Ad placeholder

Resting: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(formatting)
Line 5: Line 5:
== Long Rest ==
== Long Rest ==
[[File:Long Rest.webp|thumb|Starting a long rest at camp]]
[[File:Long Rest.webp|thumb|Starting a long rest at camp]]
Activating a Long Rest brings the party to a separate isolated camping map that takes on a unique appearance based on the current environment. The appearance of the camp also evolves as you progress in the story gathering more companions and allies.
To begin a Long Rest, use the Waypoint system or the Resting icon to go to the [[Campsite]].  


Utilising the bed roll in camp ends the day and restores all of the following:
Interacting with one of the bedrolls around the campfire, the campfire itself, or using the Long Rest button again when inside the Campsite ends the day and restores all of the following:
* All [[Hit Points]]
* All [[Hit Points]]
* All uses of [[Spells#Spell Slots|Spell Slots]]
* All uses of [[Spells#Spell Slots|Spell Slots]]
Line 14: Line 14:
* Use of certain item actions
* Use of certain item actions
* Once-per-long-rest special [[Illithid Power]] dialogue options
* Once-per-long-rest special [[Illithid Power]] dialogue options
 
This requires expending 40 [[Camp Supplies]] (regardless of the number of characters in the party this amount is always 40).
Many [[Companions|Companion]] interactions and dialogues will occur when Long Resting. Long rests can also advance certain time-sensitive story elements.
 
 
To begin a Long Rest, use the Waypoint system or the Resting icon to go to the [[Campsite]] and interact with one of the bedrolls around the campfire, the campfire itself, or use the Long Rest button again when inside the Campsite. A long rest requires expending 40 [[Camp Supplies]] (regardless of the number of characters in the party this amount is always 40).




Line 27: Line 23:


Short Rests are not restored when performing a partial rest.
Short Rests are not restored when performing a partial rest.
Many [[Companions|Companion]] interactions and dialogues will occur when Long Resting. Long rests can also advance certain time-sensitive story elements.
{{clear}}
{{clear}}



Revision as of 12:29, 23 July 2023

Resting is the primary way the player and their companions can restore lost Hit Points and uses of their Spell Slots, class abilities, and certain items.

There are two types of resting: Long Rests and Short Rests.

Long Rest

Starting a long rest at camp

To begin a Long Rest, use the Waypoint system or the Resting icon to go to the Campsite.

Interacting with one of the bedrolls around the campfire, the campfire itself, or using the Long Rest button again when inside the Campsite ends the day and restores all of the following:

  • All Hit Points
  • All uses of Spell Slots
  • All class ability uses
  • All Short Rests available to the party
  • Use of certain item actions
  • Once-per-long-rest special Illithid Power dialogue options

This requires expending 40 Camp Supplies (regardless of the number of characters in the party this amount is always 40).


Alternatively, the player can do a Partial Long Rest, by not expending 40 Camp Supplies. When performing a partial rest, the Long Rest will instead only do the following:

Short Rests are not restored when performing a partial rest.


Many Companion interactions and dialogues will occur when Long Resting. Long rests can also advance certain time-sensitive story elements.

Short Rest

Twice per Long Rest, the party can take a Short Rest. This heals each party member for an amount of Hit Points equal to half their maximum (rounded down). Some classes also receive additional benefits from short rests, including but not limited to:

In addition, all uses of Weapon Actions are restored by Short Resting.

The level 2 Bard ability, Song of Rest Icon.png Song of Rest, can grant the party an additional Short Rest.