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Lae'zel/Approval
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.
Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy over force and domination.
The actions and choices listed on this page will raise or lower Lae'zel's Approval.
For more information about the approval system, see Approval.
Contents
Greetings
Depending on their approval rating, Lae'zel may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
- Speak.
Medium approval (20+)[Needs Verification]
- Speak.
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)
- "Speak your mind. I'm listening."
- "Is something burdening you?"
Partnered[Needs Verification]
- "Greetings."
- "How can I assist?"
- "A welcome face. How can I help?"
Fellow Githyanki
- Yes, Kin. Speak.
Approval
As a Companion character, the interactions listed below will cause Lae'zel to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground.
+1
- Punch Aradin or Zevlor after the Goblin Attack
+1
- Refuse to help Zevlor persuade Kagha to let the Tieflings stay
+1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves
+1
- Tell the Tielfling kids trained by Asharak that they are going to die
+1
- Talk to Zorru
+5
- After letting her interrogate Zorru say that she is good at interrogations
+5
- Get information from Zorru after taking over the interrogation and letting him calm down
+5
- As a Barbarian, tell Pandirna to hush or you will snap her neck
+1
- In the confrontation about the stolen locket, if Arabella has died, tell Meli "Better do what he says, boy. There's already one thief to bury today."
+1
- Use Athletics/Insight or Detect Thoughts to help Guex train
+1
- Tell Guex to not shout out his moves after helping him train
+1 OR attack her (no need to kill her)
+1
- Grab Silfy after you notice her stealing from you
+1
- Threaten Mol when first meeting her in the Tiefling Hideout
+1
- As a Bard, when you walk up to Alfira and talk to the squirrels, first choose the option "Shhh - you're ruining the song", and only afterwards the class-specific "Sing along with them..."
+1
- Take Alfira's lute out of her hands and smash it
+1
- As the Dark Urge, do nothing when Kagha is threatening Arabella
+1
- When speaking to Kagha after Arabella is freed or died, say you're protecting your own/protected your own
+1
- Swear to Nettie that you will take the wyvern poison if you start turning
+1
- Talk to Zevlor after defeating the goblin leaders
+10
- As a Bard, when you walk up to Alfira and talk to the squirrels, first choose the option "Shhh - you're ruining the song", and only afterwards the class-specific "Sing along with them..."
While the Druid Grove is preparing for the goblin attack
- If you start attacking the Tieflings before Minthara arrives, betray her while speaking to her
+1
- Tell Brynna and Andrick to avenge their brother or tell them you're a survivor of the crash, initiating combat
+1
- Crush the tadpole that leaves True Soul Edowin
- When talking with Johl and Demir after Auntie Ethel leaves, tell them "You're on your own. I have enough problems."
- Choose to go closer to the Owlbear cub or attack the Owlbear
+1
- After killing the Owlbear, kill it's cub as well
+1
- Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest
+1
- Gain entrance to the village by intimidating the guard at the South gate
+1
- Attack Fezzerk and his gang
+1
- Deliver the final blow to the goblin Fezzerk
- Drop and prepare to destroy the Necromancy of Thay
+1
- Ask Anders to "let me help."
+1
- Side with Karlach during Wyll's confrontation with her
+2
- Tell the merchant Cyrel that you'll take the supplies
- Intimidate or persuade Brem to give you the artist for free or to lower his price
+1
- Speak to the artist and call him a slave
- Pass the Deception Check when speaking to the Githyanki Patrol
- Let Lae'zel speak to the Githyanki Patrol
- Drink from the well outside Auntie Ethel's house
+1
- Tell Gandrel how to find your camp after finding out he's hunting Astarion
+1
- Give an Illithid Roar at Lorin
+1
- Ask the Gnarled Door "All Right, is there another way in?" then pass the Intimidation Check to "Open up"
+1
- Tell Auntie Ethel that you aren't getting involved in her encounter with Johl and Demir
+1
- Deceive the goblins, say 'you can't be serious', then fling poo at them
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners
+1
- Say 'Boo' to Volo as he performs
+1
- Keep insulting Crusher until he attacks
+1
- Demand that Crusher kiss your foot
+1
- Make Crusher kiss your foot
+1
- Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile.
+1
- Take Shadowheart to the Chicken Chase in the Goblin Camp, and tell her not to be hasty
- Tell Gut you're here to spill her guts on the floor upon meeting her
- Tell Torturer Spike to let you show him how it's done
+1
- Tell Minthara that Sazza is just an idiot
+1
- Tell Glut "I'll have no part of this" when asked to eliminate Spaw
- Tell Glut if he wants blood, we’ll give it to him
- Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power
- Succeed the Athletics check and push Corsair Greymoon off of the skiff on your first voyage to Grymforge
+5
- Tell Morghal and Orgath that them keeping slaves is not a problem for you
- Decide to attack Morghal and Orgath after finding out they use slaves
- Ask Ward Magmar how to get a slave of your own
- When talking to Ward Magmar about traveling to Moonrise Towers, tell that it holds the answers you need
- When attempting to take the elevator, tell Ward Magmar that saving Nere is a distraction
+1
- Express contempt on the dead, skeletal Dark Justiciars
- Convince the Deep Rothé to attack the duergar via the Persuasion check "Give in to your rage.."
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
- Attack True Soul Nere by siding with mercenaries against absolutists
- Agree with Lae'zel and attack Lady Esther for trying to Steal a Githyanki Egg
+1
- Let Lae'zel speak for the group when you enter the Gith Creche and are questioned by Gish Far'Aag
+1
- Show Gish Far'aag the Mysterious Artefact to gain entry into the Creche
- Offer to fight Youth Varrl to the death
- Tell Sa'varsh Kethk that he should kill Varrl himself (Githyanki only)
+1
- Successfully deceive, intimidate, or persuade Youth Varrl for his Orpheus, Prince of the Comet, Part Two: Sacrifice
+5
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg and suggest you'll take it to a better Creche or raise it yourself
+1
- Ask Lae'zel about Githyanki eggs and hatcheries.
+3
- Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles.
+1
- Approach the "zaith'isk"
+1
- Demand to use the zaith'isk first, reminding her that she would not be here without your guidance
+8
- Let her use the zaith'isk
+10
- During the first phase of the 'zaith'isk', succeed a difficult persuasion or Wisdom check to have her get out of the zaith'isk before it harms her
- Succeed a difficult deception check or a Wisdom check followed by a persuasion to have her get out of the zaith'isk' during the second phase. Will permanently lower her INT by 2.
- Succeed a difficult deception check or a Constitution check followed by a persuasion to have her get out of the zaith'isk during the third phase. Will permanently lower her INT and WIS by 2.
- Encourage her to endure the procedure in the zaith'isk. Can be done twice over 'Will permanently lower her CON, WIS and INT by 2
- Present Kith'rak Therezzyn the Mysterious Artefact
- Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai W'Wargaz
- Give Ch'r'ai W'Wargaz the Mysterious Artefact
- Kneel to Vlaakith
- Accept Vlaakith's demands to enter the Mysterious Artefact
- Open you mind to Lae'zel after meeting Dream Visitor
Camp/Conversation
- Say that you will find the cure after she describes Ceremorphosis
+3
- Ask her if she's sure the Creche is the only way for a cure, then tell her that their information is valuable
+3
- Decline the devil's offer to remove the tadpole
- When Wyll arrives at the camp searching for Karlach, tell him she's not a threat and he knows it.
+1
- At night, when she intends to kill everyone before turning into mind flayers, talk her out of it
+5
- After the 2nd Dream Visitor visit, say you distrust the visitor too
- After meeting the Githyanki Patrol in The Risen Road, persuade her to calm down
- Praise Lae'zel for killing her own classmates after visiting the classroom in Creche Y'llek
+2
- Ask details about Githyanki nurseries after visiting the one in Creche Y'llek
+3
- After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
- At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
- Or urge her to kill Voss instead. This leads into a optional boss fight against the Kith'rak
- Accept her offer to have sex in the future
+5
- Accept her challenge for a duel further along in her romance
- When meeting Raphael "I need to think this over." OR "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!"
+1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Decline to drink the Jaheira's spiked wine.
+1
- Pass an intimidation check to kick His Majesty the cat out of "your" territory (apparently, the cat sticks around anyway).
+2
- Tell Isobel Marcus intends to kidnap her after successfully passing the wisdom check to probe his mind.
- As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."
- Select "I bring death" when talking to Gerringothe Thorm.
- Drink with Thisobald Thorm.
- Share stories with Thisobald Thorm.
- Persuade Malus Thorm to have the Sisters "operate" on each other.
- As a bard, after the Sisters have "operated" on each other, persuade Malus Thorm to "operate" on himself.
- Persuade Balthazar to give you the bell to summon Flesh
+1
- With Mother Dearest in your inventory, ask "What happened to your mother?"
- Convince Yurgir to kill himself.
- Convince Madeline (channeled through He Who Was) to stab herself as atonement for her betrayal; and to continue.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Say "All hail the High Harper!" when you chose Jaheira as Dribbles' assistant.
+1
- After choosing Lae'zel as your love interest for Zethino:
- When helping the Cursed Monk inside the Sentient Amulet, tell him you don't want to inherit his curse.
+1
- Resist the madness when accepting the monk's curse after delivering his amulet.
+1
- Accept the Deal with the Gnomes quest from Manip Falcäo
+1
- Get into Wyrm's Rock by showing the Admission Pass at the gate.
+1
- Asking Counsellor Florrick what she will do now after she's been freed from Wrym's Rock Prison
+1
- Agree to slay Orin and become allies with Gortash
- Agree to stay for Gortash's inauguration with a simple, "All right."
Camp/Conversation
- Encourage her to renounce Vlaakith once and for all.
- Pass the Insight check to discover the true source of her resentment after rejecting Vlaakith and tell her, "You're grieving for the future you'll never have. Vlaakith took everything from you."
- Tell her, "You're quick to pledge yourself to Orpheus' cause. What about your needs and wants?"
Disapproval
As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Demand more than apologies from Astarion when meeting him
-1
- Recruit Wyll
-1
- Order her to stand down or be silent when interrogating Zorru
-5
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza
-1
- Tell Sazza that you will free her from her cage
-1
- Free Sazza from her cage and tell her to follow you
-1
- Soothe Silfy after the steals from you
-1
- Convince Kagha to free Arabella
-1
- When speaking to Kagha after Arabella is freed or died
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise
-1
- Successfully make the Owlbear to let you go peacefully
-1
- Agreeing with Shadowheart on not looting the Selunite chest
-1
- Gain entrance to the village by persuading or performing for the guard at the South gate
-1
- Pay Fezzerk a lot of gold to let you pass
-1
- Tell Gandrel that Astarion is under your protection
-1
- Then tell Gandrel that you won't help him find your camp
-1
- Then tell Gandrel that you won't help him find your camp
- Let Astarion kill the Gur monster hunter Gandrel while she is in the party
- Tell Mayrina, that you killed her brothers
- When talking with Johl and Demir after Auntie Ethel leaves, tell them "Let me - I'll bring Mayrina home"
- Kiss Crusher's foot
-1
- Help up Crusher after defeating him in a fight
-1
- Tell Eight your sorry for the loss of his parents
-1
- Convince Minthara to spare Sazza
-1
- Pay Brem for the artist
-1
- Denounce Morghal and Orgarth for their use of slaves
- Side with Nere against Elder Brithvar
- Pick the option when encountering the githyanki search party to say that you speak for her, interrupting her.
- Talk to Youth Varrl about the story of Orpheus, if you found the first chapter in the Arcane Tower
- Claim the githyanki egg is a dud to Varsh Ko'kuu
- Suggest you'll cook or sell the githyanki egg when trying to convince Varsh Ko'kuu to give it to you
-1
- Crush the githyanki egg
- Ask if the zaith'isk process will hurt
- As a Warlock, try to bargain with Ch'r'ai W'wargaz in giving him the Mysterious Artefact
- Politely wave at or remain standing to Vlaakith instead of kneeling
- Refuse Vlaakith's demands to enter the Mysterious Artefact
- Vandalise the portrait of Vlaakith
Camp/Conversations
- Ask her if she's sure the Creche is the only way for a cure, then tell her that their library is utter nonsense
-3
- Say "Yuck" in response to her showing interest in you
-2
- Panic after she describes Ceremorphosis
-3
- In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her
- When Shadowheart has odd magical flare-up, choose to change the subject and ignore it
- After the first Dream Visitor, disagree with her on utilizing the Illithid Powers
-1
- Letting Volo follow through with his attempt to remove the parasite
- After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith
- When talking about Raphael's deal, say he is impressive or show him respect
-1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- At the Last Light Inn, drink the wine Jaheira offers
- While using Speak with Animals, flatter the cat, His Majesty, at the Last Light Inn
- Pay 2,000 for the key from Matis.
-1
- Free Dolly from the Moonlantern carried by Kar'niss
- When judging with He Who Was, choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
- When judging with He Who Was, choose to stop Madeline from stabing herself.
- Find Oliver 2nd time playing hide and seek (might be due to "cheating" using Volo's Ersatz Eye, needs confirmation).
-1
- Agree to peace with the rats after interacting with the broken effigy.
-1
- Tell Lyrthindor there's no need for more violence or apologize.
- Use the Neural Apparatus to release everyone in the Tadpoling Centre
- Accept the Waking Mind's offer of the Githzerai Mind Barrier in exchange for destroying it.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Intimidate Mar'hyah while standing up for Scratch.
-1
- Intimidate Mar'hyah into leaving the kennel.
-1
- Convincing Mar'hyah that Scratch is a terrible influence for the other dogs.
-1
- Donate 500 gold to Nestor.
-1
- When Orin is disguised as Gyldro Angleiron the Smith tell her you would never kill somebody you care for.
-1
- When prompted for special assistant by Dribbles the Clown choose Lae'zel.
-1