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Monk: Difference between revisions

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(Removed a subclass specific Action from the Monk Class Progression Table.)
m (removed all usages of User:Tc/Ki, and encouraged use of Template:R instead)
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<!--  
<!--  
monk editors, do note that there is a shorthand to type out the icon with text: {{User:Tc/Ki}}.
monk editors, {{User:Tc/Ki}} is no more! please use {{R|name=ki}} instead! see https://bg3.wiki/wiki/Template:Resource.
you can make it link to #Ki with the l parameter! see https://bg3.wiki/wiki/User:Tc/Ki to know more


also made box for writing out the effects in a (hopefully) cleaner manner!  
also made a box for writing out the effects in a (hopefully) cleaner manner!  
check out https://bg3.wiki/wiki/User:Tc/FXBox to find out more
check out https://bg3.wiki/wiki/User:Tc/FXBox to find out more


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| style="width: 15%;" | [[Proficiency Bonus]]
| style="width: 15%;" | [[Proficiency Bonus]]
| style="width: 10%;" |  Martial Arts
| style="width: 10%;" |  Martial Arts
| style="width: 10%;" |  {{User:Tc/Ki}}s
| style="width: 10%;" |  {{R|name=ki|forceplural=yes}}
| style="width: 18%;" |  Unarmoured Movement
| style="width: 18%;" |  Unarmoured Movement
| Features
| Features
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== Ki ==
== Ki ==
{{Stub|section}}
{{Stub|section}}
{{R|name=ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.


{{User:Tc/Ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.
At level 1, the Monk starts with 2 charges of {{R|name=ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}}, at  level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Open Hand Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}.
 
At level 1, the Monk starts with 2 charges of {{User:Tc/Ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}}, at  level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Open Hand Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}.
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE-->
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE-->
{| class="wikitable sortable mw-collapsible" style="width: 100%;"
{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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! style="margin: auto;" | {{icon|Four Elements Icon.png|link=Way of the Four Elements|25px}}
! style="margin: auto;" | {{icon|Four Elements Icon.png|link=Way of the Four Elements|25px}}
| {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}}
| {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}}
! style="margin: auto" |{{SmallIcon|Action Icon.png}} + 2{{User:Tc/Ki|i}}
! style="margin: auto" |{{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}}
|
|
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
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! style="margin: auto;" |{{SmallIcon|Action Icon.png}}
! style="margin: auto;" |{{SmallIcon|Action Icon.png}}
! style="margin: auto;" |{{SmallIcon|Long rest icon.png}}
! style="margin: auto;" |{{SmallIcon|Long rest icon.png}}
| Recover half of your max {{User:Tc/Ki}} outside of combat. Can only be used once per long rest.
| Recover half of your max {{R|name=ki|forceplural=yes}} outside of combat. Can only be used once per long rest.
|-
|-
! style="margin: auto;" | {{icon|Shadow Icon.png|link=Way of Shadow|25px}}
! style="margin: auto;" | {{icon|Shadow Icon.png|link=Way of Shadow|25px}}
| {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]]
| {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]]
! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + 2{{User:Tc/Ki|i}}
! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}}
|
|
| Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
| Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
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! style="margin: auto;" | {{icon|Open Hand.png|link=Way of the Open Hand|25px}}
! style="margin: auto;" | {{icon|Open Hand.png|link=Way of the Open Hand|25px}}
| {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple
| {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple
! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{User:Tc/Ki|i}}
! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}}
! style="margin: auto;" |
! style="margin: auto;" |
| Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]].
| Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]].
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===Level 1===
===Level 1===


*+ 2{{User:Tc/Ki}}s
*+ {{R|name=ki|count=2}}
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}}
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}}
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}}
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}}
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===Level 2===
===Level 2===


* + 1{{User:Tc/Ki}}
* + 1{{R|name=ki}}
* {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}}
* {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}}
* {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}}
* {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}}
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====='''New'''=====
====='''New'''=====
* + 1{{User:Tc/Ki}}
* + 1{{R|name=ki}}
*{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])''
*{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])''


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* Choose a [[Feat]].
* Choose a [[Feat]].


* + 1{{User:Tc/Ki}}
* + 1{{R|name=ki}}


*{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])''
*{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])''
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====='''New'''=====
====='''New'''=====
*+ 1{{User:Tc/Ki}}
*+ 1{{R|name=ki}}
*{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}}
*{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}}


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====='''New'''=====  
====='''New'''=====  
*+ 1{{User:Tc/Ki}}
*+ 1{{R|name=ki}}
*{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes
*{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes
**Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
**Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
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===Level 7===
===Level 7===


*+ 1{{User:Tc/Ki}}
*+ 1{{R|name=ki}}
*{{IconLink|Evasion Icon.png|Evasion|size=25}}
*{{IconLink|Evasion Icon.png|Evasion|size=25}}
*{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind
*{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind
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* Choose a [[Feat]].
* Choose a [[Feat]].


*+ 1{{User:Tc/Ki}}
*+ 1{{R|name=ki}}


===Level 9===
===Level 9===


=====New=====
=====New=====
* + 1{{User:Tc/Ki}}
* + 1{{R|name=ki}}
*{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement
*{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement
**[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield.
**[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield.
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=====New=====
=====New=====
*+ 1{{User:Tc/Ki}}
*+ 1{{R|name=ki}}
*{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body  
*{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body  
**You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians.
**You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians.
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===Level 11===
===Level 11===


* + 1{{User:Tc/Ki}}
* + 1{{R|name=ki}}
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
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* Choose a [[Feat]].
* Choose a [[Feat]].


*+ 1{{User:Tc/Ki}}
*+ 1{{R|name=ki}}


== External Links ==
== External Links ==

Revision as of 15:05, 19 August 2023

Template:Up to date


Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk Class Icon.png
Monk Class Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.


Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Four Elements Icon.pngWay of the Four Elements, Open Hand.pngWay of the Open Hand, Shadow Icon.pngWay of Shadow

The Monk Class Progression
Level Proficiency Bonus Martial Arts UNDEFINED Unarmoured Movement Features
1st +2 1d4 2 - Unarmoured Defence Unarmoured Defence, PassiveFeature_MartialArts_DextrousUnarmedAttacks.pngMartial Arts: Dextrous Attacks, PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes, PassiveFeature MartialArts BonusUnarmedStrike.pngMartial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows
2nd +2 1d4 3 + 3 m / 10 ft. PassiveFeature UnarmoredMovement.pngUnarmoured Movement,

Patient Defence Patient Defence,Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage

3rd +2 1d6 4 + 3 m / 10 ft. Choose a subclass, Deflect Missiles Deflect Missiles
4th +2 1d6 5 + 3 m / 10 ft. Feats#Available Feats Feat, Slow Fall Slow Fall
5th +3 1d6 6 + 3 m / 10 ft. Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed)
6th +3 1d6 7 + 4.5 m / 15 ft. PassiveFeature KiEmpoweredStrikes.pngKi-Empowered Strikes, Subclass feature, PassiveFeature UnarmoredMovement 2.pngImproved Unarmoured Movement
7th +3 1d6 8 + 4.5 m / 15 ft. File:Evasion Icon.png Evasion, PassiveFeature StillnessOfMind.pngStillness of Mind
8th +3 1d6 9 + 4.5 m / 15 ft. Feats#Available Feats Feat
9th +4 1d8 10 + 4.5 m / 15 ft. PassiveFeature UnarmoredMovement DifficultTerrain.pngAdvanced Unarmoured Movement
10th +4 1d8 11 + 6 m / 20 ft. PassiveFeature PurityOfBody.pngPurity of Body, PassiveFeature UnarmoredMovement 3.pngImproved Unarmoured Movement
11th +4 1d8 12 + 6 m / 20 ft. Subclass feature
12th +4 1d8 13 + 6 m / 20 ft. Feats#Available Feats Feat

Class Information

Ki

UNDEFINED is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.

At level 1, the Monk starts with 2 charges ofUNDEFINED, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements Way of the Four Elements, at level 3 they can use Harmony of Fire and Water Harmony of Fire and Water, otherwise if the Monk's subclass is Way of the Open Hand Way of the Open Hand, at level 6 they can use Wholeness of Body Wholeness of Body.

Subclass Spell Name Description
Way of the Four Elements Blade of Rime Blade of Rime +2 Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.
Way of the Four Elements Harmony of Fire and Water Harmony of Fire and Water Recover half of your maxUNDEFINED outside of combat. Can only be used once per long rest.
Way of Shadow Darkness Icon.png Shadow Arts: Darkness +2 Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
Way of the Open Hand Flurry of Blows Topple Icon.png Flurry of Blows: Topple +2 Punch twice in quick succession and possibly knock the target Prone.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • +2UNDEFINED
  • Flurry of Blows Flurry of Blows
  • Unarmoured Defence Unarmoured Defence
  • PassiveFeature_MartialArts_DextrousUnarmedAttacks.pngMartial Arts: Dextrous Attacks
    • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~4 Damage TypesBludgeoning damage, unless their normal damage is higher.
  • PassiveFeature MartialArts BonusUnarmedStrike.pngMartial Arts: Bonus Unarmed Strike
    • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.

Level 2

Level 3

New
Changed
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~6Damage TypesBludgeoning damage(previously 1~4), unless their normal damage is higher.

Select a Subclass

Four Elements Icon.png
Way of the Four Elements
Open Hand.png
Way of the Open Hand
Shadow Icon.png
Way of Shadow
  • Flurry of Blows: Topple
  • Flurry of Blows: Stagger
  • Flurry of Blows: Push
  • Shadow Arts: Hide
  • Shadow Arts: Pass Without Trace
  • Shadow Arts: Darkness
  • Shadow Arts: Darkvision
  • Shadow Arts: Silence
  • Cantrip: Minor Illusion

Level 4

  • + 1UNDEFINED

Level 5

New
Changed
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Cloak of Shadows

Skills

Level 6

New
  • + 1UNDEFINED
  • PassiveFeature KiEmpoweredStrikes.pngKi-Empowered Strikes
    • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
  • PassiveFeature UnarmoredMovement 2.pngImproved Unarmoured Movement
    • Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Shadow Step

Level 7

Level 8

  • + 1UNDEFINED

Level 9

New
  • + 1UNDEFINED
  • PassiveFeature UnarmoredMovement DifficultTerrain.pngAdvanced Unarmoured Movement
    • Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~8 Damage TypesBludgeoning damage (previously 1~6), unless their normal damage is higher.
  • Proficiency Bonus: +4 (previously +3)
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
Improved Elemental Casting

Gain an additional spell

Ki Resonation: Punch

Ki Resonation: Punch (Bonus Action)

Ki Resonation: Blast

Level 10

New
  • + 1UNDEFINED
  • PassiveFeature PurityOfBody.pngPurity Of Body
    • You are Immune to Damage TypesPoison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Changed
  • PassiveFeature UnarmoredMovement 3.pngImproved Unarmoured Movement
    • Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.

Level 11

  • + 1UNDEFINED
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Tranquility

Level 12

  • + 1UNDEFINED

External Links