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Astarion/Approval: Difference between revisions
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(Add Astarion approval) |
(Added a +1 interaction with Roah in the Goblin Camp, if you've been to the Zhent hideout first) |
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* Continue to attack Crusher after he is defeated, if he attacks you. '''This will make the whole camp hostile''' {{Approval|Astarion|+1}} | * Continue to attack Crusher after he is defeated, if he attacks you. '''This will make the whole camp hostile''' {{Approval|Astarion|+1}} | ||
* Pick a fight with [[Priestess Gut]] in the throne room or in her chambers {{Approval|Astarion|+1}} | * Pick a fight with [[Priestess Gut]] in the throne room or in her chambers {{Approval|Astarion|+1}} | ||
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]] {{Approval|Astarion|+1}} | |||
* Agree to endure [[Abdirak]]'s teachings on Loviatar's love {{Approval|Astarion|+5}} | * Agree to endure [[Abdirak]]'s teachings on Loviatar's love {{Approval|Astarion|+5}} | ||
* Turn down [[Halsin]]'s request to help him save the grove in favor of saving yourself first | * Turn down [[Halsin]]'s request to help him save the grove in favor of saving yourself first |
Revision as of 19:36, 8 October 2023
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Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Approval
The following story and dialogue choices will cause Astarion to gain approval.
Act One
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Choose the 'Attack' dialogue option when speaking to Taman and Gimblebock
+1
- Refuse to help Zevlor persuade Kagha to let the Tieflings stay
+1
- Tell Elegis that she is pathetic of being scared of a few goblins
+1
- While speaking with Arron, say the refugees will be fine due to their devilish powers
+1
- Tell the Tielfling kids trained by Asharak that they are going to die
+1
- Make Zorru bow to Lae'zel
+1
- After the conversation with Zorru tell Lae'zel that she is good at interrogations
+1
- Let Arka shoot Sazza
+1
- In the Underground Passage, after reviving Findal tell him you are here to finish the job and kill him
+1
- Convince Topaz the bird that the key in its nest is dull OR choose the bard-specific option about a song
+1
- When confronting Kagha about the shadow druids, choose to attack her instead of persuading her
- Telling Auntie Ethel about the tadpole in your head.
+1
- When speaking to Mattis, take the ring, pocket the ring and tell him you paid him in experience
- After saving Mirkon, tell him to "stop snivelling or they'll be back"
- Attack the Tieflings
- The Dark Urge: When interacting with the squirrel Timber, warn Astarion about getting in front of your instincts (
+1)
- When entering the Sunlit Wetlands, pass the check to break the illusion, then say 'BAA' at the redcaps when you speak to them (
+1)
- Say 'BAA' at the redcaps a second time
+1
- Let him kill Gandrel
+10
- Tell Auntie Ethel about the tadpole
- Speak to Lorin and roar at him
- When Auntie Ethel's true form surrenders, accept the deal to let her go, with or without Mayrina
+5
- After killing Auntie Ethel's true form, use the wand to resurrect Mayrina's dead husband Connor, give her the wand, then tell Astarion that it was funny
- Enter the Village by either attacking the goblin an the East gate, or by persuading or performing as a Bard at the South gate.
+1
- Deliver the final blow to the goblin Fezzerk
+1
- Intimidate The Ornate Mirror into letting you pass
+1
- Give him the Necromancy of Thay
+5
- Request to be compensated by Barcus Wroot after saving him from the windmill
+1
- Interrupt the bugbear and ogre in the barn
+1 OR let Astarion interrupt them
+5
- Side with Karlach during Wyll's confrontation with her
- Tell the merchant Cyrel that you'll take the supplies
- Pass the check to order Flind, the Gnoll warlord to attack the survivors in the cave instead of you
+1
- Pass the check to order Flind to feast on other Gnoll
+1
- Pass the check to order Flind to kill herself
+1
- Obey and eliminate Rugan when asked by Zarys
- Speak to the artist and call him a slave
- Kill Rugan when Zarys asks you to do so.
+1
- After purchasing Oskar Fevras, tell him "my slaves do not speak until they are spoken to" and then say "I don't make jokes with my slaves".
+1
- Deceive the goblins, say 'you can't be serious', then fling poo at them
- Boo Volo as he performs
+1
- Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners
+1
- Tell Torturer Spike to let you show him how it's done.
+1
- Remove the ring from Crusher's foot after you kneel in front of him
- Make Crusher kiss your foot
+1
- Make Crusher kiss your foot after defeating him in a fight..
+1
- Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile
+1
- Pick a fight with Priestess Gut in the throne room or in her chambers
+1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout
+1
- Agree to endure Abdirak's teachings on Loviatar's love
+5
- Turn down Halsin's request to help him save the grove in favor of saving yourself first
- Vandalise the portrait of Vlaakith
+1
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelet or sell it
+1
- Ask the Inquisitor how he knows so much about you
+1
- Ask the Inquisitor what you'll get in return for producing the weapon
+1
- Tell the Inquisitor you accept gold as a reward
- Tell BOOOAL he is a fake god and tell him you'll just kill him and take his power
+5
- Tell Spaw "Sure, I can handle those Duergar nearby"
+1
- Tell Glut you will kill Spaw for him
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw
- Steal the Boots of Speed from Thulla
+1
- Ask Baelen for compensation before giving him a Misty Step scroll for escaping the Bibberbang field
- Succeed the Athletics check and push Corsair Greymoon off of the skiff on your first voyage to Grymforge
- Decide to attack Morghal and Orgath after finding out they use slaves
- Ask Ward Magmar how to get a slave of your own
- When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need"
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
- After rescuing Nere, tell him to finish the slaves, or choose to say nothing
Camp/Conversation
- Tell him you'll sleep better for it when he says he'll keep watch
+1
- Tell him how you'd like to die (any option)
+5
- In camp on the first night, tell Shadowheart to remain cautious
- Feed the Owlbear Cub when it arrives at the Camp
- Pet the Owlbear Cub in your camp
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?"
+1
- Threaten to kill Mizora during her first appearance
+1
Raphael's deal
- Meeting Raphael
Vampirism
- Letting him bite you
- When the rest of the camp finds out Astarion is a vampire, tell them you trust him or tell them that if they don't like it, they can leave
+5
- Agree with Astarion that him feeding on your enemies sounds good
+5
- When he asks whose blood you'd hypothetically drink, choose any option
+1
- While speaking about Cazador, tell him that you'll watch his back or that you'll keep each other safe
+5
Party at the Camp
Any Area
- After summoning Lump the Enlightened and telling him your deal is done, let him have one lick
+1
Act Two
Act Three
Disapproval
The following story and dialogue choices will cause Astarion to lose approval.