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Monk: Difference between revisions
(Removed a subclass specific Action from the Monk Class Progression Table.) |
Crashaholic (talk | contribs) m (removed all usages of User:Tc/Ki, and encouraged use of Template:R instead) |
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monk editors, | monk editors, {{User:Tc/Ki}} is no more! please use {{R|name=ki}} instead! see https://bg3.wiki/wiki/Template:Resource. | ||
also made box for writing out the effects in a (hopefully) cleaner manner! | also made a box for writing out the effects in a (hopefully) cleaner manner! | ||
check out https://bg3.wiki/wiki/User:Tc/FXBox to find out more | check out https://bg3.wiki/wiki/User:Tc/FXBox to find out more | ||
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| style="width: 15%;" | [[Proficiency Bonus]] | | style="width: 15%;" | [[Proficiency Bonus]] | ||
| style="width: 10%;" | Martial Arts | | style="width: 10%;" | Martial Arts | ||
| style="width: 10%;" | {{ | | style="width: 10%;" | {{R|name=ki|forceplural=yes}} | ||
| style="width: 18%;" | Unarmoured Movement | | style="width: 18%;" | Unarmoured Movement | ||
| Features | | Features | ||
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== Ki == | == Ki == | ||
{{Stub|section}} | {{Stub|section}} | ||
{{R|name=ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn. | |||
At level 1, the Monk starts with 2 charges of {{R|name=ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}}, at level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Open Hand Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}. | |||
At level 1, the Monk starts with 2 charges of {{ | |||
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE--> | <!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE--> | ||
{| class="wikitable sortable mw-collapsible" style="width: 100%;" | {| class="wikitable sortable mw-collapsible" style="width: 100%;" | ||
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! style="margin: auto;" | {{icon|Four Elements Icon.png|link=Way of the Four Elements|25px}} | ! style="margin: auto;" | {{icon|Four Elements Icon.png|link=Way of the Four Elements|25px}} | ||
| {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}} | | {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}} | ||
! style="margin: auto" |{{SmallIcon|Action Icon.png}} + | ! style="margin: auto" |{{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}} | ||
| | | | ||
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface. | | Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface. | ||
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! style="margin: auto;" |{{SmallIcon|Action Icon.png}} | ! style="margin: auto;" |{{SmallIcon|Action Icon.png}} | ||
! style="margin: auto;" |{{SmallIcon|Long rest icon.png}} | ! style="margin: auto;" |{{SmallIcon|Long rest icon.png}} | ||
| Recover half of your max {{ | | Recover half of your max {{R|name=ki|forceplural=yes}} outside of combat. Can only be used once per long rest. | ||
|- | |- | ||
! style="margin: auto;" | {{icon|Shadow Icon.png|link=Way of Shadow|25px}} | ! style="margin: auto;" | {{icon|Shadow Icon.png|link=Way of Shadow|25px}} | ||
| {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]] | | {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]] | ||
! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + | ! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}} | ||
| | | | ||
| Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | | Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | ||
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! style="margin: auto;" | {{icon|Open Hand.png|link=Way of the Open Hand|25px}} | ! style="margin: auto;" | {{icon|Open Hand.png|link=Way of the Open Hand|25px}} | ||
| {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple | | {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple | ||
! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{ | ! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}} | ||
! style="margin: auto;" | | ! style="margin: auto;" | | ||
| Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]]. | | Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]]. | ||
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===Level 1=== | ===Level 1=== | ||
*+ | *+ {{R|name=ki|count=2}} | ||
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}} | *{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}} | ||
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}} | * {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}} | ||
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===Level 2=== | ===Level 2=== | ||
* + 1{{ | * + 1{{R|name=ki}} | ||
* {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}} | * {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}} | ||
* {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}} | * {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}} | ||
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====='''New'''===== | ====='''New'''===== | ||
* + 1{{ | * + 1{{R|name=ki}} | ||
*{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])'' | *{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])'' | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
* + 1{{ | * + 1{{R|name=ki}} | ||
*{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])'' | *{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])'' | ||
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====='''New'''===== | ====='''New'''===== | ||
*+ 1{{ | *+ 1{{R|name=ki}} | ||
*{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}} | *{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}} | ||
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====='''New'''===== | ====='''New'''===== | ||
*+ 1{{ | *+ 1{{R|name=ki}} | ||
*{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes | *{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes | ||
**Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | **Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | ||
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===Level 7=== | ===Level 7=== | ||
*+ 1{{ | *+ 1{{R|name=ki}} | ||
*{{IconLink|Evasion Icon.png|Evasion|size=25}} | *{{IconLink|Evasion Icon.png|Evasion|size=25}} | ||
*{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind | *{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
*+ 1{{ | *+ 1{{R|name=ki}} | ||
===Level 9=== | ===Level 9=== | ||
=====New===== | =====New===== | ||
* + 1{{ | * + 1{{R|name=ki}} | ||
*{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement | *{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement | ||
**[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield. | **[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield. | ||
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=====New===== | =====New===== | ||
*+ 1{{ | *+ 1{{R|name=ki}} | ||
*{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body | *{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body | ||
**You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians. | **You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians. | ||
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===Level 11=== | ===Level 11=== | ||
* + 1{{ | * + 1{{R|name=ki}} | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
*+ 1{{ | *+ 1{{R|name=ki}} | ||
== External Links == | == External Links == |
Revision as of 14:05, 19 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-19. If multiple days have passed since, this template should be removed. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements, Way of the Open Hand, Way of Shadow
The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | UNDEFINED | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | , Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike, |
2nd | +2 | 1d4 | 3 | + 3 m / 10 ft. | Unarmoured Movement,
, , |
3rd | +2 | 1d6 | 4 | + 3 m / 10 ft. | Choose a subclass, |
4th | +2 | 1d6 | 5 | + 3 m / 10 ft. | Feat, |
5th | +3 | 1d6 | 6 | + 3 m / 10 ft. | , , |
6th | +3 | 1d6 | 7 | + 4.5 m / 15 ft. | Ki-Empowered Strikes, Subclass feature, Improved Unarmoured Movement |
7th | +3 | 1d6 | 8 | + 4.5 m / 15 ft. | , Stillness of Mind |
8th | +3 | 1d6 | 9 | + 4.5 m / 15 ft. | Feat |
9th | +4 | 1d8 | 10 | + 4.5 m / 15 ft. | Advanced Unarmoured Movement |
10th | +4 | 1d8 | 11 | + 6 m / 20 ft. | Purity of Body, Improved Unarmoured Movement |
11th | +4 | 1d8 | 12 | + 6 m / 20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | + 6 m / 20 ft. | Feat |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those that which the Monk has Proficiency, and which do not have the two-handed or heavy properties.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Ki
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
At level 1, the Monk starts with 2 charges ofUNDEFINED, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is , at level 3 they can use , otherwise if the Monk's subclass is , at level 6 they can use .
Subclass | Spell Name | Description | ||
---|---|---|---|---|
+2 | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface. | |||
Recover half of your maxUNDEFINED outside of combat. Can only be used once per long rest. | ||||
Shadow Arts: Darkness | +2 | Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | ||
Flurry of Blows: Topple | +2 | Punch twice in quick succession and possibly knock the target Prone. |
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- +2UNDEFINED
- Martial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- Martial Arts: Bonus Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Level 2
- + 1UNDEFINED
- Unarmoured Movement
- Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Level 3
New
- + 1UNDEFINED
- Reaction) (
Changed
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~6Bludgeoning damage(previously 1~4), unless their normal damage is higher.
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
|
|
Level 4
- Choose a Feat.
- + 1UNDEFINED
- Reaction) (
Level 5
New
- + 1UNDEFINED
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
Skills
Level 6
New
- + 1UNDEFINED
- Ki-Empowered Strikes
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
- Improved Unarmoured Movement
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
|
|
Level 7
- + 1UNDEFINED
- Stillness of Mind
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
- Choose a Feat.
- + 1UNDEFINED
Level 9
New
- + 1UNDEFINED
- Advanced Unarmoured Movement
- Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~8 Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Proficiency Bonus: +4 (previously +3)
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
Improved Elemental Casting
Gain an additional spell |
Ki Resonation: Punch
Ki Resonation: Punch (Bonus Action) Ki Resonation: Blast |
Level 10
New
- + 1UNDEFINED
- Purity Of Body
Changed
- Improved Unarmoured Movement
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Level 11
- + 1UNDEFINED
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
|
Level 12
- Choose a Feat.
- + 1UNDEFINED
External Links
- Monk on the Forgotten Realms Wiki