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Races
There are a great variety of Races that can be found in the Forgotten Realms and played in Baldur's Gate 3, both civilized and savage. A creature's race determines its lineage and innate powers and abilities.
All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage.
Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).
See below for a list of races.
Overview of Playable Races
There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.
Refer to individual Race pages for further details.
Unless otherwise noted, spells gained from race may only be cast once per Long Rest.
In D&D 5e races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:
- +2 to any Ability Score
- +1 to any other Ability Score
Race and Subraces | Base Speed | Proficiencies | Features | |||
---|---|---|---|---|---|---|
From Race | From Subrace | From Race | From Subrace | |||
Human |
Standard 9 m / 30 ft
|
Weapons
Armour Skills
|
Increased Carrying Capacity by 25% | |||
Elf |
Standard 9 m / 30 ft | Weapons
Skills |
High Elf - |
Keen Senses
|
High Elf High Elf Cantrip
| |
Fast 10.5 m / 35 ft | Wood Elf
Skills |
Wood Elf | ||||
Drow |
Standard 9 m / 30 ft | Weapons
Skills |
Keen Senses
|
The only difference between Drow subraces lies in their available dialogue options. | ||
Half-Elf |
Standard 9 m / 30 ft | Weapons
Armour |
High Half-Elf
- |
Fey Ancestry | High Half-Elf High Elf Cantrip
| |
Fast 10.5 m / 35 ft | Wood Half-Elf
- |
Wood Half-Elf | ||||
Standard 9 m / 30 ft | Drow Half-Elf
- |
Drow Half-Elf
| ||||
Half-Orc |
Standard 9 m / 30 ft | Skills | Darkvision
| |||
Halfling |
Slow 7.5 m / 25 ft | - | Lightfoot Halfling
- |
Lucky
|
Lightfoot Halfling | |
Strongheart Halfling
- |
Strongheart Halfling
Strongheart Resilience
| |||||
Dwarf |
Slow 7.5 m / 25 ft | Weapons
|
Gold Dwarf
- |
Dwarven Resilience
|
Gold Dwarf
| |
Shield Dwarf
Armour |
Shield Dwarf
| |||||
Duergar
- |
Duergar
Enlarge and Invisibility Spells at level 3 and 5 | |||||
Gnome |
Slow 7.5 m / 25 ft | - | Forest Gnome
- |
Gnome Cunning
|
Forest Gnome Additional Spell
| |
Deep Gnome
- |
Deep Gnome | |||||
Rock Gnome
Skills |
Rock Gnome
| |||||
Tiefling |
Standard 9 m / 30 ft | - | Hellish Resistance
|
Asmodeus TieflingTiefling Magic
| ||
Mephistopheles TieflingTiefling Magic
| ||||||
Zariel TeiflingTiefling Magic
| ||||||
Githyanki |
Standard 9 m / 30 ft | Weapons
Armour Skills
|
Astral Knowledge
| |||
Dragonborn |
Standard 9 m / 30 ft | - | - | Black Dragonborn
| ||
Blue Dragonborn
| ||||||
Brass Dragonborn
| ||||||
Bronze Dragonborn
| ||||||
Copper Dragonborn
| ||||||
Gold Dragonborn
| ||||||
Green Dragonborn
| ||||||
Red Dragonborn
| ||||||
Silver Dragonborn
| ||||||
White Dragonborn
|
Non-Playable Races
There are many more non-playable races, many of which are extremely dangerous and monstrous. See below for a list of all non-playable races and their abilities.
Trivia
- See D&D 5e Race Changes for a summary of all changes to races in Baldur's Gate 3 from the 5e ruleset.