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| rowspan="2" | | | rowspan="2" |{{SAI|Fey Ancestry}} | ||
*{{Advantage}} against being {{ | *{{Advantage}} against being {{Cond|Charmed}} | ||
*Immune to magical {{ | *Immune to magical {{Cond|Sleeping|Sleep}} | ||
{{SAI|Darkvision (Passive Feature)|Darkvision}} | |||
|<u>High Elf</u><div> | |<u>High Elf</u><div> | ||
'''[[High Elf Cantrip]]''' | '''[[High Elf Cantrip]]''' | ||
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*[[Perception]] ([[Keen Senses]]) | *[[Perception]] ([[Keen Senses]]) | ||
| rowspan="2" | | | rowspan="2" |{{SAI|Fey Ancestry}} | ||
*{{Advantage}} against being {{ | *{{Advantage}} against being {{Cond|Charmed}} | ||
*Immune to magical {{ | *Immune to magical {{Cond|Sleeping|Sleep}} | ||
{{SAI|Superior Darkvision}} | |||
*Doubled | *Doubled Darkvision range | ||
'''[[Drow Magic]]''' | '''[[Drow Magic]]''' | ||
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- | - | ||
| rowspan="3" | | | rowspan="3" |{{SAI|Fey Ancestry}} | ||
*{{Advantage}} against being {{Condition|Charmed|inline=true}} | *{{Advantage}} against being {{Condition|Charmed|inline=true}} | ||
*Immune to magical {{Condition|Sleeping|inline=true|altname=Sleep}} | *Immune to magical {{Condition|Sleeping|inline=true|altname=Sleep}} | ||
{{SAI|Darkvision (Passive Feature)|Darkvision}} | |||
|<u>High Half-Elf</u><div> | |<u>High Half-Elf</u><div> | ||
'''[[High Elf Cantrip]]''' | '''[[High Elf Cantrip]]''' | ||
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| colspan="2" | '''Skills''' | | colspan="2" | '''Skills''' | ||
*[[Intimidation]] ([[Menacing]]) | *[[Intimidation]] ([[Menacing]]) | ||
| colspan="2" | | | colspan="2" |{{SAI|Darkvision (Passive Feature)|Darkvision}} | ||
{{SAI|Savage Attacks}} | |||
*Add one additional dice of damage when scoring a critical hit with a melee weapon | *Add one additional dice of damage when scoring a critical hit with a melee weapon | ||
{{SAI|Relentless Endurance}} | |||
*Drop to 1 hit point instead of being downed, once per long rest | *Drop to 1 hit point instead of being downed, once per long rest | ||
|- style="border-top: 10px solid #765111;" | |- style="border-top: 10px solid #765111;" | ||
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| rowspan="2" |<small>'''Slow'''</small><small>{{Distance|m=7.5|ft=25}}</small> | | rowspan="2" |<small>'''Slow'''</small><small>{{Distance|m=7.5|ft=25}}</small> | ||
| colspan="2" rowspan="2" | - | | colspan="2" rowspan="2" | - | ||
| rowspan="2" | | | rowspan="2" |{{SAI|Lucky}} | ||
*Single reroll on a 1 for certain rolls | *Single reroll on a 1 for certain rolls | ||
*{{Advantage}} against being {{ | {{SAI|Brave}} | ||
*{{Advantage}} against being {{Cond|Frightened}} | |||
|<div> | |<div> | ||
<u>Lightfoot Halfling</u><div> | <u>Lightfoot Halfling</u><div> | ||
{{SAI|Naturally stealthy}} | |||
*{{Advantage}} on [[Stealth]] [[Ability Check|checks]] | *{{Advantage}} on [[Stealth]] [[Ability Check|checks]] | ||
|- | |- | ||
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'''[[Halfling#Strongheart Halflings|Strongheart Halfling]]'''</center> | '''[[Halfling#Strongheart Halflings|Strongheart Halfling]]'''</center> | ||
|<u>Strongheart Halfling</u><div> | |<u>Strongheart Halfling</u><div> | ||
{{SAI|Strongheart Resilience}} | |||
*{{Advantage}} against being {{ | *{{Advantage}} against being {{Cond|Poisoned}} and [[Damage Types#Resistance|Resistance]] to {{DamageType|Poison}} damage | ||
|- style="border-top: 10px solid #765111;" | |- style="border-top: 10px solid #765111;" | ||
| rowspan="3" |<center>[[File:Race Dwarf.png|60px|link=Dwarf]]<br>'''<big>[[Dwarf]]</big>'''</center> | | rowspan="3" |<center>[[File:Race Dwarf.png|60px|link=Dwarf]]<br>'''<big>[[Dwarf]]</big>'''</center> | ||
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|<u>Gold Dwarf</u> | |<u>Gold Dwarf</u> | ||
- | - | ||
| rowspan="3" | | | rowspan="3" |{{SAI|Dwarven Resilience}} | ||
*{{Advantage}} against being {{ | *{{Advantage}} against being {{Cond|Poisoned}} and [[Damage Types#Resistance|Resistance]] to {{DamageType|Poison}} damage | ||
{{SAI|Darkvision (Passive Feature)|Darkvision}} | |||
|<u>Gold Dwarf</u><div> | |<u>Gold Dwarf</u><div> | ||
{{SAI|Dwarven Toughness}} | |||
*Maximum [[Hit Points|Hit Point]] increased by 1 per level | *Maximum [[Hit Points|Hit Point]] increased by 1 per level | ||
|- | |- | ||
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- | - | ||
|<u>Duergar</u><div> | |<u>Duergar</u><div> | ||
{{SAI|Duergar Resilience}} | |||
*{{Advantage}} on {{SavingThrow}}s against [[Illusions]] and against being {{Condition|Charmed|inline=true}} or {{Condition|Paralysed|inline=true}} | *{{Advantage}} on {{SavingThrow}}s against [[Illusions]] and against being {{Condition|Charmed|inline=true}} or {{Condition|Paralysed|inline=true}} | ||
{{SAI|Superior Darkvision}} | |||
*Doubled [[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision (Passive Feature)|Darkvision]] range | *Doubled [[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision (Passive Feature)|Darkvision]] range | ||
'''Duergar Magic''' | '''Duergar Magic''' | ||
*{{ | *{{SAI|Enlarge}} and {{SAI|Invisibility}} [[Spells]] at levels 3 and 5 | ||
|- style="border-top: 10px solid #765111;" | |- style="border-top: 10px solid #765111;" | ||
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|<u>Forest Gnome</u> | |<u>Forest Gnome</u> | ||
- | - | ||
| rowspan="3" | | | rowspan="3" |{{SAI|Gnome Cunning}} | ||
*{{Advantage}} on [[Intelligence]], [[Wisdom]], and [[Charisma]] {{SavingThrow}}s | *{{Advantage}} on [[Intelligence]], [[Wisdom]], and [[Charisma]] {{SavingThrow}}s | ||
{{SAI|Darkvision (Passive Feature)|Darkvision}} | |||
|<u>Forest Gnome</u><div> | |<u>Forest Gnome</u><div> | ||
'''Additional Spell''' | '''Additional Spell''' | ||
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- | - | ||
|<u>Deep Gnome</u><div> | |<u>Deep Gnome</u><div> | ||
{{SAI|Superior Darkvision}} | |||
*Doubled | *Doubled Darkvision range | ||
{{SAI|Stone Camouflage}} | |||
*{{Advantage}} on [[Stealth]] [[Ability Check|checks]] | *{{Advantage}} on [[Stealth]] [[Ability Check|checks]] | ||
|- | |- | ||
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| rowspan="3" |<small>'''Standard'''</small><small>{{Distance|m=9|ft=30}}</small> | | rowspan="3" |<small>'''Standard'''</small><small>{{Distance|m=9|ft=30}}</small> | ||
| colspan="2" rowspan="3" | - | | colspan="2" rowspan="3" | - | ||
| rowspan="3" | | | rowspan="3" |{{SAI|Hellish Resistance}} | ||
*[[Damage Types#Resistance|Resistance]] to {{DamageType|Fire}} damage | *[[Damage Types#Resistance|Resistance]] to {{DamageType|Fire}} damage | ||
{{SAI|Darkvision (Passive Feature)|Darkvision}} | |||
|<u>Asmodeus Tiefling</u><div> | |<u>Asmodeus Tiefling</u><div> | ||
'''Tiefling Magic''' | '''Tiefling Magic''' |
Revision as of 23:50, 1 November 2023
There are a great variety of Races that can be found in the Forgotten Realms setting and played in Baldur's Gate 3, both civilized and savage. A creature's race determines its lineage and innate powers and abilities.
All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage.
Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).
See below for a list of races.
Overview of playable races
There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.
Refer to individual Race pages for further details.
Unless otherwise noted, spells gained from race may only be cast once per Long Rest.
In D&D 5e races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:
- +2 to any Ability Score
- +1 to any other Ability Score
Race and Subraces | Base Speed | Proficiencies | Features | |||
---|---|---|---|---|---|---|
From Race | From Subrace | From Race | From Subrace | |||
Human |
Standard 9 m / 30 ft
|
Weapons
Armour Skills
|
Human Versatility
| |||
Elf |
Standard 9 m / 30 ft | Weapons
Skills |
High Elf
- |
|
High Elf
| |
Fast 10.5 m / 35 ft | Wood Elf
Skills |
Wood Elf
| ||||
Drow |
Standard 9 m / 30 ft | Weapons
Skills |
|
The only difference between Drow subraces lies in their available dialogue options | ||
Half-Elf |
Standard 9 m / 30 ft | Weapons
Armour |
High Half-Elf
- |
|
High Half-Elf
| |
Fast 10.5 m / 35 ft | Wood Half-Elf
Skills |
|||||
Standard 9 m / 30 ft | Drow Half-Elf
- |
Drow Half-Elf
| ||||
Half-Orc |
Standard 9 m / 30 ft | Skills |
|
|||
Halfling |
Slow 7.5 m / 25 ft | - |
|
|||
Strongheart Halfling
| ||||||
Dwarf |
Slow 7.5 m / 25 ft | Weapons
|
Gold Dwarf
- |
|
Gold Dwarf
| |
Shield Dwarf
Armour |
Shield Dwarf - | |||||
Duergar
- |
Duergar
Duergar Magic
| |||||
Gnome |
Slow 7.5 m / 25 ft | - | Forest Gnome
- |
|
Forest Gnome Additional Spell
| |
Deep Gnome
- |
Deep Gnome | |||||
Rock Gnome
Skills |
Rock Gnome - | |||||
Tiefling |
Standard 9 m / 30 ft | - |
|
Asmodeus Tiefling Tiefling Magic
| ||
Mephistopheles Tiefling Tiefling Magic
| ||||||
Zariel Teifling Tiefling Magic
| ||||||
Githyanki |
Standard 9 m / 30 ft | Weapons
Armour |
Astral Knowledge
| |||
Dragonborn |
Standard 9 m / 30 ft | - | - | Black Dragonborn
| ||
Blue Dragonborn
| ||||||
Brass Dragonborn
| ||||||
Bronze Dragonborn
| ||||||
Copper Dragonborn
| ||||||
Gold Dragonborn
| ||||||
Green Dragonborn
| ||||||
Red Dragonborn
| ||||||
Silver Dragonborn
| ||||||
White Dragonborn
|
Non-playable races
There are many more non-playable races, many of which are extremely dangerous and monstrous. See below for a list of all non-playable races and their abilities.
Trivia
- See D&D 5e Race Changes for a summary of all changes to races in Baldur's Gate 3 from the 5e ruleset.