daresay.”
  • (Looking at the graveyard behind the inn): “A hasty burial is still a burial. A small mercy, but one these fallen would have been grateful for.”
  • (Found rocks piled by Marcus, have spoken to him): “So this is Marcus' handiwork. That sick bastard.”
    • (Not knowing the story): “A Flaming Fist, her face beaten beyond recognition. There was some sick individual at work here.”
  • (Too heavy to lift rocks, spoken with Marcus): “Oof. Not even an ogre could move this. What are you hiding, Marcus?”
    • (Too heavy to lift rocks, not knowing the story): “Oof. Not even an ogre could move this.”
  • (Found bloody Flaming Fist armour on the inn roof, Medicine check):
    • (Successful): “Something ripped off Flaming First armour like you might peel an orange...”
    • (Failed): “What do we have here...?”
  • (Confronted Meenlocks in the inn cellar, Arcana check):
    • (Successful 1): “Watch out - meenlocks.”
    • (Successful 2): “Meenlocks!”
    • (Responding remark to successful): “Their sight works best in darkness - stay with light, if you can.”
    • (Arcana check failed 1): “Those claws look sharp. Better stay clear - I much prefer to keep my insides on the inside.”
    • (Failed 2): “Hells. What gruesome creature's assailing me now?”
    • (Responding remark to failed): “Those claws look sharp - stay clear, unless you wish to trip on your own entrails.”
  • (Found a Selûnite shrine in the cellar, answer to Shadowheart (Sharran)): “Even Selûne's faithful are driven to the darkness in such a place.”
    • (Answer to Shadowheart (non-Sharran)): “Far better to encourage such glimmers of light amongst the darkness. Who knows where they may lead?”
  • (Saw Rolan’s projection after he left the inn): “Ah, Rolan. Not the brightest decision to stride off into such darkness. He'll soon be extinguished.”
  • (Noticed the Strange Ox): “I'm almost certain I've seen that ox someplace before...”
    • (Defeated the Strange Ox): “Well, that'll teach us never to judge an ox by its cover.”
    • (Responding remark): “This was one of those memorable encounters I'd love to forget.”
  • (Noticed a note in Art Cullagh’s pocket): “Hmmm, there seems to be some kind of document protruding from this gentleman's pantaloons.”
    • (Picked up Art Cullagh’s writ): “Looks like he was investigating the House of Healing. In search of what, I wonder.”
  • (Halsin entered Shadowfell): “There he goes, into the Shadowfell. Let's hope his mind and body are up to the challenges that await in that fabled place.”
    • (Defending Halsin’s portal, initial wave): “The shadow curse is gathering its forces. Got to protect the portal.”
    • (Defending Halsin’s portal, 2nd wave): “If only the curse had taken all of the Absolute's followers - we'd claim two birds with one stone.”
    • (Defending Halsin’s portal, 3rd wave): “Enemies popping up like weeds. Halsin better conclude his search very soon...”
    • (Defending Halsin’s portal, 4th wave): “Even the githyanki's finest must have succumbed to the curse.”
    • (Defending Halsin’s portal, final wave): “The druid's return is imminent! Have to keep foes at bay until then!”
    • (Halsin died during the ritual): “Rest in peace, proud druid. What a pity his death means the Sharran curse will remain alive and well.”
  • (Starting a fight against shadows that siege the inn): “The shadows are coming alive. We've got a fight on our hands!”
    • (Responding remark): “All we can give them is a second, final death.”
  • (Saw a giant tentacle when defending the inn from shadows): “Gods - that is not a pretty sight.”

Reithwin Town

  • (Entering the Mason's Guild): “A masons' guild, it seems.”
    • (Responding remark): “I doubt anything's been chiselled here in a long time...”
  • (Reading the plaques on the statue at the town square): "Looks like these plaques make for a mechanism of sorts. I sense a secret.”
    • (Entered Sharran Sanctuary under the town square): “What's this place? It's been spared the shadow curse...”
    • (Trying to exit Sharran Sanctuary after waking the guards): “It's stuck. Nothing for it but to stand my ground in battle.”

In and around Reithwin Tollhouse:

  • (Approaching Tollhouse): “A tollhouse. Must have collected a tidy sum, back in the day.”
    • (Responding remark): “Perhaps some of its earnings can still be found within.”
  • (Approaching Tollhouse, saw Harpers’ prayers on the wall): “Protective charms. And prayers, written by ... Harpers before attacking their enemies.”
    • (Responding remark): “Worthless. You'd find more value in an adolescent boy's spent handkerchief.”
  • (Opened Cormyte Shipment Box): “Silks from Cormyr. Alas, pilfered.”
  • (Opened Dale Shipment Trunk): “Cheese from the Dalelands. The rats must have feasted.”
  • (Opened Thayan Shipment Box): “Gems from Thay. Looks like the looters were less than thorough...”
  • (Blocked door to Tollhouse’s master room): “Blocked from the other side.”
  • (Interact with the ‘Confiscated’ room plaque): “There's got to be another way in.”
  • (Saw a pile of pet collars): “'Rascal.'? 'Jagoda.'? Pet names. These must be their collars - which does not bode well for them.”
    • (Have read the poster near the brewery): “These collars are stained with blood. A gruesome end to the mystery of the missing pets.”
  • (Killed Gerringothe Thorm): “These shadows made her something worse than her vices. What would it make of us, if we stay here too long?”

In the House of Healing:

  • (Entering the House of Healing): “Looks like a hospital. Or the remains of one.”
    • (Responding remark): “Should I be in need of medical treatment, please don't bring me here.”
  • (At the Infirmary, saw Arabella’s mother): “This corpse... Dear gods, it's Arabella's mother.”
    • (Saw Arabella’s father): “This corpse... Dear gods, it's Arabella's father.”
    • (Saw either, haven’t met them): “A dead tiefling. The horror of their end I daren't contemplate.”
  • (Killed Malus Thorm): “ I'm not doctor, but I'd say that's terminal.”
    • (Malus Thorm killed by his nurses): “Killed by his own nurses. Not a treatment I'd be eager to sign up for.”
    • (After Malus Thorm killed himself): “Nothing like giving someone a taste of their own medicine.”
  • (In the Morgue, saw footprints): “There's significantly less dust on the leftmost door. Recently opened and closed, I think.”
  • (Looking at the army camp from the cemetery cliff, knowing about the Absolute): “ Enough campfires for an army - the Absolute's army. That's close enough, I think.”
    • (Not knowing about the Absolute): “All those campfires - there's a whole army of creatures out there. Better keep my distance.”

At The Waning Moon:

  • (Upon entering The Waning Moon): “A distillery. A little premature for us to start celebrating, I suppose.”
    • (Responding remark): “Hmm. Smells like wanton days as a young scholar.”
  • (Read the poster in front of the brewery): “'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' The list goes on. Bad place to be a pet, this.”
    • (Already noticed the collars ner Tollhouse): “Missing - 'Zola'. 'Rascal'. Hmmm, the word 'missing' seems somewhat optimistic given those blood-stained collars I came across earlier.”
  • (Starting a fight with Thisobald Thorm): “That gasbag is three sheets to the wind - can it even feel pain?”
  • (Killed Thisobald Thorm): “A man to be pitied, for all the bile he had in life. His was a lonely end, made a monster by these shadows.”
  • (Found remains in the Waning Moon backroom): “If you don't find solace at the bottom of a bottle, try a barrel, I suppose.”
    • (Found remains, having read Thisobald’s diary): “This must be what remains of the lady who tried to blackmail the brewer. Put her into a barrel rather than over one, it seems.”
  • (Voss’ Qua'nith Psionic Detector activated, Lae'zel spurned Vlaakith): “Voss' psionic device is active... The gith queen's forces must be nearby.”
    • (Detector activated, Lae’zel rejected Voss): “The gith knight's device has activated. What is it trying to tell us?”
  • (After defeating gith hunters, Lae’zel spurned Vlaakith): “Voss spoke truly, both about the device, and Vlaakith's intentions. She is coming for us.”
    • (Defeated gith hunters, Lae’zel rejected Voss): “So, it seems the device was activated by the presence of those githyanki hunters. Rather handy, that.”

Gauntlet of Shar

Approaching Thorm Mausoleum:

  • (Looking at old graves near the mausoleum, Religion check):
    • (Successful): “Buried in the Selûnite manner. With great haste, by all appearances.”
    • (Failed): “Looks like this was a hasty burial. Clearly the threat was not extinguished.”
  • (Knowing the story of the conflict): “Buried in the Selûnite manner, though hastily. Defeated by Shar's Chosen, no doubt.”
  • (Upon approaching the entrance): “Sigils of some kind, though I'm not sure of their purpose...”
  • (Found Dark Justiciar corpses near temple, knows the story): “Dark Justiciars. No doubt they served General Ketheric, in another life.”
    • (Not knowing the story): “Bodies upon bodies, long left to rot. A grim sight indeed.”

Inside the Mausoleum:

  • (Heard Balthazar’s warning from the skull): “Balthazar. Ketheric Thorm's necromancer of choice. He must be close.”
    • (Responding remark): “Who knows what tricks he keeps up his rotten sleeve.”
    • (Responding remark 2): “Let's keep sharp.”
  • (Saw Balthazar’s bone decorations): “All these bone arrangements reek of dark magic afoot - necromancy, I'll wager.”
  • (Found Myrkul's symbol drawn by Balthazar, Religion check):
    • (Successful): “That's Myrkul's symbol.”
    • (Failed): “What's that symbol I spy?”
  • (Found Balthazar’s map): “This map shows a temple of Shar. Seems to highlight some great danger within.”

Near Isobel's sarcophagus:

  • (Found the tomb open, before reading the plaque): “This tomb lies open and empty. Did anyone say 'undead'?”
    • (Haven’t met Isobel yet): “Ketheric Thorm had a daughter? I hope she didn't follow in daddy's footsteps...”
    • (Met Isobel, does not know her parentage): “Isobel... isn't that the name of the Last Light's cleric protector?”
    • (Responding remark): “So Isobel is Isobel Thorm? Such a thing should not be possible...”
    • (Knowing both): “Isobel's final resting place. Well, not that final, once Ketheric came back for her...”
  • (Triggered a disarmed trap around Isobel’s tomb): “A pressure plate... but unarmed. Why is that?”
  • (Looking at the mural depicting Moonrise Tower, haven’t visited it): “Looks like quite a place.”
  • (Already been to Moonrise): “Moonrise Towers - under its original stewardship.”
  • (Looking at the mural depicting grieving Ketheric, haven’t met him): “This depicts a man grieving over a lost one, his wife or daughter most likely. I don't want to imagine such pain.”
  • (Has met Ketheric): “This depicts Ketheric Thorm grieving over his daughter. But did he shed tears too for all who fell beneath his sword?”
  • (Looking at the mural depicting Ketheric with his army, not knowing the story): “There he is, General Ketheric Thorm leading an army of Sharran warriors. A Fallen Paladin if ever there was one.”
  • (Knows the story): “A venerated leader stands out among the Sharran warriors. Must have been a champion of Shar, perhaps a Chosen even.”

At the entrance to the temple itself:

  • (Spotted the transporting disc to the temple): “That disc will lead somewhere, I'll wager.”
    • (Responding remark): “But where exactly does it lead...?”
  • (First time entering the temple, Religion check):
    • (Successful): “This architecture - this can only be the work of Shar worshippers.”
    • (Failed): “Well, this doesn't look foreboding at all.”
  • (Heard the statue talking): “Shar speaks, but why to us?”
    • (Heard Shar speaking again, elsewhere in the temple): “No earthly voice... I think the Lady Shar speaks to us...”
  • (Trying to open a magically-sealed door): “The Weave here won't budge. Must be a powerful spell that keeps it in place.”
  • (Pushed off by force field around the statue): “Hell of a breeze down here. What in Faerûn was that?”
  • (Saw any of the glowing rings around the statue): “Defied once more. That ring must be some form of Sharran defence.”
  • (Pushed off by force field of the outer ring): “Blasted ring. Won't be getting past that easily.”
  • (Pushed off by force field of the inner ring): “Nothing for it but to do it again. Only correctly this time.”

Elsewhere in the inner temple:

  • (Spotted a Cloaker): “Gods, a cloaker! And a mean one, by the looks of it.”
  • (Found shattered Mirror of Loss, Arcana check):
    • (Successful): “This mirror once drew its power from the Shadow Weave. Even shattered, its dark power lingers.”
    • (Failed): “Someone took offence at what that mirror showed them. Or what it didn't.”
  • (Killed Balthazar): “Balthazar's dead. Luckily he can't use his necromancy on himself.”

Dealing with Yurgir and Lyrthindor:

  • (Looking at orthon’s corpse installations in the temple, knowing about his presence): “That orthon shows some artistry in his corpse arrangements. I suppose he had time to kill...”
    • (Not knowing about him): “These corpses are arranged with some artistic flair - if you're a madman, that is.”
  • (Entering orthon’s lair): “My, this must be the proverbial lion's den. Or lion's abattoir, rather.”
  • (Felt orthon’s ambush, Perception check successful): “I have the miserable feeling of being prey. Something's on the hunt...”
  • (Looking at orthon’s bed): “Now that can't be comfortable. Especially for the corpses.”
  • (Killed orthon, knows Raphael’s demand): “Seems like we tied up a loose end for Raphael. Not sure if he'll be grateful though...”
    • (Not knowing Raphael’s demand): “Curious to find an orthon here - perhaps there was an untold tale behind that.”
  • (An infernal circle near the rat altar, Arcana check successful): “A ritual circle, chalked in the manner of the hells. What infernal purpose did it serve?”
    • (Failed): “A ritual circle, though for what purpose I haven't the foggiest.”
  • (Found a scroll near the altar): “A spell to turn one into many. Could come in handy, especially when I get back to my reading list...”
  • (Fighting rats, between waves): “Quite a host of furry foes. There must be an end to them - have to keep fighting.”

Passing Trials of Shar:

  • (Started Soft-Step Trial and read the hint book in Silent Library): “I need to navigate this labyrinth unseen, it seems.”
    • (Spotted by a Shadow during the trial): “Damn - back to the beginning.”
    • (Don’t have a hint from the book): “There's a task afoot. Not sure what's needed of me, unfortunately.”
  • (Starting Self-Same Trial, read the hint book): “Seems I have to defeat myself, as it was written.”
    • (Don’t have a hint from the book): “I can't say I grasp what I need to do here...”
  • (Starting Faith-Leap Trial, read the hint book): “Seems I need to find the platforms by memory alone if I'm to cross unscathed.”
    • (Don’t have a hint from the book): “I'll admit it - I'm at a loss.”
  • (Trying to activate the altar, not having a single Umbral Gem in inventory): “Looks like something fits in here - but alas, I have nothing.”
  • (Spotted a first Umbral Gem, not knowing its purpose): “A gem. Doesn't strike me as purely decorative...”
    • (Knowing its purpose): “Better get my hands on that gem.”
  • (Found another Gem, not knowing its purpose): “Another of those gems - yet their purpose still eludes me.”
    • (Knowing its purpose): “Another gem. Better get hold of it.”
  • (In the Silent Library, pressed the correct button): “That did the trick.”
  • (Pick up the Spear of Night, not knowing its purpose): “Interesting spear. Deadly-looking, but interesting.”
  • (Pick up the Spear of Night, knowing its purpose): “A remarkable spear. The very one that Shadowheart wishes to claim, no doubt.”
  • (Using the second transporting disc, knowing about Trials): “The disc is moving - Shar's trials must continue wherever it leads.”
    • (Not knowing): “The disc is moving. Better see where it leads.”

At the Verge of Shadows and in the Shadowfell:

  • (Read a plaque before entering Nightsong’s prison and read Balthazar's diary in Moonrise): “The blood of Selûne? But what about the Nightsong?”
    • (Not knowing the story): “The blood of Selûne? Sounds like a sacrifice...”
  • (Upon entering the Shadowfell): “I feel lighter than a tressym's feather. Like I could fly away...”
  • (Leaving the Shadowfell, Shadowheart disappeared): “Something's amiss. Shadowheart - what happened? Why did you vanish like that?”

Resolving Nightsong’s fate:

  • (Saw Aylin trapped): “Imagine being trapped here, faced with eternal torment. I think I'd rather just die.”
    • (Responding remark): “Ketheric Thorm has a lot to answer for.”
  • (Killed Nightsong with Shadowheart in party or as an avatar): “A cruel fate for such a wondrous being. Is there so little room for light in you, Shadowheart?”
    • (Responding remark): “Shar is no doubt pleased. Though I'm not sure I care for the pleasures of such a goddess.”
  • (Killed her, Shadowheart is not in party): “Her death will be temporary, but her anger... that will be permanent.”
    • (Responding remark): “When she resurrects, she'll have no interest in helping us.”
  • (Freed Nightsong, any of three options): “An aasimar for an ally. I feel the odds shifting in our favour already.”
    • (Responding remark to any of three options): “Ketheric has the wrath of the heavens upon him now. And no hope of resurrection.”
  • (Surrendered Nightsong to Balthazar, any of three options): “Rather ruthless of you to just hand her over like that.”
    • (Responding remark to any of three options): “Let's hope she doesn't seek revenge. I don't fancy facing an aasimar's wrath.”

Moonrise Towers

  • (Read Melodia’s Letter to Ketheric): “It seemed Thorm's wife loved him deeply. Perhaps he was even a good man once...”
  • (Feeling a ‘hangover’ upon LR after using Araj Oblodra’s unique potion): “Offfph... I feel less-than-well...”
  • (Reminding the avatar about Minthara after her trial): “Minthara's still locked in the cells below Moonrise. We should go back for her - she'd do the same for us. Probably.”

In Balthazar's study:

  • (Found Balthazar’s book in his secret room, seq 1): “This 'Nightsong' is the source of Ketheric's invulnerability.”
    • (Responding remark 1): “Its powers could prove useful. Especially if turned against Ketheric himself.”
    • (Responding remark 2): “First, we have to find it. And I suspect he keeps it very, very well hidden.”
  • (Found Balthazar’s book in his secret room, seq 2): “This 'Nightsong' is the source of Ketheric's invulnerability.”
    • (Responding remark 1): “An evocative name. More suited to poetry than the Absolute's perversions.”
    • (Responding remark 2): “Its powers could prove useful. Especially if turned against Ketheric himself.”
    • (Responding remark 3): “First, we have to find it. And I suspect he keeps it very, very well hidden.”
  • (Found Balthazar’s book in his secret room, seq 3): “So, the 'Nightsong' is the source of Ketheric's invulnerability. Perhaps its powers could be turned against him.”
    • (Responding remark): “First, we have to find it. And I suspect he keeps it very, very well hidden.”

In the Moonrise Towers Prison and the Oubliette:

  • (Approaching the prison): “The stench, the filth... gods, what a horror to be imprisoned in such a place.”
    • (Responding remark): “If we plan to open the doors for these poor souls, we must do so quietly, or risk joining them.”
  • (Found themselves in the prison after coming too close to the army): “Hmm. Perhaps facing down an army wasn't my wisest choice...”
    • (Responding remark): “Not your wisest move, was it?”
  • (Entered the Oubliette for the first time): “Look at it... This must be the place where sanity comes to drown.”
    • (Returned to the Oubliette): “Yet another unwelcome opportunity to contemplate this ghastly abattoir.”
  • (Investigating Oubliette, saw the colony through a flesh-wrought window): “A strange vista through that window... Unreachable from here, I'd surmise, but there must be another way down.”
  • (Heard a screech in the Oubliette, has seen Hook Horrors): “So there's a hook horror down here. This is truly the pit that keeps on giving.”
    • (Hasn’t seen Hook Horrors before): “My, the local fauna sounds appropriately terrifying.”
  • (Climbing up from the Oubliette): “What was that place...?”

At the Moonrise Towers Rooftop:

  • (Before entering the door to the rooftop to fight Ketheric): “Ketheric Thorm won't go down so easily. Best we ready ourselves - we're about to have quite the fight on our hands.”
  • (Observing the landscape from the Moonrise rooftop): “Quite a view.”
  • (On the rooftop, looking into the tentacle hole): “Where Ketheric leads, we've no choice but to follow.”

Mind Flayer Colony

  • (Entering the colony, investigating): “So much hidden away beneath Moonrise Towers. How deep does this warren go?”
  • (Looking at neutral Intellect Devourers): “Strange - they're leaving us be. Do they think we're one of them?”
  • (Approaching Mizora’s pod): “A cambion. Do the Hells themselves answer the Absolute's call?”
  • (Found brine pool, Perception check):
    • (Successful): “Not a tadpole to be seen. What have they done with them?”
    • (Failed): “Overly optimistic to hope there were never any tadpoles here? Thought as much.”
  • (Caught the last tadpole): “Now here's a strange little tadpole. It's like it's calling to me...”

In the Necrotic Laboratory and Morgue:

  • (At the Necrotic Laboratory, near ritual circle, Arcana check):
    • (Successful): “Necromancy. Looks like the victims are being drained of life and put to work.”
    • (Failed): “I'm not sure what this is, but I am very sure it's not good.”
  • (Solved the mind puzzle): “Nothing too taxing. Now, let's see what was so worth such protection...”
    • (Leaving the puzzle vault): “I wonder, how did the Illithid Empire fall?” (The answer might possibly come from Lae'zel, Shadowheart, or Karlach)
  • (Reading illithid manuscripts, Arcana check):
    • (Successful): “Mind flayer script. I shouldn't be able to understand it... and yet I do? Kudos to the tadpole, I suppose.”
    • (Failed): “This is gibberish... and yet somehow I understand it? Odd. Decidedly odd.”
  • (Found Mol’s eyepatch, met her): “Mol's eyepatch. But where is Mol?”
    • (Never met her): “An eyepatch...?”
  • (Feeling the effect of the Resonance Stone): “I'm rather alarmed to say I suddenly feel inexplicably jubilant. How ominously delightful.”
    • (The effect ended): “That feeling of jubilance... It's gone. What a relief it is to return to a state of appropriate dread.”
  • (Entering the colony’s Morgue): “Gods, that smell. Abattoir crossed with privy.”
  • (Saw a blood pool in the Morgue): “To stand on the shores of this sea of gore... It's enough to drive one mercifully insane.”
    • (If the party has already been to the Oubliette): “I suppose a lake of blood counts as rustic in this illithid hell.”
  • (Splattered with blood from a morgue chute): “Wonderful. I was just thinking I was far too clean.”
  • (Looking at the corpse that fell out with blood from the chute): “Oh joy. Leftovers from Moonrise Towers.”

Final fight with Ketheric Thorm:

  • (Before descending to Ketheric, saw nautiloid fleet): “A fleet of nautiloids... I dread to think how many True Souls that equates to.”
  • (Activating the elevator while it’s at the same level): “The elevation device is already in place. All I have to do is hop on.”
  • (Taking the elevator down to Ketheric): “My tadpole's growing restless. Does anyone else feel that?”
    • (Responding remark): “It's reacting to something down here. We should prepare to do the same.”
  • (Started a final fight with Ketheric, Nightsong captured again): “Nothing can harm Ketheric as long as Nightsong is caged.”
  • (Killed Ketheric Thorm, Gale’s orb quelled): “An elder brain... That was the Heart of the Absolute?”
    • (The orb wasn’t quelled): “Controlling an elder brain... Such power.”
  • (Took Ketheric’s Netherstone after killing him as Apostle of Myrkul): “Nothing left but ash and bone. A fitting end to the Chosen of Myrkul.”

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Stormshore Tabernacle

  • Mystra's likeness... It's been some time since I stood before her in a place like this...

Party Banter

Gale Approval.png Gale and Astarion Astarion Approval.png

  • Astarion: I am enjoying our walks together, aren't you, Gale?
  • Gale: Uhm... Sure. In silence.

  • Astarion: So, do you have loves waiting for you once this is all over?
  • Gale: You know what - that is not the easiest of questions for me to answer.
  • Shadowheart: You mean just waiting, like a lovesick puppy? Short-term amusements are much less hassle.

  • Astarion: That orb seems powerful. What can it do once it's extracted?
  • Gale: Nothing good can come of it unless it is contained. Why?
  • Astarion: It might be useful. Who knows?

  • Astarion: Ever heard of a vampire called Cazador, Wyll?

(If it is known that Astarion is a vampire)

  • Wyll: I don't think so. Why? Friend of yours?

(If it is not known that Astarion is a vampire)

  • Wyll: Doesn't ring a bell. Why?
  • Gale: He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
  • Astarion: I imagine they are.

(After dispelling the illusion at Sunlit Wetlands)

  • Astarion: From sweet woodland to stinking swamp. Can you do tricks like that, Gale?
  • Gale: Easiest thing in the world. Though I'd do it the other way around.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(Near Rosymorn Monastery)

  • Astarion: Another ruined temple, full of foul-smelling beasts, spoiling for a fight.
  • Gale: No mere temple. This was a monastery, devoted as much to study as to worship.
  • Astarion: Oh, how ignorant of me. So it'll be free of foul-smelling beasts, then?
  • Gale: Quite the opposite. Some monastic orders celebrated their pungency as proof of their devotion. 'To think is to stink' was the motto of one ill-fated brotherhood near Amn.
  • Gale: Oh, but you meant beasts of the life-threatening variety? Yes, I'm sure it's teeming with those.

(At Crèche Y'llek)

  • Gale: I knew I should've attended the Blackstaff's lectures on githyanki tir'su.
  • Gale: If I understood their script, who knows what secrets their texts would surrender...
  • Astarion: Why not ask one of the friendly bloodthirsty warriors? I'm sure they'd be happy to translate.

(At Mason's Guild Rebel Hideout)

  • Astarion: What's this? A clever little hideaway?
  • Gale: Not just clever - rather ingenious. Somehow its construction keeps the Shadow Curse at bay.
  • Astarion: A little too clever, if you ask me. Watch out for traps.

(Approaching Moonrise Towers)

  • Astarion: Moonlanterns to keep the curse back, burly guards to fight off any monsters - I could get used to this place.
  • Gale: Don't get too comfortable. We shouldn't overstay our welcome in such a place.
  • Astarion: No, of course. Why stay somewhere safe and comfortable when we could be in mortal peril?

(At Moonrise Towers)

  • Astarion: Can't say I love what they've done with the place.
  • Gale: Unsurprising, really. Fanatical cultists tend to care more for ambience than aesthetics.
  • Astarion: Reason enough to put them all to the sword, I say.

(At Mind Flayer Colony)

  • Astarion: It's enough to put you off tentacles for life.
  • Gale: You had a taste for tentacles?
  • Astarion: The Elfsong Tavern used to serve excellent calamari. Mind you, that was two hundred years ago...

(At Mind Flayer Colony)

  • Astarion: Gods - we're not back, are we?
  • Gale: On the nautiloid? No, this is a different nursery - similar, but not identical. There's likely one in every colony.
  • Astarion: I don't care what's in every mind flayer colony, Gale - nobody does. Except you.

(At Lower City Sewers)

  • Astarion: I gave my return to Baldur's Gate a lot of thought. I never pictured this, though.
  • Gale: What did you have in mind? A quiet party, toasting your return with a few good friends?
  • Astarion: Less 'quiet party with friends', more 'days of hedonistic debauchery'. But otherwise, yes.
  • Gale: Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in.

(At ?)

  • Gale: Mystra has a shrine within the city. Located in the Stormshore Tabernacle, if my memory serves me.
  • Astarion: Do whatever you need to, but I shan't be paying my respects to any of the gods on show.
  • Gale: You never felt the call of the divine, Astarion?
  • Astarion: Oh, I tried them all. None of them answered.

(If the player is romancing Gale; after act 1 romance scene)

  • Astarion: So Gale, how is your sad, hopeless pining going?
  • Gale: I'm hardly pining. It's been a year or more since Mystra cast me aside.
  • Astarion: Oh, my dear wizard. I wasn't talking about Mystra.

(If the player is romancing Gale; after act 2 romance scene)

  • Astarion: So, how was your night with Gale? Did you have a long, hard debate?
  • Gale: Ignore him. Astarion envies the depth of our bond because he's of a shallower inclination.
  • Astarion: Snort.

(If the player is romancing Gale; after act 3 romance scene)

  • Astarion: So, Gale - you laid with a goddess? You must have some sordid tales to tell?
  • Gale: Sordid? I lay with the Mother of Magic herself. What we had was transcendent, euphoric, incandescent. Not sordid.
  • Astarion: You actually made sleeping with a goddess sound boring. Incredible...

(If the player is romancing Astarion; after act 1 romance scene)

  • Gale: I see you waste no time pursing your quarry, Astarion.
  • Gale: Tell me, do you always woo your lovers with such patient attention?
  • Astarion: I rather thought I was a little slow this time. Usually, they're begging me to drain them on the first night.

(If the player is romancing Astarion; after act 2 romance scene)

  • Gale: I fear I've been rather hasty to judge you, Astarion.
  • Gale: One heartbreak was quite enough for me, but to experience it as many times as you have must change a person.
  • Astarion: Thank you, Gale. Let us both hope that broken hearts are a thing of the past.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Gale: If you're feeling faint after your bout with Cazador, Astarion, I don't mind donating some blood.
  • Astarion: When you're still full of that Netherese bile? I'll pass, thank you.
  • Astarion: Besides, I have someone else to nibble on. And they are delicious.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Gale: So, Astarion. I hear your relationship has taken on a new aspect recently...
  • Astarion: My life has taken on a new aspect. It is only natural that my relationships change as well.
  • Astarion: As the Vampire Ascendant, I can grant my lover immortality, and bind them to me forever.
  • Gale: I trust you speak of the bonds of love, and not the shackles of servitude.

Gale Approval.png Gale and Karlach Karlach Approval.png

(While in plains)

  • Gale: I don't suppose you've any clue where we are in relation to Waterdeep?
  • Karlach: From this distance between Elturel and Baldur's Gate, I'd say... a long way away.
  • Gale: Ah. That will make getting word to my mother rather tricky.
  • Gale: No matter - what she doesn't know can't hurt her. Not at this distance, anyway.

(At Forest)

  • Gale: Nothing like a brisk stroll through the forest to invigorate the spirit.
  • Karlach: I was just thinking the same thing, but less poetically.
  • Gale: And without so much as a stirring from our tadpoles.
  • Karlach: A girl could get used to this.

(At Blighted Village)

  • Karlach: Looks like this town was ransacked - by soldiers, if my eyes don't deceive me.
  • Gale: Quite cruelly, too.
  • Karlach: Must've been an awful day for the people who lived here.
  • Gale: If nothing else, I hope it was a mercifully short one.

(In the Underdark)

  • Karlach: Just when I was getting used to the sky again...
  • Gale: Fear not, Karlach. Sun, moon and stars will still be there waiting for us.
  • Karlach: Meanwhile, this place is pretty spectacular, isn't it?
  • Gale: No book or painting could ever do its strange beauty justice. But perhaps our stories might, when we return to the surface.

(At Grymforge)

  • Gale: The architects who built this must have been remarkable. A pity their vision didn't stand the test of time.
  • Karlach: All's not lost. I mean, just look at this place.
  • Gale: You've quite the knack for finding the bright side of things, haven't you?
  • Karlach: Hope keeps you going.

(Near Rosymorn Monastery)

  • Karlach: Man, adventuring is thirsty work.
  • Gale: There used to be a monastery in this region known for producing a wonderful ale.
  • Karlach: That sounds like heaven! Wait. Used to?
  • Gale: Oh, yes - long ruined, I'm afraid. No chance of a frothing pitcher awaiting us there, but still - at least your thirst for knowledge is quenched.
  • Karlach: Ugh.

(On the road to Shadow-Cursed Lands)

  • Gale: Do you feel that? A darkness, pulling at the strands of the Weave.
  • Karlach: You'll still be able to do your wizard thing, though, right?
  • Gale: Of course, but that doesn't make the shadows less dangerous.
  • Karlach: Joy.

(At Shadow-Cursed Lands Forest)

  • Karlach: Doing all right, Gale?
  • Gale: Oh, you know... Still alive and kicking, despite being surrounded on all sides by an endless manifestation of darkness and decay...
  • Karlach: I feel it too. Here if you need a pick-me-up.

(At Last Light Inn - Cellar Shrine)

  • Gale: A hidden shrine, dedicated to the Moon Maiden herself. Even amidst this darkness, Selunites are stubborn enough to cling on.
  • Karlach: Pretty beautiful, isn't it?

(At The Waning Moon)

  • Karlach: Huh. A brewery. Why does Reithwin Ale ring a bell?
  • Gale: It was known to be quite the tipple - a cask or two still exists, if you know the right alekeep...
  • Karlach: You must have good taste. Not me. Can't afford it.
  • Gale: A common misconception. Even the simplest of flavours are elevated by the choice to appreciate them. Don't deny yourself such pleasures.

(At Reithwin Tollhouse)

  • Karlach: Whoa! Almost slipped there.
  • Gale: You wouldn't be the first, I'd wager. It's been some time since these walkways felt the carpenter's hammer.
  • Karlach: You gonna catch me if I eat a brick?
  • Gale: With my reflexes? I'd catch you before you so much as stubbed a toe.

(Approaching Moonrise Towers)

  • Karlach: Ready to enter the belly of the beast?
  • Gale: It's the stairs I'm dreading. I shall close my eyes, and pretend I'm climbing my own, far superior tower in Waterdeep.
  • Karlach: In that case, welcome home.

(At Moonrise Towers Docks)

  • Karlach: We're not taking a boat to Baldur's Gate, right?
  • Gale: And give the Absolute free reign to use us as target practice from the banks? I think not.
  • Karlach: Phew. My mum always said the Chionthar was unlucky.

(At Mind Flayer Colony)

  • Gale: It strikes me that, for a mind flayer colony, there are remarkably few mind flayers about the place...
  • Karlach: Squiddies have gone to war, is my guess.
  • Gale: On the Absolute's behalf? Now there's an alliance I'd have been quite happy without.

(At Danthelon's Dancing Axe)

  • Karlach: Wouldn't mind a dancing axe of my own.
  • Gale: A simple movement charm wouldn't be too hard to apply to such an object. I could conjure one up for you if you like?
  • Karlach: Yes! I like!
  • Gale: Very well then. Once the city is saved, Karlach's Kinetic Cleaver will be first on my list.

(At The Blushing Mermaid)

  • Karlach: Man, it's good to be home. First round on who?
  • Gale: She who thirsts buys drinks the first.
  • Karlach: You won't pin me down with a rhyme, wizard!
  • Gale: She who declines gets the worst of the wines.

(At Sorcerous Sundries)

  • Gale: Look around you. Indulge your curiosity. Sorcerous Sundries is the finest purveyor of magical miscellany for miles around.
  • Karlach: Where's the axes?
  • Gale: What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past.
  • Karlach: [yawning] Sounds like more your thing than mine.

(At Felogyr's Fireworks)

  • Karlach: Oof. Karlach and explosives, not a good mix.
  • Gale: You and I both. Let's just stay very calm, very serene. The last thing we need is to set this place off.

(At The Counting House)

  • Gale: They say wealth offers a form of magic. Alas, it's one I've rarely dabbled in.
  • Karlach: Nor I. Never had more than a few coppers in the city, and any soul coins in Avernus went straight to Zariel.
  • Gale: Make no mistake. Souls are sold for coins up here as well. All too cheaply, in most cases.

(If the player is romancing Karlach; after act 1 romance scene)

  • Gale: You know, Karlach, there are other ways to express love beyond run-of-the-mill physicality...
  • Karlach: Ugh. Are you going to try and teach me about exceptional uses for a mage hand or what?
  • Gale: Actually, I was thinking of poetry.
  • Karlach: Oops, sorry. But... now that I think of it... is mage hand especially hard to learn?

(If the player is romancing Karlach; after act 2 romance scene)

  • Gale: I've always felt flames to be a rather perfect expression of love, Karlach.
  • Gale: Passionate, primal, capable of bestowing the most life-affirming comfort, or inflicting the profoundest damage.
  • Karlach: That's... pretty nice. Never thought about it like that. But now I will.

(If the player is romancing Karlach; after act 3 romance scene)

  • Gale: Am I to understand that you are in love now, Karlach?
  • Karlach: I sure am. If there's hope for me there's hope for anyone.

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Karlach... a hypothetical question for you:
  • Gale: If someone - not me, of course - detected a hint of romantic interest in them from another, unnamed individual, what might that someone do about it?
  • Karlach: Whoever it is, just talk to them, Gale. And leave out the hypotheticals.
  • Gale: Talking. Right. I'm good at that.

(If the player is romancing Gale; after act 2 romance scene)

  • Karlach: So, Gale - got any book recommendations for me?
  • Gale: You can read?!
  • Karlach: Very funny. Yes - I can read. School put me off big boring tomes. Sometimes I wonder what I'm missing.
  • Gale: Say no more - I'll find the perfect book for you. I might even lend it to you from my library in Waterdeep.
  • Karlach: Ooh! Something with magic, please. And no devils.

(If the player is romancing Gale; after act 3 romance scene)

  • Karlach: How's the orb treating you, Gale?
  • Gale: Oh, quite well as a matter of fact. Since it was stabilised, it's been humming along nicely.
  • Gale: I have noticed one adverse side-effect. I seem to be losing hair in some, er, unexpected places.
  • Karlach: I can only imagine.

Gale Approval.png Gale and Lae'zel Lae'zel Approval.png

  • Gale: Tell me, Lae'zel, when you say we might be 'purified' at your crèche, what does that mean exactly?
  • Lae'zel: A ghustil will affix the zaith'isk, the purifier, to our heads.
  • Lae'zel: Its magic will quell the parasite in an instant.

  • Gale: That zaith'isk you mentioned intrigues me. Care to tell me a bit more?
  • Lae'zel: An intricate device, crafted by mlar - our most gifted artisans. I am sworn to say no more.

  • Gale: Your prowess in battle is remarkable, as is your battle stance itself.
  • Lae'zel: Hrath ajak - a technique known to few outside K'liir. Shall I teach you?
  • Gale: I'll pass, thank you. I prefer Abjuration over acrobatics.

  • Lae'zel: You've a particular way with words, Gale. Perhaps oration suits you more than battle.
  • Gale: They're not mutually exclusive. The Weave is served best with a dash of eloquence.

  • Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
  • Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
  • Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.

  • Gale: Tell me, Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me.
  • Lae'zel: Githyanki lay their eggs on other planes. They cannot mature in the Astral.
  • Lae'zel: I will only be welcomed once I obtain a mind flayer's head.

  • Lae'zel: Tell me, Gale: what is your interest in the Astral Plane?
  • Gale: Time. Or rather: the absence of it. In the Astral Plane, everything is eternal.
  • Lae'zel: It will be my home soon enough, should Vlaakith will it.

  • Wyll: Who's in charge of the mind flayers, Lae'zel? Is there a squid king or something?
  • Lae'zel: No. Each ghaik is servant to an elder brain. No king unites elders - only their collective tyranny.
  • Gale: A mind flayer monarch, imagine that. Such a thing could shatter worlds.

  • Gale: I was wondering about your queen, Vlaakith. What tales of her reach us are terrifying, but I suppose that's not how you would describe her.
  • Lae'zel: Vlaakith is unity: fear and beauty, life and unlife. Eyes like onyx, teeth like daggers. There is none more perfect.
  • Shadowheart: Sounds vile. I assume the meaning of 'perfect' was lost in translation...

  • Shadowheart: What if this crèche doesn't work out, Lae'zel? What if your kin fail you?
  • Lae'zel: If I can reach the crèche, my kin will provide - any failure will be mine alone.
  • Shadowheart: If you say so. Just don't expect me to put all my eggs in the same basket.
  • Gale: That expression must sound curious to a githyanki ear, given the way they're birthed.

(In Shadow-Cursed Lands)

  • Gale: I hoped Moonrise would give me answers, but at every twist of its corridors I find only more questions...
  • Lae'zel: Our goal is clear, is it not? We defeat the remaining Chosen and the elder brain they control.
  • Gale: Ambiguity does not come naturally to you, does it Lae'zel? Your life must be far simpler for it.

(At Shadow-Cursed Lands Forest)

  • Gale: No day, no night. It's as though time itself has abandoned this place.
  • Gale: Similar to the Astral Plane in some ways, wouldn't you say, Lae'zel?

(If you've been to the Astral Plane, and Lae'zel was with you)

  • Lae'zel: Hardly. The Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
  • Lae'zel: Nothing like this dismal abyss.

(Else)

  • Lae'zel: Hardly. It is said that the Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
  • Lae'zel: I've never set eyes on it. But I promise it is nothing like this dismal abyss.

(At Ruined Battlefield)

  • Gale: Blast scars. Spell and sword alike were used to ravage this battlefield.
  • Lae'zel: Imagine the glorious din of it all - the streaming banners, the charging knights, the piles of severed limbs and heads.
  • Gale: I'd rather not, if it's all the same to you.

(At an abandoned house in Shadow-Cursed Lands)

  • Lae'zel: What is this...? This place makes me feel sad. Melancholy.
  • Gale: Ah, so you're susceptible to the tragedy of a broken home. Maybe you've more in common with us weaker beings than you thought...
  • Lae'zel: There's no call to be insulting.

(At Moonrise Towers)

  • Gale: Not to diminish our efforts, but it was rather simple getting here in the end, wasn't it?
  • Lae'zel: The obstacles ahead of us promise to be higher still -
  • Lae'zel: - which will make the pleasure of overcoming them all the more potent.

(At Moonrise Towers Oubliette)

  • Lae'zel: The right of these prisoners to die in mortal combat was stolen from them.
  • Gale: Hardly the worst atrocity the Absolute's committed.
  • Lae'zel: One of many, but by no means the least. To die properly is a matter of honour.

(At Mind Flayer Colony Tadpoling Centre)

  • Lae'zel: A tadpole nursery, as on the nautiloid. We must not leave it intact.
  • Gale: Quite right. So long as the attempt won't leave us similarly dismantled...
  • Lae'zel: Caution is commendable. Boldness is extraordinary. In this case, I recommend the latter.

(At Rivington)

  • Lae'zel: Cowards at every turn in this community. In githyanki society, they would be retrained - or culled.
  • Gale: Condoning the slaughter of the weak? Not the most charitable perspective to take.
  • Lae'zel: I am observing, not condoning. A meaningful difference.

(At Baldur's Mouth)

  • Lae'zel: Drink, dance, and song. Tu'narath's residents are known to partake in all three. Substantially.
  • Gale: Is that so? I assumed there to be little time for frivolity amongst all the fighting.
  • Lae'zel: Eternity is long, Gale. Long enough to pursue endeavours beyond combat.
  • Lae'zel: Githyanki write symphonies, craft liquors, paint frescos. When they aren't in fierce battle with ghaik, of course.

(At Bloomridge Park)

  • Lae'zel: These children and their pets lack discipline. Were they githyanki, I'd recommend further training.
  • Gale: Not everyone approaches the raising of their young with such militaristic vigour.
  • Lae'zel: That is the very purpose of training - to determine which children shall be warriors, and which are suited to other roles.
  • Lae'zel: As for the unruly animals - they would make for nutritious marching rations.
  • Gale: That's certainly one way to make them behave...

(At Felogyr's Fireworks)

  • Lae'zel: Fireworks - a particularly gnomish field of art, no?
  • Gale: Indeed. More than simple craft, it's a way of life for some of them.
  • Lae'zel: That may explain why most gnomes possess such short fuses.
  • Gale: Lae'zel! Was that a joke?
  • Lae'zel: Only if you found it funny.

(At Philgrave's Mansion)

  • Gale: There's magic here, but it's of a rancid, impure form. Nothing like the true Weave at all.
  • Lae'zel: This is why I appreciate a sharp blade to a ball of fire or a bolt of lightning. The Weave is inconsistent, unruly.
  • Gale: The Weave is constant, but its users? Anything but. We must be on our guard.
  • Lae'zel: A githyanki warrior hardly needs to be told that.

(At Harborview Park)

  • Lae'zel: These flowers are quite vivid - not to mention, pungent. Not to my liking.
  • Gale: Are there no flowers in Tu'narath?
  • Lae'zel: In the City of Death, the mlar cultivate the fruiting bodies that sprout from the corpses of the slain.
  • Gale: I'd rather get them from my florist in Waterdeep, if it's all the same to you.

(At Water Queen's House)

  • Lae'zel: Githyanki gish sail skiffs through the Astral Sea, an ocean far larger than Umberlee's.
  • Gale: Does the Astral Sea come with an equally irritable goddess?

(If Lae'zel no longer loyal to Vlaakith)

  • Lae'zel: Vlaakith holds dominion over the entire plane. And 'irritable' does not even begin to describe her.

(If Lae'zel is still loyal to Vlaakith)

  • Lae'zel: Vlaakith holds dominion over the entire plane. And she is not 'irritable' - she is ruthless.

(At Szarr Palace)

  • Gale: I always wondered what a vampire's lair would look like. Can't say I pictured it being quite this... theatrical.
  • Lae'zel: I find it surprisingly similar to Queen Vlaakith's aesthetic.
  • Gale: That makes sense. She does have a flair for the dramatic.

(At Heapside Strand)

  • Lae'zel: I smell danger on the wind. Keep your weapons ready.
  • Gale: The only thing the wind's carrying is the smell of trout, Lae'zel. We're near the fish market.
  • Lae'zel: Discount my warning at your peril.
  • Gale: I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner.

(If the player is romancing Lae'zel; after act 1 romance scene)

  • Gale: I'm surprised you're permitted to choose a partner outside of your own people.
  • Gale: I can't imagine Mother Gith would approve. Doesn't she prefer us lesser species enslaved? Or eviscerated?
  • Lae'zel: We are to use and misuse each civilisation in the stars, in every way we know. I do not conquer by blade alone, Gale.

(If the player is romancing Lae'zel; after act 2 romance scene)

  • Gale: I've been pondering something, Lae-zel. Why is it that githyanki have belly-buttons, when they hatch from eggs?
  • Lae'zel: I did not grant you permission to gaze upon my midriff.
  • Gale: I - I wasn't gazing, merely observing. Though that can hardly be said for a certain someone else...

(If the player is romancing Lae'zel; after act 3 romance scene)

  • Gale: Tell me, Lae'zel, is it common for githyanki to fall in love?
  • Lae'zel: Love. Is that this feeling in me, then? This ... passion to peel every layer of one's heart to see what light and shadows lurk there?
  • Lae'zel: Githyanki have playmates. Thrill-partners. But I'd never heard anyone profess love, nor read of it in our slates.
  • Lae'zel: I doubt I am the first githyanki to... to feel this way. But few would ever declare it.

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Indulge me, Lae'zel. As someone unfettered by Faerûnian beauty standards, how would you appraise my appearance?
  • Lae'zel: Your beard looks like the hairy tufts upon the psurlon, the largest of wormkind that slither our skies.
  • Gale: I suppose that's a bad thing? No - don't answer that.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: So, Lae'zel - have you ever been tempted to use psionics in your, erm, romantic endeavours?
  • Lae'zel: Only once. Did you know, In low-gravity settings, githyanki can maintain aerial suspension for hours at a time?
  • Gale: Fascinating - I think the archmage Tasha described a spell with similar effect. I really must look that up...

(If the player is romancing Gale; after act 3 romance scene)

  • Lae'zel: Gale, I've heard you talking in your sleep. Your mate needs better rest for our journey.
  • Gale: And deprive them of the pleasure of hearing my nocturnal postulations? I'd never be so cruel.
  • Gale: The mind absorbs much while we believe ourselves dormant. To lie beside Gale of Waterdeep is positively educational.

Gale Approval.png Gale and Shadowheart Shadowheart Approval.png

  • Shadowheart: You seem to know a good deal about our condition, Gale.
  • Gale: Everything, really - not to put too fine a point on it.
  • Shadowheart: A humble specimen, aren't you?
  • Gale: On occasion.

(After long resting twice)

  • Shadowheart: Still no symptoms?
  • Gale: No signs of tentacles so far.
  • Shadowheart: The same... except for a knot of worry in my stomach that's in no rush to go away.
  • Gale: That I can relate to.

(Referring to what Gale said after recruiting Shadowheart (EA only))

  • Shadowheart: What did you mean before, Gale? 'A woman with shadows for eyes', you said.
  • Gale: Merely that if the eyes are the mirror to the soul, yours have dark curtains across the mirror. No offense taken, I hope?
  • Shadowheart: Not necessarily. I haven't made my mind up about you yet.

(Referring to what Gale said after recruiting Shadowheart (EA only))

  • Shadowheart: You seemed quite forward with your compliments earlier. We'd only just met.
  • Gale: Seize the day, I say. More now than ever.
  • Shadowheart: Careful you don't pull a muscle in your haste.

(At Emerald Grove)

  • Gale: The road to Baldur's Gate is a long one. Who knows how long it'll take these folks to get there on foot?
  • Shadowheart: If they make it. They're slow, vulnerable. Half or more will die long before Basilisk Gate.
  • Gale: Doesn't seem to trouble you a jot.
  • Shadowheart: What good would it do for me to be troubled? We can't save them all.

(At Last Light Inn)

  • Gale: Whatever I expected to find lurking in this cursed gloom, it certainly wasn't this. A glimmer of hope amidst the darkness.
  • Shadowheart: That's one way of looking at it. You could also say it's a prime target - the one pocket of light in the gloom.
  • Gale: Pragmatism, thy name is Shadowheart. You're not wrong though - best we keep our sojourn here to a minimum.

(At Last Light Inn - Cellar Shrine)

(If Shadowheart is still loyal to Shar)

  • Shadowheart: Imagine being compelled to hide a shrine in a land that is actively hostile to you and your goddess. Utter pigheadedness.
  • Gale: Tenacity might be a kinder word for it.
  • Shadowheart: I'll leave the kinder words to the softer hearts.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: A Selûnite shrine. It would've made my blood boil, once, just to look upon this...
  • Gale: You are lucky to have left that anger behind.
  • Shadowheart: I don't know... the anger was simple. I understood it, found comfort in it. Now I don't know what to believe.

(At House of Healing Morgue)

  • Gale: Look at this place. Such horrors defy description...
  • Shadowheart: Silence can be best. Give it a try sometime.

(At Gauntlet of Shar)

  • Gale: Even shaped by shadow as it is, Sharran architecture has a kind of beauty to it.
  • Karlach: Beautifully intimidating. This place was meant to scare people into submission.
  • Gale: There you go, cutting right through the ephemera to the heart of the matter. Your finest quality, I think.
  • Karlach: And here I thought I rubbed you the wrong way.
  • Gale: Nothing wrong with a bit of friction now and then. You help me keep my mind sharp.
  • Karlach: Aw. Thanks, pal. I think.

(At The Lodge)

  • Gale: The Society of Brilliance has quite the reputation. Even Waterdhavian academics refer to their works from time to time.
  • Shadowheart: They talk a great deal but do very little. Which may be for the best.
  • Gale: I take it you're not inclined to study the wonders of the underdark?
  • Shadowheart: Its inhabitants and cultures? Maybe. Its fungi and cave slime? No thank you.

(At The Blushing Mermaid)

  • Shadowheart: Not too downmarket of an establishment for you I hope, Gale?
  • Gale: Not at all. Why, some of the finest artists and musicians began their careers amidst stale beer and sticky floors.
  • Gale: There is poetry to be found in even the dingiest of holes.
  • Shadowheart: Remind me to not attend any poetry recitals with you.

(At Bonecloak's Basement)

  • Gale: My, my. Well I'll say this for the Bonecloaks - they know their mushrooms.
  • Shadowheart: Perhaps they should expand their horizons - too much time obsessing over fungi seems to leave a bit... well, like them.
  • Gale: A by-product of their profession. Few can spend a lifetime inhaling fungal spores without turning out a bit muddled between the ears.

(At Bhaal Temple)

(If Shadowheart is still loyal to Shar)

  • Shadowheart: Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. Now Lady Shar - she has panache.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.
  • Gale: As did Mystra's home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes...
  • Shadowheart: Heh. 'Pleasure dome'.
  • Gale: It's a perfectly legitimate architectural feature!

(At Steel Watch Foundry)

  • Gale: Gondian artificers might lack a certain worldly wisdom, but there's no doubting they're masters of their craft.
  • Shadowheart: You're a child at heart, Gale, admiring wind-up toys and clockwork trinkets.
  • Gale: I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better.

(At Morphic Pool)

  • Shadowheart: The end must be near. No regrets, Gale? You may have been better off staying inside that boulder...
  • Gale: Unlikely. Had I stayed there much longer, the orb would have reduced it to rubble. Besides, think of all the fun I'd have missed out on.
  • Shadowheart: Fun? Well... yes. I suppose we did manage to make the best of things.

(If the player is romancing Shadowheart; after act 1 romance scene)

  • Gale: So... Shadowheart. Such a name implies yours is a difficult heart to find.
  • Shadowheart: It's not that hard to find. Perhaps any difficulty is more telling of you, Gale.

(If the player is romancing Shadowheart; after act 2 romance scene)

  • Gale: When we met, Shadowheart, your gaze seemed to linger in the distance on some unseen goal, some insubstantial purpose.
  • Gale: I notice now, your gaze settles on something, or someone, much closer.
  • Shadowheart: Is it that obvious?
  • Gale: Of course. There's nothing escapes a wizard's powers of observation.

(If the player is romancing Shadowheart, and Shadowheart chose Selune)

  • Gale: I must tell you, Shadowheart, the bathing waters here leave much to be desired.
  • Gale: The ablutions offered at the Temple of Beauty in Waterdeep are far superior. And they have the most excellent soaps.
  • Shadowheart: Hmm. I was wondering why you always smelled like a wealthy dowager.

(If the player is romancing Shadowheart, and Shadowheart chose Shar)

  • Gale: So, you decided to bind yourself to your goddess, Shadowheart...
  • Shadowheart: That's ironic, coming from you.
  • Gale: I'm sure. But you might have learned from my experience. The gods demand more than vows when calling followers to the altar...

(If the player is romancing Gale; after act 1 romance scene)

  • Shadowheart: Isn't it so, that every time you speak as you cast a spell, you're endeavouring to call upon Mystra?
  • Shadowheart: I'm surprised she still listens to you.
  • Gale: She has no choice - she's sworn to hear all magic users. Even me.
  • Gale: I'm sure she at least stuffs her fingers in her ears to muffle my invocations.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: When you've loved a goddess - as I have - people often think you less experienced in the ways of romance.
  • Gale: It's true, for a time I neglected the physical in favour of celestial euphoria. But our relationship was no less real for it.
  • Shadowheart: 'She just lives on another plane.'

(If Shadowheart chose Selune)

  • Shadowheart: Only jesting. I'm in no position to judge - especially after what happened with Shar.

(If it is known that Shadowheart is a follower of Shar)

  • Shadowheart: Only jesting. I know all too well what it's like to pine after a goddess...

(If it is not known that Shadowheart is a follower of Shar)

  • Shadowheart: Only jesting. I'm sure you're a force to be reckoned with.

Gale Approval.png Gale and Wyll Wyll Approval.png

  • Wyll: Was a time I tussled with hill giants without breaking a sweat.
  • Wyll: Now, a mere werebear could swat me halfway to Amn.
  • Gale: Strange things are happening to us. What festers in our minds may well impel our bodies.

  • Wyll: You're an impressive fighter, Gale. You should consider a new name.
  • Gale: I take it you have some suggestions?
  • Wyll: 'The Wizard Wonder!' Or how about, 'The Master of the Weave'?
  • Gale: Tempting. But I think we might already have the maximum number of theatrical titles.

  • Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
  • Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
  • Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.

(If it is known that Gale is imbued with the orb)

  • Wyll: I admire your courage, Gale.
  • Gale: Thank you. Any particular reason?
  • Wyll: Between the orb and the bug, you've got more than your fair share of unwelcome passengers.
  • Gale: What can I say? Mother always taught me to be a gracious host.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(Near Rosymorn Monastery)

  • Gale: These cragged hillls make for weary soles. I see why most headed inland prefer the smooth sailing of the Chionthar.
  • Wyll: More importantly, the land west of here suffers under a terrible curse.
  • Gale: You've seen it for yourself?
  • Wyll: I've glimpsed that doom during my travels, but never dared get close.
  • Wyll: If we continue this way, we may get too close for comfort.

(At Shadow-Cursed Lands Forest)

  • Wyll: What a dismal forest. Monsters could be lurking behind any and every tree.
  • Gale: We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction.
  • Wyll: Frustrating, that.
  • Wyll: Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun.

(At Reithwin Town)

  • Wyll: I've known goblin raiders to slaughter entire villages and strip them for loot - but I've never seen one ravaged like this.
  • Gale: It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear.

(At Reithwin Tollhouse)

  • Gale: A tollhouse like this would only be merited in the most prosperous of settlements. This was once a thriving trade route.
  • Wyll: Should it be any wonder? The Chionthar's waters carry merchant vessels from as far east as Berdusk.
  • Wyll: And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit.
  • Wyll: So much was lost when the darkness fell.

(At Mason's Guild)

  • Gale: The masons here thought they were building something to last. How wrong they were.
  • Wyll: Perhaps it's a blessing that none of them survived to see it fall to the shadows.
  • Gale: No need for such a grim assumption. Halsin helped many to escape these shadows before the town was consumed.
  • Wyll: Then some masons were more blessed still, if they could put their talents to use elsewhere.
  • Wyll: Perhaps some of their work even graces Baldur's Gate.

(At House of Healing)

  • Wyll: This was a hospital? Feels more like a prison.
  • Gale: A common enough interpretation. Sickness has a nasty habit of making you feel trapped, if only within the confines of your own body.
  • Gale: I once spent weeks convalescing in the Hospice of St Laupsenn after a nasty bout of ruddy pox. For all their kindness, leaving that place behind felt like freedom to me.
  • Wyll: I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel.

(Approaching Moonrise Towers)

  • Gale: Moonrise Towers lies ahead. We're nearing the Heart of the Absolute, I'm certain of it.
  • Wyll: Then let us push forward, heads high, weapons in hand, and turn this tower to rubble.
  • Gale: Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be.

(At Moonrise Towers)

  • Wyll: This is no aimless horde - the Absolute's forces are organised. What do you make of it, Gale?
  • Gale: All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find.
  • Wyll: And if we don't find any clear weakness?
  • Gale: Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt.

(At Moonrise Towers Prison)

(If you rescued Mizora)

  • Wyll: Of course Mizora was Zariel's captured asset. How did I not see it coming?
  • Gale: It's in a devil's nature to conceal the truth - you can't fault yourself for that.
  • Wyll: I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap.

(If Mizora isn't there)

  • Gale: Not a devil in sight. How disappointing.
  • Wyll: I doubt a few iron bars are sufficient to hold one of Zariel's.
  • Gale: True enough. But an illithid pod? That would probably do the trick.
  • Wyll: I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work.

(Else)

  • Gale: How long have you been pacted to Mizora, Wyll?
  • Wyll: Seven years. Seven years of hunting the monsters of the Sword Coast - and seven years of Mizora's tight leash.
  • Wyll: And seven years of wondering if I'd ever rid myself of her - or if I even should.

(While assaulting Moonrise Towers)

  • Wyll: This is it, Gale - today, we annihilate the heart of the Absolute's power. The bards will sing of our victory here.
  • Gale: Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration.

(At Baldur's Mouth)

  • Gale: The history of the city itself is captured in the archives here - a fascinating resource.
  • Wyll: I wonder what those archives will reveal about us a hundred years hence.
  • Gale: Only the most excellent and complimentary things. With some encouragement from us, of course.

(At Guildhall)

  • Wyll: It might seem a bit ramshackle, but this place has a boastworthy bar.
  • Gale: A bar is only as good as its cellars. Which vintages can we expect to find on their racks?
  • Wyll: Here, a bottle is judged more by its ability to crack heads than the quality of its contents.
  • Gale: Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.

(At Morphic Pool)

  • Gale: Whatever the outcome of what's just ahead, it will be the stuff of legends.
  • Wyll: In that case, someone needs to survive to tell the story.
  • Gale: My money's on you, Wyll.
  • Wyll: I'm betting on all of us.

(If the player is romancing Wyll; after act 1 romance scene)

  • Gale: If your natural charm isn't quite up to scratch, Wyll, there are magical means of adding a little flourish of charisma.
  • Wyll: A kind offer, but I think I'd rather pursue things the old fashioned way.

(If the player is romancing Wyll; after act 2 romance scene)

  • Gale: I knew you were a graceful man, Wyll, but I hear you're quite the dancer too.
  • Gale: I've been known to trip the light fantastic myself. Mine was a popular hand at the annual Blackstaff's Ball.
  • Wyll: I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield.

(If the player is romancing Wyll; after act 3 romance scene)

  • Wyll: I'm probably going to regret this, but Gale - if I'm to be wed, would you like to make a speech?
  • Gale: You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat.
  • Wyll: Promise it will last less than half an hour?
  • Gale: I can promise it will feel like less than half an hour...

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Have you noticed any attachments of the more, erm, romantic variety flourishing in our camp, Wyll?
  • Wyll: I think I'm not the right person to be asking.
  • Wyll: I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: I've heard that in Baldur's Gate, 'wizard' is also a term used for one who eschews their more, ahem, carnal desires. Is that true, Wyll?
  • Wyll: Where are we going with this, Gale?
  • Gale: Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords.

(If the player is romancing Gale; after act 3 romance scene)

  • Wyll: I used to believe the beauty of first love was unable to be surpassed.
  • Wyll: But Gale - you are so much more tolerable now you've found your second.
  • Gale: I'll take that comment with the sincerity and good will I assume it was intended.

Gale Approval.png Gale and Halsin Halsin Approval.png

(At Last Light Inn)

  • Halsin: Last Light Inn - hearth aglow and lanterns lit, just like a hundred years ago!
  • Gale: I imagine the vista was more idyllic back then. As were its patrons' chances of surviving the walk home.
  • Halsin: Still though, when you are expecting nothing but desolation, even a small glimmer of hope fills the heart.

(At an abandoned house in Shadow-Cursed Lands)

  • Gale: Home and hearth, reduced to ruins. The shadow curse stole more than the light from this place.
  • Halsin: That is why it must be stopped. Imagine, a whole century of life and love, denied the chance to ever take place.
  • Halsin: Whole generations were denied their chance to flourish. I must put this right, for them.

(At Reithwin Town)

  • Halsin: To think, long ago, the druids feared this market town would grow into a city, and threaten nature's realm... little did we realise what the true threat was.
  • Gale: Divination is a skill few can master. The rest of us must simply muddle along, content to view the past with a clarity the future rarely offers.
  • Halsin: Perhaps I can yet turn hindsight into foresight - provided the curse is lifted. A better way for all.

(At Grand Mausoleum)

  • Halsin: I never favoured tombs - nothing but vanity. Upon death, mortal remains should be returned to nature, to nourish and replenish itself.
  • Halsin: To seal away that which a person no longer needs is to lessen the Oak Father's bounty for all.
  • Gale: I'm not sure Ketheric Thorm would prove the most bounteous of bodies...
  • Halsin: Yes, you are right. He is one sort I would rather seal away forever, to prevent his rot from causing any further harm.

(At Wyrm's Rock Fortress)

  • Halsin: Brickwork and stonework - this place is far out of balance with nature. But the Oak Father will reclaim this all, eventually.
  • Gale: Not too soon, I hope. I've a craving for a soft bed, a hot bath and a large glass of Arabellan Dry - none of which I've ever found hidden under a log.
  • Halsin: You may thrive, but what of other life? A city is no place for wild creatures.
  • Gale: City's teem with life. Rats, pigeons, flies - they count no less, for all their more pestilent qualities.

(If the player is romancing Haslin in act 3)

  • Gale: Wildshaping must sprinkle some spice on your love life, Halsin.
  • Halsin: Indeed it does. Did you never experience such delights with Mystra?
  • Halsin: I hear the gods enjoy taking on the form of swans, horses, eagles and the like when visiting with mortals.
  • Gale: Oh no. Quite the opposite, actually. She mostly preferred our interactions to be abstract and incorporeal. Most invigorating.

(If the player is romancing Gale; after act 3 romance scene)

  • Gale: Halsin, you must have accumulated considerable wisdom on matters of the heart in your long life.
  • Gale: Anything you'd like to pass on to a strapping, love-struck wizard such as myself?
  • Halsin: Dispensing advice on matters of the heart would be like swapping boots - what suits me may be a poor fit for you.
  • Gale: Ah. Well, there's no faulting that logic. At least you didn't tell me to 'be myself'.
  • Halsin: Oh no, perish the thought. That can be outright cruel advice to offer in certain cases.

Gale Approval.png Gale and Minthara Minthara Approval.png

(At Rivington)

  • Gale: Pigeons, gulls, sparrows - these streets make a fine hunting ground for a tressym like Tara.
  • Minthara: In the Underdark, we have packs of winged hounds to deal with vermin like your precious Tara.
  • Gale: Flying hounds? Come now - you're pulling my leg, aren't you?
  • Minthara: Yes I am. It is the bats that would make a meal of her.

(If the player is romancing Minthara; after act 2 romance scene)

  • Gale: I'm glad to know you have a softer side, Minthara. I was beginning to think you rather heartless.
  • Minthara: Loving another is not soft, wizard. It is one of the hardest things a person can do.
  • Gale: So you admit you've found love! How delightful - I'm happy for you both.

(If the player is romancing Minthara; after act 3 romance scene)

  • Gale: I found an empty bottle of venom in camp, Minthara. Safe to assume it was yours?
  • Minthara: Indeed. I have been dosing my partner while they sleep by my side.
  • Minthara: They refuse to take it in their food, but I must build up their immunity in case we ever visit Menzoberranzan together.
  • Gale: Let's never speak of this again.

(If the player is romancing Gale; after act 2 romance scene)

  • Minthara: You've been smiling like a fool of late, wizard. Explain yourself.
  • Gale: I've found love. Surely even you wouldn't begrudge me some happiness.
  • Minthara: All I will say on the matter is that you were wise to lower your standards from the godly to the ghastly.

(If the player is romancing Gale; after act 3 romance scene)

  • Minthara: Do you have elder siblings, wizard?
  • Gale: You're about to say something awful, aren't you?
  • Minthara: In Menzoberranzan, after a house has two sons, every subsequent male-born child is slaughtered at birth, as it is useless, even for breeding.
  • Minthara: You have the aura of a third child about you.

Gale Approval.png Gale and Jaheira Jaheira Approval.png

(At Bhaal Temple)

  • Gale: Gods, who knew such a vile abcess lurked in the bedrock of the city. The very stone reeks of misery and despair.
  • Jaheira: A sad shrine kept by the lunatic and the lost. The last time I was here, I promised myself I would die beneath open sky. I have not changed my mind.
  • Gale: Nor should you. Far better to feel a cool breeze on your skin than whatever foul expirations blow through these halls.

(If the player is romancing Gale; after act 3 romance scene)

  • Jaheira: So you wish to be a god, Gale? You know the wizard Irenicus attempted the same thing, by leeching divine blood from a Bhaalspawn.
  • Gale: Aha, transfusion! An interesting strategy. Hard to get hold of a god's blood, of course, but if one could...
  • Jaheira: He managed it. After murdering my husband, and torturing my friends and I for half a year.
  • Gale: Did I say interesting? I meant terrible, of course. A terrible strategy...

Gale Approval.png Gale and Minsc Minsc Approval.png

(At Sorcerous Sundries)

  • Minsc: Minsc has never trusted places such as this. Too much of a wizard's power can be simply packaged and picked up.
  • Minsc: Well, picked up by all but Minsc. When he touches the many delicate little jars, oh how the wizards shout and stare!
  • Gale: Fear not, Minsc. You have a wizard at your side who positively encourages such curiosity. You'll fit right in.
  • Minsc: Obliged, wizard. Should we find our way to a weaponsmith, Minsc will rough you up a little - so that you too can fit in.

(At Water Queen's House)

  • Minsc: Umberlee - her clerics possess a nasty streak as wide as her oceans.
  • Gale: So their reputation suggests - especially among the good folk of Waterdeep. I'm curious to learn how you fell foul of them...
  • Minsc: 'Blasphemy', said the temple priestess. But Minsc says: do not give horns to your statues if you do not wish the visitors to try and make them toot.
  • Gale: Yes, that would probably do it.

(At House of Hope)

  • Minsc: Gale! You will perhaps able to explain where Boo has not - what exactly is the difference between a devil and a demon?
  • Gale: A fascinating question, one that boils down to which criteria we choose to apply. Are we speaking about the physiological? Theological? Etymological?
  • Minsc: Eh. Just how-to-kill... -ical.
  • Gale: Oh. Then for your purposes, they are exactly the same.

(If the player is romancing Gale; after act 3 romance scene)

  • Minsc: Gale. Minsc worries you might send a fireball up his butt, with all of this stringy hair in your face.
  • Gale: Is that why you keep your head shaved? I assumed it was a custom of some sort.
  • Minsc: Oh, no! Most warriors of Rashemen wear long battle-braids, weighed down with stone. Minsc can show you, when next we camp?
  • Gale: Thank you, but I'm more wizard than warrior. I'm not sure my scalp would stand up to such a plaiting.
  1. These banter lines appear in certain episodes while the party is in non-teleportable areas. In other similar cases, an attempt to speak with Gale prompts a single-line cinematic dialogue
  2. These lines appear if Gale is another avatar's companion
  3. The githyanki Losiir appears only in case when the player (or one of the players) has chosen Lae'zel as a character origin
  4. Malar is a lesser deity, also called "The Beast of Beasts". More on him can be found at Malar on the Forgotten Realms Wiki
  5. Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. More on these creatures can be found at Flumph on the Forgotten Realms Wiki
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