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| style="width: 8%;" | [[Proficiency Bonus]] | | style="width: 8%;" | [[Proficiency Bonus]] | ||
| style="width: 8%;" | Martial Arts | | style="width: 8%;" | Martial Arts | ||
| style="width: 8%;" | {{R| | | style="width: 8%;" | {{R|ki|forceplural=yes}} | ||
| style="width: 11%;" | Unarmoured Movement | | style="width: 11%;" | Unarmoured Movement | ||
| Features | | Features | ||
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* '''Spellcasting Ability:''' {{Ability|Wisdom}} | * '''Spellcasting Ability:''' {{Ability|Wisdom}} | ||
* {{Recharge|Short Rest}} | * {{Recharge|Short Rest}} | ||
* Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R| | * Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s. | ||
** Monks can use {{SmallIcon|Monk_Ki_Icon.png}}Ki while [[Silenced]] due to {{SmallIcon|Monk_Ki_Icon.png}}Ki not requiring a verbal component. | ** Monks can use {{SmallIcon|Monk_Ki_Icon.png}}Ki while [[Silenced]] due to {{SmallIcon|Monk_Ki_Icon.png}}Ki not requiring a verbal component. | ||
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===Level 1=== | ===Level 1=== | ||
*+ {{R| | *+ {{R|ki|2}} | ||
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}} | *{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}} | ||
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}} | * {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}} | ||
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===Level 2=== | ===Level 2=== | ||
* + | * + {{R|ki|1}} | ||
* {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}} | * {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}} | ||
* {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}} | * {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}} | ||
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====='''New'''===== | ====='''New'''===== | ||
* + | * + {{R|ki|1}} | ||
*{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])'' | *{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])'' | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
* + | * + {{R|ki|1}} | ||
*{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])'' | *{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])'' | ||
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====='''New'''===== | ====='''New'''===== | ||
*+ | *+ {{R|ki|1}} | ||
*{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}} | *{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}} | ||
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====='''New'''===== | ====='''New'''===== | ||
*+ | *+ {{R|ki|1}} | ||
*{{IconLink|PassiveFeature KiEmpoweredStrikes.png|Ki-Empowered Strikes|size=25}} | *{{IconLink|PassiveFeature KiEmpoweredStrikes.png|Ki-Empowered Strikes|size=25}} | ||
**Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | **Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | ||
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===Level 7=== | ===Level 7=== | ||
*+ | *+ {{R|ki|1}} | ||
*{{IconLink|Evasion Icon.png|Evasion|size=25}} | *{{IconLink|Evasion Icon.png|Evasion|size=25}} | ||
*{{IconLink|PassiveFeature StillnessOfMind.png|Stillness of Mind|size=25}} | *{{IconLink|PassiveFeature StillnessOfMind.png|Stillness of Mind|size=25}} | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
*+ | *+ {{R|ki|1}} | ||
===Level 9=== | ===Level 9=== | ||
=====New===== | =====New===== | ||
* + | * + {{R|ki|1}} | ||
*{{IconLink|PassiveFeature UnarmoredMovement DifficultTerrain.png|Advanced Unarmoured Movement|size=25}} | *{{IconLink|PassiveFeature UnarmoredMovement DifficultTerrain.png|Advanced Unarmoured Movement|size=25}} | ||
**[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield. | **[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield. | ||
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=====New===== | =====New===== | ||
*+ | *+ {{R|ki|1}} | ||
*{{IconLink|PassiveFeature PurityOfBody.png|Purity of Body|size=25}} | *{{IconLink|PassiveFeature PurityOfBody.png|Purity of Body|size=25}} | ||
**You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians. | **You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians. | ||
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===Level 11=== | ===Level 11=== | ||
* + | * + {{R|ki|1}} | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
*+ | *+ {{R|ki|1}} | ||
== External Links == | == External Links == |
Revision as of 10:24, 6 September 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements, Way of the Open Hand, Way of Shadow
The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | , , , , |
2nd | +2 | 1d4 | 3 | + 3 m / 10 ft. | , , | ,
3rd | +2 | 1d6 | 4 | + 3 m / 10 ft. | Choose a subclass, |
4th | +2 | 1d6 | 5 | + 3 m / 10 ft. | Feat, |
5th | +3 | 1d6 | 6 | + 3 m / 10 ft. | , , |
6th | +3 | 1d6 | 7 | + 4.5 m / 15 ft. | Subclass feature, | ,
7th | +3 | 1d6 | 8 | + 4.5 m / 15 ft. | , |
8th | +3 | 1d6 | 9 | + 4.5 m / 15 ft. | Feat |
9th | +4 | 1d8 | 10 | + 4.5 m / 15 ft. | |
10th | +4 | 1d8 | 11 | + 6 m / 20 ft. | , |
11th | +4 | 1d8 | 12 | + 6 m / 20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | + 6 m / 20 ft. | Feat |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those with which the Monk has Proficiency, and which do not have the two-handed or heavy properties. Monks can use dexterity for those weapons, even if they do not have the finesse property.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Spellcasting
- Spellcasting Ability:
- Recharge: Short rest
- Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
- Monks can use Ki while Silenced due to Ki not requiring a verbal component.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- + 2Ki Points
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Level 2
- + Ki Point
- Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Level 3
New
- + Ki Point
- Reaction) (
Changed
- Attacks with Monk Weapons and unarmed attacks deal 1~6Bludgeoning damage(previously 1~4), unless their normal damage is higher.
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
Level 4
- Choose a Feat.
- + Ki Point
- Reaction) (
Level 5
New
- + Ki Point
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
- |
- |
Skills
Level 6
New
- + Ki Point
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
Level 7
- + Ki Point
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
- Choose a Feat.
- + Ki Point
Level 9
New
- + Ki Point
- Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
- Attacks with Monk Weapons and unarmed attacks deal 1~8 Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Proficiency Bonus: +4 (previously +3)
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
- |
Level 10
New
- + Ki Point
Changed
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Level 11
- + Ki Point
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
Level 12
- Choose a Feat.
- + Ki Point
External Links
- Monk on the Forgotten Realms Wiki