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Half-Elf: Difference between revisions
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** +2 to any [[Ability Scores|Ability Score]] | ** +2 to any [[Ability Scores|Ability Score]] | ||
** +1 to any other [[Ability Scores|Ability Score]] | ** +1 to any other [[Ability Scores|Ability Score]] | ||
* | * Base Racial Speed: {{Distance|m=9|ft=30}} | ||
* [[Civil Militia]]: You gain {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] in the following: | |||
**{{WeaponType|Pikes}}, {{WeaponType|Spears}}, {{WeaponType|Halberds}}, {{WeaponType|Glaives}} | **{{WeaponType|Pikes}}, {{WeaponType|Spears}}, {{WeaponType|Halberds}}, {{WeaponType|Glaives}} | ||
**{{LightArmour}}, {{Shields}} | **{{LightArmour}}, {{Shields}} | ||
* [[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision_(Passive_Feature)|Darkvision]] | |||
* [[Fey Ancestry]]: You have {{Advantage}} on {{SavingThrow}}s against being [[Charmed (Condition)|Charmed]], and magic can't put you to [[Sleeping (Condition)|Sleep]] | |||
=== High Half-Elves === | === High Half-Elves === | ||
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==== Subrace Traits ==== | ==== Subrace Traits ==== | ||
* Cantrip: Choose 1 [[Spells#Cantrips|Cantrip]] from the [[Wizard]] spell list. This spell uses [[Intelligence]] as its [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]], even if you're not a wizard | |||
* Cantrip: Choose 1 [[Spells#Cantrips|Cantrip]] from the [[Wizard]] spell list. This spell uses Intelligence as | |||
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==== Subrace Traits ==== | ==== Subrace Traits ==== | ||
* [[Fleet of Foot]] | * [[Fleet of Foot]]: Your [[Movement Speed]] is {{Distance|m=10.5|ft=35}} | ||
* [[Mask of the Wild]] | * [[Mask of the Wild]]: You gain {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] in [[Stealth]] | ||
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==== Subrace Traits ==== | ==== Subrace Traits ==== | ||
* | * [[Drow Magic]]: You again access to the following [[Spells]]: | ||
* Cantrip: {{SmallIcon|Dancing Lights Icon.png}} [[Dancing Lights]] (Level 1) | ** Cantrip: {{SmallIcon|Dancing Lights Icon.png}} [[Dancing Lights]] (at character Level 1) | ||
* 1st Level Spell: {{SmallIcon|Faerie Fire Icon.png}} [[Faerie Fire]] ( | ** 1st Level Spell: {{SmallIcon|Faerie Fire Icon.png}} [[Faerie Fire]] (at character level 3) {{Recharge|Long Rest}}{{Verify}} | ||
* 2nd Level Spell: {{SmallIcon|Darkness Icon.png}} [[Darkness]] ( | ** 2nd Level Spell: {{SmallIcon|Darkness Icon.png}} [[Darkness]] (at character level 5) {{Recharge|Long Rest}}{{Verify}} | ||
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Revision as of 22:14, 3 August 2023
Half-Elves are a playable race in Baldur's Gate 3.
About Half-Elves
Half-Elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere, but struggle without a community to call their own.
Racial Traits
- Ability Scores:
- +2 to any Ability Score
- +1 to any other Ability Score
- Base Racial Speed: 9 m / 30 ft
- Civil Militia: You gain Proficiency in the following:
- , , ,
- Light armour, Shields
- Darkvision
- Fey Ancestry: You have Advantage on Saving throws against being Charmed, and magic can't put you to Sleep
High Half-Elves
A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power.
A step further from the Feywild than their high elf parent, these half-elves still hold a magical spark. They mature faster than their brethren, but only live a few decades longer than humans.
Subrace Traits
- Cantrip: Choose 1 Cantrip from the Wizard spell list. This spell uses Intelligence as its Spellcasting Ability, even if you're not a wizard
Wood Half-Elves
Like their wood elf parent, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn's forests to explore the rest of the Realms.
Subrace Traits
- Fleet of Foot: Your Movement Speed is 10.5 m / 35 ft
- Mask of the Wild: You gain Proficiency in Stealth
Drow Half-Elves
Most Half-Drow result from liaisons between Seldarine Drow and surfacers. While Half-Drow inherit a few magical gifts, they aren't usually raised in the Underdark.
To be Half-Drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.
Subrace Traits
- Drow Magic: You again access to the following Spells:
- Cantrip: Dancing Lights (at character Level 1)
- 1st Level Spell: Faerie Fire (at character level 3) Recharge: Long rest[Needs Verification]
- 2nd Level Spell: Darkness (at character level 5) Recharge: Long rest[Needs Verification]
Notable Half-Elves
See also