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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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| description = Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies.  
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
| image = Helldusk Armour Icon.png
| image = Helldusk Armour Icon.png
}}
}}
{{hatnote|For the non-armour equipment that occuppies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


'''Armour''' is a type of [[Equipment]] that provides bonuses to [[Armour Class]] (AC), decreasing your chances of being hit by enemies.  
== Categories of armour ==
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.  


''See also: [[Clothing]]''
; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.


[[Category:Equipment]]
; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.


= Armour Proficiency =
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing medium armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
Those who have trained to fight while wearing armour can use it effectively in combat. A creature may have Proficiency in {{LightArmour}}, {{MediumArmour}}, and/or {{HeavyArmour}}. Some [[Helmets]], [[Gloves]], and [[Boots]] also require Proficiency in a certain type of armour.


Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.


Each class, and some races, grant proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] grant no armour proficiency, and can only fight effectively while wearing [[Clothing]] if their race does not provide any proficiency.
== Armour proficiency ==
In order to to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and have disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


Armour Proficiency is hierarchical. That means, to gain proficiency in {{HeavyArmour}}, you must first have proficiency in {{MediumArmour}}, and to gain proficiency in {{MediumArmour}}, you must first have proficiency in {{LightArmour}}.
Similarly to other armour, shields require the wearer to have proficiency with shields.


= Types of Armour =
Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.


There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''.
=== Sources of armour proficiency ===
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].


== {{SmallIcon|Light Armour Icon.png}} Light Armour ==
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
'''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]].


=== Light Armour Proficiency ===
; Sources of light armour proficiency : Classes: [[Bard]], [[Rogue]], [[Warlock]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Lightly Armoured]].


The following classes start with {{LightArmour}} Proficiency at level 1:
; Sources of medium armour proficiency : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Ranger]].
* [[Barbarian]]
: Class features: [[College of Valour]], [[College of Swords]].
* [[Bard]]
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
* [[Cleric]]
: Feat: [[Moderately Armoured]].
* [[Druid]]
* [[Fighter]]
* [[Paladin]]
* [[Ranger]]
* [[Rogue]]
* [[Warlock]]


The following races start with {{LightArmour}} Proficiency:
; Sources of heavy armour proficiency: Classes: [[Fighter]], [[Paladin]].
* [[Human]]
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
* [[Half-elf]]
: Feat: [[Heavily Armoured]]
* [[Dwarf#Shield_Dwarves|Shield Dwarf]]
* [[Githyanki]]


Taking the '''Lightly Armoured''' [[Character Abilities#Feats|Feat]] also grants Light Armour Proficiency.
; Sources of shield proficiency : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]]
: Feat: [[Moderately Armoured]]


=== List of Light Armour ===
== List of light armour ==
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== {{SmallIcon|Medium Armour Icon.png}} Medium Armour ==
== List of medium armour ==
'''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour).
 
=== Medium Armour Proficiency ===
 
The following classes have access to{{MediumArmour}} Proficiency:
* [[Barbarian]]
* [[Bard]] (at level 3: [[College of Valour]] & [[College of Swords]])
* [[Cleric]]
* [[Druid]]
* [[Fighter]]
* [[Paladin]]
* [[Ranger]]
 
The following races start with {{MediumArmour}} Proficiency:
* [[Dwarf#Shield_Dwarves|Shield Dwarf]]
* [[Githyanki]]
 
Taking the '''Moderately Armoured''' [[Feats|Feat]] also grants Medium Armour Proficiency, as well as {{Shields}} Proficiency.
 
=== List of Medium Armour ===
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== {{SmallIcon|Heavy Armour Icon.png}} Heavy Armour ==
== List of heavy armour ==
'''Heavy armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]].
 
=== Heavy Armour Proficiency ===
 
The following classes start with {{HeavyArmour}} Proficiency at level 1:
* [[Cleric]] ([[Life Domain|Life]], [[Nature Domain|Nature]], [[Tempest Domain|Tempest]], and [[War Domain|War]] only)
* [[Fighter]]
* [[Paladin]]
* [[Ranger]] (Favoured Enemy: Ranger Knight only)
 
Taking the '''Heavily Armoured''' [[Feats|Feat]] also grants Heavy Armour Proficiency.
 
=== List of Heavy Armour ===
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=== Legacy content ===
== Legacy content ==
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[[Category:Equipment]]

Revision as of 19:59, 11 December 2023

For the non-armour equipment that occuppies the same slot, see clothing.

Armour is a type of equipment that provides bonuses to the wearer's Armour Class (AC), decreasing their chance of being hit by attacks.

Categories of armour

Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: light, medium or heavy.

Light armour
Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.
Medium armour
Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give disadvantage on Stealth checks.
Heavy armour
Provides maximum protection, but severely hinders mobility. Creatures wearing medium armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.

In addition to these three categories, shields are a type of armour equipped in the character's off-hand.

Armour proficiency

In order to to wear an armour efficiently, the wearer needs proficiency with that armour's category. A creature that wears armour it lacks proficiency with cannot cast spells, and have disadvantage on all of its ability checks, saving throws, and attack rolls.

Similarly to other armour, shields require the wearer to have proficiency with shields.

Additionally, some helmets, gloves, and boots also require proficiency with a certain category of armour.

Sources of armour proficiency

Armour proficiency is generally gained from starting class, race or feats.

Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.

Sources of light armour proficiency
Classes: Bard, Rogue, Warlock.
Races: Human, Half-elf.
Feat: Lightly Armoured.
Sources of medium armour proficiency
Classes: Barbarian, Cleric, Druid, Ranger.
Class features: College of Valour, College of Swords.
Races: Shield dwarf, Githyanki.
Feat: Moderately Armoured.
Sources of heavy armour proficiency
Classes: Fighter, Paladin.
Class features: Favoured Enemy (Ranger Knight), Life Domain, Nature Domain, Tempest Domain, War Domain.
Feat: Heavily Armoured
Sources of shield proficiency
Classes: Barbarian, Cleric, Druid, Fighter, Paladin, Ranger.
Class features: College of Valour.
Races: Human, Half-elf
Feat: Moderately Armoured

List of light armour

Armour Armour Class Stealth Disadvantage Weight Price Special


Bandit's Armour

11 No

4.5 kg
9 lb

40


Broken Padded Armour

11 No

3.6 kg
7.2 lb

70


Druid Leather Armour

11 No

4.5 kg
9 lb

40


Druid Leather Armour

11 No

4.5 kg
9 lb

40


Faded Drow Leather Armour

12 No

5.85 kg
12.89 lb

130


Leather Armour

11 No

4.5 kg
9 lb

40


Leather Armour

11 No

4.5 kg
9 lb

40


Leather Armour

11 No

4.5 kg
9 lb

40


Leather Armour

11 No

4.5 kg
9 lb

40


Leather Armour

11 No

4.5 kg
9 lb

40


Padded Armour

11 No

3.6 kg
7.2 lb

30


Padded Armour

11 No

3.6 kg
7.2 lb

30


Padded Armour

11 No

3.6 kg
7.2 lb

30


Selûnite Robe

11 No

4.5 kg
10 lb

40


Simple Jerkin

11 No

4.5 kg
9 lb

40


Studded Leather Armour

12 No

5.9 kg
12.9 lb

100


Blazer of Benevolence

11 No

4.5 kg
9 lb

160


Leather Armour +1

12 No

4.5 kg
9 lb

130


Padded Armour +1

12 No

3.6 kg
8 lb

105


Scarlet Leather Armour

12 No

4.5 kg
10 lb

160


Studded Leather Armour +1

13 No

5.85 kg
12.9 lb

260


Drow Studded Leather Armour

12 No

5.85 kg
12.7 lb

1000


Leather Armour +2

13 No

4.5 kg
9 lb

380


Padded Armour +2

13 No

3.6 kg
8 lb

310


Penumbral Armour

12 No

5.85 kg
13 lb

1000


Shadeclinger Armour

12 No

4.5 kg
9 lb

130


Spidersilk Armour

12 No

5.8 kg
12.8 lb

1150


Studded Leather Armour +2

14 No

5.85 kg
12.9 lb

770


Armour of Landfall

13 No

4.5 kg
9 lb

1700

Plant Growth Plant Growth ()
Cast as a level 3 spell ( Recharge: Short rest.)


Armour of Moonbasking

11 No

4.5 kg
9 lb

1400


Armour of the Sporekeeper

13 No

4.5 kg
9 lb

1050


Bhaalist Armour

14 No

5.85 kg
12.8 lb

2000


Elegant Studded Leather

14 No

5.85 kg
12.8 lb

2000

Shield Shield ()
Cast as a level 1 spell ( Recharge: Short rest.)

List of medium armour

Armour Armour Class Stealth Disadvantage Weight Price Special


+1 Breastplate

14 No

9 kg
20 lb

100


Breastplate

14 No

9 kg
18 lb

100


Chain Shirt

13 No

9 kg
18 lb

50


Chain Shirt

13 No

9 kg
18 lb

50


Damaged Dark Justiciar Armour

13 No

9 kg
18 lb

50


Damaged Scale Mail

12 Yes

12 kg
24 lb

25


Dreamwalker Plate

15 Yes

12 kg
26 lb

180


Githyanki Half Plate

15 Yes

12 kg
24 lb

180


Half Plate Armour

15 Yes

12 kg
24 lb

180


Half Plate Armour

15 Yes

12 kg
24 lb

180


Half Plate Armour

15 Yes

12 kg
24 lb

180


Hide Armour

12 No

5.4 kg
12 lb

60


Scale Mail

14 Yes

12 kg
24 lb

65


Scale Mail of Devotion

14 Yes

12 kg
24 lb

65


Scale Mail of the Ancients

14 Yes

12 kg
24 lb

65


Scale Mail of Vengeance

14 Yes

12 kg
24 lb

65


Breastplate +1

15 No

9 kg
18 lb

200


Chain Shirt +1

14 No

9 kg
18 lb

130


Dark Justiciar Mail

13 No

9 kg
18 lb

280


Half Plate Armour +1

16 Yes

12 kg
24 lb

360


Half Plate Armour +1

16 Yes

12 kg
24 lb

360


Hedge Wanderer Armour

13 No

5.4 kg
10.8 lb

130


Hide Armour +1

13 No

5.4 kg
12 lb

105


Luminous Armour

15 No

9 kg
18 lb

250


Scale Mail +1

15 Yes

12 kg
24 lb

160


Slippery Chain Shirt

13 No

9 kg
18 lb

130


The Oak Father's Embrace

13 No

5.4 kg
10.8 lb

130


Barkskin Armour

12 No

5.4 kg
12 lb

420


Breastplate +2

16 No

9 kg
18 lb

600


Chain Shirt +2

15 No

9 kg
20 lb

210


Dark Justiciar Half-Plate

16 No

12 kg
24 lb

1450

Shar's Aegis Shar's Aegis ()
Cast as a level 1 spell ( Recharge: Long rest.)


Elven Chain

14 No

9 kg
18 lb

510


Half Plate Armour +2

17 Yes

12 kg
24 lb

1100


Hide Armour +2

14 No

5.4 kg
12 lb

310


Psionic Ward Armour

15 Yes

12 kg
25 lb

1450


Scale Mail +2

16 Yes

12 kg
24 lb

480


The Jolty Vest

14 No

9 kg
18 lb

510


Unwanted Masterwork Scalemail

16 No

12 kg
24 lb

640


Yuan-Ti Scale Mail

15 No

12 kg
24 lb

640


Adamantine Scale Mail

16 Yes

12 kg
26 lb

1300


Armour of Agility

17 No

12 kg
24 lb

2900


Dark Justiciar Half-Plate

17 No

12 kg
24 lb

2900

Shar's Aegis Shar's Aegis ()
Cast as a level 1 spell ( Recharge: Long rest.)


Flame Enamelled Armour

16 Yes

12 kg
26 lb

2900

Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)


Sharpened Snare Cuirass

14 No

5.4 kg
10.8 lb

830

List of heavy armour

Armour Armour Class Stealth Disadvantage Weight Price Special


Chain Mail

16 Yes

18 kg
36 lb

130


Plate Armour

18 Yes

20 kg
44 lb

400


Ring Mail Armour

14 Yes

17 kg
34 lb

100


Splint Armour

17 Yes

19 kg
42 lb

240


Chain Mail +1

17 Yes

18 kg
36 lb

260


Plate Armour +1

19 Yes

20 kg
44 lb

800


Protective Plate

18 No

20 kg
40 lb

1000


Ring Mail Armour +1

15 Yes

17 kg
37 lb

200


Splint Armour +1

18 Yes

19 kg
42 lb

480


Armour of Devotion

18 Yes

20 kg
40 lb

3200

Eternal Devotion Eternal Devotion ()
Recite your Oath to regain 1 Channel Oath Charge. ( Recharge: Long rest.)


Cerebral Citadel Armour

18 Yes

20 kg
40 lb

3200


Chain Mail +2

18 Yes

18 kg
36 lb

770


Dwarven Splintmail

19 Yes

19 kg
42 lb

1900


Flawed Helldusk Armour

18 Yes

20 kg
40 lb

3200


Plate Armour +2

20 Yes

20 kg
44 lb

2400


Ring Mail Armour +2

16 Yes

17 kg
37 lb

600


Rippling Force Mail

17 Yes

18 kg
36 lb

1000


Splint Armour +2

19 Yes

19 kg
42 lb

1450


Adamantine Splint Armour

18 Yes

19 kg
41.8 lb

3800


Armour of Persistence

20 Yes

20 kg
40 lb

6400


Blackguard's Plate

19 Yes

20 kg
44 lb

6400


Emblazoned Plate of the Marshal

19 Yes

20 kg
44 lb

6400

Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)


Reaper's Embrace

19 Yes

20 kg
40 lb

6400

Howl of the Dead Howl of the Dead ()
Let out a bone-chilling howl that Numbs Numbs all nearby creatures. ( Recharge: Short rest.)


Helldusk Armour

21 No

20 kg
40 lb

8000

Fly (bonus action) Fly ()
Cast as a level 3 spell ( Recharge: Long rest.)

Legacy content