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== Surprised ==
== Surprised ==
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that can affect [[List of Creature Types|Creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''.  
{{cond|Surprised}} is a special [[Conditions|condition]] that can affect [[List of Creature Types|creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''.  


== Achieving Surprise ==
Certain combat encounters, especially ones that occur after an in-game cutscene, are set to always {{cond|Surprised|Surprise}} the party. These can usually be countered by utilizing conditions such as {{cond|Invisible}} or hiding in heavily obscured areas with spells such as {{SAI|Darkness}} before triggering them.
'''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]] or [[Invisible (Condition)|Invisible]].
 
* Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''.
== List of Surprise encounters ==
* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example:
* Sneaking into the [[Overgrown Ruins#Refectory|Overgrown Ruins Refectory]] will leave [[Andorn]] {{cond|Surprised}}.
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round.
* Attacking the bloated [[hyena]]s along the [[Risen Road]] will leave them {{cond|Surprised}}.
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with it in its disguised form. Attacking it from range will start the battle without being surprised.
* [[Magma Mephit]]s will {{cond|Surprised|Surprise}} the party if they approach the mithral vein closest to the [[Adamantine Forge]].
** In the Underdark Beach, a Duergar might spot you, talk to you and call their leader. If you wait for their leader your party is surprised; if you choose to attack, all of the enemies in the area are surprised instead.
* All [[Mimic]] combat encounters will always {{cond|Surprised|Surprise}} the party when interacting with them in their disguised form. Attacking them from range will start the battle without being surprised.
* In the [[Underdark]], approaching the [[Underdark#Petrified Battlefield|Petrified Battlefield]] will initiate combat with a [[Spectator]], triggering a cutscene which leaves the party {{cond|Surprised}}.
* Approaching the [[Underdark#Beach|Underdark Beach]] will trigger a conversation with a Duergar. If attacked immediately, the whole Duergar party will be left {{cond|Surprised}}. If [[Gekh Coal]] is called and he turns hostile, the player's party will be {{cond|Surprised}} instead.
*  At the end of "[[Dribbles]]'" performance at the [[Circus of the Last Days]], the party will be left {{cond|Surprised}} unless the ambush is observed through passive [[Perception]] checks, in which case the ambushers will be {{cond|Surprised}} instead.


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]


{{NavGameplay}}
{{NavGameplay}}

Revision as of 04:55, 25 May 2024

Surprised

Surprised Surprised is a special condition that can affect creatures during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be Surprised. A Surprised creature cannot take any Actions or Reactions for one combat round. Characters with the Alert feat, the Feral Instinct feature or under the effects of certain items (like the Elixir of Vigilance) cannot be Surprised.

Certain combat encounters, especially ones that occur after an in-game cutscene, are set to always Surprise Surprise the party. These can usually be countered by utilizing conditions such as Invisible Invisible or hiding in heavily obscured areas with spells such as Darkness Darkness before triggering them.

List of Surprise encounters