Ad placeholder
Korrilla
Involvement
Korrilla's behavior during Acts One and Two is not typical of most characters in Baldur's Gate 3, due to her nature as an agent of Raphael. If she spots the party getting too close to her, she disappears, with the player character making a remark about a "bizarre" smell of sulphur. If the party can get close enough without being detected, it is possible to pickpocket her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. "You and I will have time aplenty to speak - but not tonight. This night is one of celebration - enjoy it while you can."
Act One
If Gut captures the party, Korrilla stabs the Goblin Priestess, killing her instantly. She then frees the party and reveals that Raphael sent her. Korrilla then tells the party to watch their back, as Raphael is not always going to be around to save them.
Regardless of interacting with Korrilla before, she can briefly be found at the Campsite, during the celebration at camp after completing . Shortly after the celebration starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, near the spot where Gale is camped, before disappearing.
Act Two
Korilla can briefly be seen spying on the party at the gates of the Mason's Guild. She teleports away quickly when the party gets too near. It is possible to trigger a brief dialogue if at least one party member is fast enough. She teleports away if the party attempts to attack, preventing all damage.
Act Three
She can be spotted and briefly talked with in the Circus of the Last Days, between the tents near Lucretious and Popper. Later on, the party can finally encounter her on the ground floor of Sharess' Caress, her only relatively permanent location. After explaining her role under Raphael, she informs the party that Raphael is expecting them upstairs.
If entering the House of Hope, she can be found next to the Archivist in the Archive. Korilla provides some background information on her sister, Hope, explaining that Raphael once offered them power but only she accepted it while Hope was tortured for refusing. After the conversation, Korilla teleports away.
If stealing the Orphic Hammer and attempting to leave the House of Hope, then Korrilla appears alongside Raphael and Yurgir to stop the party. She can be asked to betray Raphael but she refuses and has no dialogue check to be convinced otherwise.
Her low level and hit points make it easy to kill her, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir makes this more likely, as he is uncontrollable and likely to target her with sweeping area attacks. It is possible to avoid killing Korrilla by knocking her out via
or other means of crowd control. In this case, Hope is happy about Korrilla's survival.Combat
Attacks and abilities
Loot
Related Literature
- Helsik's Diary
- Report for Raphael
- Taming Hope: Part One
- Taming Hope: Part Two
- The Nautiloid Adventurers
Related Quests
- Pages using duplicate arguments in template calls
- Resistant to all Poison
- Pages with hp but no explorer hp
- Dwarves
- Gold Dwarves
- Humanoids
- Characters
- Characters in the Goblin Camp
- Characters in Reithwin Town
- Characters in Rivington
- Characters in the House of Hope
- Characters in Act One
- Characters in Act Two
- Characters in Act Three
- Authors