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Cleric: Difference between revisions
(→Level 1: Added deities. Not sure how/if we want these here.) |
(Table of level1 Cleric subclass features) |
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* '''[[Spells#Prepared Spells|Prepared Spells]]:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots. | * '''[[Spells#Prepared Spells|Prepared Spells]]:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots. | ||
** '''Number of Prepared Spells''' = Cleric level + {{Ability|Wisdom}} Modifier ''(Minimum of 1 spell).'' | ** '''Number of Prepared Spells''' = Cleric level + {{Ability|Wisdom}} Modifier ''(Minimum of 1 spell).'' | ||
== Level 1 Subclass == | |||
Clerics choose subclass (Domain) at level 1 and get domain-specific features: | |||
{| class="wikitable nomobile" style="width: 100%;" | |||
|- | |||
| style="width: 12%;" | Domain | |||
| style="width: 25%;" | Features | |||
| style="width: 35%;" | Spells and cantrips | |||
| style="width: 28%;" | Proficiencies | |||
|- | |||
|{{Icon| Life Domain Subclass 300px.png|24|link= Life Domain}} [[Life]] | |||
|{{Icon| Disciple Of Life Icon.png|24|link= Disciple Of Life}} [[Disciple Of Life]] | |||
|{{Icon| Cure Wounds Icon.png|24|link= Cure Wounds}} [[Cure Wounds]], {{Icon| Bless Icon.png|24|link= Bless}} [[Bless]] | |||
|{{HeavyArmour}} | |||
|- | |||
|{{Icon| Light Domain Subclass 300px.png|24|link= Light Domain}} [[Light]] | |||
|{{Icon| Warding Flare Icon.png|24|link= Warding Flare}} [[Warding Flare]] | |||
|{{Icon| Light Spell Icon.png|24|link= Light}} [[Light]], {{Icon| Burning Hand Icon.png |24|link= Burning Hands}} [[Burning Hands]], {{Icon| Faerie Fire Icon.png|24|link= Faerie Fire}} [[Faerie Fire]] | |||
| - | |||
|- | |||
|{{Icon| Trickery Domain Subclass 300px.png|24|link= Trickery Domain}} [[Trickery]] | |||
|{{Icon| Blessing Of The Trickster Icon.png|24|link= Blessing Of The Trickster}} [[Blessing Of The Trickster]] | |||
|{{Icon| Charm Person Icon.png|24|link= Charm Person}} [[Charm Person]], {{Icon| Disguise Self Icon.png|24|link= Disguise Self}} [[Disguise Self]] | |||
| - | |||
|- | |||
|{{Icon| Knowledge Domain Icon.png|24|link= Knowledge Domain}} [[Knowledge]] | |||
| - | |||
|{{Icon| Command Halt Icon.png|24|link= Command}} [[Command]], {{Icon| Sleep Icon.png|24|link= Sleep}} [[Sleep]] | |||
|[[Arcana]] x2, [[History]] x2 | |||
|- | |||
|{{Icon| Nature Domain Icon.png|24|link= Nature Domain}} [[Nature]] | |||
|{{Icon| Acolyte of Nature Icon.png|24|link= Acolyte Of Nature}} [[Acolyte Of Nature]] | |||
|{{div col | style = list-style-type: none;}} | |||
* {{Icon| Speak With Animals Icon.png|24|link= Speak with Animals}} [[Speak with Animals]], {{Icon| Animal Friendship Icon.png|24|link= Animal Friendship}} [[Animal Friendship]], | |||
* One choice of: {{Icon| Poison Spray Icon.png|24|link=Poison Spray}} [[Poison Spray]], {{Icon| Produce Flame Icon.png|24|link=Produce Flame}} [[Produce Flame]], {{Icon| Shillelagh Icon.png|24|link=Shillelagh}} [[Shillelagh]], {{Icon| Thorn Whip Icon.png|24|link=Thorn Whip}} [[Thorn Whip]] {{div col end}} | |||
|{{HeavyArmour}} | |||
|- | |||
|{{Icon| Tempest Domain Icon.png|24|link= Tempest Domain}} [[Tempest]] | |||
|{{Icon| Wrath of the Storm Icon.png|24|link= Wrath Of The Storm}} [[Wrath Of The Storm]] | |||
|{{Icon| Thunderwave Icon.png|24|link=Thunderwave}} [[Thunderwave]], {{Icon| Fog Cloud Icon.png|24|link=Fog Cloud}} [[Fog Cloud]] | |||
|{{HeavyArmour}}, {{MartialWeaponsProf}} | |||
|- | |||
|{{Icon| War Domain Icon.png|24|link= War Domain}} [[War]] | |||
|{{Icon| War Priest Icon.png|24|link= War Priest}} [[War Priest]] | |||
|{{Icon| Divine Favour Icon.png |24|link= Divine Favour}} [[Divine Favour]], {{Icon| Shield Of Faith Icon.png|24|link=Shield of Faith}} [[Shield of Faith]] | |||
|{{HeavyArmour}}, {{MartialWeaponsProf}} | |||
|- | |||
|} | |||
== Level Progression == | == Level Progression == |
Revision as of 18:27, 7 August 2023
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. |
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.
The Cleric Subclasses are: Life Domain, Light Domain, Trickery Domain, Knowledge Domain, Nature Domain, Tempest Domain, War Domain
The Cleric Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting, Choose a subclass | 3 | 2 | - | - | - | - | - |
2nd | +2 | Channel Divinity (x1), Turn Undead, Subclass feature | 3 | 3 | - | - | - | - | - |
3rd | +2 | - | 3 | 4 | 2 | - | - | - | - |
4th | +2 | Ability Score Improvement | 4 | 4 | 3 | - | - | - | - |
5th | +3 | Destroy Undead | 4 | 4 | 3 | 2 | - | - | - |
6th | +3 | Channel Divinity (x2), Subclass feature | 4 | 4 | 3 | 3 | - | - | - |
7th | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | Ability Score Improvement, Destroy Undead Improvement, Subclass feature | 4 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | - |
11th | +4 | Destroy Undead Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- History, Insight, Medicine, Persuasion, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Medicine, Persuasion, Religion
Spellcasting
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Cleric level + Modifier (Minimum of 1 spell).
Level 1 Subclass
Clerics choose subclass (Domain) at level 1 and get domain-specific features:
Domain | Features | Spells and cantrips | Proficiencies |
Life | Disciple Of Life | Cure Wounds, Bless | Heavy armour |
Light | Warding Flare | Light, Burning Hands, Faerie Fire | - |
Trickery | Blessing Of The Trickster | Charm Person, Disguise Self | - |
Knowledge | - | Command, Sleep | Arcana x2, History x2 |
Nature | Acolyte Of Nature |
|
Heavy armour |
Tempest | Wrath Of The Storm | Thunderwave, Fog Cloud | Heavy armour, Martial weapons |
War | War Priest | Divine Favour, Shield of Faith | Heavy armour, Martial weapons |
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Select Deity:
- Selune
- Gruumsh
- Tempus
- Tyr
- Helm
- Ilmater
- Mystra
- Oghma
- Kelemvor
- Moradin
- Corellon Larethian
- Garl Glittergold
- Yondalla
- Lolth
- Laduguer
- Tiamat
- Eilistraee
- Lathander
- Talos
- Tymora
- Mielikki
- Bahamut
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Choose a number of Prepared Spells = 1 (Cleric Level) + Modifier (Minimum of 1 spell.)
- New 1st Level Spells:
Select a Subclass
Life Domain | Light Domain | Trickery Domain | Knowledge Domain |
---|---|---|---|
|
Nature Domain | Tempest Domain | War Domain |
---|---|---|
|
|
|
Level 2
- Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.)
- Channel Divinity Action: Turn Undead
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Cleric Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
- Subclass Features:
Life Domain | Light Domain | Trickery Domain | Trickery Domain |
---|---|---|---|
|
|
|
Knowledge of the Ages |
Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Cleric Level) + Modifier (Minimum of 1 spell.)
- New 2nd Level Spells:
- Subclass Features:
Life Domain | Light Domain | Trickery Domain | Knowledge Domain |
---|---|---|---|
Gain Domain Spells: |
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Choose a number of Prepared Spells = 4 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features: None at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Destroy Undead
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 5 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 3rd Level Spells:
- Subclass Features:
Life Domain | Light Domain | Trickery Domain |
---|---|---|
|
|
Cleric Spell List
* Spells marked with a domain indicates that the spell is considered a domain spell for that domain. These spells are always prepared for Clerics belonging to that domain.
Cantrips
Level 1 Spells
only:
only:
Level 2 Spells
only:
only:
Level 3 Spells
only:
only:
Level 4 Spells
- Not available in early access
Level 5 Spells
- Not available in early access
Level 6 Spells
- Not available in early access